Pull a lot of engine out of main.asm

This commit is contained in:
U-Fish-PC\Daniel 2014-05-22 18:13:20 -04:00
parent ea3ba4cde3
commit 15427f5320
110 changed files with 39093 additions and 38990 deletions

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@ -515,7 +515,7 @@ Unknown_213c4: ; 213c4 (8:53c4)
db $00,$00,$00,$80
INCLUDE "menu/pc.asm"
INCLUDE "engine/menu/bills_pc.asm"
INCLUDE "audio/engine_2.asm"

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@ -1,4 +1,4 @@
MonOverworldData: ; 7190d (1c:590d)
MonPartyData: ; 7190d (1c:590d)
dn SPRITE_GRASS, SPRITE_GRASS ;Bulbasaur/Ivysaur
dn SPRITE_GRASS, SPRITE_MON ;Venusaur/Charmander
dn SPRITE_MON, SPRITE_MON ;Charmeleon/Charizard

263
engine/HoF_room_pc.asm Executable file
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@ -0,0 +1,263 @@
HallOfFameComputer: ; 7405c (1d:405c)
callba AnimateHallOfFame
call ClearScreen
ld c, $64
call DelayFrames
call DisableLCD
ld hl, $8800
ld bc, $400
call Func_74171
ld hl, $9600
ld bc, $100
call Func_74171
ld hl, $97e0
ld bc, $10
ld a, $ff
call FillMemory
ld hl, wTileMap
call Func_7417b
FuncCoord 0, 14 ; $c4b8
ld hl, Coord
call Func_7417b
ld a, $c0
ld [rBGP], a ; $ff47
call EnableLCD
ld a, $ff
call PlaySoundWaitForCurrent
ld c, BANK(Music_Credits)
ld a, MUSIC_CREDITS
call PlayMusic
ld c, $80
call DelayFrames
xor a
ld [wWhichTrade], a ; $cd3d
ld [$cd3e], a
jp Credits
Func_740ba: ; 740ba (1d:40ba)
ld hl, DataTable_74160 ; $4160
ld b, $4
.asm_740bf
ld a, [hli]
ld [rBGP], a ; $ff47
ld c, $5
call DelayFrames
dec b
jr nz, .asm_740bf
ret
DisplayCreditsMon: ; 740cb (1d:40cb)
xor a
ld [H_AUTOBGTRANSFERENABLED],a
call SaveScreenTilesToBuffer1
call FillMiddleOfScreenWithWhite
; display the next monster from CreditsMons
ld hl,$CD3E
ld c,[hl] ; how many monsters have we displayed so far?
inc [hl]
ld b,0
ld hl,CreditsMons
add hl,bc ; go that far in the list of monsters and get the next one
ld a,[hl]
ld [$CF91],a
ld [$D0B5],a
FuncCoord 8, 6 ; $c420
ld hl,Coord
call GetMonHeader
call LoadFrontSpriteByMonIndex
ld hl,$980C
call Func_74164
xor a
ld [H_AUTOBGTRANSFERENABLED],a
call LoadScreenTilesFromBuffer1
ld hl,$9800
call Func_74164
ld a,$A7
ld [$FF4B],a
ld hl,$9C00
call Func_74164
call FillMiddleOfScreenWithWhite
ld a,$FC
ld [$FF47],a
ld bc,7
.next
call Func_74140
dec c
jr nz,.next
ld c,$14
.next2
call Func_74140
ld a,[$FF4B]
sub 8
ld [$FF4B],a
dec c
jr nz,.next2
xor a
ld [$FFB0],a
ld a,$C0
ld [$FF47],a
ret
INCLUDE "data/credit_mons.asm"
Func_74140: ; 74140 (1d:4140)
ld h, b
ld l, $20
call Func_74152
ld h, $0
ld l, $70
call Func_74152
ld a, b
add $8
ld b, a
ret
Func_74152: ; 74152 (1d:4152)
ld a, [$ff44]
cp l
jr nz, Func_74152
ld a, h
ld [rSCX], a ; $ff43
.asm_7415a
ld a, [$ff44]
cp h
jr z, .asm_7415a
ret
DataTable_74160: ; 74160 (1d:4160)
db $C0,$D0,$E0,$F0
Func_74164: ; 74164 (1d:4164)
ld a, l
ld [H_AUTOBGTRANSFERDEST], a ; $ffbc
ld a, h
ld [$ffbd], a
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
jp Delay3
Func_74171: ; 74171 (1d:4171)
ld [hl], $0
inc hl
inc hl
dec bc
ld a, b
or c
jr nz, Func_74171
ret
Func_7417b: ; 7417b (1d:417b)
ld bc, $50
ld a, $7e
jp FillMemory
FillMiddleOfScreenWithWhite: ; 74183 (1d:4183)
FuncCoord 0, 4 ; $c3f0
ld hl, Coord
ld bc, $c8 ; 10 rows of 20 tiles each
ld a, $7f ; blank white tile
jp FillMemory
Credits: ; 7418e (1d:418e)
ld de, CreditsOrder ; $4243
push de
.asm_74192
pop de
FuncCoord 9, 6 ; $c421
ld hl, Coord
push hl
call FillMiddleOfScreenWithWhite
pop hl
.asm_7419b
ld a, [de]
inc de
push de
cp $ff
jr z, .asm_741d5
cp $fe
jr z, .asm_741dc
cp $fd
jr z, .asm_741e6
cp $fc
jr z, .asm_741ed
cp $fb
jr z, .asm_741f4
cp $fa
jr z, .showTheEnd
push hl
push hl
ld hl, CreditsTextPointers ; $42c3
add a
ld c, a
ld b, $0
add hl, bc
ld e, [hl]
inc hl
ld d, [hl]
ld a, [de]
inc de
ld c, a
ld b, $ff
pop hl
add hl, bc
call PlaceString
pop hl
ld bc, $28
add hl, bc
pop de
jr .asm_7419b
.asm_741d5
call Func_740ba
ld c, $5a
jr .asm_741de
.asm_741dc
ld c, $6e
.asm_741de
call DelayFrames
call DisplayCreditsMon
jr .asm_74192
.asm_741e6
call Func_740ba
ld c, $78
jr .asm_741ef
.asm_741ed
ld c, $8c
.asm_741ef
call DelayFrames
jr .asm_74192
.asm_741f4
push de
callba LoadCopyrightTiles
pop de
pop de
jr .asm_7419b
.showTheEnd
ld c, $10
call DelayFrames
call FillMiddleOfScreenWithWhite
pop de
ld de, TheEndGfx
ld hl, $9600
ld bc, (BANK(TheEndGfx) << 8) + $0a
call CopyVideoData
FuncCoord 4, 8 ; $c444
ld hl, Coord
ld de, UnnamedText_74229 ; $4229
call PlaceString
FuncCoord 4, 9 ; $c458
ld hl, Coord
inc de
call PlaceString
jp Func_740ba
UnnamedText_74229: ; 74229 (1d:4229)
db $60," ",$62," ",$64," ",$64," ",$66," ",$68,"@"
db $61," ",$63," ",$65," ",$65," ",$67," ",$69,"@"
INCLUDE "data/credits_order.asm"
INCLUDE "text/credits_text.asm"
TheEndGfx: ; 7473e (1d:473e) ; 473E (473F on blue)
INCBIN "gfx/theend.w40.interleave.2bpp"

105
engine/battle/1.asm Executable file
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@ -0,0 +1,105 @@
DrainHPEffect_: ; 783f (1:783f)
ld hl, W_DAMAGE ; $d0d7
ld a, [hl]
srl a ; divide damage by 2
ld [hli], a
ld a, [hl]
rr a
ld [hld], a
or [hl]
jr nz, .asm_784f
inc hl
inc [hl]
.asm_784f
ld hl, W_PLAYERMONCURHP ; $d015
ld de, W_PLAYERMONMAXHP ; $d023
ld a, [H_WHOSETURN] ; $fff3
and a
jp z, Func_7861
ld hl, W_ENEMYMONCURHP ; $cfe6
ld de, W_ENEMYMONMAXHP ; $cff4
Func_7861: ; 7861 (1:7861)
ld bc, wHPBarOldHP+1
ld a, [hli]
ld [bc], a
ld a, [hl]
dec bc
ld [bc], a
ld a, [de]
dec bc
ld [bc], a
inc de
ld a, [de]
dec bc
ld [bc], a
ld a, [$d0d8]
ld b, [hl]
add b
ld [hld], a
ld [wHPBarNewHP], a
ld a, [W_DAMAGE] ; $d0d7
ld b, [hl]
adc b
ld [hli], a
ld [wHPBarNewHP+1], a
jr c, .asm_7890
ld a, [hld]
ld b, a
ld a, [de]
dec de
sub b
ld a, [hli]
ld b, a
ld a, [de]
inc de
sbc b
jr nc, .asm_789c
.asm_7890
ld a, [de]
ld [hld], a
ld [wHPBarNewHP], a
dec de
ld a, [de]
ld [hli], a
ld [wHPBarNewHP+1], a
inc de
.asm_789c
ld a, [H_WHOSETURN] ; $fff3
and a
FuncCoord 10, 9 ; $c45e
ld hl, Coord
ld a, $1
jr z, .asm_78aa
FuncCoord 2, 2 ; $c3ca
ld hl, Coord
xor a
.asm_78aa
ld [wListMenuID], a ; $cf94
ld a, $48
call Predef ; indirect jump to UpdateHPBar (fa1d (3:7a1d))
ld a, $0
call Predef ; indirect jump to Func_3cd60 (3cd60 (f:4d60))
ld a, $49
call Predef ; indirect jump to Func_3cdec (3cdec (f:4dec))
callab ReadPlayerMonCurHPAndStatus
ld hl, SuckedHealthText ; $78dc
ld a, [H_WHOSETURN] ; $fff3
and a
ld a, [W_PLAYERMOVEEFFECT] ; $cfd3
jr z, .asm_78d2
ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
.asm_78d2
cp DREAM_EATER_EFFECT
jr nz, .asm_78d9
ld hl, DreamWasEatenText
.asm_78d9
jp PrintText
SuckedHealthText: ; 78dc (1:78dc)
TX_FAR _SuckedHealthText
db "@"
DreamWasEatenText: ; 78e1 (1:78e1)
TX_FAR _DreamWasEatenText
db "@"

94
engine/battle/14.asm Executable file
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@ -0,0 +1,94 @@
Func_525af: ; 525af (14:65af)
ld a, [$ffd7]
ld [$d0d4], a
xor a
ld [$cd6a], a
ld [$cf0b], a
ld hl, $cc2b
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ld [wListScrollOffset], a ; $cc36
ld [$d05e], a
ld [W_PLAYERMONID], a
ld [W_PLAYERMONSALIVEFLAGS], a
ld [wPlayerMonNumber], a ; $cc2f
ld [$d078], a
ld [$d35d], a
ld hl, $cf1d
ld [hli], a
ld [hl], a
ld hl, $ccd3
ld b, $3c
.asm_525e1
ld [hli], a
dec b
jr nz, .asm_525e1
inc a
ld [$ccd9], a
ld a, [W_CURMAP] ; $d35e
cp SAFARI_ZONE_EAST
jr c, .asm_525f9
cp SAFARI_ZONE_REST_HOUSE_1
jr nc, .asm_525f9
ld a, $2
ld [W_BATTLETYPE], a ; $d05a
.asm_525f9
ld hl, PlayBattleMusic
ld b, BANK(PlayBattleMusic)
jp Bankswitch
ParalyzeEffect_: ; 52601 (14:6601)
ld hl, W_ENEMYMONSTATUS ; $cfe9
ld de, W_PLAYERMOVETYPE ; $cfd5
ld a, [H_WHOSETURN] ; $fff3
and a
jp z, .asm_52613
ld hl, W_PLAYERMONSTATUS ; $d018
ld de, W_ENEMYMOVETYPE ; $cfcf
.asm_52613
ld a, [hl]
and a
jr nz, .asm_52659
ld a, [de]
cp EVASION_DOWN1_EFFECT
jr nz, .asm_5262a
ld b, h
ld c, l
inc bc
ld a, [bc]
cp $4
jr z, .asm_52666
inc bc
ld a, [bc]
cp $4
jr z, .asm_52666
.asm_5262a
push hl
callab MoveHitTest
pop hl
ld a, [W_MOVEMISSED] ; $d05f
and a
jr nz, .asm_52659
set 6, [hl]
callab Func_3ed27
ld c, $1e
call DelayFrames
callab Func_3fba8
ld hl, PrintMayNotAttackText
ld b, BANK(PrintMayNotAttackText)
jp Bankswitch
.asm_52659
ld c, $32
call DelayFrames
ld hl, PrintDidntAffectText
ld b, BANK(PrintDidntAffectText)
jp Bankswitch
.asm_52666
ld c, $32
call DelayFrames
ld hl, PrintDoesntAffectText
ld b, BANK(PrintDoesntAffectText)
jp Bankswitch

366
engine/battle/15.asm Executable file
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@ -0,0 +1,366 @@
GainExperience: ; 5524f (15:524f)
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
ret z
call Func_5546c
ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA)
xor a
ld [wWhichPokemon], a ; $cf92
Func_5525f: ; 5525f (15:525f)
inc hl
ld a, [hli]
or [hl]
jp z, Func_55436
push hl
ld hl, W_PLAYERMONSALIVEFLAGS
ld a, [wWhichPokemon] ; $cf92
ld c, a
ld b, $2
ld a, $10
call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
ld a, c
and a
pop hl
jp z, Func_55436
ld de, $10
add hl, de
ld d, h
ld e, l
ld hl, $d002
ld c, $5
.asm_55285
ld a, [hli]
ld b, a
ld a, [de]
add b
ld [de], a
jr nc, .asm_5529a
dec de
ld a, [de]
inc a
jr z, .asm_55295
ld [de], a
inc de
jr .asm_5529a
.asm_55295
ld a, $ff
ld [de], a
inc de
ld [de], a
.asm_5529a
dec c
jr z, .asm_552a1
inc de
inc de
jr .asm_55285
.asm_552a1
xor a
ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
ld [$ff97], a
ld a, [$d008]
ld [$ff98], a
ld a, [W_ENEMYMONLEVEL] ; $cff3
ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
call Multiply
ld a, $7
ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
ld b, $4
call Divide
ld hl, $fff2
add hl, de
ld b, [hl]
inc hl
ld a, [wPlayerID] ; $d359
cp b
jr nz, .asm_552d1
ld b, [hl]
ld a, [wPlayerID + 1] ; $d35a
cp b
ld a, $0
jr z, .asm_552d6
.asm_552d1
call Func_5549f
ld a, $1
.asm_552d6
ld [$cf4d], a
ld a, [W_ISINBATTLE] ; $d057
dec a
call nz, Func_5549f
inc hl
inc hl
inc hl
ld b, [hl]
ld a, [$ff98]
ld [$cf4c], a
add b
ld [hld], a
ld b, [hl]
ld a, [$ff97]
ld [$cf4b], a
adc b
ld [hl], a
jr nc, .asm_552f8
dec hl
inc [hl]
inc hl
.asm_552f8
inc hl
push hl
ld a, [wWhichPokemon] ; $cf92
ld c, a
ld b, $0
ld hl, W_PARTYMON1 ; $d164
add hl, bc
ld a, [hl]
ld [$d0b5], a
call GetMonHeader
ld d, $64
callab CalcExperience
ld a, [H_NUMTOPRINT] ; $ff96 (aliases: H_MULTIPLICAND)
ld b, a
ld a, [$ff97]
ld c, a
ld a, [$ff98]
ld d, a
pop hl
ld a, [hld]
sub d
ld a, [hld]
sbc c
ld a, [hl]
sbc b
jr c, .asm_5532e
ld a, b
ld [hli], a
ld a, c
ld [hli], a
ld a, d
ld [hld], a
dec hl
.asm_5532e
push hl
ld a, [wWhichPokemon] ; $cf92
ld hl, W_PARTYMON1NAME ; $d2b5
call GetPartyMonName
ld hl, GainedText
call PrintText
xor a
ld [$cc49], a
call LoadMonData
pop hl
ld bc, $13
add hl, bc
push hl
callba Func_58f43
pop hl
ld a, [hl]
cp d
jp z, Func_55436
ld a, [W_CURENEMYLVL] ; $d127
push af
push hl
ld a, d
ld [W_CURENEMYLVL], a ; $d127
ld [hl], a
ld bc, $ffdf
add hl, bc
ld a, [hl]
ld [$d0b5], a
ld [$d11e], a
call GetMonHeader
ld bc, $23
add hl, bc
push hl
ld a, [hld]
ld c, a
ld b, [hl]
push bc
ld d, h
ld e, l
ld bc, $ffee
add hl, bc
ld b, $1
call CalcStats
pop bc
pop hl
ld a, [hld]
sub c
ld c, a
ld a, [hl]
sbc b
ld b, a
ld de, $ffe0
add hl, de
ld a, [hl]
add c
ld [hld], a
ld a, [hl]
adc b
ld [hl], a
ld a, [wPlayerMonNumber] ; $cc2f
ld b, a
ld a, [wWhichPokemon] ; $cf92
cp b
jr nz, .asm_553f7
ld de, W_PLAYERMONCURHP ; $d015
ld a, [hli]
ld [de], a
inc de
ld a, [hl]
ld [de], a
ld bc, $1f
add hl, bc
push hl
ld de, W_PLAYERMONLEVEL ; $d022
ld bc, $b
call CopyData
pop hl
ld a, [W_PLAYERBATTSTATUS3] ; $d064
bit 3, a
jr nz, .asm_553c8
ld de, $cd0f
ld bc, $b
call CopyData
.asm_553c8
xor a
ld [$d11e], a
callab Func_3ed99
callab Func_3ed1a
callab Func_3ee19
callab Func_3cd60
callab Func_3ee94
call SaveScreenTilesToBuffer1
.asm_553f7
ld hl, GrewLevelText
call PrintText
xor a
ld [$cc49], a
call LoadMonData
ld d, $1
callab PrintStatsBox
call WaitForTextScrollButtonPress
call LoadScreenTilesFromBuffer1
xor a
ld [$cc49], a
ld a, [$d0b5]
ld [$d11e], a
ld a, $1a
call Predef ; indirect jump to Func_3af5b (3af5b (e:6f5b))
ld hl, $ccd3
ld a, [wWhichPokemon] ; $cf92
ld c, a
ld b, $1
ld a, $10
call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
pop hl
pop af
ld [W_CURENEMYLVL], a ; $d127
Func_55436: ; 55436 (15:5436)
ld a, [W_NUMINPARTY] ; $d163
ld b, a
ld a, [wWhichPokemon] ; $cf92
inc a
cp b
jr z, .asm_55450
ld [wWhichPokemon], a ; $cf92
ld bc, $2c
ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA)
call AddNTimes
jp Func_5525f
.asm_55450
ld hl, W_PLAYERMONSALIVEFLAGS
xor a
ld [hl], a
ld a, [wPlayerMonNumber] ; $cc2f
ld c, a
ld b, $1
push bc
ld a, $10
call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
ld hl, $ccf5
xor a
ld [hl], a
pop bc
ld a, $10
jp Predef ; indirect jump to HandleBitArray (f666 (3:7666))
Func_5546c: ; 5546c (15:546c)
ld a, [W_PLAYERMONSALIVEFLAGS]
ld b, a
xor a
ld c, $8
ld d, $0
.asm_55475
xor a
srl b
adc d
ld d, a
dec c
jr nz, .asm_55475
cp $2
ret c
ld [$d11e], a
ld hl, $d002
ld c, $7
.asm_55488
xor a
ld [H_DIVIDEND], a ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
ld a, [hl]
ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
ld a, [$d11e]
ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
ld b, $2
call Divide
ld a, [$ff98]
ld [hli], a
dec c
jr nz, .asm_55488
ret
Func_5549f: ; 5549f (15:549f)
ld a, [$ff97]
ld b, a
ld a, [$ff98]
ld c, a
srl b
rr c
add c
ld [$ff98], a
ld a, [$ff97]
adc b
ld [$ff97], a
ret
GainedText: ; 554b2 (15:54b2)
TX_FAR _GainedText
db $08 ; asm
ld a, [$cc5b]
ld hl, WithExpAllText
and a
ret nz
ld hl, ExpPointsText
ld a, [$cf4d]
and a
ret z
ld hl, BoostedText
ret
WithExpAllText: ; 554cb (15:54cb)
TX_FAR _WithExpAllText
db $08 ; asm
ld hl, ExpPointsText
ret
BoostedText: ; 554d4 (15:54d4)
TX_FAR _BoostedText
ExpPointsText: ; 554d8 (15:54d8)
TX_FAR _ExpPointsText
db "@"
GrewLevelText: ; 554dd (15:54dd)
TX_FAR _GrewLevelText
db $0b
db "@"

