Merge pull request #114 from YamaArashi/master

Commented SGB palettes and other things
This commit is contained in:
Daniel Harding 2015-08-18 10:32:50 -05:00
commit 1a987d1e1a
61 changed files with 789 additions and 624 deletions

View file

@ -1,3 +1,7 @@
; width of east/west connections
; height of north/south connections
MAP_BORDER EQU 3
; connection directions
EAST EQU 1
WEST EQU 2

View file

@ -15,6 +15,7 @@ HOF_TEAM EQU PARTY_LENGTH * HOF_MON
HOF_TEAM_CAPACITY EQU 50
NAME_LENGTH EQU 11
ITEM_NAME_LENGTH EQU 13
A_BUTTON EQU %00000001
B_BUTTON EQU %00000010
@ -25,13 +26,14 @@ D_LEFT EQU %00100000
D_UP EQU %01000000
D_DOWN EQU %10000000
PIXELS_PER_TILE EQU 8
SCREEN_WIDTH EQU 20
SCREEN_HEIGHT EQU 18
SCREEN_WIDTH_PIXELS EQU SCREEN_WIDTH * PIXELS_PER_TILE
SCREEN_HEIGHT_PIXELS EQU SCREEN_HEIGHT * PIXELS_PER_TILE
SCREEN_WIDTH_PIXELS EQU SCREEN_WIDTH * 8
SCREEN_HEIGHT_PIXELS EQU SCREEN_HEIGHT * 8
BG_MAP_WIDTH EQU 32
BG_MAP_HEIGHT EQU 32
NPC_MOVEMENT_DOWN EQU $00
NPC_MOVEMENT_UP EQU $40
@ -159,6 +161,14 @@ BIT_LEADING_ZEROES EQU 7
LEFT_ALIGN EQU (1 << BIT_LEFT_ALIGN)
LEADING_ZEROES EQU (1 << BIT_LEADING_ZEROES)
; HP bar
HP_BAR_GREEN EQU 0
HP_BAR_YELLOW EQU 1
HP_BAR_RED EQU 2
; D733 flags
BIT_TEST_BATTLE EQU 0
; serial
ESTABLISH_CONNECTION_WITH_INTERNAL_CLOCK EQU $01

View file

@ -1,3 +1,19 @@
SET_PAL_BATTLE_BLACK EQU $00
SET_PAL_BATTLE EQU $01
SET_PAL_TOWN_MAP EQU $02
SET_PAL_STATUS_SCREEN EQU $03
SET_PAL_POKEDEX EQU $04
SET_PAL_SLOTS EQU $05
SET_PAL_TITLE_SCREEN EQU $06
SET_PAL_NIDORINO_INTRO EQU $07
SET_PAL_GENERIC EQU $08
SET_PAL_OVERWORLD EQU $09
SET_PAL_PARTY_MENU EQU $0A
SET_PAL_POKEMON_WHOLE_SCREEN EQU $0B
SET_PAL_GAME_FREAK_INTRO EQU $0C
SET_PAL_TRAINER_CARD EQU $0D
UPDATE_PARTY_MENU_BLK_PACKET EQU $FC
; super game boy palettes
const_value = 0

View file

@ -60,11 +60,11 @@ BlkPacket_WholeScreen: ; 7219e (1c:619e)
BlkPacket_Battle: ; 721b5 (1c:61b5)
ATTR_BLK 5
ATTR_BLK_DATA %111, 2,2,0, 00,12, 19,17
ATTR_BLK_DATA %011, 1,1,0, 01,00, 10,03
ATTR_BLK_DATA %011, 0,0,0, 10,07, 19,10
ATTR_BLK_DATA %011, 2,2,0, 00,04, 08,11
ATTR_BLK_DATA %011, 3,3,0, 11,00, 19,06
ATTR_BLK_DATA %111, 2,2,0, 00,12, 19,17 ; message box: pal 2
ATTR_BLK_DATA %011, 1,1,0, 01,00, 10,03 ; enemy HP bar: pal 1
ATTR_BLK_DATA %011, 0,0,0, 10,07, 19,10 ; player HP bar: pal 0
ATTR_BLK_DATA %011, 2,2,0, 00,04, 08,11 ; player mon: pal 2
ATTR_BLK_DATA %011, 3,3,0, 11,00, 19,06 ; enemy mon : pal 3
db $03,$00,$00,$13,$0b,$00
db $03,$00,$0c,$13,$11,$02
@ -76,7 +76,7 @@ BlkPacket_Battle: ; 721b5 (1c:61b5)
BlkPacket_StatusScreen: ; 721fa (1c:61fa)
ATTR_BLK 1
ATTR_BLK_DATA %111, 1,1,0, 01,00, 07,06
ATTR_BLK_DATA %111, 1,1,0, 01,00, 07,06 ; mon: pal 1, HP bar: pal 0
ds 8
db $02,$00,$00,$11,$00,$03
@ -86,7 +86,7 @@ BlkPacket_StatusScreen: ; 721fa (1c:61fa)
BlkPacket_Pokedex: ; 72222 (1c:6222)
ATTR_BLK 1
ATTR_BLK_DATA %111, 1,1,0, 01,01, 08,08
ATTR_BLK_DATA %111, 1,1,0, 01,01, 08,08 ; mon: pal 1, everything else: pal 0
ds 8
db $02,$00,$00,$11,$00,$01
@ -97,11 +97,11 @@ BlkPacket_Pokedex: ; 72222 (1c:6222)
BlkPacket_Slots: ; 7224f (1c:624f)
ATTR_BLK 5
ATTR_BLK_DATA %011, 1,1,0, 00,00, 19,11
ATTR_BLK_DATA %011, 2,2,0, 00,04, 19,09
ATTR_BLK_DATA %010, 3,3,0, 00,06, 19,07
ATTR_BLK_DATA %011, 0,0,0, 04,04, 15,09
ATTR_BLK_DATA %011, 0,0,0, 00,12, 19,17
ATTR_BLK_DATA %011, 1,1,0, 00,00, 19,11 ; "3" rows and top of screen: pal 1
ATTR_BLK_DATA %011, 2,2,0, 00,04, 19,09 ; "2" rows: pal 2
ATTR_BLK_DATA %010, 3,3,0, 00,06, 19,07 ; "1" row: pal 3
ATTR_BLK_DATA %011, 0,0,0, 04,04, 15,09 ; slot reels: pal 0
ATTR_BLK_DATA %011, 0,0,0, 00,12, 19,17 ; message box: pal 0
db $03,$00,$00,$13,$0b,$01
db $03,$00,$04,$13,$09,$02
@ -112,9 +112,9 @@ BlkPacket_Slots: ; 7224f (1c:624f)
BlkPacket_Titlescreen: ; 7228e (1c:628e)
ATTR_BLK 3
ATTR_BLK_DATA %011, 0,0,0, 00,00, 19,07
ATTR_BLK_DATA %010, 1,1,0, 00,08, 19,09
ATTR_BLK_DATA %011, 2,2,0, 00,10, 19,17
ATTR_BLK_DATA %011, 0,0,0, 00,00, 19,07 ; pokemon logo: pal 0
ATTR_BLK_DATA %010, 1,1,0, 00,08, 19,09 ; version text: pal 1
ATTR_BLK_DATA %011, 2,2,0, 00,10, 19,17 ; player, mon, copyright text: pal 2
ds 12
db $03,$00,$00,$13,$07,$00
@ -124,9 +124,9 @@ BlkPacket_Titlescreen: ; 7228e (1c:628e)
BlkPacket_NidorinoIntro: ; 722c1 (1c:62c1)
ATTR_BLK 3
ATTR_BLK_DATA %011, 1,1,0, 00,00, 19,03
ATTR_BLK_DATA %011, 0,0,0, 00,04, 19,13
ATTR_BLK_DATA %011, 1,1,0, 00,14, 19,17
ATTR_BLK_DATA %011, 1,1,0, 00,00, 19,03 ; upper black bar: pal 1
ATTR_BLK_DATA %011, 0,0,0, 00,04, 19,13 ; letterbox: pal 0
ATTR_BLK_DATA %011, 1,1,0, 00,14, 19,17 ; lower black bar: pal 1
ds 12
db $03,$00,$00,$13,$03,$01
@ -136,13 +136,13 @@ BlkPacket_NidorinoIntro: ; 722c1 (1c:62c1)
BlkPacket_PartyMenu: ; 722f4 (1c:62f4)
ATTR_BLK 7
ATTR_BLK_DATA %110, 0,0,1, 01,00, 02,12
ATTR_BLK_DATA %010, 0,0,0, 05,01, 11,01
ATTR_BLK_DATA %010, 0,0,0, 05,03, 11,03
ATTR_BLK_DATA %010, 0,0,0, 05,05, 11,05
ATTR_BLK_DATA %010, 0,0,0, 05,07, 11,07
ATTR_BLK_DATA %010, 0,0,0, 05,09, 11,09
ATTR_BLK_DATA %010, 0,0,0, 05,11, 11,11
ATTR_BLK_DATA %110, 0,0,1, 01,00, 02,12 ; mon sprites: pal 0, everything else: pal 1
ATTR_BLK_DATA %010, 0,0,0, 05,01, 11,01 ; HP bar 0: pal set dynamically
ATTR_BLK_DATA %010, 0,0,0, 05,03, 11,03 ; HP bar 1: pal set dynamically
ATTR_BLK_DATA %010, 0,0,0, 05,05, 11,05 ; HP bar 2: pal set dynamically
ATTR_BLK_DATA %010, 0,0,0, 05,07, 11,07 ; HP bar 3: pal set dynamically
ATTR_BLK_DATA %010, 0,0,0, 05,09, 11,09 ; HP bar 4: pal set dynamically
ATTR_BLK_DATA %010, 0,0,0, 05,11, 11,11 ; HP bar 5: pal set dynamically
ds 4
db $02,$00,$00,$11,$01,$03
@ -158,16 +158,16 @@ BlkPacket_PartyMenu: ; 722f4 (1c:62f4)
BlkPacket_TrainerCard: ; 72360 (1c:6360)
ATTR_BLK 10
ATTR_BLK_DATA %010, 0,0,0, 03,12, 04,13
ATTR_BLK_DATA %010, 1,1,0, 07,12, 08,13
ATTR_BLK_DATA %010, 3,3,0, 11,12, 12,13
ATTR_BLK_DATA %010, 2,2,0, 16,11, 17,12
ATTR_BLK_DATA %010, 1,1,0, 14,13, 15,14
ATTR_BLK_DATA %010, 3,3,0, 16,13, 17,14
ATTR_BLK_DATA %010, 2,2,0, 03,15, 04,16
ATTR_BLK_DATA %010, 3,3,0, 07,15, 08,16
ATTR_BLK_DATA %010, 2,2,0, 11,15, 12,16
ATTR_BLK_DATA %010, 1,1,0, 15,15, 16,16
ATTR_BLK_DATA %010, 0,0,0, 03,12, 04,13 ; Boulder Badge
ATTR_BLK_DATA %010, 1,1,0, 07,12, 08,13 ; Cascade Badge
ATTR_BLK_DATA %010, 3,3,0, 11,12, 12,13 ; Thunder Badge
ATTR_BLK_DATA %010, 2,2,0, 16,11, 17,12 ; Rainbow Badge
ATTR_BLK_DATA %010, 1,1,0, 14,13, 15,14 ; Rainbow Badge
ATTR_BLK_DATA %010, 3,3,0, 16,13, 17,14 ; Rainbow Badge
ATTR_BLK_DATA %010, 2,2,0, 03,15, 04,16 ; Soul Badge
ATTR_BLK_DATA %010, 3,3,0, 07,15, 08,16 ; Marsh Badge
ATTR_BLK_DATA %010, 2,2,0, 11,15, 12,16 ; Volcano Badge
ATTR_BLK_DATA %010, 1,1,0, 15,15, 16,16 ; Earth Badge
ds 2
db $03,$03,$0c,$04,$0d,$00
@ -184,9 +184,9 @@ BlkPacket_TrainerCard: ; 72360 (1c:6360)
BlkPacket_GameFreakIntro: ; 723dd (1c:63dd)
ATTR_BLK 3
ATTR_BLK_DATA %111, 1,1,0, 05,11, 07,13
ATTR_BLK_DATA %010, 2,2,0, 08,11, 09,13
ATTR_BLK_DATA %011, 3,3,0, 12,11, 14,13
ATTR_BLK_DATA %111, 1,1,0, 05,11, 07,13 ; falling stars (left): pal 1, GameFreak logo: pal 0
ATTR_BLK_DATA %010, 2,2,0, 08,11, 09,13 ; falling stars (middle): pal 2
ATTR_BLK_DATA %011, 3,3,0, 12,11, 14,13 ; falling stars (right): pal 3
ds 12
db $03,$00,$00,$13,$0a,$00

View file

@ -2170,8 +2170,8 @@ ChangeMonPic: ; 79793 (1e:5793)
pop af
ld [wBattleMonSpecies2], a
.done
ld b, $1
jp GoPAL_SET
ld b, SET_PAL_BATTLE
jp RunPaletteCommand
AnimationHideEnemyMonPic: ; 797d8 (1e:57d8)
; Hides the enemy mon's sprite

