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Change name wSeaRoutesWildMons to wWaterMons in WRAM
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3 changed files with 3 additions and 3 deletions
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@ -67,7 +67,7 @@ TryDoWildEncounter:
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lda_coord 8, 9
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cp $14 ; is the bottom left tile (8,9) of the half-block we're standing in a water tile?
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jr nz, .gotWildEncounterType ; else, it's treated as a grass tile by default
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ld hl, wSeaRoutesWildMons
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ld hl, wWaterMons
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; since the bottom right tile of a "left shore" half-block is $14 but the bottom left tile is not,
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; "left shore" half-blocks (such as the one in the east coast of Cinnabar) load grass encounters.
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.gotWildEncounterType
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@ -26,7 +26,7 @@ LoadWildData::
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ld [wWaterRate], a
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and a
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ret z ; if no water data, we're done
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ld de, wSeaRoutesWildMons ; otherwise, load surfing data
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ld de, wWaterMons ; otherwise, load surfing data
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ld bc, $14
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jp CopyData
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2
wram.asm
2
wram.asm
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@ -3046,7 +3046,7 @@ wGrassMons::
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ds 8
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wWaterRate:: db
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wSeaRoutesWildMons::
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wWaterMons::
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ds 10 * 2
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NEXTU
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