238
engine/battle/16.asm Executable file
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PrintBeginningBattleText: ; 58d99 (16:4d99)
ld a, [W_ISINBATTLE] ; $d057
dec a
jr nz, .trainerBattle
ld a, [W_CURMAP] ; $d35e
cp POKEMONTOWER_3
jr c, .notPokemonTower
cp LAVENDER_HOUSE_1
jr c, .pokemonTower
.notPokemonTower
ld a, [W_ENEMYMONID]
call PlayCry
ld hl, WildMonAppearedText
ld a, [W_MOVEMISSED] ; $d05f
and a
jr z, .notFishing
ld hl, HookedMonAttackedText
.notFishing
jr .wildBattle
.trainerBattle
call .playSFX
ld c, $14
call DelayFrames
ld hl, TrainerWantsToFightText
.wildBattle
push hl
callab DrawAllPokeballs
pop hl
call PrintText
jr .done
.pokemonTower
ld b, SILPH_SCOPE
call IsItemInBag
ld a, [W_ENEMYMONID]
ld [$cf91], a
cp MAROWAK
jr z, .isMarowak
ld a, b
and a
jr z, .noSilphScope
callab Func_3eb01
jr .notPokemonTower
.noSilphScope
ld hl, EnemyAppearedText
call PrintText
ld hl, GhostCantBeIDdText
call PrintText
jr .done
.isMarowak
ld a, b
and a
jr z, .noSilphScope
ld hl, EnemyAppearedText
call PrintText
ld hl, UnveiledGhostText
call PrintText
callab Func_3eb01
callab Func_708ca
ld hl, WildMonAppearedText
call PrintText
.playSFX
xor a
ld [$c0f1], a
ld a, $80
ld [$c0f2], a
ld a, (SFX_08_77 - SFX_Headers_08) / 3
call PlaySound
jp WaitForSoundToFinish
.done
ret
WildMonAppearedText: ; 58e3b (16:4e3b)
TX_FAR _WildMonAppearedText
db "@"
HookedMonAttackedText: ; 58e40 (16:4e40)
TX_FAR _HookedMonAttackedText
db "@"
EnemyAppearedText: ; 58e45 (16:4e45)
TX_FAR _EnemyAppearedText
db "@"
TrainerWantsToFightText: ; 58e4a (16:4e4a)
TX_FAR _TrainerWantsToFightText
db "@"
UnveiledGhostText: ; 58e4f (16:4e4f)
TX_FAR _UnveiledGhostText
db "@"
GhostCantBeIDdText: ; 58e54 (16:4e54)
TX_FAR _GhostCantBeIDdText
db "@"
SendOutMon: ; 58e59 (16:4e59)
ld hl, W_ENEMYMONCURHP ; $cfe6
ld a, [hli]
or [hl]
ld hl, GoText
jr z, .printText
xor a
ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
ld hl, W_ENEMYMONCURHP ; $cfe6
ld a, [hli]
ld [$cce3], a
ld [$ff97], a
ld a, [hl]
ld [$cce4], a
ld [$ff98], a
ld a, $19
ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
call Multiply
ld hl, W_ENEMYMONMAXHP ; $cff4
ld a, [hli]
ld b, [hl]
srl a
rr b
srl a
rr b
ld a, b
ld b, $4
ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
call Divide
ld a, [$ff98]
ld hl, GoText
cp $46
jr nc, .printText
ld hl, DoItText
cp $28
jr nc, .printText
ld hl, GetmText
cp $a
jr nc, .printText
ld hl, EnemysWeakText
.printText
jp PrintText
GoText: ; 58eae (16:4eae)
TX_FAR _GoText
db $08 ; asm
jr PrintPlayerMon1Text
DoItText: ; 58eb5 (16:4eb5)
TX_FAR _DoItText
db $08 ; asm
jr PrintPlayerMon1Text
GetmText: ; 58ebc (16:4ebc)
TX_FAR _GetmText
db $08 ; asm
jr PrintPlayerMon1Text
EnemysWeakText: ; 58ec3 (16:4ec3)
TX_FAR _EnemysWeakText
db $08 ; asm
PrintPlayerMon1Text:
ld hl, PlayerMon1Text
ret
PlayerMon1Text: ; 58ecc (16:4ecc)
TX_FAR _PlayerMon1Text
db "@"
RetreatMon: ; 58ed1 (16:4ed1)
ld hl, PlayerMon2Text
jp PrintText
PlayerMon2Text: ; 58ed7 (16:4ed7)
TX_FAR _PlayerMon2Text
db $08 ; asm
push de
push bc
ld hl, $cfe7
ld de, $cce4
ld b, [hl]
dec hl
ld a, [de]
sub b
ld [$ff98], a
dec de
ld b, [hl]
ld a, [de]
sbc b
ld [$ff97], a
ld a, $19
ld [H_POWEROFTEN], a
call Multiply
ld hl, W_ENEMYMONMAXHP
ld a, [hli]
ld b, [hl]
srl a
rr b
srl a
rr b
ld a, b
ld b, $4
ld [H_POWEROFTEN], a
call Divide
pop bc
pop de
ld a, [$ff98]
ld hl, EnoughText
and a
ret z
ld hl, ComeBackText
cp $1e
ret c
ld hl, OKExclamationText
cp $46
ret c
ld hl, GoodText
ret
EnoughText: ; 58f25 (16:4f25)
TX_FAR _EnoughText
db $08 ; asm
jr PrintComeBackText
OKExclamationText: ; 58f2c (16:4f2c)
TX_FAR _OKExclamationText
db $08 ; asm
jr PrintComeBackText
GoodText: ; 58f33 (16:4f33)
TX_FAR _GoodText
db $08 ; asm
jr PrintComeBackText
PrintComeBackText: ; 58f3a (16:4f3a)
ld hl, ComeBackText
ret
ComeBackText: ; 58f3e (16:4f3e)
TX_FAR _ComeBackText
db "@"

40
engine/battle/1a.asm Executable file
View file

@ -0,0 +1,40 @@
DecrementPP: ; 68000 (1a:4000)
; after using a move, decrement pp in battle and (if not transformed?) in party
ld a, [de]
cp a, STRUGGLE
ret z ; if the pokemon is using "struggle", there's nothing to do
; we don't decrement PP for "struggle"
ld hl, W_PLAYERBATTSTATUS1
ld a, [hli] ; load the W_PLAYERBATTSTATUS1 pokemon status flags and increment hl to load the
; W_PLAYERBATTSTATUS2 status flags later
and a, 7 ; check to see if bits 0, 1, or 2 are set
ret nz ; if any of these statuses are true, don't decrement PP
bit 6, [hl] ; check 6th bit status flag on W_PLAYERBATTSTATUS2
ret nz ; and return if it is set
ld hl, $D02D ; PP of first move (in battle)
call .DecrementPP
ld a, [$D064] ; load pokemon status bits?
bit 3, a ; XXX transform status?
ret nz ; If it is, return. Pokemon Red stores the "current pokemon's" PP
; separately from the "Pokemon in your party's" PP. This is
; duplication -- in all cases *other* than Pokemon with Transform.
; Normally, this means we have to go on and make the same
; modification to the "party's pokemon" PP that we made to the
; "current pokemon's" PP. But, if we're dealing with a Transformed
; Pokemon, it has separate PP for the move set that it copied from
; its opponent, which is *not* the same as its real PP as part of your
; party. So we return, and don't do that part.
ld hl, $D188 ; PP of first move (in party)
ld a, [$CC2F] ; which mon in party is active
ld bc, $2C ; XXX probably size of party pokemon's data structure
call AddNTimes ; calculate address of the mon to modify
.DecrementPP
ld a, [$CC2E] ; which move (0, 1, 2, 3) did we use?
ld c, a
ld b, 0
add hl ,bc ; calculate the address in memory of the PP we need to decrement
; based on the move chosen.
dec [hl] ; Decrement PP
ret

911
engine/battle/1c.asm Executable file
View file

@ -0,0 +1,911 @@
Func_708ca: ; 708ca (1c:48ca)
ld a, $e4
ld [rOBP1], a ; $ff49
call Func_7092a
FuncCoord 12, 0 ; $c3ac
ld hl, Coord
ld bc, $707
call ClearScreenArea
call Delay3
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld a, $91
ld [$cee9], a
ld a, $1
ld [H_WHOSETURN], a ; $fff3
callab Func_79793
ld d, $80
call Func_704f3
.asm_708f6
ld c, $a
call DelayFrames
ld a, [rOBP1] ; $ff49
sla a
sla a
ld [rOBP1], a ; $ff49
jr nz, .asm_708f6
call CleanLCD_OAM
call Func_7092a
ld b, $e4
.asm_7090d
ld c, $a
call DelayFrames
ld a, [rOBP1] ; $ff49
srl b
rra
srl b
rra
ld [rOBP1], a ; $ff49
ld a, b
and a
jr nz, .asm_7090d
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
call Delay3
jp CleanLCD_OAM
Func_7092a: ; 7092a (1c:492a)
ld de, $9000
ld hl, $8000
ld bc, $31
call CopyVideoData
ld a, $10
ld [W_BASECOORDY], a ; $d082
ld a, $70
ld [W_BASECOORDX], a ; $d081
ld hl, wOAMBuffer
ld bc, $606
ld d, $8
.asm_70948
push bc
ld a, [W_BASECOORDY] ; $d082
ld e, a
.asm_7094d
ld a, e
add $8
ld e, a
ld [hli], a
ld a, [W_BASECOORDX] ; $d081
ld [hli], a
ld a, d
ld [hli], a
ld a, $10
ld [hli], a
inc d
dec c
jr nz, .asm_7094d
inc d
ld a, [W_BASECOORDX] ; $d081
add $8
ld [W_BASECOORDX], a ; $d081
pop bc
dec b
jr nz, .asm_70948
ret
Func_7096d: ; 7096d (1c:496d)
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
call Delay3
xor a
ld [$ffb0], a
dec a
ld [$cfcb], a
call DelayFrame
ld hl, $c102
ld a, [H_DOWNARROWBLINKCNT2] ; $ff8c
ld c, a
ld b, $0
ld de, $10
.asm_70989
ld a, [hl]
cp $ff
jr z, .asm_7098f
inc b
.asm_7098f
add hl, de
dec c
jr nz, .asm_70989
ld hl, $c310
ld c, $9
.asm_70998
ld a, b
swap a
cp l
jr z, .asm_709a9
push hl
push bc
ld bc, $10
xor a
call FillMemory
pop bc
pop hl
.asm_709a9
ld de, $10
add hl, de
dec c
jr nz, .asm_70998
call Delay3
call LoadBattleTransitionTile
ld bc, $0
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
jr z, .asm_709c9
call Func_709e2
call Func_709ef
call Func_70a19
.asm_709c9
ld hl, PointerTable_709d2 ; $49d2
add hl, bc
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
jp [hl]
PointerTable_709d2: ; 709d2 (1c:49d2)
dw Func_70d24
dw Func_70a72
dw Func_70ce4
dw Func_70a72
dw Func_70cb4
dw Func_70b7f
dw Func_70c7e
dw Func_70bca
Func_709e2: ; 709e2 (1c:49e2)
ld a, [W_CUROPPONENT] ; $d059
cp $c8
jr nc, .asm_709ec
res 0, c
ret
.asm_709ec
set 0, c
ret
Func_709ef: ; 709ef (1c:49ef)
ld hl, W_PARTYMON1_HP ; $d16c
.asm_709f2
ld a, [hli]
or [hl]
jr nz, .asm_709fc
ld de, $2b
add hl, de
jr .asm_709f2
.asm_709fc
ld de, $1f
add hl, de
ld a, [hl]
add $3
ld e, a
ld a, [W_CURENEMYLVL] ; $d127
sub e
jr nc, .asm_70a12
res 1, c
ld a, $1
ld [$cd47], a
ret
.asm_70a12
set 1, c
xor a
ld [$cd47], a
ret
Func_70a19: ; 70a19 (1c:4a19)
ld a, [W_CURMAP] ; $d35e
ld e, a
ld hl, MapIDList_70a3f ; $4a3f
.asm_70a20
ld a, [hli]
cp $ff
jr z, .asm_70a2b
cp e
jr nz, .asm_70a20
.asm_70a28
set 2, c
ret
.asm_70a2b
ld hl, MapIDList_70a44 ; $4a44
.asm_70a2e
ld a, [hli]
cp $ff
jr z, .asm_70a3c
ld d, a
ld a, [hli]
cp e
jr c, .asm_70a2e
ld a, e
cp d
jr nc, .asm_70a28
.asm_70a3c
res 2, c
ret
; Func_70a19 checks if W_CURMAP is equal to one of these maps
MapIDList_70a3f: ; 70a3f (1c:4a3f)
db VIRIDIAN_FOREST
db ROCK_TUNNEL_1
db SEAFOAM_ISLANDS_1
db ROCK_TUNNEL_2
db $FF
; Func_70a19 checks if W_CURMAP is in between or equal to each pair of maps
MapIDList_70a44: ; 70a44 (1c:4a44)
; all MT_MOON maps
db MT_MOON_1
db MT_MOON_3
; all SS_ANNE maps, VICTORY_ROAD_1, LANCES_ROOM, and HALL_OF_FAME
db SS_ANNE_1
db HALL_OF_FAME
; all POKEMONTOWER maps and Lavender Town buildings
db LAVENDER_POKECENTER
db LAVENDER_HOUSE_2
; all SILPH_CO, MANSION, SAFARI_ZONE, and UNKNOWN_DUNGEON maps,
; except for SILPH_CO_1F
db SILPH_CO_2F
db UNKNOWN_DUNGEON_1
db $FF
LoadBattleTransitionTile: ; 70a4d (1c:4a4d)
ld hl, $8ff0
ld de, BattleTransitionTile ; $4a59
ld bc, (BANK(BattleTransitionTile) << 8) + $01
jp CopyVideoData
BattleTransitionTile: ; 70a59 (1c:4a59)
INCBIN "gfx/battle_transition.2bpp"
Func_70a69: ; 70a69 (1c:4a69)
ld a, $ff
ld [rBGP], a ; $ff47
ld [rOBP0], a ; $ff48
ld [rOBP1], a ; $ff49
ret
Func_70a72: ; 70a72 (1c:4a72)
ld a, [$cd47]
and a
jr z, .asm_70a7d
call Func_70aaa
jr .asm_70a9f
.asm_70a7d
FuncCoord 10, 10 ; $c472
ld hl, Coord
ld a, $3
ld [$d09f], a
ld a, l
ld [$d09b], a
ld a, h
ld [$d09a], a
ld b, $78
.asm_70a8f
ld c, $3
.asm_70a91
push bc
call Func_70af9
pop bc
dec c
jr nz, .asm_70a91
call DelayFrame
dec b
jr nz, .asm_70a8f
.asm_70a9f
call Func_70a69
xor a
ld [$d09b], a
ld [$d09a], a
ret
Func_70aaa: ; 70aaa (1c:4aaa)
ld a, $7
ld [wWhichTrade], a ; $cd3d
ld hl, wTileMap
ld c, $11
ld de, $14
call Func_70ae0
inc c
jr .asm_70ac3
.asm_70abd
ld de, $14
call Func_70ae0
.asm_70ac3
inc c
ld de, $1
call Func_70ae0
dec c
dec c
ld de, $ffec
call Func_70ae0
inc c
ld de, rIE ; $ffff
call Func_70ae0
dec c
dec c
ld a, c
and a
jr nz, .asm_70abd
ret
Func_70ae0: ; 70ae0 (1c:4ae0)
push bc
.asm_70ae1
ld [hl], $ff
add hl, de
push bc
ld a, [wWhichTrade] ; $cd3d
dec a
jr nz, .asm_70af0
call Func_70d19
ld a, $7
.asm_70af0
ld [wWhichTrade], a ; $cd3d
pop bc
dec c
jr nz, .asm_70ae1
pop bc
ret
Func_70af9: ; 70af9 (1c:4af9)
ld bc, $ffec
ld de, $14
ld a, [$d09b]
ld l, a
ld a, [$d09a]
ld h, a
ld a, [$d09f]
cp $0
jr z, .asm_70b25
cp $1
jr z, .asm_70b2f
cp $2
jr z, .asm_70b39
cp $3
jr z, .asm_70b43
.asm_70b1a
ld [hl], $ff
.asm_70b1c
ld a, l
ld [$d09b], a
ld a, h
ld [$d09a], a
ret
.asm_70b25
dec hl
ld a, [hl]
cp $ff
jr nz, .asm_70b4d
inc hl
add hl, bc
jr .asm_70b1a
.asm_70b2f
add hl, de
ld a, [hl]
cp $ff
jr nz, .asm_70b4d
add hl, bc
dec hl
jr .asm_70b1a
.asm_70b39
inc hl
ld a, [hl]
cp $ff
jr nz, .asm_70b4d
dec hl
add hl, de
jr .asm_70b1a
.asm_70b43
add hl, bc
ld a, [hl]
cp $ff
jr nz, .asm_70b4d
add hl, de
inc hl
jr .asm_70b1a
.asm_70b4d
ld [hl], $ff
ld a, [$d09f]
inc a
cp $4
jr nz, .asm_70b58
xor a
.asm_70b58
ld [$d09f], a
jr .asm_70b1c
Func_70b5d: ; 70b5d (1c:4b5d)
ld hl, DataTable_70b72 ; $4b72
.asm_70b60
ld a, [hli]
cp $1
jr z, .asm_70b6e
ld [rBGP], a ; $ff47
ld c, $2
call DelayFrames
jr .asm_70b60
.asm_70b6e
dec b
jr nz, Func_70b5d
ret
DataTable_70b72: ; 70b72 (1c:4b72)
db $F9,$FE,$FF,$FE,$F9,$E4,$90,$40,$00,$40,$90,$E4
db $01 ; terminator
Func_70b7f: ; 70b7f (1c:4b7f)
ld c, $9
.asm_70b81
push bc
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
FuncCoord 0, 7 ; $c42c
ld hl, Coord
FuncCoord 0, 8 ; $c440
ld de, Coord
ld bc, $ffd8
call Func_70c12
FuncCoord 0, 10 ; $c468
ld hl, Coord
FuncCoord 0, 9 ; $c454
ld de, Coord
ld bc, $28
call Func_70c12
FuncCoord 8, 0 ; $c3a8
ld hl, Coord
FuncCoord 9, 0 ; $c3a9
ld de, Coord
ld bc, $fffe
call Func_70c3f
FuncCoord 11, 0 ; $c3ab
ld hl, Coord
FuncCoord 10, 0 ; $c3aa
ld de, Coord
ld bc, $2
call Func_70c3f
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld c, $6
call DelayFrames
pop bc
dec c
jr nz, .asm_70b81
call Func_70a69
ld c, $a
jp DelayFrames
Func_70bca: ; 70bca (1c:4bca)
ld c, $9
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
.asm_70bcf
push bc
FuncCoord 0, 16 ; $c4e0
ld hl, Coord
FuncCoord 0, 17 ; $c4f4
ld de, Coord
ld bc, $ffd8
call Func_70c12
FuncCoord 0, 1 ; $c3b4
ld hl, Coord
ld de, wTileMap
ld bc, $28
call Func_70c12
FuncCoord 18, 0 ; $c3b2
ld hl, Coord
FuncCoord 19, 0 ; $c3b3
ld de, Coord
ld bc, $fffe
call Func_70c3f
FuncCoord 1, 0 ; $c3a1
ld hl, Coord
ld de, wTileMap
ld bc, $2
call Func_70c3f
call Func_70d19
call Delay3
pop bc
dec c
jr nz, .asm_70bcf
call Func_70a69
ld c, $a
jp DelayFrames
Func_70c12: ; 70c12 (1c:4c12)
ld a, c
ld [wWhichTrade], a ; $cd3d
ld a, b
ld [$cd3e], a
ld c, $8
.asm_70c1c
push bc
push hl
push de
ld bc, $14
call CopyData
pop hl
pop de
ld a, [wWhichTrade] ; $cd3d
ld c, a
ld a, [$cd3e]
ld b, a
add hl, bc
pop bc
dec c
jr nz, .asm_70c1c
ld l, e
ld h, d
ld a, $ff
ld c, $14
.asm_70c3a
ld [hli], a
dec c
jr nz, .asm_70c3a
ret
Func_70c3f: ; 70c3f (1c:4c3f)
ld a, c
ld [wWhichTrade], a ; $cd3d
ld a, b
ld [$cd3e], a
ld c, $9
.asm_70c49
push bc
push hl
push de
ld c, $12
.asm_70c4e
ld a, [hl]
ld [de], a
ld a, e
add $14
jr nc, .asm_70c56
inc d
.asm_70c56
ld e, a
ld a, l
add $14
jr nc, .asm_70c5d
inc h
.asm_70c5d
ld l, a
dec c
jr nz, .asm_70c4e
pop hl
pop de
ld a, [wWhichTrade] ; $cd3d
ld c, a
ld a, [$cd3e]
ld b, a
add hl, bc
pop bc
dec c
jr nz, .asm_70c49
ld l, e
ld h, d
ld de, $14
ld c, $12
.asm_70c77
ld [hl], $ff
add hl, de
dec c
jr nz, .asm_70c77
ret
Func_70c7e: ; 70c7e (1c:4c7e)
ld c, $12
ld hl, wTileMap
FuncCoord 1, 17 ; $c4f5
ld de, Coord
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
.asm_70c89
push bc
push hl
push de
push de
call Func_70caa
pop hl
call Func_70caa
call Func_70d19
pop hl
ld bc, $ffec
add hl, bc
ld e, l
ld d, h
pop hl
ld bc, $14
add hl, bc
pop bc
dec c
jr nz, .asm_70c89
jp Func_70a69
Func_70caa: ; 70caa (1c:4caa)
ld c, $a
.asm_70cac
ld [hl], $ff
inc hl
inc hl
dec c
jr nz, .asm_70cac
ret
Func_70cb4: ; 70cb4 (1c:4cb4)
ld c, $14
ld hl, wTileMap
FuncCoord 19, 1 ; $c3c7
ld de, Coord
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
.asm_70cbf
push bc
push hl
push de
push de
call Func_70cd8
pop hl
call Func_70cd8
call Func_70d19
pop de
pop hl
pop bc
inc hl
dec de
dec c
jr nz, .asm_70cbf
jp Func_70a69
Func_70cd8: ; 70cd8 (1c:4cd8)
ld c, $9
ld de, $28
.asm_70cdd
ld [hl], $ff
add hl, de
dec c
jr nz, .asm_70cdd
ret
Func_70ce4: ; 70ce4 (1c:4ce4)
call Func_70cfd
ld bc, $000a
ld hl, Unknown_70d61
call Func_70d06
ld c, $a
ld b, $1
ld hl, Unknown_70d93
call Func_70d06
jp Func_70a69
Func_70cfd: ; 70cfd (1c:4cfd)
ld b, $3
call Func_70b5d
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ret
Func_70d06: ; 70d06 (1c:4d06)
push bc
push hl
ld a, b
call Func_70d50
pop hl
ld bc, $0005
add hl, bc
call Func_70d19
pop bc
dec c
jr nz, Func_70d06
ret
Func_70d19: ; 70d19 (1c:4d19)
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
call Delay3
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ret
Func_70d24: ; 70d24 (1c:4d24)
call Func_70cfd
ld c, $a
ld hl, Unknown_70d61 ; $4d61
ld de, Unknown_70d93 ; $4d93
.asm_70d2f
push bc
push hl
push de
push de
xor a
call Func_70d50
pop hl
ld a, $1
call Func_70d50
pop hl
ld bc, $5
add hl, bc
ld e, l
ld d, h
pop hl
add hl, bc
call Func_70d19
pop bc
dec c
jr nz, .asm_70d2f
jp Func_70a69
Func_70d50: ; 70d50 (1c:4d50)
ld [wWhichTrade], a ; $cd3d
ld a, [hli]
ld [$cd3e], a
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
ld h, [hl]
ld l, a
jp Func_70dc5
Unknown_70d61: ; 70d61 (1c:4d61)
db $01
dw Unknown_70dfe
FuncCoord 18, 6
dw Coord
db $01
dw Unknown_70e04
FuncCoord 19, 3
dw Coord
db $01
dw Unknown_70e0e
FuncCoord 18, 0
dw Coord
db $01
dw Unknown_70e20
FuncCoord 14, 0
dw Coord
db $01
dw Unknown_70e2e
FuncCoord 10, 0
dw Coord
db $00
dw Unknown_70e2e
FuncCoord 9, 0
dw Coord
db $00
dw Unknown_70e20
FuncCoord 5, 0
dw Coord
db $00
dw Unknown_70e0e
FuncCoord 1, 0
dw Coord
db $00
dw Unknown_70e04
FuncCoord 0, 3
dw Coord
db $00
dw Unknown_70dfe
FuncCoord 1, 6
dw Coord
Unknown_70d93: ; 70d93 (1c:4d93)
db $00
dw Unknown_70dfe
FuncCoord 1, 11
dw Coord
db $00
dw Unknown_70e04
FuncCoord 0, 14
dw Coord
db $00
dw Unknown_70e0e
FuncCoord 1, 17
dw Coord
db $00
dw Unknown_70e20
FuncCoord 5, 17
dw Coord
db $00
dw Unknown_70e2e
FuncCoord 9, 17
dw Coord
db $01
dw Unknown_70e2e
FuncCoord 10, 17
dw Coord
db $01
dw Unknown_70e20
FuncCoord 14, 17
dw Coord
db $01
dw Unknown_70e0e
FuncCoord 18, 17
dw Coord
db $01
dw Unknown_70e04
FuncCoord 19, 14
dw Coord
db $01
dw Unknown_70dfe
FuncCoord 18, 11
dw Coord
Func_70dc5: ; 70dc5 (1c:4dc5)
push hl
ld a, [de]
ld c, a
inc de
.asm_70dc9
ld [hl], $ff
ld a, [$cd3e]
and a
jr z, .asm_70dd4
inc hl
jr .asm_70dd5
.asm_70dd4
dec hl
.asm_70dd5
dec c
jr nz, .asm_70dc9
pop hl
ld a, [wWhichTrade] ; $cd3d
and a
ld bc, $14
jr z, .asm_70de5
ld bc, $ffec
.asm_70de5
add hl, bc
ld a, [de]
inc de
cp $ff
ret z
and a
jr z, Func_70dc5
ld c, a
.asm_70def
ld a, [$cd3e]
and a
jr z, .asm_70df8
dec hl
jr .asm_70df9
.asm_70df8
inc hl
.asm_70df9
dec c
jr nz, .asm_70def
jr Func_70dc5
Unknown_70dfe: ; 70dfe (1c:4dfe)
db $02,$03,$05,$04,$09,$FF
Unknown_70e04: ; 70e04 (1c:4e04)
db $01,$01,$02,$02,$04,$02,$04,$02,$03,$FF
Unknown_70e0e: ; 70e0e (1c:4e0e)
db $02,$01,$03,$01,$04,$01,$04,$01,$04,$01,$03,$01,$02,$01,$01,$01,$01,$FF
Unknown_70e20: ; 70e20 (1c:4e20)
db $04,$01,$04,$00,$03,$01,$03,$00,$02,$01,$02,$00,$01,$FF
Unknown_70e2e: ; 70e2e (1c:4e2e)
db $04,$00,$03,$00,$03,$00,$02,$00,$02,$00,$01,$00,$01,$00,$01,$FF