View file

@ -184,8 +184,8 @@ SlidePlayerAndEnemySilhouettesOnScreen: ; 3c04c (f:404c)
inc a
ld [H_AUTOBGTRANSFERENABLED], a
call Delay3
ld b, $1
call GoPAL_SET
ld b, SET_PAL_BATTLE
call RunPaletteCommand
call HideSprites
jpab PrintBeginningBattleText
@ -788,7 +788,7 @@ CheckNumAttacksLeft: ; 3c50f (f:450f)
HandleEnemyMonFainted: ; 3c525 (f:4525)
xor a
ld [wccf0], a
ld [wInHandlePlayerMonFainted], a
call FaintEnemyPokemon
call AnyPartyAlive
ld a, d
@ -888,9 +888,9 @@ FaintEnemyPokemon: ; 0x3c567
ld a, [hli]
or [hl]
jr nz, .playermonnotfaint
ld a, [wccf0]
and a
jr nz, .playermonnotfaint
ld a, [wInHandlePlayerMonFainted]
and a ; was this called by HandlePlayerMonFainted?
jr nz, .playermonnotfaint ; if so, don't call RemoveFaintedPlayerMon twice
call RemoveFaintedPlayerMon
.playermonnotfaint
call AnyPartyAlive
@ -950,11 +950,13 @@ EnemyMonFaintedText: ; 0x3c63e
db "@"
EndLowHealthAlarm: ; 3c643 (f:4643)
; This function is called when the player has the won the battle. It turns off
; the low health alarm and prevents it from reactivating until the next battle.
xor a
ld [wLowHealthAlarm], a ;disable low health alarm
ld [wLowHealthAlarm], a ; turn off low health alarm
ld [wChannelSoundIDs + CH4], a
inc a
ld [wccf6], a
ld [wLowHealthAlarmDisabled], a ; prevent it from reactivating
ret
AnyEnemyPokemonAliveCheck: ; 3c64f (f:464f)
@ -976,7 +978,7 @@ AnyEnemyPokemonAliveCheck: ; 3c64f (f:464f)
; stores whether enemy ran in Z flag
ReplaceFaintedEnemyMon: ; 3c664 (f:4664)
ld hl, wcf1e
ld hl, wEnemyHPBarColor
ld e, $30
call GetBattleHealthBarColor
callab DrawEnemyPokeballs
@ -1053,8 +1055,8 @@ PlayBattleVictoryMusic: ; 3c6ee (f:46ee)
jp Delay3
HandlePlayerMonFainted: ; 3c700 (f:4700)
ld a, $1
ld [wccf0], a
ld a, 1
ld [wInHandlePlayerMonFainted], a
call RemoveFaintedPlayerMon
call AnyPartyAlive ; test if any more mons are alive
ld a, d
@ -1115,9 +1117,15 @@ RemoveFaintedPlayerMon: ; 3c741 (f:4741)
call SlideDownFaintedMonPic
ld a, $1
ld [wBattleResult], a
ld a, [wccf0]
and a
ret z
; When the player mon and enemy mon faint at the same time and the fact that the
; enemy mon has fainted is detected first (e.g. when the player mon knocks out
; the enemy mon using a move with recoil and faints due to the recoil), don't
; play the player mon's cry or show the "[player mon] fainted!" message.
ld a, [wInHandlePlayerMonFainted]
and a ; was this called by HandleEnemyMonFainted?
ret z ; if so, return
ld a, [wBattleMonSpecies]
call PlayCry
ld hl, PlayerMonFaintedText
@ -1199,7 +1207,7 @@ ChooseNextMon: ; 3c7d8 (f:47d8)
call GBPalWhiteOut
call LoadHudTilePatterns
call LoadScreenTilesFromBuffer1
call GoPAL_SET_CF1C
call RunDefaultPaletteCommand
call GBPalNormal
call SendOutMon
ld hl, wEnemyMonHP
@ -1228,8 +1236,8 @@ HandlePlayerBlackOut: ; 3c837 (f:4837)
cp OAKS_LAB
ret z ; starter battle in oak's lab: don't black out
.notSony1Battle
ld b, $0
call GoPAL_SET
ld b, SET_PAL_BATTLE_BLACK
call RunPaletteCommand
ld hl, PlayerBlackedOutText2
ld a, [wLinkState]
cp LINK_STATE_BATTLING
@ -1494,8 +1502,8 @@ EnemySendOutFirstMon: ; 3c92a (f:492a)
coord hl, 0, 0
lb bc, 4, 11
call ClearScreenArea
ld b,1
call GoPAL_SET
ld b, SET_PAL_BATTLE
call RunPaletteCommand
call GBPalNormal
ld hl,TrainerSentOutText
call PrintText
@ -1829,8 +1837,8 @@ SendOutMon: ; 3cc91 (f:4c91)
ld [W_PLAYERDISABLEDMOVE], a
ld [wPlayerDisabledMoveNumber], a
ld [wPlayerMonMinimized], a
ld b, $1
call GoPAL_SET
ld b, SET_PAL_BATTLE
call RunPaletteCommand
ld hl, W_ENEMYBATTSTATUS1
res UsingTrappingMove, [hl]
ld a, $1
@ -1926,17 +1934,17 @@ DrawPlayerHUDAndHPBar: ; 3cd60 (f:4d60)
predef DrawHP
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a
ld hl, wcf1d
ld hl, wPlayerHPBarColor
call GetBattleHealthBarColor
ld hl, wBattleMonHP
ld a, [hli]
or [hl]
jr z, .asm_3cdd9
ld a, [wccf6]
and a
ret nz
ld a, [wcf1d]
cp $2
ld a, [wLowHealthAlarmDisabled]
and a ; has the alarm been disabled because the player has already won?
ret nz ; if so, return
ld a, [wPlayerHPBarColor]
cp HP_BAR_RED
jr z, .asm_3cde6
.asm_3cdd9
ld hl, wLowHealthAlarm
@ -2039,7 +2047,7 @@ DrawEnemyHUDAndHPBar: ; 3cdec (f:4dec)
call DrawHPBar
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a
ld hl, wcf1e
ld hl, wEnemyHPBarColor
GetBattleHealthBarColor: ; 3ce90 (f:4e90)
ld b, [hl]
@ -2047,8 +2055,8 @@ GetBattleHealthBarColor: ; 3ce90 (f:4e90)
ld a, [hl]
cp b
ret z
ld b, $1
jp GoPAL_SET
ld b, SET_PAL_BATTLE
jp RunPaletteCommand
; center's mon's name on the battle screen
; if the name is 1 or 2 letters long, it is printed 2 spaces more to the right than usual
@ -2397,7 +2405,7 @@ PartyMenuOrRockOrRun:
call GBPalWhiteOut
call LoadHudTilePatterns
call LoadScreenTilesFromBuffer2
call GoPAL_SET_CF1C
call RunDefaultPaletteCommand
call GBPalNormal
jp DisplayBattleMenu
.partyMonDeselected
@ -2486,7 +2494,7 @@ PartyMenuOrRockOrRun:
call ClearSprites
call LoadHudTilePatterns
call LoadScreenTilesFromBuffer1
call GoPAL_SET_CF1C
call RunDefaultPaletteCommand
call GBPalNormal
; fall through to SwitchPlayerMon
@ -2634,7 +2642,7 @@ MoveSelectionMenu: ; 3d219 (f:5219)
cp LINK_STATE_BATTLING
jr z, .matchedkeyspicked
ld a, [W_FLAGS_D733]
bit 0, a
bit BIT_TEST_BATTLE, a
ld b, D_UP | D_DOWN | A_BUTTON | B_BUTTON | SELECT
jr z, .matchedkeyspicked
ld b, $ff
@ -2662,7 +2670,7 @@ SelectMenuItem: ; 3d2fe (f:52fe)
jr .select
.battleselect
ld a, [W_FLAGS_D733]
bit 0, a
bit BIT_TEST_BATTLE, a
jr nz, .select
call PrintMenuItem
ld a, [wMenuItemToSwap]
@ -6170,8 +6178,8 @@ GetCurrentMove: ; 3eabe (f:6abe)
.player
ld de, W_PLAYERMOVENUM
ld a, [W_FLAGS_D733]
bit 0, a
ld a, [wccd9]
bit BIT_TEST_BATTLE, a
ld a, [wTestBattlePlayerSelectedMove]
jr nz, .selected
ld a, [wPlayerSelectedMove]
.selected
@ -6201,7 +6209,7 @@ LoadEnemyMonData: ; 3eb01 (f:6b01)
call GetMonHeader
ld a, [W_ENEMYBATTSTATUS3]
bit Transformed, a ; is enemy mon transformed?
ld hl, wcceb ; copied DVs from when it used Transform
ld hl, wTransformedEnemyMonOriginalDVs ; original DVs before transforming
ld a, [hli]
ld b, [hl]
jr nz, .storeDVs
@ -6879,7 +6887,7 @@ InitBattleCommon: ; 3ef3d (f:6f3d)
ld [wEnemyMonPartyPos], a
ld a, $2
ld [W_ISINBATTLE], a
jp InitBattle_Common
jp _InitBattleCommon
InitWildBattle: ; 3ef8b (f:6f8b)
ld a, $1
@ -6931,9 +6939,9 @@ InitWildBattle: ; 3ef8b (f:6f8b)
predef CopyUncompressedPicToTilemap
; common code that executes after init battle code specific to trainer or wild battles
InitBattle_Common: ; 3efeb (f:6feb)
ld b, $0
call GoPAL_SET
_InitBattleCommon: ; 3efeb (f:6feb)
ld b, SET_PAL_BATTLE_BLACK
call RunPaletteCommand
call SlidePlayerAndEnemySilhouettesOnScreen
xor a
ld [H_AUTOBGTRANSFERENABLED], a

View file

@ -76,11 +76,11 @@ GainExperience: ; 5524f (15:524f)
ld b, [hl]
ld a, [wPlayerID + 1]
cp b
ld a, $0
ld a, 0
jr z, .next
.tradedMon
call BoostExp ; traded mon exp boost
ld a, $1
ld a, 1
.next
ld [wGainBoostedExp], a
ld a, [W_ISINBATTLE]
@ -92,12 +92,12 @@ GainExperience: ; 5524f (15:524f)
; add the gained exp to the party mon's exp
ld b, [hl]
ld a, [H_QUOTIENT + 3]
ld [wcf4c], a
ld [wExpAmountGained + 1], a
add b
ld [hld], a
ld b, [hl]
ld a, [H_QUOTIENT + 2]
ld [wcf4b], a
ld [wExpAmountGained], a
adc b
ld [hl], a
jr nc, .noCarry

View file

@ -16,17 +16,17 @@ InitBattleVariables: ; 525af (14:65af)
ld [wPlayerMonNumber], a
ld [wEscapedFromBattle], a
ld [wMapPalOffset], a
ld hl, wcf1d
ld [hli], a
ld [hl], a
ld hl, wPlayerHPBarColor
ld [hli], a ; wPlayerHPBarColor
ld [hl], a ; wEnemyHPBarColor
ld hl, wCanEvolveFlags
ld b, $3c
.loop
ld [hli], a
dec b
jr nz, .loop
inc a
ld [wccd9], a
inc a ; POUND
ld [wTestBattlePlayerSelectedMove], a
ld a, [W_CURMAP]
cp SAFARI_ZONE_EAST
jr c, .notSafariBattle

View file

@ -67,12 +67,12 @@ TransformEffect_: ; 3bab1 (e:7ab1)
ld a, [H_WHOSETURN]
and a
jr z, .next
; save enemy mon DVs in wcceb/wccec (enemy turn only)
; save enemy mon DVs at wTransformedEnemyMonOriginalDVs
ld a, [de]
ld [wcceb], a
ld [wTransformedEnemyMonOriginalDVs], a
inc de
ld a, [de]
ld [wccec], a
ld [wTransformedEnemyMonOriginalDVs + 1], a
dec de
.next
; DVs

View file

@ -3,8 +3,8 @@ _ScrollTrainerPicAfterBattle: ; 396d3 (e:56d3)
; the screen from the right.
xor a
ld [wEnemyMonSpecies2], a
ld b, $1
call GoPAL_SET
ld b, SET_PAL_BATTLE
call RunPaletteCommand
callab _LoadTrainerPic
coord hl, 19, 0
ld c, $0

View file

@ -836,7 +836,7 @@ TradeCenter_Trade:
call ClearScreen
call LoadHpBarAndStatusTilePatterns
xor a
ld [wcc5b], a
ld [wUnusedCC5B], a
ld a, [hSerialConnectionStatus]
cp USING_EXTERNAL_CLOCK
jr z, .usingExternalClock

View file

@ -1,6 +1,6 @@
DoClearSaveDialogue: ; 1c98a (7:498a)
call ClearScreen
call GoPAL_SET_CF1C
call RunDefaultPaletteCommand
call LoadFontTilePatterns
call LoadTextBoxTilePatterns
ld hl, ClearSaveDataText

View file

@ -21,8 +21,8 @@ EvolveMon: ; 7bde9 (1e:7de9)
ld [H_AUTOBGTRANSFERENABLED], a
ld [hTilesetType], a
ld a, [wEvoOldSpecies]
ld [wcf1d], a
ld c, $0
ld [wWholeScreenPaletteMonSpecies], a
ld c, 0
call EvolutionSetWholeScreenPalette
ld a, [wEvoNewSpecies]
ld [wcf91], a
@ -46,7 +46,7 @@ EvolveMon: ; 7bde9 (1e:7de9)
call PlayMusic
ld c, 80
call DelayFrames
ld c, $1
ld c, 1 ; set PAL_BLACK instead of mon palette
call EvolutionSetWholeScreenPalette
lb bc, $1, $10
.animLoop
@ -66,13 +66,13 @@ EvolveMon: ; 7bde9 (1e:7de9)
call Evolution_ChangeMonPic ; show the new species pic
ld a, [wEvoNewSpecies]
.done
ld [wcf1d], a
ld [wWholeScreenPaletteMonSpecies], a
ld a, $ff
ld [wNewSoundID], a
call PlaySound
ld a, [wcf1d]
ld a, [wWholeScreenPaletteMonSpecies]
call PlayCry
ld c, $0
ld c, 0
call EvolutionSetWholeScreenPalette
pop af
ld [wd0b5], a
@ -94,8 +94,8 @@ EvolveMon: ; 7bde9 (1e:7de9)
jr .done
EvolutionSetWholeScreenPalette: ; 7beb4 (1e:7eb4)
ld b, $b
jp GoPAL_SET
ld b, SET_PAL_POKEMON_WHOLE_SCREEN
jp RunPaletteCommand
Evolution_LoadPic: ; 7beb9 (1e:7eb9)
call GetMonHeader

View file

@ -3,7 +3,7 @@ AbleToPlaySlotsCheck: ; 2ff09 (b:7f09)
and $8
jr z, .done ; not able
ld b, COIN_CASE
predef IsItemInBag_ ; IsItemInBag_
predef GetQuantityOfItemInBag
ld a, b
and a
ld b, (GameCornerCoinCaseText_id - TextPredefs) / 2 + 1

View file

@ -104,7 +104,7 @@ HoFShowMonOrPlayer: ; 70278 (1c:4278)
ld [wcf91], a
ld [wd0b5], a
ld [wBattleMonSpecies2], a
ld [wcf1d], a
ld [wWholeScreenPaletteMonSpecies], a
ld a, [wHoFMonOrPlayer]
and a
jr z, .showMon
@ -117,9 +117,9 @@ HoFShowMonOrPlayer: ; 70278 (1c:4278)
call LoadFrontSpriteByMonIndex
predef LoadMonBackPic
.next1
ld b, $b
ld c, $0
call GoPAL_SET
ld b, SET_PAL_POKEMON_WHOLE_SCREEN
ld c, 0
call RunPaletteCommand
ld a, %11100100
ld [rBGP], a
ld c, $31 ; back pic
@ -243,7 +243,7 @@ HoFDisplayPlayerStats: ; 70377 (1c:4377)
call HoFPrintTextAndDelay
ld hl, DexRatingText
call HoFPrintTextAndDelay
ld hl, wcc5d
ld hl, wDexRatingText
HoFPrintTextAndDelay: ; 703e2 (1c:43e2)
call PrintText

View file

@ -1,3 +1,7 @@
MOVE_GENGAR_RIGHT EQU $00
MOVE_GENGAR_LEFT EQU $01
MOVE_NIDORINO_RIGHT EQU $ff
PlayIntro: ; 41682 (10:5682)
xor a
ld [hJoyHeld], a
@ -14,8 +18,8 @@ PlayIntro: ; 41682 (10:5682)
ret
PlayIntroScene: ; 4169d (10:569d)
ld b, $7
call GoPAL_SET
ld b, SET_PAL_NIDORINO_INTRO
call RunPaletteCommand
ld a, %11100100
ld [rBGP], a
ld [rOBP0], a
@ -30,7 +34,7 @@ PlayIntroScene: ; 4169d (10:569d)
ld [W_BASECOORDY], a
lb bc, 6, 6
call InitIntroNidorinoOAM
ld de, $28ff ; move Nidorino right by 80 pixels
lb de, 80 / 2, MOVE_NIDORINO_RIGHT
call IntroMoveMon
ret c
@ -69,7 +73,7 @@ PlayIntroScene: ; 4169d (10:569d)
call IntroCopyTiles
ld a, SFX_INTRO_RAISE
call PlaySound
ld de, $401 ; move Gengar left by 8 pixels
lb de, 8 / 2, MOVE_GENGAR_LEFT
call IntroMoveMon
ld c, $1e
call CheckForUserInterruption
@ -80,7 +84,7 @@ PlayIntroScene: ; 4169d (10:569d)
call IntroCopyTiles
ld a, SFX_INTRO_CRASH
call PlaySound
ld de, $800 ; move Gengar right by 16 pixels
lb de, 16 / 2, MOVE_GENGAR_RIGHT
call IntroMoveMon
; hip
ld a, SFX_INTRO_HIP
@ -93,7 +97,7 @@ PlayIntroScene: ; 4169d (10:569d)
call CheckForUserInterruption
ret c
ld de, $401 ; move Gengar left by 8 pixels
lb de, 8 / 2, MOVE_GENGAR_LEFT
call IntroMoveMon
ld b, $3
call IntroCopyTiles
@ -298,8 +302,8 @@ LoadIntroGraphics: ; 41852 (10:5852)
jp FarCopyData2
PlayShootingStar: ; 4188a (10:588a)
ld b, $c
call GoPAL_SET
ld b, SET_PAL_GAME_FREAK_INTRO
call RunPaletteCommand
callba LoadCopyrightAndTextBoxTiles
ld a, $e4
ld [rBGP], a

