Fix inaccurate comment in UpdateNPCSprite

Fixes #404
This commit is contained in:
Rangi42 2023-11-21 20:36:00 -05:00
parent 0a616ae560
commit 41ec74e1f0

View file

@ -129,7 +129,7 @@ UpdateNPCSprite:
and a
jp z, InitializeSpriteStatus
call CheckSpriteAvailability
ret c ; if sprite is invisible, on tile >=MAP_TILESET_SIZE, in grass or player is currently walking
ret c ; don't do anything if sprite is invisible
ld h, HIGH(wSpriteStateData1)
ldh a, [hCurrentSpriteOffset]
ld l, a
@ -148,7 +148,7 @@ UpdateNPCSprite:
jp z, UpdateSpriteInWalkingAnimation ; [x#SPRITESTATEDATA1_MOVEMENTSTATUS] == 3
ld a, [wWalkCounter]
and a
ret nz ; don't do anything yet if player is currently moving (redundant, already tested in CheckSpriteAvailability)
ret nz ; don't do anything yet if player is currently moving
call InitializeSpriteScreenPosition
ld h, HIGH(wSpriteStateData2)
ldh a, [hCurrentSpriteOffset]