78
engine/battle/4.asm Executable file
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Func_128d8: ; 128d8 (4:68d8)
ld a, [W_YCOORD] ; $d361
ld b, a
ld a, [W_CURMAPHEIGHT] ; $d368
call Func_128ea
ret z
ld a, [W_XCOORD] ; $d362
ld b, a
ld a, [W_CURMAPWIDTH] ; $d369
Func_128ea: ; 128ea (4:68ea)
add a
cp b
ret z
inc b
ret
Func_128ef: ; 128ef (4:68ef)
call Load16BitRegisters
ld a, $1
jr asm_128fb
Func_128f6: ; 128f6 (4:68f6)
call Load16BitRegisters
ld a, $2
asm_128fb: ; 128fb (4:68fb)
ld [wListMenuID], a ; $cf94
push hl
ld a, [$cf99]
ld b, a
ld a, [$cf9a]
ld c, a
or b
jr nz, .asm_12913
xor a
ld c, a
ld e, a
ld a, $6
ld d, a
jp Func_12924
.asm_12913
ld a, [$cfba]
ld d, a
ld a, [$cfbb]
ld e, a
ld a, $26
call Predef ; indirect jump to UpdateHPBar_LoadRegisters (f9dc (3:79dc))
ld a, $6
ld d, a
ld c, a
Func_12924: ; 12924 (4:6924)
pop hl
push de
push hl
push hl
call DrawHPBar
pop hl
ld a, [$fff6]
bit 0, a
jr z, .asm_12937
ld bc, $9
jr .asm_1293a
.asm_12937
ld bc, $15
.asm_1293a
add hl, bc
ld de, $cf99
ld bc, $203
call PrintNumber
ld a, "/"
ld [hli], a
ld de, $cfba
ld bc, $203
call PrintNumber
pop hl
pop de
ret

409
engine/battle/4_2.asm Executable file
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Func_137aa: ; 137aa (4:77aa)
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
jr nz, .asm_137eb
ld a, [W_ENEMYMONNUMBER] ; $cfe8
ld hl, $d8a8
ld bc, $2c
call AddNTimes
ld a, [W_ENEMYMONSTATUS] ; $cfe9
ld [hl], a
call ClearScreen
callab Func_372d6
ld a, [$cf0b]
cp $1
ld de, YouWinText
jr c, .asm_137de
ld de, YouLoseText
jr z, .asm_137de
ld de, DrawText
.asm_137de
FuncCoord 6, 8 ; $c446
ld hl, Coord
call PlaceString
ld c, $c8
call DelayFrames
jr .asm_1380a
.asm_137eb
ld a, [$cf0b]
and a
jr nz, .asm_13813
ld hl, $cce5
ld a, [hli]
or [hl]
inc hl
or [hl]
jr z, .asm_1380a
ld de, wPlayerMoney + 2 ; $d349
ld c, $3
ld a, $b
call Predef ; indirect jump to Func_f81d (f81d (3:781d))
ld hl, PickUpPayDayMoneyText
call PrintText
.asm_1380a
xor a
ld [$ccd4], a
ld a, $2a
call Predef ; indirect jump to Func_3ad1c (3ad1c (e:6d1c))
.asm_13813
xor a
ld [$d083], a
ld [$c02a], a
ld [W_ISINBATTLE], a ; $d057
ld [W_BATTLETYPE], a ; $d05a
ld [W_MOVEMISSED], a ; $d05f
ld [W_CUROPPONENT], a ; $d059
ld [$d11f], a
ld [$d120], a
ld [$d078], a
ld hl, $cc2b
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ld [wListScrollOffset], a ; $cc36
ld hl, $d060
ld b, $18
.asm_1383e
ld [hli], a
dec b
jr nz, .asm_1383e
ld hl, $d72c
set 0, [hl]
call WaitForSoundToFinish
call GBPalWhiteOut
ld a, $ff
ld [$d42f], a
ret
YouWinText: ; 13853 (4:7853)
db "YOU WIN@"
YouLoseText: ; 1385b (4:785b)
db "YOU LOSE@"
DrawText: ; 13864 (4:7864)
db " DRAW@"
PickUpPayDayMoneyText: ; 1386b (4:786b)
TX_FAR _PickUpPayDayMoneyText
db "@"
Func_13870: ; 13870 (4:7870)
ld a, [$cc57]
and a
ret nz
ld a, [$d736]
and a
ret nz
callab Func_c49d
jr nc, .asm_13888
.asm_13884
ld a, $1
and a
ret
.asm_13888
callab Func_128d8
jr z, .asm_13884
ld a, [$d0db]
and a
jr z, .asm_1389e
dec a
jr z, .asm_13905
ld [$d0db], a
.asm_1389e
FuncCoord 9, 9 ; $c45d
ld hl, Coord
ld c, [hl]
ld a, [W_GRASSTILE]
cp c
ld a, [W_GRASSRATE] ; $d887
jr z, .asm_138c4
ld a, $14
cp c
ld a, [W_WATERRATE] ; $d8a4
jr z, .asm_138c4
ld a, [W_CURMAP] ; $d35e
cp REDS_HOUSE_1F
jr c, .asm_13912
ld a, [W_CURMAPTILESET] ; $d367
cp FOREST ; Viridian Forest/Safari Zone
jr z, .asm_13912
ld a, [W_GRASSRATE] ; $d887
.asm_138c4
ld b, a
ld a, [H_RAND1] ; $ffd3
cp b
jr nc, .asm_13912
ld a, [H_RAND2] ; $ffd4
ld b, a
ld hl, WildMonEncounterSlotChances ; $7918
.asm_138d0
ld a, [hli]
cp b
jr nc, .asm_138d7
inc hl
jr .asm_138d0
.asm_138d7
ld c, [hl]
ld hl, W_GRASSMONS ; $d888
FuncCoord 8, 9 ; $c45c
ld a, [Coord]
cp $14
jr nz, .asm_138e5
ld hl, W_WATERMONS ; $d8a5 (aliases: W_ENEMYMON1HP)
.asm_138e5
ld b, $0
add hl, bc
ld a, [hli]
ld [W_CURENEMYLVL], a ; $d127
ld a, [hl]
ld [$cf91], a
ld [W_ENEMYMONID], a
ld a, [$d0db]
and a
jr z, .asm_13916
ld a, [W_PARTYMON1_LEVEL] ; $d18c
ld b, a
ld a, [W_CURENEMYLVL] ; $d127
cp b
jr c, .asm_13912
jr .asm_13916
.asm_13905
ld [$d0db], a
ld a, $d2
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
call EnableAutoTextBoxDrawing
call DisplayTextID
.asm_13912
ld a, $1
and a
ret
.asm_13916
xor a
ret
WildMonEncounterSlotChances: ; 13918 (4:7918)
; There are 10 slots for wild pokemon, and this is the table that defines how common each of
; those 10 slots is. A random number is generated and then the first byte of each pair in this
; table is compared against that random number. If the random number is less than or equal
; to the first byte, then that slot is chosen. The second byte is double the slot number.
db $32, $00 ; 51/256 = 19.9% chance of slot 0
db $65, $02 ; 51/256 = 19.9% chance of slot 1
db $8C, $04 ; 39/256 = 15.2% chance of slot 2
db $A5, $06 ; 25/256 = 9.8% chance of slot 3
db $BE, $08 ; 25/256 = 9.8% chance of slot 4
db $D7, $0A ; 25/256 = 9.8% chance of slot 5
db $E4, $0C ; 13/256 = 5.1% chance of slot 6
db $F1, $0E ; 13/256 = 5.1% chance of slot 7
db $FC, $10 ; 11/256 = 4.3% chance of slot 8
db $FF, $12 ; 3/256 = 1.2% chance of slot 9
RecoilEffect_: ; 1392c (4:792c)
ld a, [H_WHOSETURN] ; $fff3
and a
ld a, [W_PLAYERMOVENUM] ; $cfd2
ld hl, W_PLAYERMONMAXHP ; $d023
jr z, .asm_1393d
ld a, [W_ENEMYMOVENUM] ; $cfcc
ld hl, W_ENEMYMONMAXHP ; $cff4
.asm_1393d
ld d, a
ld a, [W_DAMAGE] ; $d0d7
ld b, a
ld a, [W_DAMAGE + 1]
ld c, a
srl b
rr c
ld a, d
cp STRUGGLE
jr z, .asm_13953
srl b
rr c
.asm_13953
ld a, b
or c
jr nz, .asm_13958
inc c
.asm_13958
ld a, [hli]
ld [wHPBarMaxHP+1], a
ld a, [hl]
ld [wHPBarMaxHP], a
push bc
ld bc, $fff2
add hl, bc
pop bc
ld a, [hl]
ld [wHPBarOldHP], a
sub c
ld [hld], a
ld [wHPBarNewHP], a
ld a, [hl]
ld [wHPBarOldHP+1], a
sbc b
ld [hl], a
ld [wHPBarNewHP+1], a
jr nc, .asm_13982
xor a
ld [hli], a
ld [hl], a
ld hl, wHPBarNewHP
ld [hli], a
ld [hl], a
.asm_13982
FuncCoord 10, 9 ; $c45e
ld hl, Coord
ld a, [H_WHOSETURN] ; $fff3
and a
ld a, $1
jr z, .asm_13990
FuncCoord 2, 2 ; $c3ca
ld hl, Coord
xor a
.asm_13990
ld [wListMenuID], a ; $cf94
ld a, $48
call Predef ; indirect jump to UpdateHPBar (fa1d (3:7a1d))
ld hl, HitWithRecoilText ; $799e
jp PrintText
HitWithRecoilText: ; 1399e (4:799e)
TX_FAR _HitWithRecoilText
db "@"
ConversionEffect_: ; 139a3 (4:79a3)
ld hl, W_ENEMYMONTYPE1
ld de, W_PLAYERMONTYPE1
ld a, [H_WHOSETURN]
and a
ld a, [W_ENEMYBATTSTATUS1]
jr z, .asm_139b8
push hl
ld h, d
ld l, e
pop de
ld a, [W_PLAYERBATTSTATUS1]
.asm_139b8
bit 6, a ; is mon immune to typical attacks (dig/fly)
jr nz, PrintButItFailedText
ld a, [hli]
ld [de], a
inc de
ld a, [hl]
ld [de], a
ld hl, Func_3fba8
call Func_139d5
ld hl, ConvertedTypeText
jp PrintText
ConvertedTypeText: ; 139cd (4:79cd)
TX_FAR _ConvertedTypeText
db "@"
PrintButItFailedText: ; 139d2 (4:79d2)
ld hl, PrintButItFailedText_
Func_139d5: ; 139d5 (4:79d5)
ld b, BANK(PrintButItFailedText_)
jp Bankswitch
HazeEffect_: ; 139da (4:79da)
ld a, $7
ld hl, wPlayerMonAttackMod
call Func_13a43
ld hl, wEnemyMonAttackMod
call Func_13a43
ld hl, $cd12
ld de, W_PLAYERMONATK
call Func_13a4a
ld hl, $cd26
ld de, W_ENEMYMONATTACK
call Func_13a4a
ld hl, W_ENEMYMONSTATUS
ld de, wEnemySelectedMove
ld a, [H_WHOSETURN]
and a
jr z, .asm_13a09
ld hl, W_PLAYERMONSTATUS
dec de
.asm_13a09
ld a, [hl]
ld [hl], $0
and $27
jr z, .asm_13a13
ld a, $ff
ld [de], a
.asm_13a13
xor a
ld [W_PLAYERDISABLEDMOVE], a
ld [W_ENEMYDISABLEDMOVE], a
ld hl, $ccee
ld [hli], a
ld [hl], a
ld hl, W_PLAYERBATTSTATUS1
call Func_13a37
ld hl, W_ENEMYBATTSTATUS1
call Func_13a37
ld hl, Func_3fba8
call Func_139d5
ld hl, StatusChangesEliminatedText
jp PrintText
Func_13a37: ; 13a37 (4:7a37)
res 7, [hl]
inc hl
ld a, [hl]
and $78
ld [hli], a
ld a, [hl]
and $f8
ld [hl], a
ret
Func_13a43: ; 13a43 (4:7a43)
ld b, $8
.loop
ld [hli], a
dec b
jr nz, .loop
ret
Func_13a4a: ; 13a4a (4:7a4a)
ld b, $8
.loop
ld a, [hli]
ld [de], a
inc de
dec b
jr nz, .loop
ret
StatusChangesEliminatedText: ; 13a53 (4:7a53)
TX_FAR _StatusChangesEliminatedText
db "@"
GetTrainerName_: ; 13a58 (4:7a58)
ld hl, W_GRASSRATE ; $d887
ld a, [W_ISLINKBATTLE] ; $d12b
and a
jr nz, .rival
ld hl, W_RIVALNAME ; $d34a
ld a, [W_TRAINERCLASS] ; $d031
cp SONY1
jr z, .rival
cp SONY2
jr z, .rival
cp SONY3
jr z, .rival
ld [$d0b5], a
ld a, TRAINER_NAME
ld [W_LISTTYPE], a
ld a, $e
ld [$d0b7], a
call GetName
ld hl, $cd6d
.rival
ld de, W_TRAINERNAME
ld bc, $d
jp CopyData

77
engine/battle/5.asm Executable file
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SubstituteEffectHandler: ; 17dad (5:7dad)
ld c, 50
call DelayFrames
ld hl, W_PLAYERMONMAXHP
ld de, wPlayerSubstituteHP
ld bc, W_PLAYERBATTSTATUS2
ld a, [$fff3] ;whose turn?
and a
jr z, .notEnemy
ld hl, W_ENEMYMONMAXHP
ld de, wEnemySubstituteHP
ld bc, W_ENEMYBATTSTATUS2
.notEnemy
ld a, [bc] ;load flags
bit 4, a ;user already has substitute?
jr nz, .alreadyHasSubstitute ;skip this code if so
;user doesn't have a substitute [yet]
push bc
ld a, [hli] ;load max hp
ld b, [hl]
srl a ;max hp / 4, [quarter health to remove from user]
rr b
srl a
rr b
push de
ld de, $fff2 ;subtract 8 to point to [current hp] instead of [max hp]
add hl, de ;HL -= 8
pop de
ld a, b
ld [de], a ;save copy of HP to subtract in ccd7/ccd8 [how much HP substitute has]
ld a, [hld] ;load current hp
sub b ;subtract [max hp / 4]
ld d, a ;save low byte result in D
ld a, [hl]
sbc a, 0 ;borrow from high byte if needed
pop bc
jr c, .notEnoughHP ;underflow means user would be left with negative health
;bug: note since it only brances on carry, it will possibly leave user with 0HP
.userHasZeroOrMoreHP
ldi [hl], a ;store high byte HP
ld [hl], d ;store low byte HP
ld h, b
ld l, c
set 4, [hl] ;set bit 4 of flags, user now has substitute
ld a, [$d355] ;load options
bit 7, a ;battle animation is enabled?
ld hl, Func_3fba8 ; $7ba8 ;animation enabled: 0F:7BA8
ld b, BANK(Func_3fba8)
jr z, .animationEnabled
ld hl, AnimationSubstitute ;animation disabled: 1E:56E0
ld b, BANK(AnimationSubstitute)
.animationEnabled
call Bankswitch ;jump to routine depending on animation setting
ld hl, SubstituteText
call PrintText
ld hl, Func_3cd5a
ld b, BANK(Func_3cd5a)
jp Bankswitch
.alreadyHasSubstitute
ld hl, HasSubstituteText
jr .printText
.notEnoughHP
ld hl, TooWeakSubstituteText
.printText
jp PrintText
SubstituteText: ; 17e1d (5:7e1d)
TX_FAR _SubstituteText
db "@"
HasSubstituteText: ; 17e22 (5:7e22)
TX_FAR _HasSubstituteText
db "@"
TooWeakSubstituteText: ; 17e27 (5:7e27)
TX_FAR _TooWeakSubstituteText
db "@"

182
engine/battle/9.asm Executable file
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Func_27d6b: ; 27d6b (9:7d6b)
call Load16BitRegisters
push hl
call GetMonHeader
pop hl
push hl
ld a, [W_MONHTYPE1]
call Func_27d89
ld a, [W_MONHTYPE1]
ld b, a
ld a, [W_MONHTYPE2]
cp b
pop hl
jr z, asm_27d8c
ld bc, $28
add hl, bc
Func_27d89: ; 27d89 (9:7d89)
push hl
jr asm_27d9f
asm_27d8c: ; 27d8c (9:7d8c)
ld a, $7f
ld bc, $13
add hl, bc
ld bc, $6
jp FillMemory
Func_27d98: ; 27d98 (9:7d98)
call Load16BitRegisters
push hl
ld a, [W_PLAYERMOVETYPE] ; $cfd5
asm_27d9f: ; 27d9f (9:7d9f)
add a
ld hl, TypeNamePointers ; $7dae
ld e, a
ld d, $0
add hl, de
ld a, [hli]
ld e, a
ld d, [hl]
pop hl
jp PlaceString
INCLUDE "text/type_names.asm"
SaveTrainerName: ; 27e4a (9:7e4a)
ld hl,TrainerNamePointers
ld a,[W_TRAINERCLASS]
dec a
ld c,a
ld b,0
add hl,bc
add hl,bc
ld a,[hli]
ld h,[hl]
ld l,a
ld de,$CD6D
.CopyCharacter
ld a,[hli]
ld [de],a
inc de
cp "@"
jr nz,.CopyCharacter
ret
TrainerNamePointers: ; 27e64 (9:7e64)
; what is the point of these?
dw YoungsterName
dw BugCatcherName
dw LassName
dw W_TRAINERNAME
dw JrTrainerMName
dw JrTrainerFName
dw PokemaniacName
dw SuperNerdName
dw W_TRAINERNAME
dw W_TRAINERNAME
dw BurglarName
dw EngineerName
dw JugglerXName
dw W_TRAINERNAME
dw SwimmerName
dw W_TRAINERNAME
dw W_TRAINERNAME
dw BeautyName
dw W_TRAINERNAME
dw RockerName
dw JugglerName
dw W_TRAINERNAME
dw W_TRAINERNAME
dw BlackbeltName
dw W_TRAINERNAME
dw ProfOakName
dw ChiefName
dw ScientistName
dw W_TRAINERNAME
dw RocketName
dw CooltrainerMName
dw CooltrainerFName
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
YoungsterName: ; 27ec2 (9:7ec2)
db "YOUNGSTER@"
BugCatcherName: ; 27ecc (9:7ecc)
db "BUG CATCHER@"
LassName: ; 27ed8 (9:7ed8)
db "LASS@"
JrTrainerMName: ; 27edd (9:7edd)
db "JR.TRAINER♂@"
JrTrainerFName: ; 27ee9 (9:7ee9)
db "JR.TRAINER♀@"
PokemaniacName: ; 27ef5 (9:7ef5)
db "POKéMANIAC@"
SuperNerdName: ; 27f00 (9:7f00)
db "SUPER NERD@"
BurglarName: ; 27f0b (9:7f0b)
db "BURGLAR@"
EngineerName: ; 27f13 (9:7f13)
db "ENGINEER@"
JugglerXName: ; 27f1c (9:7f1c)
db "JUGGLER@"
SwimmerName: ; 27f24 (9:7f24)
db "SWIMMER@"
BeautyName: ; 27f2c (9:7f2c)
db "BEAUTY@"
RockerName: ; 27f33 (9:7f33)
db "ROCKER@"
JugglerName: ; 27f3a (9:7f3a)
db "JUGGLER@"
BlackbeltName: ; 27f42 (9:7f42)
db "BLACKBELT@"
ProfOakName: ; 27f4c (9:7f4c)
db "PROF.OAK@"
ChiefName: ; 27f55 (9:7f55)
db "CHIEF@"
ScientistName: ; 27f5b (9:7f5b)
db "SCIENTIST@"
RocketName: ; 27f65 (9:7f65)
db "ROCKET@"
CooltrainerMName: ; 27f6c (9:7f6c)
db "COOLTRAINER♂@"
CooltrainerFName: ; 27f79 (9:7f79)
db "COOLTRAINER♀@"
FocusEnergyEffect_: ; 27f86 (9:7f86)
ld hl, W_PLAYERBATTSTATUS2 ; $d063
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_27f91
ld hl, W_ENEMYBATTSTATUS2 ; $d068
.asm_27f91
bit 2, [hl] ; is mon already using focus energy?
jr nz, .asm_27fa5
set 2, [hl] ; mon is now using focus energy
callab Func_3fba8
ld hl, GettingPumpedText ; $7fb2
jp PrintText
.asm_27fa5
ld c, $32
call DelayFrames
ld hl, PrintButItFailedText_
ld b, BANK(PrintButItFailedText_)
jp Bankswitch
GettingPumpedText: ; 27fb3 (9:7fb3)
db $0a
TX_FAR _GettingPumpedText
db "@"