View file

@ -127,7 +127,7 @@ ItemUseBall: ; d687 (3:5687)
ld hl,W_NUMSAFARIBALLS
dec [hl]
.skipSafariZoneCode
call GoPAL_SET_CF1C
call RunDefaultPaletteCommand
ld a,$43
ld [wd11e],a
call LoadScreenTilesFromBuffer1 ;restore screenBuffer from Backup
@ -364,7 +364,7 @@ ItemUseBall: ; d687 (3:5687)
jr .next16
.next15
set Transformed,[hl]
ld hl,wcceb
ld hl,wTransformedEnemyMonOriginalDVs
ld a,[wEnemyMonDVs]
ld [hli],a
ld a,[wEnemyMonDVs + 1]
@ -1111,7 +1111,7 @@ ItemUseMedicine: ; dabb (3:5abb)
and a ; using Softboiled?
ret nz ; if so, return
call GBPalWhiteOut
call z,GoPAL_SET_CF1C
call z,RunDefaultPaletteCommand
ld a,[W_ISINBATTLE]
and a
ret nz
@ -1324,7 +1324,7 @@ ItemUseRock: ; df67 (3:5f67)
BaitRockCommon: ; df7f (3:5f7f)
ld [W_ANIMATIONID],a
xor a
ld [wcc5b],a
ld [wAnimationType],a
ld [H_WHOSETURN],a
ld [de],a ; zero escape factor (for bait), zero bait factor (for rock)
.randomLoop ; loop until a random number less than 5 is generated
@ -1928,7 +1928,7 @@ ItemUsePPRestore: ; e31e (3:631e)
pop af
ld [wWhichPokemon],a
call GBPalWhiteOut
call GoPAL_SET_CF1C
call RunDefaultPaletteCommand
jp RemoveUsedItem
.afterRestoringPP ; after using a (Max) Ether/Elixir
ld a,[wWhichPokemon]
@ -2032,7 +2032,7 @@ ItemUsePPRestore: ; e31e (3:631e)
call ItemUseNoEffect
.itemNotUsed
call GBPalWhiteOut
call GoPAL_SET_CF1C
call RunDefaultPaletteCommand
pop af
xor a
ld [wActionResultOrTookBattleTurn],a ; item use failed
@ -2105,16 +2105,16 @@ ItemUseTMHM: ; e479 (3:6479)
push af
.chooseMon
ld hl,wcf4b
ld de,wd036
ld de,wTempMoveNameBuffer
ld bc,14
call CopyData
call CopyData ; save the move name because DisplayPartyMenu will overwrite it
ld a,$ff
ld [wUpdateSpritesEnabled],a
ld a,TMHM_PARTY_MENU
ld [wPartyMenuTypeOrMessageID],a
call DisplayPartyMenu
push af
ld hl,wd036
ld hl,wTempMoveNameBuffer
ld de,wcf4b
ld bc,14
call CopyData
@ -2125,7 +2125,7 @@ ItemUseTMHM: ; e479 (3:6479)
pop af
call GBPalWhiteOutWithDelay3
call ClearSprites
call GoPAL_SET_CF1C
call RunDefaultPaletteCommand
jp LoadScreenTilesFromBuffer1 ; restore saved screen
.checkIfAbleToLearnMove
predef CanLearnTM ; check if the pokemon can learn the move
@ -2201,7 +2201,7 @@ ItemUseNotYoursToUse: ; e586 (3:6586)
jr ItemUseFailed
ThrowBallAtTrainerMon: ; e58b (3:658b)
call GoPAL_SET_CF1C
call RunDefaultPaletteCommand
call LoadScreenTilesFromBuffer1 ; restore saved screen
call Delay3
ld a,TOSS_ANIM

View file

@ -4,7 +4,7 @@ LearnMove: ; 6e43 (1:6e43)
ld hl, wPartyMonNicks
call GetPartyMonName
ld hl, wcd6d
ld de, wd036
ld de, wLearnMoveMonName
ld bc, NAME_LENGTH
call CopyData
@ -16,13 +16,13 @@ DontAbandonLearning: ; 6e5b (1:6e5b)
ld d, h
ld e, l
ld b, NUM_MOVES
.asm_6e6b
.findEmptyMoveSlotLoop
ld a, [hl]
and a
jr z, .asm_6e8b
jr z, .next
inc hl
dec b
jr nz, .asm_6e6b
jr nz, .findEmptyMoveSlotLoop
push de
call TryingToLearn
pop de
@ -35,7 +35,7 @@ DontAbandonLearning: ; 6e5b (1:6e5b)
call PrintText
pop de
pop hl
.asm_6e8b
.next
ld a, [wMoveNum]
ld [hl], a
ld bc, wPartyMon1PP - wPartyMon1Moves
@ -86,13 +86,13 @@ AbandonLearning: ; 6eda (1:6eda)
jp nz, DontAbandonLearning
ld hl, DidNotLearnText
call PrintText
ld b, $0
ld b, 0
ret
PrintLearnedMove: ; 6efe (1:6efe)
ld hl, LearnedMove1Text
call PrintText
ld b, $1
ld b, 1
ret
TryingToLearn: ; 6f07 (1:6f07)
@ -108,7 +108,7 @@ TryingToLearn: ; 6f07 (1:6f07)
ld a, [wCurrentMenuItem]
rra
ret c
ld bc, - NUM_MOVES
ld bc, -NUM_MOVES
add hl, bc
push hl
ld de, wMoves
@ -121,8 +121,8 @@ TryingToLearn: ; 6f07 (1:6f07)
ld hl, WhichMoveToForgetText
call PrintText
coord hl, 4, 7
ld b, $4
ld c, $e
ld b, 4
ld c, 14
call TextBoxBorder
coord hl, 6, 8
ld de, wMovesString
@ -160,7 +160,7 @@ TryingToLearn: ; 6f07 (1:6f07)
push hl
ld a, [wCurrentMenuItem]
ld c, a
ld b, $0
ld b, 0
add hl, bc
ld a, [hl]
push af

View file

@ -450,7 +450,7 @@ DisplayDepositWithdrawMenu: ; 2174b (8:574b)
predef StatusScreen2
call LoadScreenTilesFromBuffer1
call ReloadTilesetTilePatterns
call GoPAL_SET_CF1C
call RunDefaultPaletteCommand
call LoadGBPal
jr .loop

View file

@ -55,8 +55,8 @@ DisplayDiploma: ; 566e2 (15:66e2)
call EnableLCD
callba LoadTrainerInfoTextBoxTiles
ld b, $8
call GoPAL_SET
ld b, SET_PAL_GENERIC
call RunPaletteCommand
call Delay3
call GBPalNormal
ld a, $90

View file

@ -47,7 +47,7 @@ PKMNLeaguePC: ; 0x7657e
res 6, [hl]
call GBPalWhiteOutWithDelay3
call ClearScreen
call GoPAL_SET_CF1C
call RunDefaultPaletteCommand
jp GBPalNormal
LeaguePCShowTeam: ; 765e5 (1d:65e5)
@ -86,15 +86,15 @@ LeaguePCShowMon: ; 76610 (1d:6610)
ld [wcf91], a
ld [wd0b5], a
ld [wBattleMonSpecies2], a
ld [wcf1d], a
ld [wWholeScreenPaletteMonSpecies], a
ld a, [hli]
ld [wHoFMonLevel], a
ld de, wcd6d
ld bc, NAME_LENGTH
call CopyData
ld b, $0B
ld b, SET_PAL_POKEMON_WHOLE_SCREEN
ld c, 0
call GoPAL_SET
call RunPaletteCommand
coord hl, 12, 5
call GetMonHeader
call LoadFrontSpriteByMonIndex

View file

@ -24,7 +24,7 @@ MainMenu: ; 5af2 (1:5af2)
ld hl,wd72e
res 6,[hl]
call ClearScreen
call GoPAL_SET_CF1C
call RunDefaultPaletteCommand
call LoadTextBoxTilePatterns
call LoadFontTilePatterns
ld hl,wd730
@ -150,7 +150,7 @@ LinkMenu: ; 5c0a (1:5c0a)
ld de, CableClubOptionsText
call PlaceString
xor a
ld [wcd37], a
ld [wUnusedCD37], a
ld [wd72d], a
ld hl, wTopMenuItemY
ld a, $7

View file

@ -88,8 +88,8 @@ DisplayNamingScreen: ; 6596 (1:6596)
call GBPalWhiteOutWithDelay3
call ClearScreen
call UpdateSprites
ld b, $8
call GoPAL_SET
ld b, SET_PAL_GENERIC
call RunPaletteCommand
call LoadHpBarAndStatusTilePatterns
call LoadEDTile
callba LoadMonPartySpriteGfx
@ -163,7 +163,7 @@ DisplayNamingScreen: ; 6596 (1:6596)
call GBPalWhiteOutWithDelay3
call ClearScreen
call ClearSprites
call GoPAL_SET_CF1C
call RunDefaultPaletteCommand
call GBPalNormal
xor a
ld [W_SUBANIMTRANSFORM], a

View file

@ -29,13 +29,13 @@ RedrawPartyMenu_: ; 12ce3 (4:6ce3)
cp a,SWAP_MONS_PARTY_MENU
jp z,.printMessage
call ErasePartyMenuCursors
callba SendBlkPacket_PartyMenu
callba InitPartyMenuBlkPacket
coord hl, 3, 0
ld de,wPartySpecies
xor a
ld c,a
ld [hPartyMonIndex],a
ld [wcf2d],a
ld [wWhichPartyMenuHPBar],a
.loop
ld a,[de]
cp a,$FF ; reached the terminator?
@ -96,7 +96,7 @@ RedrawPartyMenu_: ; 12ce3 (4:6ce3)
ld a,[hFlags_0xFFF6]
res 0,a
ld [hFlags_0xFFF6],a
call SetPartyMenuHealthBarColor ; color the HP bar (on SGB)
call SetPartyMenuHPBarColor ; color the HP bar (on SGB)
pop hl
jr .printLevel
.teachMoveMenu
@ -188,8 +188,8 @@ RedrawPartyMenu_: ; 12ce3 (4:6ce3)
.notAbleToEvolveText
db "NOT ABLE@"
.afterDrawingMonEntries
ld b,$0A
call GoPAL_SET
ld b, SET_PAL_PARTY_MENU
call RunPaletteCommand
.printMessage
ld hl,wd730
ld a,[hl]
@ -311,15 +311,15 @@ RareCandyText: ; 12ec0 (4:6ec0)
db $06
db "@"
SetPartyMenuHealthBarColor: ; 12ec7 (4:6ec7)
ld hl, wcf1f
ld a, [wcf2d]
SetPartyMenuHPBarColor: ; 12ec7 (4:6ec7)
ld hl, wPartyMenuHPBarColors
ld a, [wWhichPartyMenuHPBar]
ld c, a
ld b, $0
ld b, 0
add hl, bc
call GetHealthBarColor
ld b, $fc
call GoPAL_SET
ld hl, wcf2d
ld b, UPDATE_PARTY_MENU_BLK_PACKET
call RunPaletteCommand
ld hl, wWhichPartyMenuHPBar
inc [hl]
ret

View file

@ -12,8 +12,8 @@ ShowPokedexMenu: ; 40000 (10:4000)
ld [wd11e],a
ld [hJoy7],a
.setUpGraphics
ld b,$08
call GoPAL_SET
ld b, SET_PAL_GENERIC
call RunPaletteCommand
callab LoadPokedexTilePatterns
.doPokemonListMenu
ld hl,wTopMenuItemY
@ -41,7 +41,7 @@ ShowPokedexMenu: ; 40000 (10:4000)
pop af
ld [wListScrollOffset],a
call GBPalWhiteOutWithDelay3
call GoPAL_SET_CF1C
call RunDefaultPaletteCommand
jp ReloadMapData
.goToSideMenu
call HandlePokedexSideMenu
@ -404,8 +404,8 @@ ShowPokedexDataInternal: ; 402e2 (10:42e2)
ld a,[wd11e] ; pokemon ID
ld [wcf91],a
push af
ld b,04
call GoPAL_SET
ld b, SET_PAL_POKEDEX
call RunPaletteCommand
pop af
ld [wd11e],a
ld a,[hTilesetType]
@ -561,7 +561,7 @@ ShowPokedexDataInternal: ; 402e2 (10:42e2)
ld [hTilesetType],a
call GBPalWhiteOut
call ClearScreen
call GoPAL_SET_CF1C
call RunDefaultPaletteCommand
call LoadTextBoxTilePatterns
call GBPalNormal
ld hl,wd72c

View file

@ -297,7 +297,7 @@ ErasePartyMenuCursors: ; 132ed (4:72ed)
ItemMenuLoop: ; 132fc (4:72fc)
call LoadScreenTilesFromBuffer2DisableBGTransfer ; restore saved screen
call GoPAL_SET_CF1C
call RunDefaultPaletteCommand
StartMenu_Item: ; 13302 (4:7302)
ld a,[wLinkState]
@ -506,14 +506,14 @@ StartMenu_TrainerInfo: ; 13460 (4:7460)
ld [hTilesetType],a
call DrawTrainerInfo
predef DrawBadges ; draw badges
ld b,$0d
call GoPAL_SET
ld b, SET_PAL_TRAINER_CARD
call RunPaletteCommand
call GBPalNormal
call WaitForTextScrollButtonPress ; wait for button press
call GBPalWhiteOut
call LoadFontTilePatterns
call LoadScreenTilesFromBuffer2 ; restore saved screen
call GoPAL_SET_CF1C
call RunDefaultPaletteCommand
call ReloadMapData
call LoadGBPal
pop af

View file

@ -121,10 +121,10 @@ StatusScreen: ; 12953 (4:6953)
call PlaceString ; "TYPE1/"
coord hl, 11, 3
predef DrawHP
ld hl, wcf25
ld hl, wStatusScreenHPBarColor
call GetHealthBarColor
ld b, $3
call GoPAL_SET ; SGB palette
ld b, SET_PAL_STATUS_SCREEN
call RunPaletteCommand
coord hl, 16, 6
ld de, wLoadedMonStatus
call PrintStatusCondition

