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more addresses on labels
hg-commit-id: 46469b1d8dcb
This commit is contained in:
parent
f5c63418f3
commit
36ad1c460d
1 changed files with 48 additions and 24 deletions
60
common.asm
60
common.asm
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@ -11510,7 +11510,6 @@ ItemUseTMHM: ;03:6479
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INCBIN "baserom.gbc",$E479,$E581 - $E479
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ItemUseNotTime: ; 03:6581
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INCBIN "baserom.gbc",$E581,$E5E8 - $E581
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;ItemUseTexts: ;03:65e8
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ItemUseText00: ; 03:65e8
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TX_FAR _ItemUseText001
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db $05
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@ -48710,7 +48709,8 @@ TheEndGfx: ; 473E
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INCBIN "baserom.gbc",$747de,$74872 - $747de
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Unnamed_ASM_74872: ; code similar to this appears in a lot of banks; this particular
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Unnamed_ASM_74872: ; 0x74872
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; code similar to this appears in a lot of banks; this particular
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call $20EF ; one is called after you beat the Rocket that gives you TM28 DIG
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ld a, $07 ; the screen then fades out, he disappears, and fades back in
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ld [$CC4D], a
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@ -49314,6 +49314,7 @@ UnnamedText_74f99: ; 0x74f99
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db $50
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; 0x74f99 + 5 bytes
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Unnamed_74f9e: ; 0x74f9e
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db "FRESH WATER",$4E
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db "SODA POP",$4E
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db "LEMONADE",$4E
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@ -49342,7 +49343,27 @@ UnnamedText_74fe2: ; 0x74fe2
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db $50
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; 0x74fe2 + 5 bytes
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INCBIN "baserom.gbc",$74fe7,$25
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Unknown_74fe7: ; 0x74fe7
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ld hl, Unknown_75000
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ld a, [$cc26]
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add a
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add a
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ld d, $0
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ld e, a
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add hl, de
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ld a, [hli]
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ld [$ff00+$db], a
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ld a, [hli]
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ld [$ff00+$dc], a
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ld a, [hli]
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ld [$ff00+$dd], a
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ld a, [hl]
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ld [$ff00+$de], a
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ret
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; 0x75000
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Unknown_75000:
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INCBIN "baserom.gbc",$75000,$c
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FuchsiaHouse1_h: ; 0x7500c to 0x75018 (12 bytes) (id=153)
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db $08 ; tileset
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@ -49620,7 +49641,7 @@ SafariZoneEntranceScript0: ; 0x751e7
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ret nc
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ld a, $3
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ld [$ff00+$8c], a
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call $2920
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call DisplayTextID
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ld a, $ff
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ld [$cd6b], a
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xor a
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@ -49644,6 +49665,7 @@ SafariZoneEntranceScript0: ; 0x751e7
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ret
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; 0x75221
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Unknown_75221: ; 0x75221
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db $2, $3, $2, $4, $ff
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SafariZoneEntranceScript1: ; 0x75226
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@ -49721,6 +49743,7 @@ SafariZoneEntranceScript6: ; 0x75295
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ret
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; 0x752a3
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Unknown_752a3: ; 0x752a3
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INCBIN "baserom.gbc",$752a3,$752b9 - $752a3
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SafariZoneEntranceTexts: ; 0x752b9
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@ -49734,6 +49757,7 @@ SafariZoneEntranceText1: ; 0x752c5
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SafariZoneEntranceText4: ; 0x752ca
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TX_FAR UnnamedText_9e6e4 ; 0x9e6e4
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db $8
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; 0x752cf
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ld a, $13
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ld [$d125], a
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call $30e8
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@ -49940,9 +49964,9 @@ FuchsiaGymScript: ; 0x7543d
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INCBIN "baserom.gbc",$75453,$12
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Gym5CityName:
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Gym5CityName: ; 0x75465
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db "FUCHSIA CITY@"
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Gym5LeaderName:
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Gym5LeaderName: ; 0x75472
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db "KOGA@"
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INCBIN "baserom.gbc",$75477,$5E
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@ -50262,9 +50286,9 @@ CinnabarGymScript: ; 0x7574a
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INCBIN "baserom.gbc",$75759,$7577B - $75759
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Gym7CityName:
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Gym7CityName: ; 0x7577B
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db "CINNABAR ISLAND@"
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Gym7LeaderName:
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Gym7LeaderName: ; 0x7578b
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db "BLAINE@"
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INCBIN "baserom.gbc",$75792,$757a6 - $75792
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@ -50820,7 +50844,7 @@ Lab2Text2: ; 0x75c2f
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ld [W_WHICHTRADE], a
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jr asm_78552 ; 0x75c35 $6
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Lab2Text3:
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Lab2Text3: ; 0x75c37
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db $8
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ld a, $8
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ld [W_WHICHTRADE], a
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@ -50958,7 +50982,7 @@ Lab4Script: ; 0x75d31
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jp $3c3c
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; 0x75d34
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Lab4Texts:
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Lab4Texts: ; 0x75d34
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dw Lab4Text1, Lab4Text2
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INCBIN "baserom.gbc",$75d34 + 4,$38 -4
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@ -51077,10 +51101,10 @@ CinnabarPokecenterScript: ; 0x75e2c
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jp $3c3c
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; 0x75e32
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CinnabarPokecenterTexts:
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CinnabarPokecenterTexts: ; 0x75e32
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dw CinnabarPokecenterText1, CinnabarPokecenterText2, CinnabarPokecenterText3, CinnabarPokecenterText4
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CinnabarPokecenterText1:
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CinnabarPokecenterText1: ; 0x75e3a
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db $ff
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CinnabarPokecenterText2: ; 0x75e3b
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@ -51091,7 +51115,7 @@ CinnabarPokecenterText3: ; 0x75e40
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TX_FAR _CinnabarPokecenterText3
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db $50
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CinnabarPokecenterText4:
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CinnabarPokecenterText4: ; 0x75e45
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db $f6
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CinnabarPokecenterObject: ; 0x75e46 (size=44)
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@ -51230,7 +51254,7 @@ GaryScript0: ; 0x75f47
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ret
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; 0x75f48
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GaryScript1:
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GaryScript1: ; 0x75f48
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ld a, $ff
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ld [$cd6b], a
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ld hl, $ccd3
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@ -51607,7 +51631,7 @@ AgathaBlocks: ; 0x76560 30
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INCBIN "baserom.gbc",$7657e,$76670 - $7657e
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HallOfFameNoText:
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HallOfFameNoText: ; 0x76670
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db "HALL OF FAME No @"
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UnnamedText_76683: ; 0x76683
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@ -51895,7 +51919,7 @@ RealPlayAnimation: ; 4E53
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INCBIN "baserom.gbc",$78EC8,$7986F - $78EC8
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Func586F: ; 586F
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Func586F: ; 0x7986F 586F
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ld hl,MoveSoundTable
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ld e,a
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ld d,0
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@ -51934,7 +51958,7 @@ Func586F: ; 586F
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.done\@
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ld a,b
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ret
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IsCryMove:
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IsCryMove: ; 0x798ad
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; set carry if the move animation involves playing a monster cry
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ld a,[$D07C]
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cp a,GROWL
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@ -51947,7 +51971,7 @@ IsCryMove:
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scf
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ret
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MoveSoundTable:
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MoveSoundTable: ; 0x798bc
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db $a0,$00,$80
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db $a2,$10,$80
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db $b3,$00,$80
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