39
engine/battle/a.asm Executable file
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LeechSeedEffect_: ; 2bea9 (a:7ea9)
callab MoveHitTest
ld a, [W_MOVEMISSED] ; $d05f
and a
jr nz, .asm_2bee7
ld hl, W_ENEMYBATTSTATUS2 ; $d068
ld de, W_ENEMYMONTYPE1 ; $cfea (aliases: W_ENEMYMONTYPES)
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_2bec8
ld hl, W_PLAYERBATTSTATUS2 ; $d063
ld de, W_PLAYERMONTYPE1 ; $d019 (aliases: W_PLAYERMONTYPES)
.asm_2bec8
ld a, [de]
cp GRASS
jr z, .asm_2bee7
inc de
ld a, [de]
cp GRASS
jr z, .asm_2bee7
bit 7, [hl]
jr nz, .asm_2bee7
set 7, [hl]
callab Func_3fba8
ld hl, WasSeededText ; $7ef2
jp PrintText
.asm_2bee7
ld c, $32
call DelayFrames
ld hl, EvadedAttackText ; $7ef7
jp PrintText
WasSeededText: ; 2bef2 (a:7ef2)
TX_FAR _WasSeededText
db "@"
EvadedAttackText: ; 2bef7 (a:7ef7)
TX_FAR _EvadedAttackText
db "@"

2908
engine/battle/animations.asm Executable file

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18
engine/battle/b.asm Executable file
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DisplayEffectiveness: ; 2fb7b (b:7b7b)
ld a, [$D05B]
and a, $7F
cp a, $0A
ret z
ld hl, SupperEffectiveText
jr nc, .done
ld hl, NotVeryEffectiveText
.done
jp PrintText
SupperEffectiveText: ; 2fb8e (b:7b8e)
TX_FAR _SupperEffectiveText
db "@"
NotVeryEffectiveText: ; 2fb93 (b:7b93)
TX_FAR _NotVeryEffectiveText
db "@"

130
engine/battle/b_2.asm Executable file
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; scales both uncompressed sprite chunks by two in every dimension (creating 2x2 output pixels per input pixel)
; assumes that input sprite chunks are 4x4 tiles, and the rightmost and bottommost 4 pixels will be ignored
; resulting in a 7*7 tile output sprite chunk
ScaleSpriteByTwo: ; 2fe40 (b:7e40)
ld de, S_SPRITEBUFFER1 + (4*4*8) - 5 ; last byte of input data, last 4 rows already skipped
ld hl, S_SPRITEBUFFER0 + SPRITEBUFFERSIZE - 1 ; end of destination buffer
call ScaleLastSpriteColumnByTwo ; last tile column is special case
call ScaleFirstThreeSpriteColumnsByTwo ; scale first 3 tile columns
ld de, S_SPRITEBUFFER2 + (4*4*8) - 5 ; last byte of input data, last 4 rows already skipped
ld hl, S_SPRITEBUFFER1 + SPRITEBUFFERSIZE - 1 ; end of destination buffer
call ScaleLastSpriteColumnByTwo ; last tile column is special case
ScaleFirstThreeSpriteColumnsByTwo: ; 2fe55 (b:7e55)
ld b, $3 ; 3 tile columns
.columnLoop
ld c, 4*8 - 4 ; $1c, 4 tiles minus 4 unused rows
.columnInnerLoop
push bc
ld a, [de]
ld bc, -(7*8)+1 ; $ffc9, scale lower nybble and seek to previous output column
call ScalePixelsByTwo
ld a, [de]
dec de
swap a
ld bc, 7*8+1-2 ; $37, scale upper nybble and seek back to current output column and to the next 2 rows
call ScalePixelsByTwo
pop bc
dec c
jr nz, .columnInnerLoop
dec de
dec de
dec de
dec de
ld a, b
ld bc, -7*8 ; $ffc8, skip one output column (which has already been written along with the current one)
add hl, bc
ld b, a
dec b
jr nz, .columnLoop
ret
ScaleLastSpriteColumnByTwo: ; 2fe7d (b:7e7d)
ld a, 4*8 - 4 ; $1c, 4 tiles minus 4 unused rows
ld [H_SPRITEINTERLACECOUNTER], a ; $ff8b
ld bc, -1 ; $ffff
.columnInnerLoop
ld a, [de]
dec de
swap a ; only high nybble contains information
call ScalePixelsByTwo
ld a, [H_SPRITEINTERLACECOUNTER] ; $ff8b
dec a
ld [H_SPRITEINTERLACECOUNTER], a ; $ff8b
jr nz, .columnInnerLoop
dec de ; skip last 4 rows of new column
dec de
dec de
dec de
ret
; scales the given 4 bits in a (4x1 pixels) to 2 output bytes (8x2 pixels)
; hl: destination pointer
; bc: destination pointer offset (added after the two bytes have been written)
ScalePixelsByTwo: ; 2fe97 (b:7e97)
push hl
and $f
ld hl, DuplicateBitsTable
add l
ld l, a
jr nc, .noCarry
inc h
.noCarry
ld a, [hl]
pop hl
ld [hld], a ; write output byte twice to make it 2 pixels high
ld [hl], a
add hl, bc ; add offset
ret
; repeats each input bit twice
DuplicateBitsTable: ; 2fea8 (b:7ea8)
db $00, $03, $0c, $0f
db $30, $33, $3c, $3f
db $c0, $c3, $cc, $cf
db $f0, $f3, $fc, $ff
PayDayEffect_ ; 2feb8 (b:7eb8)
xor a
ld hl, $cd6d
ld [hli], a
ld a, [$fff3]
and a
ld a, [$d022]
jr z, .asm_2fec8 ; 0x2fec3 $3
ld a, [$cff3]
.asm_2fec8
add a
ld [$ff98], a
xor a
ld [$ff95], a
ld [$ff96], a
ld [$ff97], a
ld a, $64
ld [$ff99], a
ld b, $4
call Divide
ld a, [$ff98]
ld [hli], a
ld a, [$ff99]
ld [$ff98], a
ld a, $a
ld [$ff99], a
ld b, $4
call Divide
ld a, [$ff98]
swap a
ld b, a
ld a, [$ff99]
add b
ld [hl], a
ld de, $cce7
ld c, $3
ld a, $b
call Predef
ld hl, CoinsScatteredText ; $7f04
jp PrintText
CoinsScatteredText: ; 2ff04 (b:7f04)
TX_FAR _CoinsScatteredText
db "@"

58
engine/battle/c.asm Executable file
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MistEffect_: ; 33f2b (c:7f2b)
ld hl, W_PLAYERBATTSTATUS2
ld a, [$fff3]
and a
jr z, .asm_33f36
ld hl, W_ENEMYBATTSTATUS2
.asm_33f36
bit 1, [hl] ; is mon protected by mist?
jr nz, .asm_33f4a
set 1, [hl] ; mon is now protected by mist
callab Func_3fba8
ld hl, ShroudedInMistText
jp PrintText
.asm_33f4a
ld hl, PrintButItFailedText_
ld b, BANK(PrintButItFailedText_)
jp Bankswitch
ShroudedInMistText: ; 33f52 (c:7f52)
TX_FAR _ShroudedInMistText
db "@"
OneHitKOEffect_: ; 33f57 (c:7f57)
ld hl, W_DAMAGE ; $d0d7
xor a
ld [hli], a
ld [hl], a ; set the damage output to zero
dec a
ld [$d05e], a
ld hl, $d02a
ld de, $cffb
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_33f72
ld hl, $cffb
ld de, $d02a
.asm_33f72
ld a, [de]
dec de
ld b, a
ld a, [hld]
sub b
ld a, [de]
ld b, a
ld a, [hl]
sbc b
jr c, .asm_33f8a
ld hl, W_DAMAGE ; $d0d7
ld a, $ff
ld [hli], a
ld [hl], a
ld a, $2
ld [$d05e], a
ret
.asm_33f8a
ld a, $1
ld [W_MOVEMISSED], a ; $d05f
ret

8547
engine/battle/core.asm Executable file

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25
engine/battle/d.asm Executable file
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Func_372d6: ; 372d6 (d:72d6)
call LoadTextBoxTilePatterns
FuncCoord 3, 4 ; $c3f3
ld hl, Coord
ld b, $7
ld c, $c
call TextBoxBorder
FuncCoord 4, 5 ; $c408
ld hl, Coord
ld de, W_PLAYERNAME ; $d158
call PlaceString
FuncCoord 4, 10 ; $c46c
ld hl, Coord
ld de, W_GRASSRATE ; $d887
call PlaceString
FuncCoord 9, 8 ; $c449
ld hl, Coord
ld a, $69
ld [hli], a
ld [hl], $6a
xor a
ld [$cfcb], a
callab SetupPlayerAndEnemyPokeballs
ld c, $96
jp DelayFrames

1563
engine/battle/e.asm Executable file

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305
engine/battle/e_2.asm Executable file
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HealEffect_: ; 3b9ec (e:79ec)
ld a, [H_WHOSETURN] ; $fff3
and a
ld de, W_PLAYERMONCURHP ; $d015
ld hl, W_PLAYERMONMAXHP ; $d023
ld a, [W_PLAYERMOVENUM] ; $cfd2
jr z, .asm_3ba03
ld de, W_ENEMYMONCURHP ; $cfe6
ld hl, W_ENEMYMONMAXHP ; $cff4
ld a, [W_ENEMYMOVENUM] ; $cfcc
.asm_3ba03
ld b, a
ld a, [de]
cp [hl]
inc de
inc hl
ld a, [de]
sbc [hl]
jp z, Func_3ba97
ld a, b
cp REST
jr nz, .asm_3ba37
push hl
push de
push af
ld c, $32
call DelayFrames
ld hl, W_PLAYERMONSTATUS ; $d018
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_3ba25
ld hl, W_ENEMYMONSTATUS ; $cfe9
.asm_3ba25
ld a, [hl]
and a
ld [hl], 2 ; Number of turns from Rest
ld hl, StartedSleepingEffect ; $7aa2
jr z, .asm_3ba31
ld hl, FellAsleepBecameHealthyText ; $7aa7
.asm_3ba31
call PrintText
pop af
pop de
pop hl
.asm_3ba37
ld a, [hld]
ld [wHPBarMaxHP], a
ld c, a
ld a, [hl]
ld [wHPBarMaxHP+1], a
ld b, a
jr z, .asm_3ba47
srl b
rr c
.asm_3ba47
ld a, [de]
ld [wHPBarOldHP], a
add c
ld [de], a
ld [wHPBarNewHP], a
dec de
ld a, [de]
ld [wHPBarOldHP+1], a
adc b
ld [de], a
ld [wHPBarNewHP+1], a
inc hl
inc de
ld a, [de]
dec de
sub [hl]
dec hl
ld a, [de]
sbc [hl]
jr c, .asm_3ba6f
ld a, [hli]
ld [de], a
ld [wHPBarNewHP+1], a
inc de
ld a, [hl]
ld [de], a
ld [wHPBarNewHP], a
.asm_3ba6f
ld hl, Func_3fba8 ; $7ba8
call BankswitchEtoF
ld a, [H_WHOSETURN] ; $fff3
and a
FuncCoord 10, 9 ; $c45e
ld hl, Coord
ld a, $1
jr z, .asm_3ba83
FuncCoord 2, 2 ; $c3ca
ld hl, Coord
xor a
.asm_3ba83
ld [wListMenuID], a ; $cf94
ld a, $48
call Predef ; indirect jump to UpdateHPBar (fa1d (3:7a1d))
ld hl, Func_3cd5a ; $4d5a
call BankswitchEtoF
ld hl, RegainedHealthText ; $7aac
jp PrintText
Func_3ba97: ; 3ba97 (e:7a97)
ld c, $32
call DelayFrames
ld hl, PrintButItFailedText_
jp BankswitchEtoF
StartedSleepingEffect: ; 3baa2 (e:7aa2)
TX_FAR _StartedSleepingEffect
db "@"
FellAsleepBecameHealthyText: ; 3baa7 (e:7aa7)
TX_FAR _FellAsleepBecameHealthyText
db "@"
RegainedHealthText: ; 3baac (e:7aac)
TX_FAR _RegainedHealthText
db "@"
TransformEffect_: ; 3bab1 (e:7ab1)
ld hl, W_PLAYERMONID
ld de, $cfe5
ld bc, W_ENEMYBATTSTATUS3 ; $d069
ld a, [W_ENEMYBATTSTATUS1] ; $d067
ld a, [H_WHOSETURN] ; $fff3
and a
jr nz, .asm_3bad1
ld hl, $cfe5
ld de, W_PLAYERMONID
ld bc, W_PLAYERBATTSTATUS3 ; $d064
ld [wPlayerMoveListIndex], a ; $cc2e
ld a, [W_PLAYERBATTSTATUS1] ; $d062
.asm_3bad1
bit 6, a ; is mon invulnerable to typical attacks? (fly/dig)
jp nz, Func_3bb8c
push hl
push de
push bc
ld hl, W_PLAYERBATTSTATUS2 ; $d063
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_3bae4
ld hl, W_ENEMYBATTSTATUS2 ; $d068
.asm_3bae4
bit 4, [hl]
push af
ld hl, Func_79747
ld b, BANK(Func_79747)
call nz, Bankswitch
ld a, [W_OPTIONS] ; $d355
add a
ld hl, Func_3fba8 ; $7ba8
ld b, BANK(Func_3fba8)
jr nc, .asm_3baff
ld hl, AnimationTransformMon
ld b, BANK(AnimationTransformMon)
.asm_3baff
call Bankswitch
ld hl, Func_79771
ld b, BANK(Func_79771)
pop af
call nz, Bankswitch
pop bc
ld a, [bc]
set 3, a
ld [bc], a
pop de
pop hl
push hl
ld a, [hl]
ld [de], a
ld bc, $5
add hl, bc
inc de
inc de
inc de
inc de
inc de
inc bc
inc bc
call CopyData
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_3bb32
ld a, [de]
ld [$cceb], a
inc de
ld a, [de]
ld [$ccec], a
dec de
.asm_3bb32
ld a, [hli]
ld [de], a
inc de
ld a, [hli]
ld [de], a
inc de
inc hl
inc hl
inc hl
inc de
inc de
inc de
ld bc, $8
call CopyData
ld bc, $ffef
add hl, bc
ld b, $4
.asm_3bb4a
ld a, [hli]
and a
jr z, .asm_3bb57
ld a, $5
ld [de], a
inc de
dec b
jr nz, .asm_3bb4a
jr .asm_3bb5d
.asm_3bb57
xor a
ld [de], a
inc de
dec b
jr nz, .asm_3bb57
.asm_3bb5d
pop hl
ld a, [hl]
ld [$d11e], a
call GetMonName
ld hl, $cd26
ld de, $cd12
call Func_3bb7d
ld hl, wEnemyMonStatMods ; $cd2e
ld de, wPlayerMonStatMods ; $cd1a
call Func_3bb7d
ld hl, TransformedText ; $7b92
jp PrintText
Func_3bb7d: ; 3bb7d (e:7b7d)
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_3bb86
push hl
ld h, d
ld l, e
pop de
.asm_3bb86
ld bc, $8
jp CopyData
Func_3bb8c: ; 3bb8c (e:7b8c)
ld hl, PrintButItFailedText_ ; $7b53
jp BankswitchEtoF
TransformedText: ; 3bb92 (e:7b92)
TX_FAR _TransformedText
db "@"
ReflectLightScreenEffect_: ; 3bb97 (e:7b97)
ld hl, W_PLAYERBATTSTATUS3 ; $d064
ld de, W_PLAYERMOVEEFFECT ; $cfd3
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_3bba8
ld hl, W_ENEMYBATTSTATUS3 ; $d069
ld de, W_ENEMYMOVEEFFECT ; $cfcd
.asm_3bba8
ld a, [de]
cp LIGHT_SCREEN_EFFECT
jr nz, .reflect
bit 1, [hl] ; is mon already protected by light screen?
jr nz, .moveFailed
set 1, [hl] ; mon is now protected by light screen
ld hl, LightScreenProtectedText ; $7bd7
jr .asm_3bbc1
.reflect
bit 2, [hl] ; is mon already protected by reflect?
jr nz, .moveFailed
set 2, [hl] ; mon is now protected by reflect
ld hl, ReflectGainedArmorText ; $7bdc
.asm_3bbc1
push hl
ld hl, Func_3fba8 ; $7ba8
call BankswitchEtoF
pop hl
jp PrintText
.moveFailed
ld c, $32
call DelayFrames
ld hl, PrintButItFailedText_ ; $7b53
jp BankswitchEtoF
LightScreenProtectedText: ; 3bbd7 (e:7bd7)
TX_FAR _LightScreenProtectedText
db "@"
ReflectGainedArmorText: ; 3bbdc (e:7bdc)
TX_FAR _ReflectGainedArmorText
db "@"
BankswitchEtoF: ; 3bbe1 (e:7be1)
ld b, BANK(BattleCore)
jp Bankswitch

36
engine/battle/safari_zone.asm Executable file
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PrintSafariZoneBattleText: ; 4277 (1:4277)
ld hl, $cce9
ld a, [hl]
and a
jr z, .asm_4284
dec [hl]
ld hl, SafariZoneEatingText
jr .asm_429f
.asm_4284
dec hl
ld a, [hl]
and a
ret z
dec [hl]
ld hl, SafariZoneAngryText
jr nz, .asm_429f
push hl
ld a, [$cfe5]
ld [$d0b5], a
call GetMonHeader
ld a, [W_MONHCATCHRATE]
ld [$d007], a
pop hl
.asm_429f
push hl
call LoadScreenTilesFromBuffer1
pop hl
jp PrintText
SafariZoneEatingText: ; 42a7 (1:42a7)
TX_FAR _SafariZoneEatingText
db "@"
SafariZoneAngryText: ; 42ac (1:42ac)
TX_FAR _SafariZoneAngryText
db "@"