View file

@ -5,15 +5,15 @@ AnimatePartyMon_ForceSpeed1: ; 716f7 (1c:56f7)
inc a
jr GetAnimationSpeed
; wcf1f contains the party mon's health bar colors
; wPartyMenuHPBarColors contains the party mon's health bar colors
; 0: green
; 1: yellow
; 2: red
AnimatePartyMon: ; 716ff (1c:56ff)
ld hl, wcf1f
ld hl, wPartyMenuHPBarColors
ld a, [wCurrentMenuItem]
ld c, a
ld b, $0
ld b, 0
add hl, bc
ld a, [hl]
@ -42,7 +42,7 @@ GetAnimationSpeed: ; 7170a (1c:570a)
jp DelayFrame
.resetSprites
push bc
ld hl, wcc5b
ld hl, wMonPartySpritesSavedOAM
ld de, wOAMBuffer
ld bc, $60
call CopyData
@ -86,7 +86,7 @@ GetAnimationSpeed: ; 7170a (1c:570a)
; that each frame lasts for green HP, yellow HP, and red HP in order.
; On the naming screen, the yellow HP speed is always used.
PartyMonSpeeds: ; 71769 (1c:5769)
db $05,$10,$20
db 5, 16, 32
LoadMonPartySpriteGfx: ; 7176c (1c:576c)
; Load mon party sprite tile patterns into VRAM during V-blank.
@ -372,7 +372,7 @@ UnusedPartyMonSpriteFunction: ; 71890 (1c:5890)
WriteMonPartySpriteOAM: ; 718c3 (1c:58c3)
; Write the OAM blocks for the first animation frame into the OAM buffer and
; make a copy at wcc5b.
; make a copy at wMonPartySpritesSavedOAM.
push af
ld c, $10
ld h, wOAMBuffer / $100
@ -392,7 +392,7 @@ WriteMonPartySpriteOAM: ; 718c3 (1c:58c3)
; we can flip back to it from the second frame by copying it back.
.makeCopy
ld hl, wOAMBuffer
ld de, wcc5b
ld de, wMonPartySpritesSavedOAM
ld bc, $60
jp CopyData

View file

@ -5,14 +5,14 @@ GiveFossilToCinnabarLab: ; 61006 (18:5006)
ld [wCurrentMenuItem], a
ld a, A_BUTTON | B_BUTTON
ld [wMenuWatchedKeys], a
ld a, [wcd37]
ld a, [wFilteredBagItemsCount]
dec a
ld [wMaxMenuItem], a
ld a, 2
ld [wTopMenuItemY], a
ld a, 1
ld [wTopMenuItemX], a
ld a, [wcd37]
ld a, [wFilteredBagItemsCount]
dec a
ld bc, 2
ld hl, 3
@ -29,9 +29,9 @@ GiveFossilToCinnabarLab: ; 61006 (18:5006)
call HandleMenuInput
bit 1, a ; pressed B?
jr nz, .cancelledGivingFossil
ld hl, wcc5b
ld hl, wFilteredBagItems
ld a, [wCurrentMenuItem]
ld d, $0
ld d, 0
ld e, a
add hl, de
ld a, [hl]
@ -90,9 +90,9 @@ LabFossil_610bd: ; 610bd (18:50bd)
PrintFossilsInBag: ; 610c2 (18:50c2)
; Prints each fossil in the player's bag on a separate line in the menu.
ld hl, wcc5b
ld hl, wFilteredBagItems
xor a
ld [hFossilCounter], a
ld [hItemCounter], a
.loop
ld a, [hli]
cp $ff
@ -101,12 +101,12 @@ PrintFossilsInBag: ; 610c2 (18:50c2)
ld [wd11e], a
call GetItemName
coord hl, 2, 2
ld a, [hFossilCounter]
ld a, [hItemCounter]
ld bc, SCREEN_WIDTH * 2
call AddNTimes
ld de, wcd6d
call PlaceString
ld hl, hFossilCounter
ld hl, hItemCounter
inc [hl]
pop hl
jr .loop

View file

@ -51,7 +51,7 @@ HiddenItemBagFullText: ; 76794 (1d:6794)
HiddenCoins: ; 76799 (1d:6799)
ld b, COIN_CASE
predef IsItemInBag_
predef GetQuantityOfItemInBag
ld a, b
and a
ret z

View file

@ -18,7 +18,7 @@ OaksAideScript: ; 0x59035
.giveItem
ld hl, OaksAideHereYouGoText
call PrintText
ld a, [hOaksAideItemReward]
ld a, [hOaksAideRewardItem]
ld b, a
ld c, 1
call GiveItem

View file

@ -1,33 +1,33 @@
Func_71ddf: ; 71ddf (1c:5ddf)
_RunPaletteCommand: ; 71ddf (1c:5ddf)
call GetPredefRegisters
ld a, b
cp $ff
jr nz, .asm_71dea
ld a, [wcf1c]
.asm_71dea
cp $fc
jp z, Func_71fc2
jr nz, .next
ld a, [wDefaultPaletteCommand] ; use default command if command ID is $ff
.next
cp UPDATE_PARTY_MENU_BLK_PACKET
jp z, UpdatePartyMenuBlkPacket
ld l, a
ld h, $0
ld h, 0
add hl, hl
ld de, PointerTable_71f73
ld de, SetPalFunctions
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
ld de, Func_72156
ld de, SendSGBPackets
push de
jp [hl]
SendPalPacket_Black: ; 71dff (1c:5dff)
SetPal_BattleBlack: ; 71dff (1c:5dff)
ld hl, PalPacket_Black
ld de, BlkPacket_Battle
ret
; uses PalPacket_Empty to build a packet based on mon IDs and health color
BuildBattlePalPacket: ; 71e06 (1c:5e06)
SetPal_Battle: ; 71e06 (1c:5e06)
ld hl, PalPacket_Empty
ld de, wcf2d
ld de, wPalPacket
ld bc, $10
call CopyData
ld a, [W_PLAYERBATTSTATUS3]
@ -38,12 +38,12 @@ BuildBattlePalPacket: ; 71e06 (1c:5e06)
ld hl, wEnemyMonSpecies2
call DeterminePaletteID
ld c, a
ld hl, wcf2e
ld a, [wcf1d]
ld hl, wPalPacket + 1
ld a, [wPlayerHPBarColor]
add PAL_GREENBAR
ld [hli], a
inc hl
ld a, [wcf1e]
ld a, [wEnemyHPBarColor]
add PAL_GREENBAR
ld [hli], a
inc hl
@ -52,21 +52,21 @@ BuildBattlePalPacket: ; 71e06 (1c:5e06)
inc hl
ld a, c
ld [hl], a
ld hl, wcf2d
ld hl, wPalPacket
ld de, BlkPacket_Battle
ld a, $1
ld [wcf1c], a
ld a, SET_PAL_BATTLE
ld [wDefaultPaletteCommand], a
ret
SendPalPacket_TownMap: ; 71e48 (1c:5e48)
SetPal_TownMap: ; 71e48 (1c:5e48)
ld hl, PalPacket_TownMap
ld de, BlkPacket_WholeScreen
ret
; uses PalPacket_Empty to build a packet based the mon ID
BuildStatusScreenPalPacket: ; 71e4f (1c:5e4f)
SetPal_StatusScreen: ; 71e4f (1c:5e4f)
ld hl, PalPacket_Empty
ld de, wcf2d
ld de, wPalPacket
ld bc, $10
call CopyData
ld a, [wcf91]
@ -76,67 +76,67 @@ BuildStatusScreenPalPacket: ; 71e4f (1c:5e4f)
.pokemon
call DeterminePaletteIDOutOfBattle
push af
ld hl, wcf2e
ld a, [wcf25]
ld hl, wPalPacket + 1
ld a, [wStatusScreenHPBarColor]
add PAL_GREENBAR
ld [hli], a
inc hl
pop af
ld [hl], a
ld hl, wcf2d
ld hl, wPalPacket
ld de, BlkPacket_StatusScreen
ret
SendPalPacket_PartyMenu: ; 71e7b (1c:5e7b)
SetPal_PartyMenu: ; 71e7b (1c:5e7b)
ld hl, PalPacket_PartyMenu
ld de, wcf2e
ld de, wPartyMenuBlkPacket
ret
SendPalPacket_Pokedex: ; 71e82 (1c:5e82)
SetPal_Pokedex: ; 71e82 (1c:5e82)
ld hl, PalPacket_Pokedex
ld de, wcf2d
ld de, wPalPacket
ld bc, $10
call CopyData
ld a, [wcf91]
call DeterminePaletteIDOutOfBattle
ld hl, wcf30
ld hl, wPalPacket + 3
ld [hl], a
ld hl, wcf2d
ld hl, wPalPacket
ld de, BlkPacket_Pokedex
ret
SendPalPacket_Slots: ; 71e9f (1c:5e9f)
SetPal_Slots: ; 71e9f (1c:5e9f)
ld hl, PalPacket_Slots
ld de, BlkPacket_Slots
ret
SendPalPacket_Titlescreen: ; 71ea6 (1c:5ea6)
SetPal_TitleScreen: ; 71ea6 (1c:5ea6)
ld hl, PalPacket_Titlescreen
ld de, BlkPacket_Titlescreen
ret
; used mostly for menus and the Oak intro
SendPalPacket_Generic: ; 71ead (1c:5ead)
SetPal_Generic: ; 71ead (1c:5ead)
ld hl, PalPacket_Generic
ld de, BlkPacket_WholeScreen
ret
SendPalPacket_NidorinoIntro: ; 71eb4 (1c:5eb4)
SetPal_NidorinoIntro: ; 71eb4 (1c:5eb4)
ld hl, PalPacket_NidorinoIntro
ld de, BlkPacket_NidorinoIntro
ret
SendPalPacket_GameFreakIntro: ; 71ebb (1c:5ebb)
SetPal_GameFreakIntro: ; 71ebb (1c:5ebb)
ld hl, PalPacket_GameFreakIntro
ld de, BlkPacket_GameFreakIntro
ld a, $8
ld [wcf1c], a
ld a, SET_PAL_GENERIC
ld [wDefaultPaletteCommand], a
ret
; uses PalPacket_Empty to build a packet based on the current map
BuildOverworldPalPacket: ; 71ec7 (1c:5ec7)
SetPal_Overworld: ; 71ec7 (1c:5ec7)
ld hl, PalPacket_Empty
ld de, wcf2d
ld de, wPalPacket
ld bc, $10
call CopyData
ld a, [W_CURMAPTILESET]
@ -162,12 +162,12 @@ BuildOverworldPalPacket: ; 71ec7 (1c:5ec7)
jr c, .town
ld a, PAL_ROUTE - 1
.town
inc a ; a town's pallete ID is its map ID + 1
ld hl, wcf2e
inc a ; a town's palette ID is its map ID + 1
ld hl, wPalPacket + 1
ld [hld], a
ld de, BlkPacket_WholeScreen
ld a, $9
ld [wcf1c], a
ld a, SET_PAL_OVERWORLD
ld [wDefaultPaletteCommand], a
ret
.PokemonTowerOrAgatha
ld a, PAL_GREYMON - 1
@ -181,131 +181,143 @@ BuildOverworldPalPacket: ; 71ec7 (1c:5ec7)
; used when a Pokemon is the only thing on the screen
; such as evolution, trading and the Hall of Fame
SendPokemonPalette_WholeScreen: ; 71f17 (1c:5f17)
SetPal_PokemonWholeScreen: ; 71f17 (1c:5f17)
push bc
ld hl, PalPacket_Empty
ld de, wcf2d
ld de, wPalPacket
ld bc, $10
call CopyData
pop bc
ld a, c
and a
ld a, $1e
jr nz, .asm_71f31
ld a, [wcf1d]
ld a, PAL_BLACK
jr nz, .next
ld a, [wWholeScreenPaletteMonSpecies]
call DeterminePaletteIDOutOfBattle
.asm_71f31
ld [wcf2e], a
ld hl, wcf2d
.next
ld [wPalPacket + 1], a
ld hl, wPalPacket
ld de, BlkPacket_WholeScreen
ret
BuildTrainerCardPalPacket: ; 71f3b (1c:5f3b)
SetPal_TrainerCard: ; 71f3b (1c:5f3b)
ld hl, BlkPacket_TrainerCard
ld de, wcc5b
ld de, wTrainerCardBlkPacket
ld bc, $40
call CopyData
ld de, LoopCounts_71f8f
ld hl, wcc5d
ld de, BadgeBlkDataLengths
ld hl, wTrainerCardBlkPacket + 2
ld a, [W_OBTAINEDBADGES]
ld c, $8
.asm_71f52
ld c, 8
.badgeLoop
srl a
push af
jr c, .asm_71f62
jr c, .haveBadge
; The player doens't have the badge, so zero the badge's blk data.
push bc
ld a, [de]
ld c, a
xor a
.asm_71f5b
.zeroBadgeDataLoop
ld [hli], a
dec c
jr nz, .asm_71f5b
jr nz, .zeroBadgeDataLoop
pop bc
jr .asm_71f67
.asm_71f62
jr .nextBadge
.haveBadge
; The player does have the badge, so skip past the badge's blk data.
ld a, [de]
.asm_71f63
.skipBadgeDataLoop
inc hl
dec a
jr nz, .asm_71f63
.asm_71f67
jr nz, .skipBadgeDataLoop
.nextBadge
pop af
inc de
dec c
jr nz, .asm_71f52
jr nz, .badgeLoop
ld hl, PalPacket_TrainerCard
ld de, wcc5b
ld de, wTrainerCardBlkPacket
ret
PointerTable_71f73: ; 71f73 (1c:5f73)
dw SendPalPacket_Black
dw BuildBattlePalPacket
dw SendPalPacket_TownMap
dw BuildStatusScreenPalPacket
dw SendPalPacket_Pokedex
dw SendPalPacket_Slots
dw SendPalPacket_Titlescreen
dw SendPalPacket_NidorinoIntro
dw SendPalPacket_Generic
dw BuildOverworldPalPacket
dw SendPalPacket_PartyMenu
dw SendPokemonPalette_WholeScreen
dw SendPalPacket_GameFreakIntro
dw BuildTrainerCardPalPacket
SetPalFunctions: ; 71f73 (1c:5f73)
dw SetPal_BattleBlack
dw SetPal_Battle
dw SetPal_TownMap
dw SetPal_StatusScreen
dw SetPal_Pokedex
dw SetPal_Slots
dw SetPal_TitleScreen
dw SetPal_NidorinoIntro
dw SetPal_Generic
dw SetPal_Overworld
dw SetPal_PartyMenu
dw SetPal_PokemonWholeScreen
dw SetPal_GameFreakIntro
dw SetPal_TrainerCard
; each byte is the number of loops to make in .asm_71f5b for each badge
LoopCounts_71f8f: ; 71f8f (1c:5f8f)
db $06,$06,$06,$12,$06,$06,$06,$06
; The length of the blk data of each badge on the Trainer Card.
; The Rainbow Badge has 3 entries because of its many colors.
BadgeBlkDataLengths: ; 71f8f (1c:5f8f)
db 6 ; Boulder Badge
db 6 ; Cascade Badge
db 6 ; Thunder Badge
db 6 * 3 ; Rainbow Badge
db 6 ; Soul Badge
db 6 ; Marsh Badge
db 6 ; Volcano Badge
db 6 ; Earth Badge
DeterminePaletteID: ; 71f97 (1c:5f97)
bit 3, a ; bit 3 of battle status 3, set if current Pokemon is transformed
ld a, PAL_GREYMON ; if yes, use Ditto's palette
bit Transformed, a ; a is battle status 3
ld a, PAL_GREYMON ; if the mon has used Transform, use Ditto's palette
ret nz
ld a, [hl]
DeterminePaletteIDOutOfBattle: ; 71f9d (1c:5f9d)
ld [wd11e], a
and a
jr z, .idZero
and a ; is the mon index 0?
jr z, .skipDexNumConversion
push bc
predef IndexToPokedex ; turn Pokemon ID number into Pokedex number
predef IndexToPokedex
pop bc
ld a, [wd11e]
.idZero
.skipDexNumConversion
ld e, a
ld d, $00
ld hl, MonsterPalettes ; not just for Pokemon, Trainers use it too
ld d, 0
ld hl, MonsterPalettes ; not just for Pokemon, Trainers use it too
add hl, de
ld a, [hl]
ret
SendBlkPacket_PartyMenu: ; 71fb6 (1c:5fb6)
InitPartyMenuBlkPacket: ; 71fb6 (1c:5fb6)
ld hl, BlkPacket_PartyMenu
ld de, wcf2e
ld de, wPartyMenuBlkPacket
ld bc, $30
jp CopyData
Func_71fc2: ; 71fc2 (1c:5fc2)
ld hl, wcf1f
ld a, [wcf2d]
UpdatePartyMenuBlkPacket: ; 71fc2 (1c:5fc2)
; Update the blk packet with the palette of the HP bar that is
; specified in [wWhichPartyMenuHPBar].
ld hl, wPartyMenuHPBarColors
ld a, [wWhichPartyMenuHPBar]
ld e, a
ld d, $0
ld d, 0
add hl, de
ld e, l
ld d, h
ld a, [de]
and a
ld e, $5
jr z, .asm_71fdb
ld e, (1 << 2) | 1 ; green
jr z, .next
dec a
ld e, $a
jr z, .asm_71fdb
ld e, $f
.asm_71fdb
ld e, (2 << 2) | 2 ; yellow
jr z, .next
ld e, (3 << 2) | 3 ; red
.next
push de
ld hl, wcf37
ld bc, $6
ld a, [wcf2d]
ld hl, wPartyMenuBlkPacket + 8 + 1
ld bc, 6
ld a, [wWhichPartyMenuHPBar]
call AddNTimes
pop de
ld [hl], e
@ -321,11 +333,9 @@ SendSGBPacket: ; 71feb (1c:5feb)
.loop2
; save B for later use
push bc
; load a non-zero value in $fff9 to disable the routine that checks actual
; joypad input (said routine, located at $15f, does nothing if $fff9 is not
; zero)
ld a,$01
ld [$fff9],a
; disable ReadJoypad to prevent it from interfering with sending the packet
ld a, 1
ld [hDisableJoypadPolling], a
; send RESET signal (P14=LOW, P15=LOW)
xor a
ld [rJOYP],a
@ -367,7 +377,7 @@ SendSGBPacket: ; 71feb (1c:5feb)
ld a,$30
ld [rJOYP],a
xor a
ld [$fff9],a
ld [hDisableJoypadPolling],a
; wait for about 70000 cycles
call Wait7000
; restore (previously pushed) number of packets
@ -383,39 +393,39 @@ LoadSGB: ; 7202b (1c:602b)
ld [wOnSGB], a
call CheckSGB
ret nc
ld a, $1
ld a, 1
ld [wOnSGB], a
ld a, [wGBC]
and a
jr z, .asm_7203f
jr z, .notGBC
ret
.asm_7203f
.notGBC
di
call Func_72075
call PrepareSuperNintendoVRAMTransfer
ei
ld a, $1
ld [wcf2d], a
ld a, 1
ld [wCopyingSGBTileData], a
ld de, ChrTrnPacket
ld hl, SGBBorderGraphics
call Func_7210b
call CopyGfxToSuperNintendoVRAM
xor a
ld [wcf2d], a
ld [wCopyingSGBTileData], a
ld de, PctTrnPacket
ld hl, BorderPalettes
call Func_7210b
call CopyGfxToSuperNintendoVRAM
xor a
ld [wcf2d], a
ld [wCopyingSGBTileData], a
ld de, PalTrnPacket
ld hl, SuperPalettes
call Func_7210b
call CopyGfxToSuperNintendoVRAM
call ClearVram
ld hl, MaskEnCancelPacket
jp SendSGBPacket
Func_72075: ; 72075 (1c:6075)
ld hl, PointerTable_72089
ld c, $9
.asm_7207a
PrepareSuperNintendoVRAMTransfer: ; 72075 (1c:6075)
ld hl, .packetPointers
ld c, 9
.loop
push bc
ld a, [hli]
push hl
@ -426,10 +436,11 @@ Func_72075: ; 72075 (1c:6075)
inc hl
pop bc
dec c
jr nz, .asm_7207a
jr nz, .loop
ret
PointerTable_72089: ; 72089 (1c:6089)
.packetPointers
; Only the first packet is needed.
dw MaskEnFreezePacket
dw DataSnd_72548
dw DataSnd_72558
@ -441,17 +452,18 @@ PointerTable_72089: ; 72089 (1c:6089)
dw DataSnd_725b8
CheckSGB: ; 7209b (1c:609b)
; Returns whether the game is running on an SGB in carry.
ld hl, MltReq2Packet
di
call SendSGBPacket
ld a, $1
ld [$fff9], a
ld a, 1
ld [hDisableJoypadPolling], a
ei
call Wait7000
ld a, [rJOYP]
and $3
cp $3
jr nz, .asm_720fd
jr nz, .isSGB
ld a, $20
ld [rJOYP], a
ld a, [rJOYP]
@ -482,50 +494,50 @@ CheckSGB: ; 7209b (1c:609b)
ld a, [rJOYP]
and $3
cp $3
jr nz, .asm_720fd
call Func_72102
jr nz, .isSGB
call SendMltReq1Packet
and a
ret
.asm_720fd
call Func_72102
.isSGB
call SendMltReq1Packet
scf
ret
Func_72102: ; 72102 (1c:6102)
SendMltReq1Packet: ; 72102 (1c:6102)
ld hl, MltReq1Packet
call SendSGBPacket
jp Wait7000
Func_7210b: ; 7210b (1c:610b)
CopyGfxToSuperNintendoVRAM: ; 7210b (1c:610b)
di
push de
call DisableLCD
ld a, $e4
ld [rBGP], a
ld de, vChars1
ld a, [wcf2d]
ld a, [wCopyingSGBTileData]
and a
jr z, .asm_72122
call Func_72188
jr .asm_72128
.asm_72122
jr z, .notCopyingTileData
call CopySGBBorderTiles
jr .next
.notCopyingTileData
ld bc, $1000
call CopyData
.asm_72128
.next
ld hl, vBGMap0
ld de, $c
ld a, $80
ld c, $d
.asm_72132
.loop
ld b, $14
.asm_72134
.innerLoop
ld [hli], a
inc a
dec b
jr nz, .asm_72134
jr nz, .innerLoop
add hl, de
dec c
jr nz, .asm_72132
jr nz, .loop
ld a, $e3
ld [rLCDC], a
pop hl
@ -548,27 +560,27 @@ Wait7000: ; 7214a (1c:614a)
jr nz, .loop
ret
Func_72156: ; 72156 (1c:6156)
SendSGBPackets: ; 72156 (1c:6156)
ld a, [wGBC]
and a
jr z, .asm_72165
jr z, .notGBC
push de
call Func_7216d
call InitGBCPalettes
pop hl
call Func_72187
call EmptyFunc5
ret
.asm_72165
.notGBC
push de
call SendSGBPacket
pop hl
jp SendSGBPacket
Func_7216d: ; 7216d (1c:616d)
ld a, $80
ld [$ff68], a
InitGBCPalettes: ; 7216d (1c:616d)
ld a, $80 ; index 0 with auto-increment
ld [rBGPI], a
inc hl
ld c, $20
.asm_72174
.loop
ld a, [hli]
inc hl
add a
@ -576,37 +588,48 @@ Func_7216d: ; 7216d (1c:616d)
add a
ld de, SuperPalettes
add e
jr nc, .asm_72180
jr nc, .noCarry
inc d
.asm_72180
.noCarry
ld a, [de]
ld [$ff69], a
ld [rBGPD], a
dec c
jr nz, .asm_72174
jr nz, .loop
ret
Func_72187: ; 72187 (1c:6187)
EmptyFunc5: ; 72187 (1c:6187)
ret
Func_72188: ; 72188 (1c:6188)
ld b, $80
.asm_7218a
ld c, $10
.asm_7218c
CopySGBBorderTiles: ; 72188 (1c:6188)
; SGB tile data is stored in a 4BPP planar format.
; Each tile is 32 bytes. The first 16 bytes contain bit planes 1 and 2, while
; the second 16 bytes contain bit planes 3 and 4.
; This function converts 2BPP planar data into this format by mapping
; 2BPP colors 0-3 to 4BPP colors 0-3. 4BPP colors 4-15 are not used.
ld b, 128
.tileLoop
; Copy bit planes 1 and 2 of the tile data.
ld c, 16
.copyLoop
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .asm_7218c
ld c, $10
jr nz, .copyLoop
; Zero bit planes 3 and 4.
ld c, 16
xor a
.asm_72195
.zeroLoop
ld [de], a
inc de
dec c
jr nz, .asm_72195
jr nz, .zeroLoop
dec b
jr nz, .asm_7218a
jr nz, .tileLoop
ret
INCLUDE "data/sgb_packets.asm"

