more addresses on labels

hg-commit-id: 46469b1d8dcb
This commit is contained in:
Bryan Bishop 2012-01-23 19:26:01 -06:00
parent f5c63418f3
commit 36ad1c460d

View file

@ -11510,7 +11510,6 @@ ItemUseTMHM: ;03:6479
INCBIN "baserom.gbc",$E479,$E581 - $E479
ItemUseNotTime: ; 03:6581
INCBIN "baserom.gbc",$E581,$E5E8 - $E581
;ItemUseTexts: ;03:65e8
ItemUseText00: ; 03:65e8
TX_FAR _ItemUseText001
db $05
@ -48710,7 +48709,8 @@ TheEndGfx: ; 473E
INCBIN "baserom.gbc",$747de,$74872 - $747de
Unnamed_ASM_74872: ; code similar to this appears in a lot of banks; this particular
Unnamed_ASM_74872: ; 0x74872
; code similar to this appears in a lot of banks; this particular
call $20EF ; one is called after you beat the Rocket that gives you TM28 DIG
ld a, $07 ; the screen then fades out, he disappears, and fades back in
ld [$CC4D], a
@ -49314,6 +49314,7 @@ UnnamedText_74f99: ; 0x74f99
db $50
; 0x74f99 + 5 bytes
Unnamed_74f9e: ; 0x74f9e
db "FRESH WATER",$4E
db "SODA POP",$4E
db "LEMONADE",$4E
@ -49342,7 +49343,27 @@ UnnamedText_74fe2: ; 0x74fe2
db $50
; 0x74fe2 + 5 bytes
INCBIN "baserom.gbc",$74fe7,$25
Unknown_74fe7: ; 0x74fe7
ld hl, Unknown_75000
ld a, [$cc26]
add a
add a
ld d, $0
ld e, a
add hl, de
ld a, [hli]
ld [$ff00+$db], a
ld a, [hli]
ld [$ff00+$dc], a
ld a, [hli]
ld [$ff00+$dd], a
ld a, [hl]
ld [$ff00+$de], a
ret
; 0x75000
Unknown_75000:
INCBIN "baserom.gbc",$75000,$c
FuchsiaHouse1_h: ; 0x7500c to 0x75018 (12 bytes) (id=153)
db $08 ; tileset
@ -49620,7 +49641,7 @@ SafariZoneEntranceScript0: ; 0x751e7
ret nc
ld a, $3
ld [$ff00+$8c], a
call $2920
call DisplayTextID
ld a, $ff
ld [$cd6b], a
xor a
@ -49644,6 +49665,7 @@ SafariZoneEntranceScript0: ; 0x751e7
ret
; 0x75221
Unknown_75221: ; 0x75221
db $2, $3, $2, $4, $ff
SafariZoneEntranceScript1: ; 0x75226
@ -49721,6 +49743,7 @@ SafariZoneEntranceScript6: ; 0x75295
ret
; 0x752a3
Unknown_752a3: ; 0x752a3
INCBIN "baserom.gbc",$752a3,$752b9 - $752a3
SafariZoneEntranceTexts: ; 0x752b9
@ -49734,6 +49757,7 @@ SafariZoneEntranceText1: ; 0x752c5
SafariZoneEntranceText4: ; 0x752ca
TX_FAR UnnamedText_9e6e4 ; 0x9e6e4
db $8
; 0x752cf
ld a, $13
ld [$d125], a
call $30e8
@ -49940,9 +49964,9 @@ FuchsiaGymScript: ; 0x7543d
INCBIN "baserom.gbc",$75453,$12
Gym5CityName:
Gym5CityName: ; 0x75465
db "FUCHSIA CITY@"
Gym5LeaderName:
Gym5LeaderName: ; 0x75472
db "KOGA@"
INCBIN "baserom.gbc",$75477,$5E
@ -50262,9 +50286,9 @@ CinnabarGymScript: ; 0x7574a
INCBIN "baserom.gbc",$75759,$7577B - $75759
Gym7CityName:
Gym7CityName: ; 0x7577B
db "CINNABAR ISLAND@"
Gym7LeaderName:
Gym7LeaderName: ; 0x7578b
db "BLAINE@"
INCBIN "baserom.gbc",$75792,$757a6 - $75792
@ -50820,7 +50844,7 @@ Lab2Text2: ; 0x75c2f
ld [W_WHICHTRADE], a
jr asm_78552 ; 0x75c35 $6
Lab2Text3:
Lab2Text3: ; 0x75c37
db $8
ld a, $8
ld [W_WHICHTRADE], a
@ -50958,7 +50982,7 @@ Lab4Script: ; 0x75d31
jp $3c3c
; 0x75d34
Lab4Texts:
Lab4Texts: ; 0x75d34
dw Lab4Text1, Lab4Text2
INCBIN "baserom.gbc",$75d34 + 4,$38 -4
@ -51077,10 +51101,10 @@ CinnabarPokecenterScript: ; 0x75e2c
jp $3c3c
; 0x75e32
CinnabarPokecenterTexts:
CinnabarPokecenterTexts: ; 0x75e32
dw CinnabarPokecenterText1, CinnabarPokecenterText2, CinnabarPokecenterText3, CinnabarPokecenterText4
CinnabarPokecenterText1:
CinnabarPokecenterText1: ; 0x75e3a
db $ff
CinnabarPokecenterText2: ; 0x75e3b
@ -51091,7 +51115,7 @@ CinnabarPokecenterText3: ; 0x75e40
TX_FAR _CinnabarPokecenterText3
db $50
CinnabarPokecenterText4:
CinnabarPokecenterText4: ; 0x75e45
db $f6
CinnabarPokecenterObject: ; 0x75e46 (size=44)
@ -51230,7 +51254,7 @@ GaryScript0: ; 0x75f47
ret
; 0x75f48
GaryScript1:
GaryScript1: ; 0x75f48
ld a, $ff
ld [$cd6b], a
ld hl, $ccd3
@ -51607,7 +51631,7 @@ AgathaBlocks: ; 0x76560 30
INCBIN "baserom.gbc",$7657e,$76670 - $7657e
HallOfFameNoText:
HallOfFameNoText: ; 0x76670
db "HALL OF FAME No @"
UnnamedText_76683: ; 0x76683
@ -51895,7 +51919,7 @@ RealPlayAnimation: ; 4E53
INCBIN "baserom.gbc",$78EC8,$7986F - $78EC8
Func586F: ; 586F
Func586F: ; 0x7986F 586F
ld hl,MoveSoundTable
ld e,a
ld d,0
@ -51934,7 +51958,7 @@ Func586F: ; 586F
.done\@
ld a,b
ret
IsCryMove:
IsCryMove: ; 0x798ad
; set carry if the move animation involves playing a monster cry
ld a,[$D07C]
cp a,GROWL
@ -51947,7 +51971,7 @@ IsCryMove:
scf
ret
MoveSoundTable:
MoveSoundTable: ; 0x798bc
db $a0,$00,$80
db $a2,$10,$80
db $b3,$00,$80