960
engine/cable_club.asm Executable file
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Func_5317: ; 5317 (1:5317)
ld c, $50
call DelayFrames
call ClearScreen
call UpdateSprites
call LoadFontTilePatterns
call LoadHpBarAndStatusTilePatterns
call LoadTrainerInfoTextBoxTiles
FuncCoord 3, 8 ; $c443
ld hl, Coord
ld b, $2
ld c, $c
call Func_5ab3
FuncCoord 4, 10 ; $c46c
ld hl, Coord
ld de, PleaseWaitString ; $550f
call PlaceString
ld hl, W_NUMHITS ; $d074
xor a
ld [hli], a
ld [hl], $50
Func_5345: ; 5345
ld hl, $d152
ld a, $fd
ld b, $6
.asm_534c
ld [hli], a
dec b
jr nz, .asm_534c
ld hl, $d141
ld a, $fd
ld b, $7
.asm_5357
ld [hli], a
dec b
jr nz, .asm_5357
ld b, $a
.asm_535d
call GenRandom
cp $fd
jr nc, .asm_535d
ld [hli], a
dec b
jr nz, .asm_535d
ld hl, wTileMapBackup
ld a, $fd
ld [hli], a
ld [hli], a
ld [hli], a
ld b, $c8
xor a
.asm_5373
ld [hli], a
dec b
jr nz, .asm_5373
ld hl, W_GRASSRATE ; $d887
ld bc, $1a9
.asm_537d
xor a
ld [hli], a
dec bc
ld a, b
or c
jr nz, .asm_537d
ld hl, W_PARTYMONEND ; $d16a
ld de, $c512
ld bc, $0
.asm_538d
inc c
ld a, c
cp $fd
jr z, .asm_53a9
ld a, b
dec a
jr nz, .asm_539c
ld a, c
cp $d
jr z, .asm_53b2
.asm_539c
inc hl
ld a, [hl]
cp $fe
jr nz, .asm_538d
ld a, c
ld [de], a
inc de
ld [hl], $ff
jr .asm_538d
.asm_53a9
ld a, $ff
ld [de], a
inc de
ld bc, $100
jr .asm_538d
.asm_53b2
ld a, $ff
ld [de], a
call Func_227f
ld a, [$ffaa]
cp $2
jr nz, .asm_53d2
call Delay3
xor a
ld [$ffac], a
ld a, $81
ld [$ff02], a
call DelayFrame
xor a
ld [$ffac], a
ld a, $81
ld [$ff02], a
.asm_53d2
call Delay3
ld a, $8
ld [rIE], a ; $ffff
ld hl, $d141
ld de, wTileMapBackup2
ld bc, $11
call Func_216f
ld a, $fe
ld [de], a
ld hl, $d152
ld de, $d893
ld bc, $1a8
call Func_216f
ld a, $fe
ld [de], a
ld hl, wTileMapBackup
ld de, $c5d0
ld bc, $c8
call Func_216f
ld a, $d
ld [rIE], a ; $ffff
ld a, $ff
call PlaySound
ld a, [$ffaa]
cp $2
jr z, .asm_5431
ld hl, wTileMapBackup2
.asm_5415
ld a, [hli]
and a
jr z, .asm_5415
cp $fd
jr z, .asm_5415
cp $fe
jr z, .asm_5415
dec hl
ld de, $d148
ld c, $a
.asm_5427
ld a, [hli]
cp $fe
jr z, .asm_5427
ld [de], a
inc de
dec c
jr nz, .asm_5427
.asm_5431
ld hl, $d896
.asm_5434
ld a, [hli]
and a
jr z, .asm_5434
cp $fd
jr z, .asm_5434
cp $fe
jr z, .asm_5434
dec hl
ld de, W_GRASSRATE ; $d887
ld c, $b
.asm_5446
ld a, [hli]
cp $fe
jr z, .asm_5446
ld [de], a
inc de
dec c
jr nz, .asm_5446
ld de, wEnemyPartyCount ; $d89c
ld bc, $194
.asm_5456
ld a, [hli]
cp $fe
jr z, .asm_5456
ld [de], a
inc de
dec bc
ld a, b
or c
jr nz, .asm_5456
ld de, wTileMapBackup
ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA)
ld c, $2
.asm_546a
ld a, [de]
inc de
and a
jr z, .asm_546a
cp $fd
jr z, .asm_546a
cp $fe
jr z, .asm_546a
cp $ff
jr z, .asm_5489
push hl
push bc
ld b, $0
dec a
ld c, a
add hl, bc
ld a, $fe
ld [hl], a
pop bc
pop hl
jr .asm_546a
.asm_5489
ld hl, W_PARTYMON6DATA + W_PARTYMON1_MOVE4PP - W_PARTYMON1DATA ; $d267
dec c
jr nz, .asm_546a
ld de, $c5d0
ld hl, W_WATERRATE ; $d8a4
ld c, $2
.asm_5497
ld a, [de]
inc de
and a
jr z, .asm_5497
cp $fd
jr z, .asm_5497
cp $fe
jr z, .asm_5497
cp $ff
jr z, .asm_54b6
push hl
push bc
ld b, $0
dec a
ld c, a
add hl, bc
ld a, $fe
ld [hl], a
pop bc
pop hl
jr .asm_5497
.asm_54b6
ld hl, $d9a0
dec c
jr nz, .asm_5497
ld a, $ac
ld [$cf8d], a
ld a, $d9
ld [$cf8e], a
xor a
ld [$cc38], a
ld a, $ff
call PlaySound
ld a, [$ffaa]
cp $2
ld c, $42
call z, DelayFrames
ld a, [W_ISLINKBATTLE] ; $d12b
cp $3
ld a, $32
ld [W_ISLINKBATTLE], a ; $d12b
jr nz, .asm_5506
ld a, $4
ld [W_ISLINKBATTLE], a ; $d12b
ld a, SONY1 + $c8
ld [W_CUROPPONENT], a ; $d059
call ClearScreen
call Delay3
ld hl, W_OPTIONS ; $d355
res 7, [hl]
ld a, $2c
call Predef ; indirect jump to InitOpponent (3ef18 (f:6f18))
ld a, $7
call Predef ; indirect jump to HealParty (f6a5 (3:76a5))
jp Func_577d
.asm_5506
ld c, BANK(Music_GameCorner)
ld a, MUSIC_GAME_CORNER
call PlayMusic
jr Func_551c
PleaseWaitString: ; 550f (1:550f)
db "PLEASE WAIT!@"
Func_551c:
ld hl, PointerTable_5a5b ; $5a5b
ld b, $0
ld a, [$cc38]
cp $ff
jp z, LoadTitlescreenGraphics
add a
ld c, a
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
jp [hl]
TradeCenter_SelectMon:
call ClearScreen
call LoadTrainerInfoTextBoxTiles
call Func_57f2
call Func_57a2
xor a
ld hl, $cc3d
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ld [$cc37], a
ld [$cc26], a
ld [$cc2a], a
ld [$cc34], a
inc a
ld [$cc42], a
jp .asm_55dc
.asm_5557
xor a
ld [$cc37], a
inc a
ld [$cc49], a
ld a, $a1
ld [$cc29], a
ld a, [$d89c]
ld [$cc28], a
ld a, $9
ld [$cc24], a
ld a, $1
ld [$cc25], a
.asm_5574
ld hl, $fff6
set 1, [hl]
call HandleMenuInput
ld hl, $fff6
res 1, [hl]
and a
jp z, .asm_565b
bit 0, a
jr z, .asm_55b0 ; 0x5587 $27
ld a, [$cc28]
ld c, a
ld a, [$cc26]
cp c
jr c, .asm_559a ; 0x5591 $7
ld a, [$cc28]
dec a
ld [$cc26], a
.asm_559a
ld a, $1
ld [$d11b], a
callab Func_39bd5
ld hl, wEnemyMons
call Func_57d6
jp .asm_565b
.asm_55b0
bit 5, a
jr z, .asm_55d4 ; 0x55b2 $20
xor a
ld [$cc49], a
ld a, [$cc30]
ld l, a
ld a, [$cc31]
ld h, a
ld a, [$cc27]
ld [hl], a
ld a, [$cc26]
ld b, a
ld a, [$d163]
dec a
cp b
jr nc, .asm_55dc ; 0x55cd $d
ld [$cc26], a
jr .asm_55dc ; 0x55d2 $8
.asm_55d4
bit 7, a
jp z, .asm_565b
jp .asm_572f
.asm_55dc
xor a
ld [$cc49], a
ld [$cc37], a
ld a, $91
ld [$cc29], a
ld a, [$d163]
ld [$cc28], a
ld a, $1
ld [$cc24], a
ld a, $1
ld [$cc25], a
ld hl, $c3b5
ld bc, $0601
call ClearScreenArea
.asm_5601
ld hl, $fff6
set 1, [hl]
call HandleMenuInput
ld hl, $fff6
res 1, [hl]
and a
jr nz, .asm_5614 ; 0x560f $3
jp .asm_565b
.asm_5614
bit 0, a
jr z, .asm_562e ; 0x5616 $16
jp .asm_5665
ld a, $4
ld [$d11b], a
callab Func_39bd5
call Func_57d6
jp .asm_565b
.asm_562e
bit 4, a
jr z, .asm_5654 ; 0x5630 $22
ld a, $1
ld [$cc49], a
ld a, [$cc30]
ld l, a
ld a, [$cc31]
ld h, a
ld a, [$cc27]
ld [hl], a
ld a, [$cc26]
ld b, a
ld a, [$d89c]
dec a
cp b
jr nc, .asm_5651 ; 0x564c $3
ld [$cc26], a
.asm_5651
jp .asm_5557
.asm_5654
bit 7, a
jr z, .asm_565b ; 0x5656 $3
jp .asm_572f
.asm_565b
ld a, [$cc49]
and a
jp z, .asm_5601
jp .asm_5574
.asm_5665
call SaveScreenTilesToBuffer1
call PlaceUnfilledArrowMenuCursor
ld a, [$cc28]
ld c, a
ld a, [$cc26]
cp c
jr c, .asm_5679 ; 0x5673 $4
ld a, [$cc28]
dec a
.asm_5679
push af
ld hl, $c4b8
ld b, $2
ld c, $12
call Func_5ab3
ld hl, $c4e2
ld de, .statsTrade
call PlaceString
xor a
ld [$cc26], a
ld [$cc2a], a
ld [$cc34], a
ld [$cc28], a
ld a, $10
ld [$cc24], a
.asm_569f
ld a, $7f
ld [$c4eb], a
ld a, $13
ld [$cc29], a
ld a, $1
ld [$cc25], a
call HandleMenuInput
bit 4, a
jr nz, .asm_56c3 ; 0x56b3 $e
bit 1, a
jr z, .asm_56df ; 0x56b7 $26
.asm_56b9
pop af
ld [$cc26], a
call LoadScreenTilesFromBuffer1
jp .asm_55dc
.asm_56c3
ld a, $7f
ld [$c4e1], a
ld a, $23
ld [$cc29], a
ld a, $b
ld [$cc25], a
call HandleMenuInput
bit 5, a
jr nz, .asm_569f ; 0x56d7 $c6
bit 1, a
jr nz, .asm_56b9 ; 0x56db $dc
jr .asm_56f9 ; 0x56dd $1a
.asm_56df
pop af
ld [$cc26], a
ld a, $4
ld [$d11b], a
callab Func_39bd5
call Func_57d6
call LoadScreenTilesFromBuffer1
jp .asm_55dc
.asm_56f9
call PlaceUnfilledArrowMenuCursor
pop af
ld [$cc26], a
ld [$cd3d], a
ld [$cc42], a
call Func_226e
ld a, [$cc3d]
cp $f
jp z, Func_551c
ld [$cd3e], a
call Func_57c7
ld a, $1
ld [$cc38], a
jp Func_551c
.statsTrade
db "STATS TRADE@"
.asm_572f
ld a, [$cc26]
ld b, a
ld a, [$cc28]
cp b
jp nz, .asm_565b
ld a, [$cc30]
ld l, a
ld a, [$cc31]
ld h, a
ld a, $7f
ld [hl], a
.asm_5745
ld a, $ed
ld [$c4e1], a
.asm_574a
call GetJoypadStateLowSensitivity
ld a, [$ffb5]
and a
jr z, .asm_574a ; 0x5750 $f8
bit 0, a
jr nz, .asm_5769 ; 0x5754 $13
bit 6, a
jr z, .asm_574a ; 0x5758 $f0
ld a, $7f
ld [$c4e1], a
ld a, [$d163]
dec a
ld [$cc26], a
jp .asm_55dc
.asm_5769
ld a, $ec
ld [$c4e1], a
ld a, $f
ld [$cc42], a
call Func_226e
ld a, [$cc3d]
cp $f
jr nz, .asm_5745 ; 0x577b $c8
Func_577d: ; 577d (1:577d)
call GBPalWhiteOutWithDelay3
ld hl, $cfc4
ld a, [hl]
push af
push hl
res 0, [hl]
xor a
ld [$d72d], a
dec a
ld [$d42f], a
call LoadMapData
callba Func_c335
pop hl
pop af
ld [hl], a
call GBFadeIn2
ret
Func_57a2:
ld hl, $c4d7
ld a, $7e
ld bc, $0031
call FillMemory
ld hl, $c4cc
ld b, $1
ld c, $9
call Func_5ab3
ld hl, $c4e2
ld de, CancelTextString
jp PlaceString
CancelTextString:
db "CANCEL@"
Func_57c7:
ld a, [$cc3d]
ld hl, $c455
ld bc, $0014
call AddNTimes
ld [hl], $ec
ret
Func_57d6:
ld a, [$cc26]
ld [wWhichPokemon], a
ld a, $36
call Predef
ld a, $37
call Predef
call GBPalNormal
call LoadTrainerInfoTextBoxTiles
call Func_57f2
jp Func_57a2
Func_57f2:
ld hl, wTileMap
ld b, $6
ld c, $12
call Func_5ab3
ld hl, $c440
ld b, $6
ld c, $12
call Func_5ab3
ld hl, $c3a5
ld de, W_PLAYERNAME
call PlaceString
ld hl, $c445
ld de, $d887
call PlaceString
ld hl, $c3b6
ld de, $d164
call Func_5827
ld hl, $c456
ld de, $d89d
Func_5827:
ld c, $0
.asm_5829
ld a, [de]
cp $ff
ret z
ld [$d11e], a
push bc
push hl
push de
push hl
ld a, c
ld [$ff95], a
call GetMonName
pop hl
call PlaceString
pop de
inc de
pop hl
ld bc, $0014
add hl, bc
pop bc
inc c
jr .asm_5829 ; 0x5847 $e0
TradeCenter_Trade:
ld c, $64
call DelayFrames
xor a
ld [$cc43], a
ld [$cc3e], a
ld [$cc37], a
ld [$cc34], a
ld hl, $c490
ld b, $4
ld c, $12
call Func_5ab3
ld a, [$cd3d]
ld hl, $d164
ld c, a
ld b, $0
add hl, bc
ld a, [hl]
ld [$d11e], a
call GetMonName
ld hl, $cd6d
ld de, $cd3f
ld bc, $000b
call CopyData
ld a, [$cd3e]
ld hl, $d89d
ld c, a
ld b, $0
add hl, bc
ld a, [hl]
ld [$d11e], a
call GetMonName
ld hl, WillBeTradedText
ld bc, $c4b9
call TextCommandProcessor
call SaveScreenTilesToBuffer1
ld hl, $c436
ld bc, $080b
ld a, $5
ld [$d12c], a
ld a, $14
ld [$d125], a
call DisplayTextBoxID
call LoadScreenTilesFromBuffer1
ld a, [$cc26]
and a
jr z, .asm_58d9 ; 0x58b9 $1e
ld a, $1
ld [$cc42], a
ld hl, $c490
ld b, $4
ld c, $12
call Func_5ab3
ld hl, $c4b9
ld de, TradeCanceled
call PlaceString
call Func_226e
jp Func_5a18
.asm_58d9
ld a, $2
ld [$cc42], a
call Func_226e
ld a, [$cc3d]
dec a
jr nz, .asm_58fd ; 0x58e5 $16
ld hl, $c490
ld b, $4
ld c, $12
call Func_5ab3
ld hl, $c4b9
ld de, TradeCanceled
call PlaceString
jp Func_5a18
.asm_58fd
ld a, [$cd3d]
ld hl, W_PARTYMON1OT ; OT names of player
call SkipFixedLengthTextEntries
ld de, $cd41
ld bc, $000b
call CopyData
ld hl, $d16b
ld a, [$cd3d]
ld bc, $002c
call AddNTimes
ld bc, $000c
add hl, bc
ld a, [hli]
ld [$cd4c], a
ld a, [hl]
ld [$cd4d], a
ld a, [$cd3e]
ld hl, W_ENEMYMON1OT ; OT names of other player
call SkipFixedLengthTextEntries
ld de, $cd4e
ld bc, $000b
call CopyData
ld hl, wEnemyMons
ld a, [$cd3e]
ld bc, $002c
call AddNTimes
ld bc, $000c
add hl, bc
ld a, [hli]
ld [$cd59], a
ld a, [hl]
ld [$cd5a], a
ld a, [$cd3d]
ld [wWhichPokemon], a
ld hl, $d164
ld b, $0
ld c, a
add hl, bc
ld a, [hl]
ld [$cd3d], a
xor a
ld [$cf95], a
call RemovePokemon
ld a, [$cd3e]
ld c, a
ld [wWhichPokemon], a
ld hl, $d89d
ld d, $0
ld e, a
add hl, de
ld a, [hl]
ld [$cf91], a
ld hl, wEnemyMons
ld a, c
ld bc, $002c
call AddNTimes
ld de, $cf98
ld bc, $002c
call CopyData
call AddEnemyMonToPlayerParty
ld a, [$d163]
dec a
ld [wWhichPokemon], a
ld a, $1
ld [$ccd4], a
ld a, [$cd3e]
ld hl, $d89d
ld b, $0
ld c, a
add hl, bc
ld a, [hl]
ld [$cd3e], a
ld a, $a
ld [wMusicHeaderPointer], a
ld a, $2
ld [$c0f0], a
ld a, MUSIC_SAFARI_ZONE
ld [$c0ee], a
call PlaySound
ld c, $64
call DelayFrames
call ClearScreen
call LoadHpBarAndStatusTilePatterns
xor a
ld [$cc5b], a
ld a, [$ffaa]
cp $1
jr z, .asm_59d9 ; 0x59d0 $7
ld a, $38
call Predef
jr .asm_59de ; 0x59d7 $5
.asm_59d9
ld a, $2f
call Predef
.asm_59de
callab Func_3ad0e
call ClearScreen
call LoadTrainerInfoTextBoxTiles
call Func_226e
ld c, $28
call DelayFrames
ld hl, $c490
ld b, $4
ld c, $12
call Func_5ab3
ld hl, $c4b9
ld de, TradeCompleted
call PlaceString
ld a, $50
call Predef
ld c, $32
call DelayFrames
xor a
ld [$cc38], a
jp Func_5345
Func_5a18:
ld c, $64
call DelayFrames
xor a
ld [$cc38], a
jp Func_551c
WillBeTradedText: ; 5a24 (1:5a24)
TX_FAR _WillBeTradedText
db "@"
TradeCompleted:
db "Trade completed!@"
TradeCanceled:
db "Too bad! The trade"
next "was canceled!@"
PointerTable_5a5b: ; 5a5b (1:5a5b)
dw TradeCenter_SelectMon
dw TradeCenter_Trade
Func_5a5f: ; 5a5f (1:5a5f)
ld a, [W_ISLINKBATTLE] ; $d12b
cp $2
jr z, .asm_5a75
cp $3
jr z, .asm_5a75
cp $5
ret nz
ld a, $4d
call Predef ; indirect jump to Func_5aaf (5aaf (1:5aaf))
jp InitGame
.asm_5a75
call Func_5317
ld hl, Club_GFX
ld a, h
ld [$d52f], a
ld a, l
ld [$d52e], a
ld a, Bank(Club_GFX)
ld [$d52b], a
ld hl, Club_Coll
ld a, h
ld [$d531], a
ld a, l
ld [$d530], a
xor a
ld [W_GRASSRATE], a ; $d887
inc a
ld [W_ISLINKBATTLE], a ; $d12b
ld [$ffb5], a
ld a, $a
ld [wMusicHeaderPointer], a
ld a, BANK(Music_Celadon)
ld [$c0f0], a
ld a, MUSIC_CELADON
ld [$c0ee], a
jp PlaySound
Func_5aaf: ; 5aaf (1:5aaf)
ret
Func_5ab0:
call Load16BitRegisters
Func_5ab3: ; 5ab3 (1:5ab3)
push hl
ld a, $78
ld [hli], a
inc a
call Func_5ae0
inc a
ld [hl], a
pop hl
ld de, $14
add hl, de
.asm_5ac2
push hl
ld a, $7b
ld [hli], a
ld a, $7f
call Func_5ae0
ld [hl], $77
pop hl
ld de, $14
add hl, de
dec b
jr nz, .asm_5ac2
ld a, $7c
ld [hli], a
ld a, $76
call Func_5ae0
ld [hl], $7d
ret
Func_5ae0: ; 5ae0 (1:5ae0)
ld d, c
.asm_5ae1
ld [hli], a
dec d
jr nz, .asm_5ae1
ret

24
engine/clear_save.asm Executable file
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@ -0,0 +1,24 @@
Func_1c98a: ; 1c98a (7:498a)
call ClearScreen
call GoPAL_SET_CF1C
call LoadFontTilePatterns
call LoadTextBoxTilePatterns
ld hl, ClearSaveDataText
call PrintText
FuncCoord 14, 7 ; $c43a
ld hl, Coord
ld bc, $80f
ld a, $7
ld [$d12c], a
ld a, $14
ld [$d125], a
call DisplayTextBoxID
ld a, [wCurrentMenuItem] ; $cc26
and a
jp z, InitGame
callba Func_73b6a
jp InitGame
ClearSaveDataText: ; 1c9c1 (7:49c1)
TX_FAR _ClearSaveDataText
db "@"

159
engine/evolution.asm Executable file
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@ -0,0 +1,159 @@
Func_7bde9: ; 7bde9 (1e:7de9)
push hl
push de
push bc
ld a, [$cf91]
push af
ld a, [$d0b5]
push af
xor a
ld [$d083], a
ld [$c02a], a
dec a
ld [$c0ee], a
call PlaySound
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld a, (SFX_08_3c - SFX_Headers_08) / 3
call PlaySound
call Delay3
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld [$ffd7], a
ld a, [$cee9]
ld [$cf1d], a
ld c, $0
call Func_7beb4
ld a, [$ceea]
ld [$cf91], a
ld [$d0b5], a
call Func_7beb9
ld de, $9000
ld hl, $9310
ld bc, $31
call CopyVideoData
ld a, [$cee9]
ld [$cf91], a
ld [$d0b5], a
call Func_7beb9
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld a, [$cee9]
call PlayCry
call WaitForSoundToFinish
ld c, BANK(Music_SafariZone)
ld a, MUSIC_SAFARI_ZONE
call PlayMusic
ld c, $50
call DelayFrames
ld c, $1
call Func_7beb4
ld bc, $110
.asm_7be63
push bc
call asm_7befa
jr c, .asm_7bea9
call asm_7bec2
pop bc
inc b
dec c
dec c
jr nz, .asm_7be63
xor a
ld [$ceec], a
ld a, $31
ld [$ceeb], a
call Func_7bed6
ld a, [$ceea]
.asm_7be81
ld [$cf1d], a
ld a, $ff
ld [$c0ee], a
call PlaySound
ld a, [$cf1d]
call PlayCry
ld c, $0
call Func_7beb4
pop af
ld [$d0b5], a
pop af
ld [$cf91], a
pop bc
pop de
pop hl
ld a, [$ceec]
and a
ret z
scf
ret
.asm_7bea9
pop bc
ld a, $1
ld [$ceec], a
ld a, [$cee9]
jr .asm_7be81
Func_7beb4: ; 7beb4 (1e:7eb4)
ld b, $b
jp GoPAL_SET
Func_7beb9: ; 7beb9 (1e:7eb9)
call GetMonHeader
FuncCoord 7, 2 ; $c3cf
ld hl, Coord
jp LoadFlippedFrontSpriteByMonIndex
asm_7bec2: ; 7bec2 (1e:7ec2)
ld a, $31
ld [$ceeb], a
call Func_7bed6
ld a, $cf
ld [$ceeb], a
call Func_7bed6
dec b
jr nz, asm_7bec2
ret
Func_7bed6: ; 7bed6 (1e:7ed6)
push bc
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
FuncCoord 7, 2 ; $c3cf
ld hl, Coord
ld bc, $707
ld de, $d
.asm_7bee3
push bc
.asm_7bee4
ld a, [$ceeb]
add [hl]
ld [hli], a
dec c
jr nz, .asm_7bee4
pop bc
add hl, de
dec b
jr nz, .asm_7bee3
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
call Delay3
pop bc
ret
asm_7befa: ; 7befa (1e:7efa)
call DelayFrame
push bc
call GetJoypadStateLowSensitivity
ld a, [$ffb5]
pop bc
and $2
jr nz, .asm_7bf0d
.asm_7bf08
dec c
jr nz, asm_7befa
and a
ret
.asm_7bf0d
ld a, [$ccd4]
and a
jr nz, .asm_7bf08
scf
ret