View file

@ -33,7 +33,7 @@ DisplayDexRating: ; 44169 (11:4169)
callba PlayPokedexRatingSfx
jp WaitForTextScrollButtonPress
.hallOfFame
ld de, wcc5b
ld de, wDexRatingNumMonsSeen
ld a, [hDexRatingNumMonsSeen]
ld [de], a
inc de

View file

@ -80,7 +80,7 @@ PredefPointers:: ; 4fe79 (13:7e79)
add_predef LoadTilesetHeader
add_predef LearnMoveFromLevelUp
add_predef LearnMove
add_predef IsItemInBag_
add_predef GetQuantityOfItemInBag
dbw $03,CheckForHiddenObjectOrBookshelfOrCardKeyDoor ; for these two, the bank number is actually 0
dbw $03,GiveItem
add_predef ChangeBGPalColor0_4Frames
@ -121,7 +121,7 @@ PredefPointers:: ; 4fe79 (13:7e79)
add_predef SetPartyMonTypes
add_predef CanLearnTM
add_predef TMToMove
add_predef Func_71ddf
add_predef _RunPaletteCommand
add_predef StarterDex ; 46
add_predef _AddPartyMon
add_predef UpdateHPBar2

View file

@ -21,7 +21,7 @@ DisplayElevatorFloorMenu: ; 1c9c6 (7:49c6)
ret c
ld hl, wd126
set 7, [hl]
ld hl, wcc5b
ld hl, wElevatorWarpMaps
ld a, [wWhichPokemon]
add a
ld d, 0

View file

@ -644,7 +644,7 @@ SaveHallOfFameTeams: ; 73b0d (1c:7b0d)
call AddNTimes
ld e, l
ld d, h
ld hl, wcc5b
ld hl, wHallOfFame
ld bc, HOF_TEAM
jr HallOfFame_Copy
@ -653,7 +653,7 @@ SaveHallOfFameTeams: ; 73b0d (1c:7b0d)
ld de, sHallOfFame
ld bc, HOF_TEAM * (HOF_TEAM_CAPACITY - 1)
call HallOfFame_Copy
ld hl, wcc5b
ld hl, wHallOfFame
ld de, sHallOfFame + HOF_TEAM * (HOF_TEAM_CAPACITY - 1)
ld bc, HOF_TEAM
jr HallOfFame_Copy
@ -663,7 +663,7 @@ LoadHallOfFameTeams: ; 73b3f (1c:7b3f)
ld bc, HOF_TEAM
ld a, [wHoFTeamIndex]
call AddNTimes
ld de, wcc5b
ld de, wHallOfFame
ld bc, HOF_TEAM
; fallthrough

View file

@ -21,8 +21,8 @@ PromptUserToPlaySlots: ; 3730e (d:730e)
call GBPalWhiteOutWithDelay3
call LoadSlotMachineTiles
call LoadFontTilePatterns
ld b, $5
call GoPAL_SET
ld b, SET_PAL_SLOTS
call RunPaletteCommand
call GBPalNormal
ld a, $e4
ld [rOBP0], a
@ -41,7 +41,7 @@ PromptUserToPlaySlots: ; 3730e (d:730e)
call GBPalWhiteOutWithDelay3
ld a, $1
ld [wUpdateSpritesEnabled], a
call GoPAL_SET_CF1C
call RunDefaultPaletteCommand
call ReloadMapSpriteTilePatterns
call ReloadTilesetTilePatterns
.done

View file

@ -134,8 +134,8 @@ ENDC
call LoadScreenTilesFromBuffer2
ld a, vBGMap0 / $100
call TitleScreenCopyTileMapToVRAM
ld b, $6
call GoPAL_SET
ld b, SET_PAL_TITLE_SCREEN
call RunPaletteCommand
call GBPalNormal
ld a, %11100100
ld [rOBP0], a
@ -215,7 +215,7 @@ ENDC
ld [wNewSoundID], a
call PlaySound
xor a
ld [wcc5b], a
ld [wUnusedCC5B], a
; Keep scrolling in new mons indefinitely until the user performs input.
.awaitUserInterruptionLoop

View file

@ -314,8 +314,8 @@ LoadTownMap: ; 7109b (1c:509b)
jr .nextTile
.done
call EnableLCD
ld b, $2
call GoPAL_SET
ld b, SET_PAL_TOWN_MAP
call RunPaletteCommand
call Delay3
call GBPalNormal
xor a
@ -338,7 +338,7 @@ ExitTownMap: ; 711ab (1c:51ab)
call LoadPlayerSpriteGraphics
call LoadFontTilePatterns
call UpdateSprites
jp GoPAL_SET_CF1C
jp RunDefaultPaletteCommand
DrawPlayerOrBirdSprite: ; 711c4 (1c:51c4)
; a = map number

View file

@ -268,8 +268,8 @@ Trade_DrawOpenEndOfLinkCable: ; 41298 (10:5298)
call Trade_ClearTileMap
ld b, vBGMap0 / $100
call CopyScreenTileBufferToVRAM
ld b, $8
call GoPAL_SET
ld b, SET_PAL_GENERIC
call RunPaletteCommand
; This function call is pointless. It just copies blank tiles to VRAM that was
; already filled with blank tiles.
@ -552,14 +552,14 @@ Trade_CopyCableTilesOffScreen: ; 414ae (10:54ae)
; continues when the screen is scrolled.
push hl
coord hl, 0, 4
call CopyToScreenEdgeTiles
call CopyToRedrawRowOrColumnSrcTiles
pop hl
ld a, h
ld [H_SCREENEDGEREDRAWADDR + 1], a
ld [hRedrawRowOrColumnDest + 1], a
ld a, l
ld [H_SCREENEDGEREDRAWADDR], a
ld a, REDRAWROW
ld [H_SCREENEDGEREDRAW], a
ld [hRedrawRowOrColumnDest], a
ld a, REDRAW_ROW
ld [hRedrawRowOrColumnMode], a
ld c, 10
jp DelayFrames
@ -727,10 +727,10 @@ Trade_CircleOAM3: ; 4159c (10:559c)
Trade_LoadMonSprite: ; 415a4 (10:55a4)
ld [wcf91], a
ld [wd0b5], a
ld [wcf1d], a
ld b, $b
ld c, $0
call GoPAL_SET
ld [wWholeScreenPaletteMonSpecies], a
ld b, SET_PAL_POKEMON_WHOLE_SCREEN
ld c, 0
call RunPaletteCommand
ld a, [H_AUTOBGTRANSFERENABLED]
xor $1
ld [H_AUTOBGTRANSFERENABLED], a
@ -849,5 +849,5 @@ TradeforText: ; 41671 (10:5671)
Trade_ShowAnimation: ; 41676 (10:5676)
ld [W_ANIMATIONID], a
xor a
ld [wcc5b], a
ld [wAnimationType], a
predef_jump MoveAnimation

