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Let's not call things sprites when they aren't.
hg-commit-id: 47c127c1d1b6
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fa5434f225
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1 changed files with 11 additions and 11 deletions
22
pokered.asm
22
pokered.asm
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@ -684,26 +684,26 @@ OakSpeech: ; 6115
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jp nz,$61BC
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ld de,$615F
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ld bc,$1300
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call $62A4 ; displays Oak sprite?
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call FadeInIntroSprite ; fades in the sprite?
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call $62A4 ; displays Oak pic?
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call FadeInIntroPic
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ld hl,HelloWelcomeText
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call PrintText ; prints text box
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call $20D8
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call ClearScreen
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ld a,NIDORINO
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ld [$D0B5],a ; sprite displayed is stored at this location
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ld [$D0B5],a ; pic displayed is stored at this location
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ld [$CF91],a
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call $1537 ; this is also related to the sprite
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ld hl,$C3F6 ; position on tilemap the sprite is displayed
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call $1384 ; displays sprite?
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call $1537 ; this is also related to the pic
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ld hl,$C3F6 ; position on tilemap the pic is displayed
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call $1384 ; displays pic?
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call MovePicLeft
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ld hl,WorldFilledWithText
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call PrintText ; Prints text box
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call $20D8
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call ClearScreen
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ld de,$6EDE
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ld bc,$0400 ; affects the position of the player sprite
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call $62A4 ; displays player sprite?
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ld bc,$0400 ; affects the position of the player pic
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call $62A4 ; displays player pic?
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call MovePicLeft
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ld hl,FirstWhatIsYourNameText
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call PrintText
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@ -712,8 +712,8 @@ OakSpeech: ; 6115
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call ClearScreen
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ld de,$6049
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ld bc,$1300
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call $62A4 ; displays rival sprite
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call FadeInIntroSprite
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call $62A4 ; displays rival pic
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call FadeInIntroPic
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ld hl,ThisIsMyGrandsonText
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call PrintText
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call $69A4
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@ -787,7 +787,7 @@ ThisIsMyGrandsonText:
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YourOwnLegendText:
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db $17,$97,$65,$22,$50 ; "Ninten! Your very own legend ..."
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FadeInIntroSprite:
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FadeInIntroPic:
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ld hl,IntroFadePalettes
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ld b,6
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.next\@
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