44
engine/evolve_trade.asm Executable file
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@ -0,0 +1,44 @@
EvolveTradeMon: ; 17d7d (5:7d7d)
; Verify the TradeMon's species name before
; attempting to initiate a trade evolution.
; The names of the trade evolutions in Blue (JP)
; are checked. In that version, TradeMons that
; can evolve are Graveler and Haunter.
; In localization, this check was translated
; before monster names were finalized.
; Then, Haunter's name was "Spectre".
; Since its name no longer starts with
; "SP", it is prevented from evolving.
; This may have been why Red/Green's trades
; were used instead, where none can evolve.
; This was fixed in Yellow.
ld a, [wTradeMonNick]
; GRAVELER
cp "G"
jr z, .ok
; "SPECTRE" (HAUNTER)
cp "S"
ret nz
ld a, [wTradeMonNick + 1]
cp "P"
ret nz
.ok
ld a, [W_NUMINPARTY] ; $d163
dec a
ld [wWhichPokemon], a ; $cf92
ld a, $1
ld [$ccd4], a
ld a, $32
ld [W_ISLINKBATTLE], a ; $d12b
callab Func_3ad0e
xor a
ld [W_ISLINKBATTLE], a ; $d12b
jp Func_2307

495
engine/evos_moves.asm Executable file
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Func_3ad0e: ; 3ad0e (e:6d0e)
ld hl, $ccd3
xor a
ld [hl], a
ld a, [wWhichPokemon] ; $cf92
ld c, a
ld b, $1
call Func_3b057
Func_3ad1c: ; 3ad1c (e:6d1c)
ld a, [$ffd7]
push af
xor a
ld [$d121], a
dec a
ld [wWhichPokemon], a ; $cf92
push hl
push bc
push de
ld hl, W_NUMINPARTY ; $d163
push hl
asm_3ad2e: ; 3ad2e (e:6d2e)
ld hl, wWhichPokemon ; $cf92
inc [hl]
pop hl
inc hl
ld a, [hl]
cp $ff
jp z, Func_3aede
ld [$cee9], a
push hl
ld a, [wWhichPokemon] ; $cf92
ld c, a
ld hl, $ccd3
ld b, $2
call Func_3b057
ld a, c
and a
jp z, asm_3ad2e
ld a, [$cee9]
dec a
ld b, $0
ld hl, EvosMovesPointerTable
add a
rl b
ld c, a
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
push hl
ld a, [$cf91]
push af
xor a
ld [$cc49], a
call LoadMonData
pop af
ld [$cf91], a
pop hl
Func_3ad71: ; 3ad71 (e:6d71)
ld a, [hli]
and a
jr z, asm_3ad2e
ld b, a
cp $3
jr z, .asm_3ad91
ld a, [W_ISLINKBATTLE] ; $d12b
cp $32
jr z, asm_3ad2e
ld a, b
cp $2
jr z, .asm_3ada4
ld a, [$ccd4]
and a
jr nz, asm_3ad2e
ld a, b
cp $1
jr z, .asm_3adad
.asm_3ad91
ld a, [W_ISLINKBATTLE] ; $d12b
cp $32
jp nz, Func_3aed9
ld a, [hli]
ld b, a
ld a, [$cfb9]
cp b
jp c, asm_3ad2e
jr .asm_3adb6
.asm_3ada4
ld a, [hli]
ld b, a
ld a, [$cf91]
cp b
jp nz, Func_3aed9
.asm_3adad
ld a, [hli]
ld b, a
ld a, [$cfb9]
cp b
jp c, Func_3aeda
.asm_3adb6
ld [W_CURENEMYLVL], a ; $d127
ld a, $1
ld [$d121], a
push hl
ld a, [hl]
ld [$ceea], a
ld a, [wWhichPokemon] ; $cf92
ld hl, W_PARTYMON1NAME ; $d2b5
call GetPartyMonName
call CopyStringToCF4B
ld hl, IsEvolvingText
call PrintText
ld c, $32
call DelayFrames
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld hl, wTileMap
ld bc, $c14
call ClearScreenArea
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld a, $ff
ld [$cfcb], a
call CleanLCD_OAM
callab Func_7bde9
jp c, Func_3af2e
ld hl, EvolvedText
call PrintText
pop hl
ld a, [hl]
ld [$d0b5], a
ld [$cf98], a
ld [$ceea], a
ld a, MONSTER_NAME
ld [W_LISTTYPE], a
ld a, $e
ld [$d0b7], a
call GetName
push hl
ld hl, IntoText
call Func_3c59
ld a, (SFX_02_3b - SFX_Headers_02) / 3
call PlaySoundWaitForCurrent
call WaitForSoundToFinish
ld c, $28
call DelayFrames
call ClearScreen
call Func_3aef7
ld a, [$d11e]
push af
ld a, [$d0b5]
ld [$d11e], a
ld a, $3a
call Predef ; indirect jump to IndexToPokedex (41010 (10:5010))
ld a, [$d11e]
dec a
ld hl, BulbasaurBaseStats ; $43de
ld bc, $1c
call AddNTimes
ld de, W_MONHEADER
call CopyData
ld a, [$d0b5]
ld [$d0b8], a
pop af
ld [$d11e], a
ld hl, $cfa8
ld de, $cfba
ld b, $1
call CalcStats
ld a, [wWhichPokemon] ; $cf92
ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA)
ld bc, $2c
call AddNTimes
ld e, l
ld d, h
push hl
push bc
ld bc, $22
add hl, bc
ld a, [hli]
ld b, a
ld c, [hl]
ld hl, $cfbb
ld a, [hld]
sub c
ld c, a
ld a, [hl]
sbc b
ld b, a
ld hl, $cf9a
ld a, [hl]
add c
ld [hld], a
ld a, [hl]
adc b
ld [hl], a
dec hl
pop bc
call CopyData
ld a, [$d0b5]
ld [$d11e], a
xor a
ld [$cc49], a
call Func_3af5b
pop hl
ld a, $42
call Predef ; indirect jump to SetPartyMonTypes (5db5e (17:5b5e))
ld a, [W_ISINBATTLE] ; $d057
and a
call z, Func_3af52
ld a, $3a
call Predef ; indirect jump to IndexToPokedex (41010 (10:5010))
ld a, [$d11e]
dec a
ld c, a
ld b, $1
ld hl, wPokedexOwned ; $d2f7
push bc
call Func_3b057
pop bc
ld hl, wPokedexSeen ; $d30a
call Func_3b057
pop de
pop hl
ld a, [$cf98]
ld [hl], a
push hl
ld l, e
ld h, d
jr Func_3aeda
Func_3aed9: ; 3aed9 (e:6ed9)
inc hl
Func_3aeda: ; 3aeda (e:6eda)
inc hl
jp Func_3ad71
Func_3aede: ; 3aede (e:6ede)
pop de
pop bc
pop hl
pop af
ld [$ffd7], a
ld a, [W_ISLINKBATTLE] ; $d12b
cp $32
ret z
ld a, [W_ISINBATTLE] ; $d057
and a
ret nz
ld a, [$d121]
and a
call nz, Func_2307
ret
Func_3aef7: ; 3aef7 (e:6ef7)
ld a, [$d0b5]
push af
ld a, [$d0b8]
ld [$d0b5], a
call GetName
pop af
ld [$d0b5], a
ld hl, $cd6d
ld de, $cf4b
.asm_3af0e
ld a, [de]
inc de
cp [hl]
inc hl
ret nz
cp $50
jr nz, .asm_3af0e
ld a, [wWhichPokemon] ; $cf92
ld bc, $b
ld hl, W_PARTYMON1NAME ; $d2b5
call AddNTimes
push hl
call GetName
ld hl, $cd6d
pop de
jp CopyData
Func_3af2e: ; 3af2e (e:6f2e)
ld hl, StoppedEvolvingText
call PrintText
call ClearScreen
pop hl
call Func_3af52
jp asm_3ad2e
EvolvedText: ; 3af3e (e:6f3e)
TX_FAR _EvolvedText
db "@"
IntoText: ; 3af43 (e:6f43)
TX_FAR _IntoText
db "@"
StoppedEvolvingText: ; 3af48 (e:6f48)
TX_FAR _StoppedEvolvingText
db "@"
IsEvolvingText: ; 3af4d (e:6f4d)
TX_FAR _IsEvolvingText
db "@"
Func_3af52: ; 3af52 (e:6f52)
ld a, [W_ISLINKBATTLE] ; $d12b
cp $32
ret z
jp ReloadTilesetTilePatterns
Func_3af5b: ; 3af5b (e:6f5b)
ld hl, EvosMovesPointerTable
ld a, [$d11e]
ld [$cf91], a
dec a
ld bc, $0
ld hl, EvosMovesPointerTable
add a
rl b
ld c, a
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
.asm_3af73
ld a, [hli]
and a
jr nz, .asm_3af73
.asm_3af77
ld a, [hli]
and a
jr z, .asm_3afb1
ld b, a
ld a, [W_CURENEMYLVL] ; $d127
cp b
ld a, [hli]
jr nz, .asm_3af77
ld d, a
ld a, [$cc49]
and a
jr nz, .asm_3af96
ld hl, W_PARTYMON1_MOVE1 ; $d173
ld a, [wWhichPokemon] ; $cf92
ld bc, $2c
call AddNTimes
.asm_3af96
ld b, $4
.asm_3af98
ld a, [hli]
cp d
jr z, .asm_3afb1
dec b
jr nz, .asm_3af98
ld a, d
ld [$d0e0], a
ld [$d11e], a
call GetMoveName
call CopyStringToCF4B
ld a, $1b
call Predef ; indirect jump to LearnMove (6e43 (1:6e43))
.asm_3afb1
ld a, [$cf91]
ld [$d11e], a
ret
; writes the moves a mon has at level [W_CURENEMYLVL] to [de]
; move slots are being filled up sequentially and shifted if all slots are full
; [$cee9]: (?)
WriteMonMoves: ; 3afb8 (e:6fb8)
call Load16BitRegisters
push hl
push de
push bc
ld hl, EvosMovesPointerTable
ld b, $0
ld a, [$cf91] ; cur mon ID
dec a
add a
rl b
ld c, a
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
.skipEvoEntriesLoop
ld a, [hli]
and a
jr nz, .skipEvoEntriesLoop
jr .firstMove
.nextMove
pop de
.nextMove2
inc hl
.firstMove
ld a, [hli] ; read level of next move in learnset
and a
jp z, .done ; end of list
ld b, a
ld a, [W_CURENEMYLVL] ; $d127
cp b
jp c, .done ; mon level < move level (assumption: learnset is sorted by level)
ld a, [$cee9]
and a
jr z, .skipMinLevelCheck
ld a, [wWhichTrade] ; $cd3d (min move level)
cp b
jr nc, .nextMove2 ; min level >= move level
.skipMinLevelCheck
push de
ld c, $4
.moveAlreadyLearnedCheckLoop
ld a, [de]
inc de
cp [hl]
jr z, .nextMove
dec c
jr nz, .moveAlreadyLearnedCheckLoop
pop de
push de
ld c, $4
.findEmptySlotLoop
ld a, [de]
and a
jr z, .writeMoveToSlot2
inc de
dec c
jr nz, .findEmptySlotLoop
pop de ; no empty move slots found
push de
push hl
ld h, d
ld l, e
call WriteMonMoves_ShiftMoveData ; shift all moves one up (deleting move 1)
ld a, [$cee9]
and a
jr z, .writeMoveToSlot
push de
ld bc, $12
add hl, bc
ld d, h
ld e, l
call WriteMonMoves_ShiftMoveData ; shift all move PP data one up
pop de
.writeMoveToSlot
pop hl
.writeMoveToSlot2
ld a, [hl]
ld [de], a
ld a, [$cee9]
and a
jr z, .nextMove
push hl ; write move PP value
ld a, [hl]
ld hl, $15
add hl, de
push hl
dec a
ld hl, Moves
ld bc, $6
call AddNTimes
ld de, $cee9
ld a, BANK(Moves)
call FarCopyData
ld a, [$ceee]
pop hl
ld [hl], a
pop hl
jr .nextMove
.done
pop bc
pop de
pop hl
ret
; shifts all move data one up (freeing 4th move slot)
WriteMonMoves_ShiftMoveData: ; 3b04e (e:704e)
ld c, $3
.asm_3b050
inc de
ld a, [de]
ld [hli], a
dec c
jr nz, .asm_3b050
ret
Func_3b057: ; 3b057 (e:7057)
ld a, $10
jp Predef ; indirect jump to HandleBitArray (f666 (3:7666))
INCLUDE "data/evos_moves.asm"

154
engine/experience.asm Executable file
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Func_58f43: ; 58f43 (16:4f43)
ld a, [$cf98]
ld [$d0b5], a
call GetMonHeader
ld d, $1
.asm_58f4e
inc d
call CalcExperience
push hl
ld hl, $cfa8
ld a, [$ff98]
ld c, a
ld a, [hld]
sub c
ld a, [$ff97]
ld c, a
ld a, [hld]
sbc c
ld a, [H_NUMTOPRINT] ; $ff96 (aliases: H_MULTIPLICAND)
ld c, a
ld a, [hl]
sbc c
pop hl
jr nc, .asm_58f4e
dec d
ret
; calculates the amount of experience needed for level d
CalcExperience: ; 58f6a (16:4f6a)
ld a, [W_MONHGROWTHRATE]
add a
add a
ld c, a
ld b, $0
ld hl, GrowthRateTable
add hl, bc
call CalcDSquared
ld a, d
ld [H_MULTIPLIER], a ; $ff99
call Multiply
ld a, [hl]
and $f0
swap a
ld [H_MULTIPLIER], a ; $ff99
call Multiply
ld a, [hli]
and $f
ld [H_DIVISOR], a ; $ff99
ld b, $4
call Divide
ld a, [H_MULTIPLICAND] ; $ff96 (aliases: H_NUMTOPRINT)
push af
ld a, [H_MULTIPLICAND+1]
push af
ld a, [H_MULTIPLICAND+2]
push af
call CalcDSquared
ld a, [hl]
and $7f
ld [H_MULTIPLIER], a ; $ff99
call Multiply
ld a, [H_MULTIPLICAND] ; $ff96 (aliases: H_NUMTOPRINT)
push af
ld a, [H_MULTIPLICAND+1]
push af
ld a, [H_MULTIPLICAND+2]
push af
ld a, [hli]
push af
xor a
ld [H_MULTIPLICAND], a ; $ff96
ld [H_MULTIPLICAND+1], a
ld a, d
ld [H_MULTIPLICAND+2], a
ld a, [hli]
ld [H_MULTIPLIER], a
call Multiply
ld b, [hl]
ld a, [H_MULTIPLICAND+2]
sub b
ld [H_MULTIPLICAND+2], a
ld b, $0
ld a, [H_MULTIPLICAND+1]
sbc b
ld [H_MULTIPLICAND+1], a
ld a, [H_MULTIPLICAND] ; $ff96
sbc b
ld [H_MULTIPLICAND], a ; $ff96
pop af
and $80
jr nz, .subtractSquaredTerm ; check sign
pop bc
ld a, [H_MULTIPLICAND+2]
add b
ld [H_MULTIPLICAND+2], a
pop bc
ld a, [H_MULTIPLICAND+1]
adc b
ld [H_MULTIPLICAND+1], a
pop bc
ld a, [H_MULTIPLICAND]
adc b
ld [H_MULTIPLICAND], a
jr .addCubedTerm
.subtractSquaredTerm
pop bc
ld a, [H_MULTIPLICAND+2]
sub b
ld [H_MULTIPLICAND+2], a
pop bc
ld a, [H_MULTIPLICAND+1]
sbc b
ld [H_MULTIPLICAND+1], a
pop bc
ld a, [H_MULTIPLICAND]
sbc b
ld [H_MULTIPLICAND], a
.addCubedTerm
pop bc
ld a, [H_MULTIPLICAND+2]
add b
ld [H_MULTIPLICAND+2], a
pop bc
ld a, [H_MULTIPLICAND+1]
adc b
ld [H_MULTIPLICAND+1], a
pop bc
ld a, [H_MULTIPLICAND]
adc b
ld [H_MULTIPLICAND], a
ret
; calculates d*d
CalcDSquared: ; 59010 (16:5010)
xor a
ld [H_MULTIPLICAND], a ; $ff96 (aliases: H_NUMTOPRINT)
ld [H_MULTIPLICAND+1], a
ld a, d
ld [H_MULTIPLICAND+2], a
ld [H_MULTIPLIER], a ; $ff99 (aliases: H_DIVISOR, H_REMAINDER, H_POWEROFTEN)
jp Multiply
; each entry has the following scheme:
; %AAAABBBB %SCCCCCCC %DDDDDDDD %EEEEEEEE
; resulting in
; (a*n^3)/b + sign*c*n^2 + d*n - e
; where sign = -1 <=> S=1
GrowthRateTable: ; 5901d (16:501d)
db $11,$00,$00,$00 ; medium fast n^3
db $34,$0A,$00,$1E ; (unused?) 3/4 n^3 + 10 n^2 - 30
db $34,$14,$00,$46 ; (unused?) 3/4 n^3 + 20 n^2 - 70
db $65,$8F,$64,$8C ; medium slow: 6/5 n^3 - 15 n^2 + 100 n - 140
db $45,$00,$00,$00 ; fast: 4/5 n^3
db $54,$00,$00,$00 ; slow: 5/4 n^3

54
engine/game_corner_slots.asm Executable file
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@ -0,0 +1,54 @@
StartSlotMachine: ; 37e2d (d:7e2d)
ld a, [wTrainerSpriteOffset]
cp $fd
jr z, .printOutOfOrder
cp $fe
jr z, .printOutToLunch
cp $ff
jr z, .printSomeonesKeys
callba AbleToPlaySlotsCheck
ld a, [wTrainerSpriteOffset]
and a
ret z
ld a, [$cd05]
ld b, a
ld a, [wTrainerFacingDirection]
inc a
cp b
jr z, .asm_37e58
ld a, $fd
jr .asm_37e5a
.asm_37e58
ld a, $fa
.asm_37e5a
ld [$cc5b], a
ld a, [H_LOADEDROMBANK]
ld [$cc5e], a
call PromptUserToPlaySlots
ret
.printOutOfOrder
ld a, $28
jr .printText
.printOutToLunch
ld a, $29
jr .printText
.printSomeonesKeys
ld a, $2a
.printText
push af
call EnableAutoTextBoxDrawing
pop af
call PrintPredefTextID
ret
GameCornerOutOfOrderText: ; 37e79 (d:7e79)
TX_FAR _GameCornerOutOfOrderText
db "@"
GameCornerOutToLunchText: ; 37e7e (d:7e7e)
TX_FAR _GameCornerOutToLunchText
db "@"
GameCornerSomeonesKeysText: ; 37e83 (d:7e83)
TX_FAR _GameCornerSomeonesKeysText
db "@"

32
engine/game_corner_slots2.asm Executable file
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@ -0,0 +1,32 @@
AbleToPlaySlotsCheck ; 2ff09 (b:7f09)
ld a, [$c102]
and $8
jr z, .done ; not able
ld b, COIN_CASE
ld a, $1c
call Predef ; IsItemInBag_
ld a, b
and a
ld b, $33 ; GameCornerCoinCaseText
jr z, .printCoinCaseRequired
ld hl, wPlayerCoins
ld a, [hli]
or [hl]
jr nz, .done ; able to play
ld b, $32 ; GameCornerNoCoinsText
.printCoinCaseRequired
call EnableAutoTextBoxDrawing
ld a, b
call PrintPredefTextID
xor a
.done
ld [$cd3d], a
ret
GameCornerCoinCaseText: ; 2ff32 (b:7f32)
TX_FAR _GameCornerCoinCaseText
db "@"
GameCornerNoCoinsText: ; 2ff37 (b:7f37)
TX_FAR _GameCornerNoCoinsText
db "@"