View file

@ -2706,7 +2706,7 @@ IsItemInBag:: ; 3493 (0:3493)
; set zero flag if item isn't in player's bag
; else reset zero flag
; related to Pokémon Tower and ghosts
predef IsItemInBag_
predef GetQuantityOfItemInBag
ld a,b
and a
ret
@ -4469,7 +4469,7 @@ RestoreScreenTilesAndReloadTilePatterns:: ; 3dbe (0:3dbe)
call ReloadMapSpriteTilePatterns
call LoadScreenTilesFromBuffer2
call LoadTextBoxTilePatterns
call GoPAL_SET_CF1C
call RunDefaultPaletteCommand
jr Delay3
@ -4499,13 +4499,13 @@ GBPalWhiteOut::
ret
GoPAL_SET_CF1C:: ; 3ded (0:3ded)
RunDefaultPaletteCommand:: ; 3ded (0:3ded)
ld b,$ff
GoPAL_SET:: ; 3def (0:3def)
RunPaletteCommand:: ; 3def (0:3def)
ld a,[wOnSGB]
and a
ret z
predef_jump Func_71ddf
predef_jump _RunPaletteCommand
GetHealthBarColor::
; Return at hl the palette of

View file

@ -555,10 +555,10 @@ CheckMapConnections:: ; 07ba (0:07ba)
jr z,.savePointer1
.pointerAdjustmentLoop1
ld a,[wWestConnectedMapWidth] ; width of connected map
add a,$06
add a,MAP_BORDER * 2
ld e,a
ld d,$00
ld b,$00
ld d,0
ld b,0
add hl,de
dec c
jr nz,.pointerAdjustmentLoop1
@ -591,10 +591,10 @@ CheckMapConnections:: ; 07ba (0:07ba)
jr z,.savePointer2
.pointerAdjustmentLoop2
ld a,[wEastConnectedMapWidth]
add a,$06
add a,MAP_BORDER * 2
ld e,a
ld d,$00
ld b,$00
ld d,0
ld b,0
add hl,de
dec c
jr nz,.pointerAdjustmentLoop2
@ -659,8 +659,8 @@ CheckMapConnections:: ; 07ba (0:07ba)
.loadNewMap ; load the connected map that was entered
call LoadMapHeader
call PlayDefaultMusicFadeOutCurrent
ld b,$09
call GoPAL_SET
ld b, SET_PAL_OVERWORLD
call RunPaletteCommand
; Since the sprite set shouldn't change, this will just update VRAM slots at
; $C2XE without loading any tile patterns.
callba InitMapSprites
@ -883,15 +883,15 @@ LoadTileBlockMap:: ; 09fc (0:09fc)
ld hl,wOverworldMap
ld a,[W_CURMAPWIDTH]
ld [hMapWidth],a
add a,$06 ; border (east and west)
add a,MAP_BORDER * 2 ; east and west
ld [hMapStride],a ; map width + border
ld b,$00
ld b,0
ld c,a
; make space for north border (next 3 lines)
add hl,bc
add hl,bc
add hl,bc
ld c,$03
ld c,MAP_BORDER
add hl,bc ; this puts us past the (west) border
ld a,[W_MAPDATAPTR] ; tile map pointer
ld e,a
@ -995,7 +995,7 @@ LoadTileBlockMap:: ; 09fc (0:09fc)
ret
LoadNorthSouthConnectionsTileMap:: ; 0ade (0:0ade)
ld c,$03
ld c,MAP_BORDER
.loop
push de
push hl
@ -1016,7 +1016,7 @@ LoadNorthSouthConnectionsTileMap:: ; 0ade (0:0ade)
inc h
.noCarry1
ld a,[W_CURMAPWIDTH]
add a,$06
add a,MAP_BORDER * 2
add e
ld e,a
jr nc,.noCarry2
@ -1029,7 +1029,7 @@ LoadNorthSouthConnectionsTileMap:: ; 0ade (0:0ade)
LoadEastWestConnectionsTileMap:: ; 0b02 (0:0b02)
push hl
push de
ld c,$03
ld c,MAP_BORDER
.innerLoop
ld a,[hli]
ld [de],a
@ -1045,7 +1045,7 @@ LoadEastWestConnectionsTileMap:: ; 0b02 (0:0b02)
inc h
.noCarry1
ld a,[W_CURMAPWIDTH]
add a,$06
add a,MAP_BORDER * 2
add e
ld e,a
jr nc,.noCarry2
@ -1387,7 +1387,7 @@ LoadCurrentMapView:: ; 0caa (0:0caa)
; update tile block map pointer to next row's address
pop de
ld a,[W_CURMAPWIDTH]
add a,$06
add a,MAP_BORDER * 2
add e
ld e,a
jr nc,.noCarry
@ -1418,7 +1418,7 @@ LoadCurrentMapView:: ; 0caa (0:0caa)
ld bc,$0002
add hl,bc
.copyToVisibleAreaBuffer
coord de, 0, 0 ; base address for the tiles that are directly transfered to VRAM during V-blank
coord de, 0, 0 ; base address for the tiles that are directly transferred to VRAM during V-blank
ld b, SCREEN_HEIGHT
.rowLoop2
ld c, SCREEN_WIDTH
@ -1662,7 +1662,7 @@ MoveTileBlockMapPointerWest:: ; 0e6f (0:0e6f)
ret
MoveTileBlockMapPointerSouth:: ; 0e79 (0:0e79)
add a,$06
add a,MAP_BORDER * 2
ld b,a
ld a,[de]
add b
@ -1675,7 +1675,7 @@ MoveTileBlockMapPointerSouth:: ; 0e79 (0:0e79)
ret
MoveTileBlockMapPointerNorth:: ; 0e85 (0:0e85)
add a,$06
add a,MAP_BORDER * 2
ld b,a
ld a,[de]
sub b
@ -1692,17 +1692,17 @@ MoveTileBlockMapPointerNorth:: ; 0e85 (0:0e85)
ScheduleNorthRowRedraw:: ; 0e91 (0:0e91)
coord hl, 0, 0
call CopyToScreenEdgeTiles
call CopyToRedrawRowOrColumnSrcTiles
ld a,[wMapViewVRAMPointer]
ld [H_SCREENEDGEREDRAWADDR],a
ld [hRedrawRowOrColumnDest],a
ld a,[wMapViewVRAMPointer + 1]
ld [H_SCREENEDGEREDRAWADDR + 1],a
ld a,REDRAWROW
ld [H_SCREENEDGEREDRAW],a
ld [hRedrawRowOrColumnDest + 1],a
ld a,REDRAW_ROW
ld [hRedrawRowOrColumnMode],a
ret
CopyToScreenEdgeTiles:: ; 0ea6 (0:0ea6)
ld de,wScreenEdgeTiles
CopyToRedrawRowOrColumnSrcTiles:: ; 0ea6 (0:0ea6)
ld de,wRedrawRowOrColumnSrcTiles
ld c,2 * SCREEN_WIDTH
.loop
ld a,[hli]
@ -1714,7 +1714,7 @@ CopyToScreenEdgeTiles:: ; 0ea6 (0:0ea6)
ScheduleSouthRowRedraw:: ; 0eb2 (0:0eb2)
coord hl, 0, 16
call CopyToScreenEdgeTiles
call CopyToRedrawRowOrColumnSrcTiles
ld a,[wMapViewVRAMPointer]
ld l,a
ld a,[wMapViewVRAMPointer + 1]
@ -1724,11 +1724,11 @@ ScheduleSouthRowRedraw:: ; 0eb2 (0:0eb2)
ld a,h
and a,$03
or a,$98
ld [H_SCREENEDGEREDRAWADDR + 1],a
ld [hRedrawRowOrColumnDest + 1],a
ld a,l
ld [H_SCREENEDGEREDRAWADDR],a
ld a,REDRAWROW
ld [H_SCREENEDGEREDRAW],a
ld [hRedrawRowOrColumnDest],a
ld a,REDRAW_ROW
ld [hRedrawRowOrColumnMode],a
ret
ScheduleEastColumnRedraw:: ; 0ed3 (0:0ed3)
@ -1742,15 +1742,15 @@ ScheduleEastColumnRedraw:: ; 0ed3 (0:0ed3)
add a,18
and a,$1f
or b
ld [H_SCREENEDGEREDRAWADDR],a
ld [hRedrawRowOrColumnDest],a
ld a,[wMapViewVRAMPointer + 1]
ld [H_SCREENEDGEREDRAWADDR + 1],a
ld a,REDRAWCOL
ld [H_SCREENEDGEREDRAW],a
ld [hRedrawRowOrColumnDest + 1],a
ld a,REDRAW_COL
ld [hRedrawRowOrColumnMode],a
ret
ScheduleColumnRedrawHelper:: ; 0ef2 (0:0ef2)
ld de,wScreenEdgeTiles
ld de,wRedrawRowOrColumnSrcTiles
ld c,SCREEN_HEIGHT
.loop
ld a,[hli]
@ -1773,11 +1773,11 @@ ScheduleWestColumnRedraw:: ; 0f08 (0:0f08)
coord hl, 0, 0
call ScheduleColumnRedrawHelper
ld a,[wMapViewVRAMPointer]
ld [H_SCREENEDGEREDRAWADDR],a
ld [hRedrawRowOrColumnDest],a
ld a,[wMapViewVRAMPointer + 1]
ld [H_SCREENEDGEREDRAWADDR + 1],a
ld a,REDRAWCOL
ld [H_SCREENEDGEREDRAW],a
ld [hRedrawRowOrColumnDest + 1],a
ld a,REDRAW_COL
ld [hRedrawRowOrColumnMode],a
ret
; function to write the tiles that make up a tile block to memory
@ -2343,8 +2343,8 @@ LoadMapData:: ; 1241 (0:1241)
ld a,$01
ld [wUpdateSpritesEnabled],a
call EnableLCD
ld b,$09
call GoPAL_SET
ld b, SET_PAL_OVERWORLD
call RunPaletteCommand
call LoadPlayerSpriteGraphics
ld a,[wd732]
and a,1 << 4 | 1 << 3 ; fly warp or dungeon warp

View file

@ -22,7 +22,7 @@ VBlank::
call AutoBgMapTransfer
call VBlankCopyBgMap
call RedrawExposedScreenEdge
call RedrawRowOrColumn
call VBlankCopy
call VBlankCopyDouble
call UpdateMovingBgTiles
@ -74,7 +74,7 @@ VBlank::
callba TrackPlayTime ; keep track of time played
ld a, [$fff9]
ld a, [hDisableJoypadPolling]
and a
call z, ReadJoypad

View file

@ -33,23 +33,26 @@ ClearBgMap:: ; 1cf0 (0:1cf0)
jr nz,.loop
ret
; When the player takes a step, a row or column of 2x2 tile blocks at the edge
; of the screen toward which they moved is exposed and has to be redrawn.
; This function does the redrawing.
RedrawExposedScreenEdge:: ; 1d01 (0:1d01)
ld a,[H_SCREENEDGEREDRAW]
RedrawRowOrColumn:: ; 1d01 (0:1d01)
; This function redraws a BG row of height 2 or a BG column of width 2.
; One of its main uses is redrawing the row or column that will be exposed upon
; scrolling the BG when the player takes a step. Redrawing only the exposed
; row or column is more efficient than redrawing the entire screen.
; However, this function is also called repeatedly to redraw the whole screen
; when necessary. It is also used in trade animation and elevator code.
ld a,[hRedrawRowOrColumnMode]
and a
ret z
ld b,a
xor a
ld [H_SCREENEDGEREDRAW],a
ld [hRedrawRowOrColumnMode],a
dec b
jr nz,.redrawRow
.redrawColumn
ld hl,wScreenEdgeTiles
ld a,[H_SCREENEDGEREDRAWADDR]
ld hl,wRedrawRowOrColumnSrcTiles
ld a,[hRedrawRowOrColumnDest]
ld e,a
ld a,[H_SCREENEDGEREDRAWADDR + 1]
ld a,[hRedrawRowOrColumnDest + 1]
ld d,a
ld c,SCREEN_HEIGHT
.loop1
@ -58,7 +61,7 @@ RedrawExposedScreenEdge:: ; 1d01 (0:1d01)
inc de
ld a,[hli]
ld [de],a
ld a,31
ld a,BG_MAP_WIDTH - 1
add e
ld e,a
jr nc,.noCarry
@ -72,23 +75,24 @@ RedrawExposedScreenEdge:: ; 1d01 (0:1d01)
dec c
jr nz,.loop1
xor a
ld [H_SCREENEDGEREDRAW],a
ld [hRedrawRowOrColumnMode],a
ret
.redrawRow
ld hl,wScreenEdgeTiles
ld a,[H_SCREENEDGEREDRAWADDR]
ld hl,wRedrawRowOrColumnSrcTiles
ld a,[hRedrawRowOrColumnDest]
ld e,a
ld a,[H_SCREENEDGEREDRAWADDR + 1]
ld a,[hRedrawRowOrColumnDest + 1]
ld d,a
push de
call .drawHalf ; draw upper half
call .DrawHalf ; draw upper half
pop de
ld a,32 ; width of VRAM background map
ld a,BG_MAP_WIDTH ; width of VRAM background map
add e
ld e,a
; draw lower half
.drawHalf
ld c,10
; fall through and draw lower half
.DrawHalf
ld c,SCREEN_WIDTH / 2
.loop2
ld a,[hli]
ld [de],a
@ -113,7 +117,7 @@ RedrawExposedScreenEdge:: ; 1d01 (0:1d01)
; background per V-blank. It cycles through which third it draws.
; This transfer is turned off when walking around the map, but is turned
; on when talking to sprites, battling, using menus, etc. This is because
; the above function, RedrawExposedScreenEdge, is used when walking to
; the above function, RedrawRowOrColumn, is used when walking to
; improve efficiency.
AutoBgMapTransfer:: ; 1d57 (0:1d57)
ld a,[H_AUTOBGTRANSFERENABLED]
@ -302,12 +306,11 @@ VBlankCopyDouble::
VBlankCopy::
; Copy [H_VBCOPYSIZE] 2bpp tiles
; Copy [H_VBCOPYSIZE] 2bpp tiles (or 16 * [H_VBCOPYSIZE] tile map entries)
; from H_VBCOPYSRC to H_VBCOPYDEST.
; Source and destination addresses
; are updated, so transfer can
; continue in subsequent calls.
; Source and destination addresses are updated,
; so transfer can continue in subsequent calls.
ld a, [H_VBCOPYSIZE]
and a