220
engine/gamefreak.asm Executable file
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@ -0,0 +1,220 @@
LoadShootingStarGraphics: ; 70000 (1c:4000)
ld a, $f9
ld [rOBP0], a ; $ff48
ld a, $a4
ld [rOBP1], a ; $ff49
ld de, AnimationTileset2 + $30 ; $471e ; star tile (top left quadrant)
ld hl, $8a00
ld bc, (BANK(AnimationTileset2) << 8) + $01
call CopyVideoData
ld de, AnimationTileset2 + $130 ; $481e ; star tile (bottom left quadrant)
ld hl, $8a10
ld bc, (BANK(AnimationTileset2) << 8) + $01
call CopyVideoData
ld de, FallingStar ; $4190
ld hl, $8a20
ld bc, (BANK(FallingStar) << 8) + $01
call CopyVideoData
ld hl, GameFreakLogoOAMData ; $4140
ld de, wOAMBuffer + $60
ld bc, $40
call CopyData
ld hl, GameFreakShootingStarOAMData ; $4180
ld de, wOAMBuffer
ld bc, $10
jp CopyData
AnimateShootingStar: ; 70044 (1c:4044)
call LoadShootingStarGraphics
ld a, (SFX_1f_67 - SFX_Headers_1f) / 3
call PlaySound
ld hl, wOAMBuffer
ld bc, $a004
.asm_70052
push hl
push bc
.asm_70054
ld a, [hl]
add $4
ld [hli], a
ld a, [hl]
add $fc
ld [hli], a
inc hl
inc hl
dec c
jr nz, .asm_70054
ld c, $1
call CheckForUserInterruption
pop bc
pop hl
ret c
ld a, [hl]
cp $50
jr nz, .asm_70070
jr .asm_70052
.asm_70070
cp b
jr nz, .asm_70052
ld hl, wOAMBuffer
ld c, $4
ld de, $4
.asm_7007b
ld [hl], $a0
add hl, de
dec c
jr nz, .asm_7007b
ld b, $3
.asm_70083
ld hl, rOBP0 ; $ff48
rrc [hl]
rrc [hl]
ld c, $a
call CheckForUserInterruption
ret c
dec b
jr nz, .asm_70083
ld de, wOAMBuffer
ld a, $18
.asm_70098
push af
ld hl, OAMData_700ee ; $40ee
ld bc, $4
call CopyData
pop af
dec a
jr nz, .asm_70098
xor a
ld [wWhichTrade], a ; $cd3d
ld hl, PointerTable_700f2 ; $40f2
ld c, $6
.asm_700af
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
push bc
push hl
ld hl, wOAMBuffer + $50
ld c, $4
.asm_700ba
ld a, [de]
cp $ff
jr z, .asm_700d5
ld [hli], a
inc de
ld a, [de]
ld [hli], a
inc de
inc hl
inc hl
dec c
jr nz, .asm_700ba
ld a, [wWhichTrade] ; $cd3d
cp $18
jr z, .asm_700d5
add $6
ld [wWhichTrade], a ; $cd3d
.asm_700d5
call Func_7011f
push af
ld hl, $c310
ld de, wOAMBuffer
ld bc, $50
call CopyData
pop af
pop hl
pop bc
ret c
dec c
jr nz, .asm_700af
and a
ret
OAMData_700ee: ; 700ee (1c:40ee)
db $00,$00,$A2,$90
PointerTable_700f2: ; 700f2 (1c:40f2)
dw OAMData_700fe
dw OAMData_70106
dw OAMData_7010e
dw OAMData_70116
dw OAMData_7011e
dw OAMData_7011e
; each entry is only half of an OAM tile
OAMData_700fe: ; 700fe (1c:40fe)
db $68,$30
db $68,$40
db $68,$58
db $68,$78
OAMData_70106: ; 70106 (1c:4106)
db $68,$38
db $68,$48
db $68,$60
db $68,$70
OAMData_7010e: ; 7010e (1c:410e)
db $68,$34
db $68,$4C
db $68,$54
db $68,$64
OAMData_70116: ; 70116 (1c:4116)
db $68,$3C
db $68,$5C
db $68,$6C
db $68,$74
OAMData_7011e: ; 7011e (1c:411e)
db $FF
Func_7011f: ; 7011f (1c:411f)
ld b, $8
.asm_70121
ld hl, $c35c
ld a, [wWhichTrade] ; $cd3d
ld de, $fffc
ld c, a
.asm_7012b
inc [hl]
add hl, de
dec c
jr nz, .asm_7012b
ld a, [rOBP1] ; $ff49
xor $a0
ld [rOBP1], a ; $ff49
ld c, $3
call CheckForUserInterruption
ret c
dec b
jr nz, .asm_70121
ret
GameFreakLogoOAMData: ; 70140 (1c:4140)
db $48,$50,$8D,$00
db $48,$58,$8E,$00
db $50,$50,$8F,$00
db $50,$58,$90,$00
db $58,$50,$91,$00
db $58,$58,$92,$00
db $60,$30,$80,$00
db $60,$38,$81,$00
db $60,$40,$82,$00
db $60,$48,$83,$00
db $60,$50,$93,$00
db $60,$58,$84,$00
db $60,$60,$85,$00
db $60,$68,$83,$00
db $60,$70,$81,$00
db $60,$78,$86,$00
GameFreakShootingStarOAMData: ; 70180 (1c:4180)
db $00,$A0,$A0,$10
db $00,$A8,$A0,$30
db $08,$A0,$A1,$10
db $08,$A8,$A1,$30
FallingStar: ; 70190 (1c:4190)
INCBIN "gfx/falling_star.2bpp"

81
engine/give_pokemon.asm Executable file
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_GivePokemon: ; 4fda5 (13:7da5)
call EnableAutoTextBoxDrawing
xor a
ld [$ccd3], a
ld a, [W_NUMINPARTY] ; $d163
cp $6
jr c, .asm_4fe01
ld a, [W_NUMINBOX] ; $da80
cp $14
jr nc, .asm_4fdf9
xor a
ld [W_ENEMYBATTSTATUS3], a ; $d069
ld a, [$cf91]
ld [W_ENEMYMONID], a
callab Func_3eb01
call SetPokedexOwnedFlag
callab Func_e7a4
ld hl, $cf4b
ld a, [$d5a0]
and $7f
cp $9
jr c, .asm_4fdec
sub $9
ld [hl], $f7
inc hl
add $f6
jr .asm_4fdee
.asm_4fdec
add $f7
.asm_4fdee
ld [hli], a
ld [hl], $50
ld hl, SetToBoxText
call PrintText
scf
ret
.asm_4fdf9
ld hl, BoxIsFullText
call PrintText
and a
ret
.asm_4fe01
call SetPokedexOwnedFlag
call AddPokemonToParty
ld a, $1
ld [$cc3c], a
ld [$ccd3], a
scf
ret
SetPokedexOwnedFlag: ; 4fe11 (13:7e11)
ld a, [$cf91]
push af
ld [$d11e], a
ld a, $3a
call Predef ; indirect jump to IndexToPokedex (41010 (10:5010))
ld a, [$d11e]
dec a
ld c, a
ld hl, wPokedexOwned ; $d2f7
ld b, $1
ld a, $10
call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
pop af
ld [$d11e], a
call GetMonName
ld hl, GotMonText
jp PrintText
GotMonText: ; 4fe39 (13:7e39)
TX_FAR _GotMonText
db $0b
db "@"
SetToBoxText: ; 4fe3f (13:7e3f)
TX_FAR _SetToBoxText
db "@"
BoxIsFullText: ; 4fe44 (13:7e44)
TX_FAR _BoxIsFullText
db "@"

306
engine/hall_of_fame.asm Executable file
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@ -0,0 +1,306 @@
AnimateHallOfFame: ; 701a0 (1c:41a0)
call Func_70423
call ClearScreen
ld c, $64
call DelayFrames
call LoadFontTilePatterns
call LoadTextBoxTilePatterns
call DisableLCD
ld hl, $9800
ld bc, $800
ld a, $7f
call FillMemory
call EnableLCD
ld hl, rLCDC ; $ff40
set 3, [hl]
xor a
ld hl, $cc5b
ld bc, $60
call FillMemory
xor a
ld [$cfcb], a
ld [$ffd7], a
ld [W_SPRITEFLIPPED], a
ld [$d358], a
ld [$cd40], a
inc a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld hl, $d5a2
ld a, [hl]
inc a
jr z, .asm_701eb
inc [hl]
.asm_701eb
ld a, $90
ld [$ffb0], a
ld c, BANK(Music_HallOfFame)
ld a, MUSIC_HALL_OF_FAME
call PlayMusic
ld hl, W_PARTYMON1 ; $d164
ld c, $ff
.asm_701fb
ld a, [hli]
cp $ff
jr z, .asm_70241
inc c
push hl
push bc
ld [wWhichTrade], a ; $cd3d
ld a, c
ld [$cd3e], a
ld hl, W_PARTYMON1_LEVEL ; $d18c
ld bc, $2c
call AddNTimes
ld a, [hl]
ld [$cd3f], a
call Func_70278
call Func_702e1
ld c, $50
call DelayFrames
FuncCoord 2, 13 ; $c4a6
ld hl, Coord
ld b, $3
ld c, $e
call TextBoxBorder
FuncCoord 4, 15 ; $c4d0
ld hl, Coord
ld de, HallOfFameText
call PlaceString
ld c, $b4
call DelayFrames
call GBFadeOut2
pop bc
pop hl
jr .asm_701fb
.asm_70241
ld a, c
inc a
ld hl, $cc5b
ld bc, $10
call AddNTimes
ld [hl], $ff
call Func_73b0d
xor a
ld [wWhichTrade], a ; $cd3d
inc a
ld [$cd40], a
call Func_70278
call Func_70377
call Func_70423
xor a
ld [$ffb0], a
ld hl, rLCDC ; $ff40
res 3, [hl]
ret
HallOfFameText: ; 7026b (1c:426b)
db "HALL OF FAME@"
Func_70278: ; 70278 (1c:4278)
call ClearScreen
ld a, $d0
ld [$ffaf], a
ld a, $c0
ld [$ffae], a
ld a, [wWhichTrade] ; $cd3d
ld [$cf91], a
ld [$d0b5], a
ld [$cfd9], a
ld [$cf1d], a
ld a, [$cd40]
and a
jr z, .asm_7029d
call Func_7033e
jr .asm_702ab
.asm_7029d
FuncCoord 12, 5 ; $c410
ld hl, Coord
call GetMonHeader
call LoadFrontSpriteByMonIndex
ld a, $4
call Predef ; indirect jump to LoadMonBackSprite (3f103 (f:7103))
.asm_702ab
ld b, $b
ld c, $0
call GoPAL_SET
ld a, $e4
ld [rBGP], a ; $ff47
ld c, $31
call Func_7036d
ld d, $a0
ld e, $4
ld a, [$cf1b]
and a
jr z, .asm_702c7
sla e
.asm_702c7
call .asm_702d5
xor a
ld [$ffaf], a
ld c, a
call Func_7036d
ld d, $0
ld e, $fc
.asm_702d5
call DelayFrame
ld a, [$ffae]
add e
ld [$ffae], a
cp d
jr nz, .asm_702d5
ret
Func_702e1: ; 702e1 (1c:42e1)
ld a, [$cd3e]
ld hl, W_PARTYMON1NAME ; $d2b5
call GetPartyMonName
call Func_702f0
jp Func_70404
Func_702f0: ; 702f0 (1c:42f0)
FuncCoord 0, 2 ; $c3c8
ld hl, Coord
ld b, $9
ld c, $a
call TextBoxBorder
FuncCoord 2, 6 ; $c41a
ld hl, Coord
ld de, HoFMonInfoText
call PlaceString
FuncCoord 1, 4 ; $c3f1
ld hl, Coord
ld de, $cd6d
call PlaceString
ld a, [$cd3f]
FuncCoord 8, 7 ; $c434
ld hl, Coord
call PrintLevelCommon
ld a, [wWhichTrade] ; $cd3d
ld [$d0b5], a
FuncCoord 3, 9 ; $c457
ld hl, Coord
ld a, $4b
call Predef ; indirect jump to Func_27d6b (27d6b (9:7d6b))
ld a, [wWhichTrade] ; $cd3d
jp PlayCry
HoFMonInfoText: ; 70329 (1c:4329)
db "LEVEL/"
next "TYPE1/"
next "TYPE2/@"
Func_7033e: ; 7033e (1c:433e)
ld de, RedPicFront ; $6ede
ld a, BANK(RedPicFront)
call UncompressSpriteFromDE
ld hl, S_SPRITEBUFFER1
ld de, $a000
ld bc, $310
call CopyData
ld de, $9000
call InterlaceMergeSpriteBuffers
ld de, RedPicBack ; $7e0a
ld a, BANK(RedPicBack)
call UncompressSpriteFromDE
ld a, $3
call Predef ; indirect jump to ScaleSpriteByTwo (2fe40 (b:7e40))
ld de, $9310
call InterlaceMergeSpriteBuffers
ld c, $1
Func_7036d: ; 7036d (1c:436d)
ld b, $0
FuncCoord 12, 5 ; $c410
ld hl, Coord
ld a, $31
jp Predef ; indirect jump to Func_79dda (79dda (1e:5dda))
Func_70377: ; 70377 (1c:4377)
ld hl, $d747
set 3, [hl]
ld a, $56
call Predef ; indirect jump to DisplayDexRating (44169 (11:4169))
FuncCoord 0, 4 ; $c3f0
ld hl, Coord
ld b, $6
ld c, $a
call TextBoxBorder
FuncCoord 5, 0 ; $c3a5
ld hl, Coord
ld b, $2
ld c, $9
call TextBoxBorder
FuncCoord 7, 2 ; $c3cf
ld hl, Coord
ld de, W_PLAYERNAME ; $d158
call PlaceString
FuncCoord 1, 6 ; $c419
ld hl, Coord
ld de, HoFPlayTimeText
call PlaceString
FuncCoord 5, 7 ; $c431
ld hl, Coord
ld de, $da41
ld bc, $103
call PrintNumber
ld [hl], $6d
inc hl
ld de, $da43
ld bc, $8102
call PrintNumber
FuncCoord 1, 9 ; $c455
ld hl, Coord
ld de, HoFMoneyText
call PlaceString
FuncCoord 4, 10 ; $c46c
ld hl, Coord
ld de, wPlayerMoney ; $d347
ld c, $a3
call PrintBCDNumber
ld hl, DexSeenOwnedText
call Func_703e2
ld hl, DexRatingText
call Func_703e2
ld hl, $cc5d
Func_703e2: ; 703e2 (1c:43e2)
call PrintText
ld c, $78
jp DelayFrames
HoFPlayTimeText: ; 703ea (1c:43ea)
db "PLAY TIME@"
HoFMoneyText: ; 703f4 (1c:43f4)
db "MONEY@"
DexSeenOwnedText: ; 703fa (1c:43fa)
TX_FAR _DexSeenOwnedText
db "@"
DexRatingText: ; 703ff (1c:43ff)
TX_FAR _DexRatingText
db "@"
Func_70404: ; 70404 (1c:4404)
ld hl, $cc5b
ld bc, $10
ld a, [$cd3e]
call AddNTimes
ld a, [wWhichTrade] ; $cd3d
ld [hli], a
ld a, [$cd3f]
ld [hli], a
ld e, l
ld d, h
ld hl, $cd6d
ld bc, $b
jp CopyData
Func_70423: ; 70423 (1c:4423)
ld a, $a
ld [$cfc8], a
ld [$cfc9], a
ld a, $ff
ld [wMusicHeaderPointer], a
jp GBFadeOut2

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@ -0,0 +1,104 @@
PrintNotebookText: ; 52996 (14:6996)
call EnableAutoTextBoxDrawing
ld a, $1
ld [$cc3c], a
ld a, [wTrainerSpriteOffset]
jp PrintPredefTextID
TMNotebook: ; 529a4 (14:69a4)
TX_FAR TMNotebookText
db $0d
db "@"
ViridianSchoolNotebook: ; 529aa (14:69aa)
db $08 ; asm
ld hl, ViridianSchoolNotebookText1
call PrintText
call TurnPageSchoolNotebook
jr nz, .doneReading
ld hl, ViridianSchoolNotebookText2
call PrintText
call TurnPageSchoolNotebook
jr nz, .doneReading
ld hl, ViridianSchoolNotebookText3
call PrintText
call TurnPageSchoolNotebook
jr nz, .doneReading
ld hl, ViridianSchoolNotebookText4
call PrintText
ld hl, ViridianSchoolNotebookText5
call PrintText
.doneReading
jp TextScriptEnd
TurnPageSchoolNotebook: ; 529db (14:69db)
ld hl, TurnPageText
call PrintText
call YesNoChoice
ld a, [wCurrentMenuItem]
and a
ret
TurnPageText: ; 529e9 (14:69e9)
TX_FAR _TurnPageText
db "@"
ViridianSchoolNotebookText5: ; 529ee (14:69ee)
TX_FAR _ViridianSchoolNotebookText5
db $0d
db "@"
ViridianSchoolNotebookText1: ; 529f4 (14:69f4)
TX_FAR _ViridianSchoolNotebookText1
db "@"
ViridianSchoolNotebookText2: ; 529f9 (14:69f9)
TX_FAR _ViridianSchoolNotebookText2
db "@"
ViridianSchoolNotebookText3: ; 529fe (14:69fe)
TX_FAR _ViridianSchoolNotebookText3
db "@"
ViridianSchoolNotebookText4: ; 52a03 (14:6a03)
TX_FAR _ViridianSchoolNotebookText4
db "@"
PrintFightingDojoText2: ; 52a08 (14:6a08)
call EnableAutoTextBoxDrawing
ld a, $37
jp PrintPredefTextID
FightingDojoText_52a10: ; 52a10 (14:6a10)
TX_FAR _FightingDojoText_52a10
db "@"
PrintFightingDojoText3: ; 52a15 (14:6a15)
call EnableAutoTextBoxDrawing
ld a, $38
jp PrintPredefTextID
FightingDojoText_52a1d: ; 52a1d (14:6a1d)
TX_FAR _FightingDojoText_52a1d
db "@"
PrintFightingDojoText: ; 52a22 (14:6a22)
call EnableAutoTextBoxDrawing
ld a, $36
jp PrintPredefTextID
FightingDojoText: ; 52a2a (14:6a2a)
TX_FAR _FightingDojoText
db "@"
PrintIndigoPlateauHQText: ; 52a2f (14:6a2f)
ld a, [$c109]
cp $4
ret nz
call EnableAutoTextBoxDrawing
ld a, $27
jp PrintPredefTextID
IndigoPlateauHQText: ; 52a3d (14:6a3d)
TX_FAR _IndigoPlateauHQText
db "@"