View file

@ -242,12 +242,12 @@ H_VBCOPYDOUBLEDEST EQU $FFCE
; 00 = no redraw
; 01 = redraw column
; 02 = redraw row
H_SCREENEDGEREDRAW EQU $FFD0
hRedrawRowOrColumnMode EQU $FFD0
REDRAWCOL EQU 1
REDRAWROW EQU 2
REDRAW_COL EQU 1
REDRAW_ROW EQU 2
H_SCREENEDGEREDRAWADDR EQU $FFD1
hRedrawRowOrColumnDest EQU $FFD1
hRandomAdd EQU $FFD3
hRandomSub EQU $FFD4
@ -269,7 +269,7 @@ hMovingBGTilesCounter1 EQU $FFD8
H_CURRENTSPRITEOFFSET EQU $FFDA ; multiple of $10
hFossilCounter EQU $FFDB
hItemCounter EQU $FFDB
hGymGateIndex EQU $FFDB
@ -285,7 +285,7 @@ hDexRatingNumMonsOwned EQU $FFDC
hOaksAideResult EQU $FFDB
hOaksAideRequirement EQU $FFDB ; required number of owned mons
hOaksAideItemReward EQU $FFDC
hOaksAideRewardItem EQU $FFDC
hOaksAideNumMonsOwned EQU $FFDD
hItemToRemoveID EQU $FFDB
@ -317,5 +317,7 @@ hFlags_0xFFF6 EQU $FFF6
hFieldMoveMonMenuTopMenuItemX EQU $FFF7
hDisableJoypadPolling EQU $FFF9
hJoyInput EQU $FFF8

View file

@ -104,6 +104,14 @@ dwCoord: MACRO
dw wTileMap + 20 * \2 + \1
ENDM
;\1 = r
;\2 = X
;\3 = Y
;\4 = map width
overworldMapCoord: MACRO
ld \1, wOverworldMap + ((\2) + 3) + (((\3) + 3) * ((\4) + (3 * 2)))
ENDM
;\1 = Map Width
;\2 = Rows above (Y-blocks)
;\3 = X movement (X-blocks)

View file

@ -3156,7 +3156,7 @@ RedrawMapView: ; eedc (3:6edc)
ld [H_AUTOBGTRANSFERENABLED], a
ld [hTilesetType], a ; no flower/water BG tile animations
call LoadCurrentMapView
call GoPAL_SET_CF1C
call RunDefaultPaletteCommand
ld hl, wMapViewVRAMPointer
ld a, [hli]
ld h, [hl]
@ -3184,7 +3184,7 @@ RedrawMapView: ; eedc (3:6edc)
add hl, de
dec a
jr nz, .calcWRAMAddrLoop
call CopyToScreenEdgeTiles
call CopyToRedrawRowOrColumnSrcTiles
pop hl
ld de, $20
ld a, [$ffbe]
@ -3196,11 +3196,11 @@ RedrawMapView: ; eedc (3:6edc)
or $98
dec c
jr nz, .calcVRAMAddrLoop
ld [H_SCREENEDGEREDRAWADDR + 1], a
ld [hRedrawRowOrColumnDest + 1], a
ld a, l
ld [H_SCREENEDGEREDRAWADDR], a
ld a, REDRAWROW
ld [H_SCREENEDGEREDRAW], a
ld [hRedrawRowOrColumnDest], a
ld a, REDRAW_ROW
ld [hRedrawRowOrColumnMode], a
call DelayFrame
ld hl, $ffbe
inc [hl]
@ -4508,21 +4508,23 @@ InitializeEmptyList:
ret
IsItemInBag_: ; f8a5 (3:78a5)
GetQuantityOfItemInBag: ; f8a5 (3:78a5)
; In: b = item ID
; Out: b = how many of that item are in the bag
call GetPredefRegisters
ld hl, wNumBagItems
.asm_f8ab
.loop
inc hl
ld a, [hli]
cp $ff
jr z, .asm_f8b7
jr z, .notInBag
cp b
jr nz, .asm_f8ab
jr nz, .loop
ld a, [hl]
ld b, a
ret
.asm_f8b7
ld b, $0
.notInBag
ld b, 0
ret
FindPathToPlayer: ; f8ba (3:78ba)

View file

@ -35,7 +35,7 @@ CeladonMartElevatorScript_48631: ; 48631 (12:4631)
ld hl, CeladonMartElavatorFloors
call LoadItemList
ld hl, CeldaonMartElevatorWarpMaps
ld de, wcc5b
ld de, wElevatorWarpMaps
ld bc, CeldaonMartElevatorWarpMapsEnd - CeldaonMartElevatorWarpMaps
jp CopyData

View file

@ -1,34 +1,35 @@
CeladonMartRoofScript: ; 483d5 (12:43d5)
jp EnableAutoTextBoxDrawing
CeladonMartRoofScript_483d8: ; 483d8 (12:43d8)
CeladonMartRoofScript_GetDrinksInBag: ; 483d8 (12:43d8)
; construct a list of all drinks in the player's bag
xor a
ld [wcd37], a
ld de, wcc5b
ld [wFilteredBagItemsCount], a
ld de, wFilteredBagItems
ld hl, CeladonMartRoofDrinkList
.asm_483e2
.loop
ld a, [hli]
and a
jr z, .asm_48404
jr z, .done
push hl
push de
ld [wd11e], a
ld b, a
predef IsItemInBag_
predef GetQuantityOfItemInBag
pop de
pop hl
ld a, b
and a
jr z, .asm_483e2
jr z, .loop ; if the item isn't in the bag
ld a, [wd11e]
ld [de], a
inc de
push hl
ld hl, wcd37
ld hl, wFilteredBagItemsCount
inc [hl]
pop hl
jr .asm_483e2
.asm_48404
jr .loop
.done
ld a, $ff
ld [de], a
ret
@ -39,7 +40,7 @@ CeladonMartRoofDrinkList: ; 48408 (12:4408)
db LEMONADE
db $00
CeladonMartRoofScript_4840c: ; 4840c (12:440c)
CeladonMartRoofScript_GiveDrinkToGirl: ; 4840c (12:440c)
ld hl, wd730
set 6, [hl]
ld hl, CeladonMartRoofText_484ee
@ -48,83 +49,84 @@ CeladonMartRoofScript_4840c: ; 4840c (12:440c)
ld [wCurrentMenuItem], a
ld a, A_BUTTON | B_BUTTON
ld [wMenuWatchedKeys], a
ld a, [wcd37]
ld a, [wFilteredBagItemsCount]
dec a
ld [wMaxMenuItem], a
ld a, $2
ld a, 2
ld [wTopMenuItemY], a
ld a, $1
ld a, 1
ld [wTopMenuItemX], a
ld a, [wcd37]
ld a, [wFilteredBagItemsCount]
dec a
ld bc, $2
ld hl, $3
ld bc, 2
ld hl, 3
call AddNTimes
dec l
ld b, l
ld c, $c
ld c, 12
coord hl, 0, 0
call TextBoxBorder
call UpdateSprites
call CeladonMartRoofScript_48532
call CeladonMartRoofScript_PrintDrinksInBag
ld hl, wd730
res 6, [hl]
call HandleMenuInput
bit 1, a ; pressed b
ret nz
ld hl, wcc5b
ld hl, wFilteredBagItems
ld a, [wCurrentMenuItem]
ld d, $0
ld d, 0
ld e, a
add hl, de
ld a, [hl]
ld [$ffdb], a
ld [hItemToRemoveID], a
cp FRESH_WATER
jr z, .asm_484b6
jr z, .gaveFreshWater
cp SODA_POP
jr z, .asm_48492
jr z, .gaveSodaPop
; gave Lemonade
CheckEvent EVENT_GOT_TM49
jr nz, .asm_484e0
jr nz, .alreadyGaveDrink
ld hl, CeladonMartRoofText_48515
call PrintText
call RemoveItemByIDBank12
lb bc, TM_49, 1
call GiveItem
jr nc, .BagFull
jr nc, .bagFull
ld hl, ReceivedTM49Text
call PrintText
SetEvent EVENT_GOT_TM49
ret
.asm_48492
.gaveSodaPop
CheckEvent EVENT_GOT_TM48
jr nz, .asm_484e0
jr nz, .alreadyGaveDrink
ld hl, CeladonMartRoofText_48504
call PrintText
call RemoveItemByIDBank12
lb bc, TM_48, 1
call GiveItem
jr nc, .BagFull
jr nc, .bagFull
ld hl, CeladonMartRoofText_4850a
call PrintText
SetEvent EVENT_GOT_TM48
ret
.asm_484b6
.gaveFreshWater
CheckEvent EVENT_GOT_TM13
jr nz, .asm_484e0
jr nz, .alreadyGaveDrink
ld hl, CeladonMartRoofText_484f3
call PrintText
call RemoveItemByIDBank12
lb bc, TM_13, 1
call GiveItem
jr nc, .BagFull
jr nc, .bagFull
ld hl, CeladonMartRoofText_484f9
call PrintText
SetEvent EVENT_GOT_TM13
ret
.BagFull
.bagFull
ld hl, CeladonMartRoofText_48526
jp PrintText
.asm_484e0
.alreadyGaveDrink
ld hl, CeladonMartRoofText_4852c
jp PrintText
@ -181,11 +183,11 @@ CeladonMartRoofText_4852c: ; 4852c (12:452c)
db $0d
db "@"
CeladonMartRoofScript_48532: ; 48532 (12:4532)
ld hl, wcc5b
CeladonMartRoofScript_PrintDrinksInBag: ; 48532 (12:4532)
ld hl, wFilteredBagItems
xor a
ld [$ffdb], a
.asm_48538
ld [hItemCounter], a
.loop
ld a, [hli]
cp $ff
ret z
@ -193,15 +195,15 @@ CeladonMartRoofScript_48532: ; 48532 (12:4532)
ld [wd11e], a
call GetItemName
coord hl, 2, 2
ld a, [$ffdb]
ld a, [hItemCounter]
ld bc, SCREEN_WIDTH * 2
call AddNTimes
ld de, wcd6d
call PlaceString
ld hl, $ffdb
ld hl, hItemCounter
inc [hl]
pop hl
jr .asm_48538
jr .loop
CeladonMartRoofTextPointers: ; 4855b (12:455b)
dw CeladonMartRoofText1
@ -217,24 +219,24 @@ CeladonMartRoofText1: ; 48567 (12:4567)
CeladonMartRoofText2: ; 4856c (12:456c)
TX_ASM
call CeladonMartRoofScript_483d8
ld a, [wcd37]
call CeladonMartRoofScript_GetDrinksInBag
ld a, [wFilteredBagItemsCount]
and a
jr z, .asm_4858f
ld a, $1
jr z, .noDrinksInBag
ld a, 1
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ld hl, CeladonMartRoofText4
call PrintText
call YesNoChoice
ld a, [wCurrentMenuItem]
and a
jr nz, .asm_48595
call CeladonMartRoofScript_4840c
jr .asm_48595
.asm_4858f
jr nz, .done
call CeladonMartRoofScript_GiveDrinkToGirl
jr .done
.noDrinksInBag
ld hl, CeladonMartRoofText3
call PrintText
.asm_48595
.done
jp TextScriptEnd
CeladonMartRoofText3: ; 48598 (12:4598)

View file

@ -10,7 +10,7 @@ CeruleanHouseTrashedTextPointers: ; 1d689 (7:5689)
CeruleanHouseTrashedText1: ; 1d68f (7:568f)
TX_ASM
ld b, $e4
predef IsItemInBag_
predef GetQuantityOfItemInBag
and b
jr z, .asm_f8734
ld hl, CeruleanHouseTrashedText_1d6b0

View file

@ -5,12 +5,11 @@ Lab4TextPointers: ; 75d34 (1d:5d34)
dw Lab4Text1
dw Lab4Text2
Lab4Script_75d38: ; 75d38 (1d:5d38)
Lab4Script_GetFossilsInBag: ; 75d38 (1d:5d38)
; construct a list of all fossils in the player's bag
xor a
ld [wcd37], a
ld de, wcc5b
ld [wFilteredBagItemsCount], a
ld de, wFilteredBagItems
ld hl, FossilsList
.loop
ld a, [hli]
@ -20,7 +19,7 @@ Lab4Script_75d38: ; 75d38 (1d:5d38)
push de
ld [wd11e], a
ld b, a
predef IsItemInBag_
predef GetQuantityOfItemInBag
pop de
pop hl
ld a, b
@ -32,7 +31,7 @@ Lab4Script_75d38: ; 75d38 (1d:5d38)
ld [de], a
inc de
push hl
ld hl, wcd37
ld hl, wFilteredBagItemsCount
inc [hl]
pop hl
jr .loop
@ -53,8 +52,8 @@ Lab4Text1: ; 75d6c (1d:5d6c)
jr nz, .asm_75d96
ld hl, Lab4Text_75dc6
call PrintText
call Lab4Script_75d38
ld a, [wcd37]
call Lab4Script_GetFossilsInBag
ld a, [wFilteredBagItemsCount]
and a
jr z, .asm_75d8d
callba GiveFossilToCinnabarLab

View file

@ -449,13 +449,13 @@ OaksLabScript13: ; 1ce32 (7:4e32)
ld a, [W_XCOORD]
cp $4
; move left or right depending on where the player is standing
jr nz, .asm_1ce5b
ld a, $c0
jr .asm_1ce5d
.asm_1ce5b
ld a, $80
.asm_1ce5d
ld [wcc5b], a
jr nz, .moveLeft
ld a, NPC_MOVEMENT_RIGHT
jr .next
.moveLeft
ld a, NPC_MOVEMENT_LEFT
.next
ld [wNPCMovementDirections], a
ld a, $e
ld [W_OAKSLABCURSCRIPT], a
@ -855,7 +855,7 @@ OaksLabScript_1d157: ; 1d157 (7:5157)
ld [hl], SPRITE_FACING_RIGHT
ld hl, wd730
set 6, [hl]
predef StarterDex ; StarterDex
predef StarterDex
ld hl, wd730
res 6, [hl]
call ReloadMapData

View file

@ -35,7 +35,7 @@ RocketHideoutElevatorScript_45741: ; 45741 (11:5741)
ld hl, RocketHideoutElavatorFloors
call LoadItemList
ld hl, RocketHideoutElevatorWarpMaps
ld de, wcc5b
ld de, wElevatorWarpMaps
ld bc, RocketHideoutElevatorWarpMapsEnd - RocketHideoutElevatorWarpMaps
call CopyData
ret

View file

@ -22,13 +22,13 @@ Route11GateUpstairsText2: ; 4946c (12:546c)
ld a, 30 ; pokemon needed
ld [hOaksAideRequirement], a
ld a, ITEMFINDER ; oak's aide reward
ld [hOaksAideItemReward], a
ld [hOaksAideRewardItem], a
ld [wd11e], a
call GetItemName
ld h, d
ld l, e
ld de, wcc5b
ld bc, $000d
ld de, wOaksAideRewardItemName
ld bc, ITEM_NAME_LENGTH
call CopyData
predef OaksAideScript
ld a, [hOaksAideResult]

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@ -12,12 +12,12 @@ Route15GateUpstairsText1: ; 49651 (12:5651)
ld a, 50 ; pokemon needed
ld [hOaksAideRequirement], a
ld a, EXP__ALL ; oak's aide reward
ld [hOaksAideItemReward], a
ld [hOaksAideRewardItem], a
ld [wd11e], a
call GetItemName
ld hl, wcd6d
ld de, wcc5b
ld bc, $000d
ld de, wOaksAideRewardItemName
ld bc, ITEM_NAME_LENGTH
call CopyData
predef OaksAideScript
ld a, [hOaksAideResult]

View file

@ -12,12 +12,12 @@ Route2GateText1: ; 5d5db (17:55db)
ld a, 10 ; pokemon needed
ld [hOaksAideRequirement], a
ld a, HM_05 ; oak's aide reward
ld [hOaksAideItemReward], a
ld [hOaksAideRewardItem], a
ld [wd11e], a
call GetItemName
ld hl, wcd6d
ld de, wcc5b
ld bc, $000d
ld de, wOaksAideRewardItemName
ld bc, ITEM_NAME_LENGTH
call CopyData
predef OaksAideScript
ld a, [hOaksAideResult]

View file

@ -35,7 +35,7 @@ SilphCoElevatorScript_457f1: ; 457f1 (11:57f1)
ld hl, SilphCoElavatorFloors
call LoadItemList
ld hl, SilphCoElevatorWarpMaps
ld de, wcc5b
ld de, wElevatorWarpMaps
ld bc, SilphCoElevatorWarpMapsEnd - SilphCoElevatorWarpMaps
call CopyData
ret

View file

@ -53,7 +53,7 @@ VermilionCityScript0: ; 197e6 (6:57e6)
CheckEvent EVENT_SS_ANNE_LEFT
jr nz, .asm_19810
ld b, S_S__TICKET
predef IsItemInBag_
predef GetQuantityOfItemInBag
ld a, b
and a
ret nz
@ -171,7 +171,7 @@ VermilionCityText3: ; 198b1 (6:58b1)
ld hl, SSAnneWelcomeText9
call PrintText
ld b, S_S__TICKET
predef IsItemInBag_
predef GetQuantityOfItemInBag
ld a, b
and a
jr nz, .asm_198e9

View file

@ -106,7 +106,7 @@ VermilionDock_1db9b: ; 1db9b (7:5b9b)
xor a
ld [rWY], a
ld [hWY], a
call VermilionDock_1dc94
call VermilionDock_EraseSSAnne
ld a, $90
ld [hWY], a
ld a, $1
@ -178,21 +178,29 @@ VermilionDock_1dc7c: ; 1dc7c (7:5c7c)
jr z, .asm_1dc8e
ret
VermilionDock_1dc94: ; 1dc94 (7:5c94)
ld hl, wcc5b
ld bc, SCREEN_WIDTH * 9
ld a, $14
VermilionDock_EraseSSAnne: ; 1dc94 (7:5c94)
; Fill the area the S.S. Anne occupies in BG map 0 with water tiles.
ld hl, wVermilionDockTileMapBuffer
ld bc, (5 * BG_MAP_WIDTH) + SCREEN_WIDTH
ld a, $14 ; water tile
call FillMemory
ld hl, vBGMap0 + 10 * 32
ld de, wcc5b
ld bc, $000c
ld hl, vBGMap0 + 10 * BG_MAP_WIDTH
ld de, wVermilionDockTileMapBuffer
ld bc, (6 * BG_MAP_WIDTH) / 16
call CopyVideoData
ld hl, wOverworldMap + 10 + 7 * VERMILION_DOCK_WIDTH ; 10, 7
ld a, $d
; Replace the blocks of the lower half of the ship with water blocks. This
; leaves the upper half alone, but that doesn't matter because replacing any of
; the blocks is unnecessary because the blocks the ship occupies are south of
; the player and won't be redrawn when the player automatically walks north and
; exits the map. This code could be removed without affecting anything.
overworldMapCoord hl, 5, 2, VERMILION_DOCK_WIDTH
ld a, $d ; water block
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ld a, SFX_SS_ANNE_HORN
call PlaySound
ld c, 120

View file

@ -100,7 +100,7 @@ _OaksAideHiText:: ; 80143 (20:4143)
cont "I'm supposed to"
cont "give you an"
cont "@"
TX_RAM wcc5b
TX_RAM wOaksAideRewardItemName
text "!"
para "So, ", $52, "! Have"
@ -124,7 +124,7 @@ _OaksAideUhOhText:: ; 801e4 (20:41e4)
text " kinds"
line "if you want the"
cont "@"
TX_RAM wcc5b
TX_RAM wOaksAideRewardItemName
text "."
done
@ -136,7 +136,7 @@ _OaksAideComeBackText:: ; 80250 (20:4250)
db $0
line "kinds, come back"
cont "for @"
TX_RAM wcc5b
TX_RAM wOaksAideRewardItemName
text "."
done
@ -154,7 +154,7 @@ _OaksAideHereYouGoText:: ; 8028c (20:428c)
_OaksAideGotItemText:: ; 802d9 (20:42d9)
text $52, " got the"
line "@"
TX_RAM wcc5b
TX_RAM wOaksAideRewardItemName
text "!@@"
_OaksAideNoRoomText:: ; 802ec (20:42ec)
@ -162,7 +162,7 @@ _OaksAideNoRoomText:: ; 802ec (20:42ec)
line "don't have any"
cont "room for the"
cont "@"
TX_RAM wcc5b
TX_RAM wOaksAideRewardItemName
text "."
done
@ -363,10 +363,10 @@ _YeahText:: ; 88236 (22:4236)
_DexSeenOwnedText:: ; 8823e (22:423e)
text "#DEX Seen:@"
TX_NUM wcc5b, 1, 3
TX_NUM wDexRatingNumMonsSeen, 1, 3
db $0
line " Owned:@"
TX_NUM wcc5c, 1, 3
TX_NUM wDexRatingNumMonsOwned, 1, 3
db "@"
_DexRatingText:: ; 88267 (22:4267)
@ -1467,7 +1467,7 @@ _BoostedText:: ; 89be1 (22:5be1)
text "a boosted"
cont "@@"
_ExpPointsText:: ; 89bee (22:5bee)
TX_NUM wcf4b, 2, 4
TX_NUM wExpAmountGained, 2, 4
text " EXP. Points!"
prompt
@ -2686,7 +2686,7 @@ _PokemartAnythingElseText:: ; a2719 (28:6719)
done
_LearnedMove1Text:: ; a273b (28:673b)
TX_RAM wd036
TX_RAM wLearnMoveMonName
text " learned"
line "@"
TX_RAM wcf4b
@ -2705,7 +2705,7 @@ _AbandonLearningText:: ; a2771 (28:6771)
done
_DidNotLearnText:: ; a278a (28:678a)
TX_RAM wd036
TX_RAM wLearnMoveMonName
db $0
line "did not learn"
cont "@"
@ -2714,7 +2714,7 @@ _DidNotLearnText:: ; a278a (28:678a)
prompt
_TryingToLearnText:: ; a27a4 (28:67a4)
TX_RAM wd036
TX_RAM wLearnMoveMonName
text " is"
line "trying to learn"
cont "@"
@ -2722,7 +2722,7 @@ _TryingToLearnText:: ; a27a4 (28:67a4)
text "!"
para "But, @"
TX_RAM wd036
TX_RAM wLearnMoveMonName
db $0
line "can't learn more"
cont "than 4 moves!"
@ -2743,7 +2743,7 @@ _PoofText:: ; a2827 (28:6827)
_ForgotAndText:: ; a2830 (28:6830)
db $0
para "@"
TX_RAM wd036
TX_RAM wLearnMoveMonName
text " forgot"
line "@"
TX_RAM wcd6d

132
wram.asm
View file

@ -287,9 +287,9 @@ wTempPic::
wOverworldMap:: ; c6e8
ds 1300
wScreenEdgeTiles:: ; cbfc
; the tiles of the row or column to be redrawn by RedrawExposedScreenEdge
ds 20 * 2
wRedrawRowOrColumnSrcTiles:: ; cbfc
; the tiles of the row or column to be redrawn by RedrawRowOrColumn
ds SCREEN_WIDTH * 2
; coordinates of the position of the cursor for the top menu item (id 0)
wTopMenuItemY:: ; cc24
@ -477,6 +477,29 @@ wNPCMovementScriptBank:: ; cc58
ds 2
wUnusedCC5B:: ; cc5b
wVermilionDockTileMapBuffer:: ; cc5b
; 180 bytes
wOaksAideRewardItemName:: ; cc5b
wDexRatingNumMonsSeen:: ; cc5b
wFilteredBagItems:: ; cc5b
; List of bag items that has been filtered to a certain type of items,
; such as drinks or fossils.
wElevatorWarpMaps:: ; cc5b
wMonPartySpritesSavedOAM:: ; cc5b
; Saved copy of OAM for the first frame of the animation to make it easy to
; flip back from the second frame.
; $60 bytes
wTrainerCardBlkPacket:: ; cc5b
; $40 bytes
wSlotMachineSevenAndBarModeChance:: ; cc5b
; If a random number greater than this value is generated, then the player is
; allowed to have three 7 symbols or bar symbols line up.
@ -490,10 +513,13 @@ wAnimationType:: ; cc5b
; values between 0-6. Shake screen horizontally, shake screen vertically, blink Pokemon...
wNPCMovementDirections:: ; cc5b
ds 1
wcc5b:: ds 1 ; these upcoming values below are miscellaneous storage values
wcc5c:: ds 1 ; used in pokedex evaluation as well
wcc5d:: ds 1 ; used in pokedex evaluation
wDexRatingNumMonsOwned:: ; cc5c
ds 1
wDexRatingText:: ; cc5d
ds 1
wSlotMachineSavedROMBank:: ; cc5e
; ROM back to return to when the player is done with the slot machine
@ -551,7 +577,12 @@ wPlayerSubstituteHP:: ; ccd7
wEnemySubstituteHP:: ; ccd8
ds 1
wccd9:: ds 2 ; used in InitBattleVariablesLoop (written to after the loop is finished)
wTestBattlePlayerSelectedMove:: ; ccd9
; The player's selected move during a test battle.
; InitBattleVariables sets it to the move Pound.
ds 1
ds 1
wMoveMenuType:: ; ccdb
; 0=regular, 1=mimic, 2=above message box (relearn, heal pp..)
@ -591,15 +622,18 @@ wSafariBaitFactor:: ; cce9
ds 1
wcceb:: ds 1 ; used to save the dvs of a mon when it uses transform
wccec:: ds 1 ; also used with above case
wTransformedEnemyMonOriginalDVs:: ; cceb
ds 2
wMonIsDisobedient:: ds 1 ; cced
wPlayerDisabledMoveNumber:: ds 1 ; ccee
wEnemyDisabledMoveNumber:: ds 1 ; ccef
wccf0:: ds 1 ; used as a check if a mon fainted
wInHandlePlayerMonFainted:: ; ccf0
; When running in the scope of HandlePlayerMonFainted, it equals 1.
; When running in the scope of HandleEnemyMonFainted, it equals 0.
ds 1
wPlayerUsedMove:: ds 1 ; ccf1
wEnemyUsedMove:: ds 1 ; ccf2
@ -612,8 +646,13 @@ wPartyFoughtCurrentEnemyFlags:: ; ccf5
; flags that indicate which party members have fought the current enemy mon
flag_array 6
wccf6:: ds 1 ; used in some hp bar thing
wPlayerMonMinimized:: ds 1 ; ccf7
wLowHealthAlarmDisabled:: ; ccf6
; Whether the low health alarm has been disabled due to the player winning the
; battle.
ds 1
wPlayerMonMinimized:: ; ccf7
ds 1
ds 13
@ -720,7 +759,11 @@ wInGameTradeReceiveMonSpecies::
wNPCMovementDirections2Index:: ; cd37
wcd37:: ds 1 ; used in list menus, like the fossil lab menu or drink girl menu. Also used in link menu.
wUnusedCD37:: ; cd37
wFilteredBagItemsCount:: ; cd37
; number of items in wFilteredBagItems list
ds 1
wSimulatedJoypadStatesIndex:: ; cd38
; the next simulated joypad state is at wSimulatedJoypadStatesEnd plus this value minus 1
@ -1283,19 +1326,49 @@ wOnSGB:: ; cf1b
; if running on SGB, it's 1, else it's 0
ds 1
wcf1c:: ds 1 ; used with sgb palettes
wcf1d:: ds 1 ; used when displaying palettes for Pokemon
wcf1e:: ds 1 ; used to display palettes for HP bar
wcf1f:: ds 6 ; used to display HP bars in Pokemon Menu (probably palettes)
wcf25:: ds 8 ; used to display HP bar for Pokemon Status Screen (probably palettes too)
wcf2d:: ds 1 ; also used to display HP bar for Pokemon Menu (something about HP colour)
wcf2e:: ds 2 ; more HP bar palette stuff.
wcf30:: ds 7 ; used with palettes (apparently for Pokedex)
wcf37:: ds 20 ; used with palletes too (used for Party Menu)
wcf4b:: ds 1 ; storage buffer for various strings
wcf4c:: ds 1 ; used with displaying EXP value, probably also overflowed with wcf4b
wDefaultPaletteCommand:: ; cf1c
ds 1
wPlayerHPBarColor:: ; cf1d
wWholeScreenPaletteMonSpecies:: ; cf1d
; species of the mon whose palette is used for the whole screen
ds 1
wEnemyHPBarColor:: ; cf1e
ds 1
; 0: green
; 1: yellow
; 2: red
wPartyMenuHPBarColors:: ; cf1f
ds 6
wStatusScreenHPBarColor:: ; cf25
ds 1
ds 7
wCopyingSGBTileData:: ; c2fd
wWhichPartyMenuHPBar:: ; cf2d
wPalPacket:: ; cf2d
ds 1
wPartyMenuBlkPacket:: ; cf2e
; $30 bytes
ds 29
wExpAmountGained:: ; cf4b
; 2-byte big-endian number
; the total amount of exp a mon gained
wcf4b:: ds 2 ; storage buffer for various strings
wGainBoostedExp:: ; cf4d
ds 1
ds 17
wGymCityName:: ; cf5f
@ -1491,7 +1564,12 @@ W_TRAINERCLASS:: ; d031
wTrainerPicPointer:: ; d033
ds 2
ds 1
wd036:: ds 16 ; used as a temporary buffer to print "XXX learned YYY"
wTempMoveNameBuffer:: ; d036
wLearnMoveMonName:: ; d036
; The name of the mon that is learning a move.
ds 16
wTrainerBaseMoney:: ; d046
; 2-byte BCD number
@ -1812,9 +1890,6 @@ W_FBMODE:: ; d09e
; 02: move onto the next frame block with no delay and no cleaning OAM buffer
; 03: delay, but don't clean OAM buffer
; 04: delay, without cleaning OAM buffer, and do not advance [W_FBDESTADDR], so that the next frame block will overwrite this one
; sprite data is written column by column, each byte contains 8 columns (one for ech bit)
; for 2bpp sprites, pairs of two consecutive bytes (i.e. pairs of consecutive rows of sprite data)
; contain the upper and lower bit of each of the 8 pixels, respectively
ds 1
wLinkCableAnimBulgeToggle:: ; d09f
@ -2894,6 +2969,7 @@ wd732:: ; d732
ds 1
W_FLAGS_D733:: ; d733
; bit 0: running a test battle
; bit 4: use variable [W_CURMAPSCRIPT] instead of the provided index for next frame's map script (used to start battle when talking to trainers)
; bit 7: used fly out of battle
ds 1