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@ -0,0 +1,468 @@
PrintRedsNESText: ; 5db79 (17:5b79)
call EnableAutoTextBoxDrawing
ld a, $4 ; RedBedroomSNESText
jp PrintPredefTextID
RedBedroomSNESText: ; 5db81 (17:5b81)
TX_FAR _RedBedroomSNESText
db "@"
OpenRedsPC: ; 5db86 (17:5b86)
call EnableAutoTextBoxDrawing
ld a, $3
jp PrintPredefTextID
RedBedroomPC: ; 5db8e (17:5b8e)
db $fc ; FuncTX_ItemStoragePC
Route15GateLeftBinoculars: ; 5db8f (17:5b8f)
ld a, [$c109]
cp $4 ; i
ret nz
call EnableAutoTextBoxDrawing
ld a, $a ; text id Route15UpstairsBinocularsText
call PrintPredefTextID
ld a, ARTICUNO
ld [$cf91], a
call PlayCry
jp DisplayMonFrontSpriteInBox
Route15UpstairsBinocularsText: ; 5dba8 (17:5ba8)
TX_FAR _Route15UpstairsBinocularsText
db "@"
AerodactylFossil: ; 5dbad (17:5bad)
ld a, FOSSIL_AERODACTYL
ld [$cf91], a
call DisplayMonFrontSpriteInBox
call EnableAutoTextBoxDrawing
ld a, $9
call PrintPredefTextID
ret
AerodactylFossilText: ; 5dbbe (17:5bbe)
TX_FAR _AerodactylFossilText
db "@"
KabutopsFossil: ; 5bdc3 (17:5bc3)
ld a, FOSSIL_KABUTOPS
ld [$cf91], a
call DisplayMonFrontSpriteInBox
call EnableAutoTextBoxDrawing
ld a, $b
call PrintPredefTextID
ret
KabutopsFossilText: ; 5dbd4 (17:5bd4)
TX_FAR _KabutopsFossilText
db "@"
DisplayMonFrontSpriteInBox: ; 5dbd9 (17:5bd9)
; Displays a pokemon's front sprite in a pop-up window.
; [$cf91] = pokemon interal id number
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
call Delay3
xor a
ld [$ffb0], a
call SaveScreenTilesToBuffer1
ld a, $11
ld [$d125], a
call DisplayTextBoxID
call UpdateSprites
ld a, [$cf91]
ld [$d0b5], a
call GetMonHeader
ld de, $8b10
call LoadMonFrontSprite
ld a, $80
ld [$ffe1], a
FuncCoord 10, 11 ; $c486
ld hl, Coord
ld a, $2
call Predef ; indirect jump to Func_3f073 (3f073 (f:7073))
call WaitForTextScrollButtonPress
call LoadScreenTilesFromBuffer1
call Delay3
ld a, $90
ld [$ffb0], a
ret
PrintBlackboardLinkCableText: ; 5dc1a (17:5c1a)
call EnableAutoTextBoxDrawing
ld a, $1
ld [$cc3c], a
ld a, [$cd3d]
call PrintPredefTextID
ret
LinkCableHelp: ; 5dc29 (17:5c29)
db $08 ; asm
call SaveScreenTilesToBuffer1
ld hl, LinkCableHelpText1
call PrintText
xor a
ld [W_ANIMATIONID], a
ld [wCurrentMenuItem], a
ld [wLastMenuItem], a
ld a, $3
ld [wMenuWatchedKeys], a
ld a, $3
ld [wMaxMenuItem], a
ld a, $2
ld [wTopMenuItemY], a
ld a, $1
ld [wTopMenuItemX], a
.asm_5c51
ld hl, $d730
set 6, [hl]
ld hl, wTileMap
ld b, $8
ld c, $d
call TextBoxBorder
ld hl, $c3ca
ld de, HowToLinkText
call PlaceString
ld hl, LinkCableHelpText2
call PrintText
call HandleMenuInput
bit 1, a
jr nz, .asm_5dc93 ; 0x5dc74 $1d
ld a, [wCurrentMenuItem]
cp $3
jr z, .asm_5dc93 ; 0x5dc7b $16
ld hl, $d730
res 6, [hl]
ld hl, LinkCableInfoTexts
add a
ld d, $0
ld e, a
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
call PrintText
jp .asm_5c51
.asm_5dc93
ld hl, $d730
res 6, [hl]
call LoadScreenTilesFromBuffer1
jp TextScriptEnd
LinkCableHelpText1: ; 5dc9e (17:5c9e)
TX_FAR _LinkCableHelpText1
db "@"
LinkCableHelpText2: ; 5dca3 (17:5ca3)
TX_FAR _LinkCableHelpText2
db "@"
HowToLinkText: ; 5dca8 (17:5ca8)
db "HOW TO LINK"
next "COLOSSEUM"
next "TRADE CENTER"
next "STOP READING@"
LinkCableInfoTexts: ; 5dcd8 (17:5cd8)
dw LinkCableInfoText1
dw LinkCableInfoText2
dw LinkCableInfoText3
LinkCableInfoText1: ; 5dcde (17:5cde)
TX_FAR _LinkCableInfoText1
db "@"
LinkCableInfoText2: ; 5dce3 (17:5ce3)
TX_FAR _LinkCableInfoText2
db "@"
LinkCableInfoText3: ; 5dce8 (17:5ce8)
TX_FAR _LinkCableInfoText3
db "@"
ViridianSchoolBlackboard: ; 5dced (17:5ced)
db $08 ; asm
call SaveScreenTilesToBuffer1
ld hl, ViridianSchoolBlackboardText1
call PrintText
xor a
ld [W_ANIMATIONID], a
ld [wCurrentMenuItem], a
ld [wLastMenuItem], a
ld a, $33
ld [wMenuWatchedKeys], a
ld a, $2
ld [wMaxMenuItem], a
ld a, $2
ld [wTopMenuItemY], a
ld a, $1
ld [wTopMenuItemX], a
.asm_5dd15
ld hl, $d730
set 6, [hl]
ld hl, wTileMap
ld bc, $060a
call TextBoxBorder
ld hl, $c3c9
ld de, StatusAilmentText1
call PlaceString
ld hl, $c3ce
ld de, StatusAilmentText2
call PlaceString
ld hl, ViridianSchoolBlackboardText2
call PrintText
call HandleMenuInput
bit 1, a
jr nz, .exitBlackboard
bit 4, a
jr z, .asm_5dd5c
ld a, $2
ld [wMaxMenuItem], a
ld a, $2
ld [wTopMenuItemY], a
ld a, $6
ld [wTopMenuItemX], a
ld a, $3
ld [W_ANIMATIONID], a
jr .asm_5dd15
.asm_5dd5c
bit 5, a
jr z, .asm_5dd75
ld a, $2
ld [wMaxMenuItem], a
ld a, $2
ld [wTopMenuItemY], a
ld a, $1
ld [wTopMenuItemX], a
xor a
ld [W_ANIMATIONID], a
jr .asm_5dd15
.asm_5dd75
ld a, [wCurrentMenuItem]
ld b, a
ld a, [W_ANIMATIONID]
add b
cp $5
jr z, .exitBlackboard
ld hl, $d730
res 6, [hl]
ld hl, ViridianBlackboardStatusPointers
add a
ld d, $0
ld e, a
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
call PrintText
jp .asm_5dd15
.exitBlackboard
ld hl, $d730
res 6, [hl]
call LoadScreenTilesFromBuffer1
jp TextScriptEnd
ViridianSchoolBlackboardText1: ; 5dda2 (17:5da2)
TX_FAR _ViridianSchoolBlackboardText1
db "@"
ViridianSchoolBlackboardText2: ; 5dda7 (17:5da7)
TX_FAR _ViridianSchoolBlackboardText2
db "@"
StatusAilmentText1: ; 5ddac (17:5dac)
db " SLP"
next " PSN"
next " PAR@"
StatusAilmentText2: ; 5ddbb (17:5dbb)
db " BRN"
next " FRZ"
next " QUIT@@"
ViridianBlackboardStatusPointers: ; 5ddcc (17:5ddc)
dw ViridianBlackboardSleepText
dw ViridianBlackboardPoisonText
dw ViridianBlackbaordPrlzText
dw ViridianBlackboardBurnText
dw ViridianBlackboardFrozenText
ViridianBlackboardSleepText: ; 5ddd6 (17:5dd6)
TX_FAR _ViridianBlackboardSleepText
db "@"
ViridianBlackboardPoisonText: ; 5dddb (17:5ddb)
TX_FAR _ViridianBlackboardPoisonText
db "@"
ViridianBlackbaordPrlzText: ; 5dde0 (17:5de0)
TX_FAR _ViridianBlackbaordPrlzText
db "@"
ViridianBlackboardBurnText: ; 5dde5 (17:5de5)
TX_FAR _ViridianBlackboardBurnText
db "@"
ViridianBlackboardFrozenText: ; 5ddea (17:5dea)
TX_FAR _ViridianBlackboardFrozenText
db "@"
PrintTrashText: ; 5ddef (17:5def)
call EnableAutoTextBoxDrawing
ld a, $26
jp PrintPredefTextID
VermilionGymTrashText: ; 5ddf7 (17:5df7)
TX_FAR _VermilionGymTrashText
db "@"
GymTrashScript: ; 5ddfc (17:5dfc)
call EnableAutoTextBoxDrawing
ld a, [wWhichTrade] ; $cd3d
ld [$cd5b], a
; Don't do the trash can puzzle if it's already been done.
ld a, [$d773]
bit 0, a
jr z, .ok
ld a, $26 ; DisplayTextID $26 = VermilionGymTrashText (nothing in the trash)
jp PrintPredefTextID
.ok
bit 1, a
jr nz, .trySecondLock
ld a, [$d743]
ld b, a
ld a, [$cd5b]
cp b
jr z, .openFirstLock
ld a, $26 ; DisplayTextID $26 = VermilionGymTrashText (nothing in the trash)
jr .done
.openFirstLock
; Next can is trying for the second switch.
ld hl, $d773
set 1, [hl]
ld hl, GymTrashCans ; $5e7d
ld a, [$cd5b]
; * 5
ld b, a
add a
add a
add b
ld d, 0
ld e, a
add hl, de
ld a, [hli]
ld [$ffdb], a
push hl
call GenRandom
swap a
ld b, a
ld a, [$ffdb]
and b
dec a
pop hl
ld d, 0
ld e, a
add hl, de
ld a, [hl]
and $f
ld [$d744], a
ld a, $3b ; DisplayTextID $3b = VermilionGymTrashSuccesText1 (first lock opened!)
jr .done
.trySecondLock
ld a, [$d744]
ld b, a
ld a, [$cd5b]
cp b
jr z, .openSecondLock
; Reset the cans.
ld hl, $d773
res 1, [hl]
call GenRandom
and $e
ld [$d743], a
ld a, $3e ; DisplayTextID $3e = VermilionGymTrashFailText (locks reset!)
jr .done
.openSecondLock
; Completed the trash can puzzle.
ld hl, $d773
set 0, [hl]
ld hl, $d126
set 6, [hl]
ld a, $3d ; DisplayTextID $3d = VermilionGymTrashSuccesText3 (2nd lock opened!)
.done
jp PrintPredefTextID
GymTrashCans: ; 5de7d (17:5e7d)
db 2, 1, 3, 0, 0 ; 0
db 3, 0, 2, 4, 0 ; 1
db 2, 1, 5, 0, 0 ; 2
db 3, 0, 4, 6, 0 ; 3
db 4, 1, 3, 5, 7 ; 4
db 3, 2, 4, 8, 0 ; 5
db 3, 3, 7, 9, 0 ; 6
db 4, 4, 6, 8, 10 ; 7
db 3, 5, 7, 11, 0 ; 8
db 3, 6, 10, 12, 0 ; 9
db 4, 7, 9, 11, 13 ; 10
db 3, 8, 10, 14, 0 ; 11
db 2, 9, 13, 0, 0 ; 12
db 3, 10, 12, 14, 0 ; 13
db 2, 11, 13, 0, 0 ; 14
; 5dec8
VermilionGymTrashSuccesText1: ; 5dec8 (17:5ec8)
TX_FAR _VermilionGymTrashSuccesText1
db $08 ; asm
call WaitForSoundToFinish
ld a, (SFX_02_49 - SFX_Headers_02) / 3
call PlaySound
call WaitForSoundToFinish
jp TextScriptEnd
VermilionGymTrashSuccesText2: ; 5dedb (17:5edb)
TX_FAR _VermilionGymTrashSuccesText2
db "@"
UnnamedText_5dee0: ; 5dee0 (17:5ee0)
db $08 ; asm
call WaitForSoundToFinish
ld a, (SFX_02_49 - SFX_Headers_02) / 3
call PlaySound
call WaitForSoundToFinish
jp TextScriptEnd
VermilionGymTrashSuccesText3: ; 5deef (17:5eef)
TX_FAR _VermilionGymTrashSuccesText3
db $08 ; asm
call WaitForSoundToFinish
ld a, (SFX_02_57 - SFX_Headers_02) / 3
call PlaySound
call WaitForSoundToFinish
jp TextScriptEnd
VermilionGymTrashFailText: ; 5df02 (17:5f02)
TX_FAR _VermilionGymTrashFailText
db $08 ; asm
call WaitForSoundToFinish
ld a, (SFX_02_51 - SFX_Headers_02) / 3
call PlaySound
call WaitForSoundToFinish
jp TextScriptEnd

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@ -0,0 +1,189 @@
GymStatues: ; 62419 (18:6419)
; if in a gym and have the corresponding badge, a = $D and jp PrintPredefTextID
; if in a gym and dont have the corresponding badge, a = $C and jp PrintPredefTextID
; else ret
call EnableAutoTextBoxDrawing
ld a, [$c109]
cp $4
ret nz
ld hl, .BadgeFlags
ld a, [W_CURMAP]
ld b, a
.asm_62429
ld a, [hli]
cp $ff
ret z
cp b
jr z, .asm_62433 ; 0x6242e $3
inc hl
jr .asm_62429 ; 0x62431 $f6
.asm_62433
ld b, [hl]
ld a, [$d72a]
and b
cp b
ld a, $d
jr z, .asm_6243f ; 0x6243b $2
ld a, $c
.asm_6243f
jp PrintPredefTextID
.BadgeFlags: ; 62442 (18:6442)
db PEWTER_GYM, %00000001
db CERULEAN_GYM, %00000010
db VERMILION_GYM,%00000100
db CELADON_GYM, %00001000
db FUCHSIA_GYM, %00010000
db SAFFRON_GYM, %00100000
db CINNABAR_GYM, %01000000
db VIRIDIAN_GYM, %10000000
db $ff
GymStatueText1: ; 62453 (18:6453)
TX_FAR _GymStatueText1
db "@"
GymStatueText2: ; 62458 (18:6458)
TX_FAR _GymStatueText2
db "@"
PrintBenchGuyText: ; 6245d (18:645d)
call EnableAutoTextBoxDrawing
ld hl, PokeCenterMapIDList
ld a, [W_CURMAP]
ld b, a
.asm_62467
ld a, [hli]
cp $ff
ret z
cp b
jr z, .asm_62472
inc hl
inc hl
jr .asm_62467
.asm_62472
ld a, [hli]
ld b, a
ld a, [$c109]
cp b
jr nz, .asm_62467
ld a, [hl]
jp PrintPredefTextID
; format: db map id, 08, text id of PointerTable_3f22
PokeCenterMapIDList: ; 6247e (18:647e)
db VIRIDIAN_POKECENTER,$08,$0F
db PEWTER_POKECENTER,$08,$10
db CERULEAN_POKECENTER,$08,$11
db LAVENDER_POKECENTER,$08,$12
db VERMILION_POKECENTER,$08,$13
db CELADON_POKECENTER,$08,$14
db CELADON_HOTEL,$08,$15
db FUCHSIA_POKECENTER,$08,$16
db CINNABAR_POKECENTER,$08,$17
db SAFFRON_POKECENTER,$08,$18
db MT_MOON_POKECENTER,$08,$19
db ROCK_TUNNEL_POKECENTER,$08,$1A
db $FF
ViridianCityPokecenterBenchGuyText: ; 624a3 (18:64a3)
TX_FAR _ViridianCityPokecenterGuyText
db "@"
PewterCityPokecenterBenchGuyText: ; 624a8 (18:64a8)
TX_FAR _PewterCityPokecenterGuyText
db "@"
CeruleanCityPokecenterBenchGuyText: ; 624ad (18:64ad)
TX_FAR _CeruleanPokecenterGuyText
db "@"
LavenderCityPokecenterBenchGuyText: ; 624b2 (18:64b2)
TX_FAR _LavenderPokecenterGuyText
db "@"
MtMoonPokecenterBenchGuyText: ; 624b7 (18:64b7)
TX_FAR _MtMoonPokecenterBenchGuyText
db "@"
RockTunnelPokecenterBenchGuyText: ; 624bc (18:64bc)
TX_FAR _RockTunnelPokecenterGuyText
db "@"
UnusedBenchGuyText1: ; 624c1 (18:64c1)
TX_FAR _UnusedBenchGuyText1
db "@"
UnusedBenchGuyText2: ; 624c6 (18:64c6)
TX_FAR _UnusedBenchGuyText2
db "@"
UnusedBenchGuyText3: ; 624cb (18:64cb)
TX_FAR _UnusedBenchGuyText3
db "@"
VermilionCityPokecenterBenchGuyText: ; 624d0 (18:64d0)
TX_FAR _VermilionPokecenterGuyText
db "@"
CeladonCityPokecenterBenchGuyText: ; 624d5 (18:64d5)
TX_FAR _CeladonCityPokecenterGuyText
db "@"
FuchsiaCityPokecenterBenchGuyText: ; 624da (18:64da)
TX_FAR _FuchsiaCityPokecenterGuyText
db "@"
CinnabarIslandPokecenterBenchGuyText: ; 624df (18:64df)
TX_FAR _CinnabarPokecenterGuyText
db "@"
SaffronCityPokecenterBenchGuyText: ; 624e4 (18:64e4)
db $8 ; asm
ld a, [$d838]
bit 7, a
ld hl, SaffronCityPokecenterBenchGuyText2
jr nz, .asm_624f2 ; 0x624ed $3
ld hl, SaffronCityPokecenterBenchGuyText1
.asm_624f2
call PrintText
jp TextScriptEnd
SaffronCityPokecenterBenchGuyText1: ; 624f8 (18:64f8)
TX_FAR _SaffronCityPokecenterGuyText1
db "@"
SaffronCityPokecenterBenchGuyText2: ; 624fd (18:64fd)
TX_FAR _SaffronCityPokecenterGuyText2
db "@"
CeladonCityHotelText: ; 62502 (18:6502)
TX_FAR _CeladonCityHotelText
db "@"
ret
TerminatorText_62508: ; 62508 (18:6508)
db "@"
PrintBookcaseText: ; 6509 (18:6509)
call EnableAutoTextBoxDrawing
ld a, $e ; BookcaseText
jp PrintPredefTextID
BookcaseText: ; 62511 (18:6511)
TX_FAR _BookcaseText
db "@"
OpenPokemonCenterPC: ; 62516 (18:6516)
ld a, [$c109]
cp $4 ; check to see if player is facing up
ret nz
call EnableAutoTextBoxDrawing
ld a, $1
ld [$cf0c], a
ld a, $1f ; PredefText1f
jp PrintPredefTextID
PredefText1f: ; 62529 (18:6529)
db $F9 ; FuncTX_PokemonCenterPC

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@ -0,0 +1,138 @@
; prints text for bookshelves in buildings without sign events
PrintBookshelfText: ; fb50 (3:7b50)
ld a, [$c109]
cp $4
jr nz, .asm_fb7f
ld a, [W_CURMAPTILESET] ; $d367
ld b, a
FuncCoord 8, 7 ; $c434
ld a, [Coord]
ld c, a
ld hl, BookshelfTileIDs ; $7b8b
.asm_fb62
ld a, [hli]
cp $ff
jr z, .asm_fb7f
cp b
jr nz, .asm_fb7b
ld a, [hli]
cp c
jr nz, .asm_fb7c
ld a, [hl]
push af
call EnableAutoTextBoxDrawing
pop af
call PrintPredefTextID
xor a
ld [$ffdb], a
ret
.asm_fb7b
inc hl
.asm_fb7c
inc hl
jr .asm_fb62
.asm_fb7f
ld a, $ff
ld [$ffdb], a
ld b, BANK(PrintCardKeyText)
ld hl, PrintCardKeyText
jp Bankswitch
; format: db tileset id, bookshelf tile id, text id
BookshelfTileIDs: ; fb8b (3:7b8b)
db PLATEAU, $30, $3A
db HOUSE, $3D, $3F
db HOUSE, $1E, $40
db MANSION, $32, $40
db REDS_HOUSE_1, $32, $40
db LAB, $28, $40
db LOBBY, $16, $41
db GYM, $1D, $40
db DOJO, $1D, $40
db GATE, $22, $40
db MART, $54, $42
db MART, $55, $42
db POKECENTER, $54, $42
db POKECENTER, $55, $42
db LOBBY, $50, $42
db LOBBY, $52, $42
db SHIP, $36, $40
db $FF
IndigoPlateauStatues: ; fbbf (3:7bbf)
db $08 ; asm
ld hl, IndigoPlateauStatuesText1
call PrintText
ld a, [W_XCOORD]
bit 0, a
ld hl, IndigoPlateauStatuesText2
jr nz, .asm_fbd3
ld hl, IndigoPlateauStatuesText3
.asm_fbd3
call PrintText
jp TextScriptEnd
IndigoPlateauStatuesText1: ; fbd9 (3:7bd9)
TX_FAR _IndigoPlateauStatuesText1
db "@"
IndigoPlateauStatuesText2: ; fbde (3:7bde)
TX_FAR _IndigoPlateauStatuesText2
db "@"
IndigoPlateauStatuesText3: ; fbe3 (3:7be3)
TX_FAR _IndigoPlateauStatuesText3
db "@"
BookOrSculptureText: ; fbe8 (3:7be8)
db $08 ; asm
ld hl, PokemonBooksText
ld a, [W_CURMAPTILESET]
cp MANSION ; Celadon Mansion tileset
jr nz, .asm_fbfd
ld a, [$c420]
cp $38
jr nz, .asm_fbfd
ld hl, DiglettSculptureText
.asm_fbfd
call PrintText
jp TextScriptEnd
PokemonBooksText: ; fc03 (3:7c03)
TX_FAR _PokemonBooksText
db "@"
DiglettSculptureText: ; fc08 (3:7c08)
TX_FAR _DiglettSculptureText
db "@"
ElevatorText: ; fc0d (3:7c0d)
TX_FAR _ElevatorText
db "@"
TownMapText: ; fc12 (3:7c12)
TX_FAR _TownMapText
db $06
db $08 ; asm
ld a, $1
ld [$cc3c], a
ld hl, $d730
set 6, [hl]
call GBPalWhiteOutWithDelay3
xor a
ld [$ffb0], a
inc a
ld [H_AUTOBGTRANSFERENABLED], a
call LoadFontTilePatterns
callba DisplayTownMap
ld hl, $d730
res 6, [hl]
ld de, TextScriptEnd
push de
ld a, [H_LOADEDROMBANK]
push af
jp CloseTextDisplay
PokemonStuffText: ; fc45 (3:7c45)
TX_FAR _PokemonStuffText
db "@"

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@ -0,0 +1,473 @@
PrintNewBikeText: ; 1e94b (7:694b)
call EnableAutoTextBoxDrawing
ld a, $39
jp PrintPredefTextID
NewBicycleText: ; 1e953 (7:6953)
TX_FAR _NewBicycleText
db "@"
DisplayOakLabLeftPoster: ; 1e958 (7:6958)
call EnableAutoTextBoxDrawing
ld a, $05 ; PushStartText
jp PrintPredefTextID
PushStartText: ; 1e960 (7:6960)
TX_FAR _PushStartText
db "@"
DisplayOakLabRightPoster: ; 1e965 (7:6965)
call EnableAutoTextBoxDrawing
ld hl, wPokedexOwned
ld b, wPokedexOwnedEnd - wPokedexOwned
call CountSetBits
ld a, [$d11e]
cp $2
ld a, $6 ; SaveOptionText
jr c, .asm_1e97b
ld a, $7 ; StrengthsAndWeaknessesText
.asm_1e97b
jp PrintPredefTextID
SaveOptionText: ; 1e97e (7:697e)
TX_FAR _SaveOptionText
db "@"
StrengthsAndWeaknessesText: ; 1e983 (7:6983)
TX_FAR _StrengthsAndWeaknessesText
db "@"
SafariZoneCheck: ; 1e988 (7:6988)
ld hl, $d790
bit 7, [hl]
jr z, asm_1e9ab
ld a, [W_NUMSAFARIBALLS] ; $da47
and a
jr z, asm_1e9b0
jr asm_1e9ab
SafariZoneCheckSteps: ; 1e997 (7:6997)
ld a, [wSafariSteps] ; $d70d
ld b, a
ld a, [wSafariSteps + 1] ; $d70e
ld c, a
or b
jr z, asm_1e9b0
dec bc
ld a, b
ld [wSafariSteps], a ; $d70d
ld a, c
ld [wSafariSteps + 1], a ; $d70e
asm_1e9ab: ; 1e9ab (7:69ab)
xor a
ld [$da46], a
ret
asm_1e9b0: ; 1e9b0 (7:69b0)
call EnableAutoTextBoxDrawing
xor a
ld [wMusicHeaderPointer], a
dec a
call PlaySound
ld c, BANK(SFX_02_5f)
ld a, (SFX_02_5f - SFX_Headers_02) / 3
call PlayMusic
.asm_1e9c2
ld a, [$c02a]
cp $b9
jr nz, .asm_1e9c2
ld a, $d3
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
call DisplayTextID
xor a
ld [$d528], a
ld a, $9c
ld [H_DOWNARROWBLINKCNT1], a ; $ff8b
ld a, $3
ld [$d42f], a
ld a, $5
ld [W_SAFARIZONEENTRANCECURSCRIPT], a
ld hl, $d790
set 6, [hl]
ld a, $1
ld [$da46], a
ret
PrintSafariGameOverText: ; 1e9ed (7:69ed)
xor a
ld [wJoypadForbiddenButtonsMask], a
ld hl, SafariGameOverText
jp PrintText
SafariGameOverText: ; 1e9f7 (7:69f7)
db $08 ; asm
ld a, [W_NUMSAFARIBALLS] ; $da47
and a
jr z, .asm_1ea04
ld hl, TimesUpText
call PrintText
.asm_1ea04
ld hl, GameOverText
call PrintText
jp TextScriptEnd
TimesUpText: ; 1ea0d (7:6a0d)
TX_FAR _TimesUpText
db "@"
GameOverText: ; 1ea12 (7:6a12)
TX_FAR _GameOverText
db "@"
PrintCinnabarQuiz: ; 1ea17 (7:6a17)
ld a, [$c109]
cp $4
ret nz
call EnableAutoTextBoxDrawing
ld a, $31
jp PrintPredefTextID
CinnabarGymQuiz: ; 1ea25 (7:6a25)
db $08 ; asm
xor a
ld [$da38], a
ld a, [wWhichTrade] ; $cd3d
push af
and $f
ld [$ffdb], a
pop af
and $f0
swap a
ld [$ffdc], a
ld hl, CinnabarGymQuizIntroText
call PrintText
ld a, [$ffdb]
dec a
add a
ld d, $0
ld e, a
ld hl, CinnabarQuizQuestions
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
call PrintText
ld a, $1
ld [$cc3c], a
call CinnabarGymQuiz_1ea92
jp TextScriptEnd
CinnabarGymQuizIntroText: ; 1ea5b (7:6a5b)
TX_FAR _CinnabarGymQuizIntroText
db "@"
CinnabarQuizQuestions: ; 1ea60 (7:6a60)
dw CinnabarQuizQuestionsText1
dw CinnabarQuizQuestionsText2
dw CinnabarQuizQuestionsText3
dw CinnabarQuizQuestionsText4
dw CinnabarQuizQuestionsText5
dw CinnabarQuizQuestionsText6
CinnabarQuizQuestionsText1: ; 1ea6c (7:6a6c)
TX_FAR _CinnabarQuizQuestionsText1
db "@"
CinnabarQuizQuestionsText2: ; 1ea71 (7:6a71)
TX_FAR _CinnabarQuizQuestionsText2
db "@"
CinnabarQuizQuestionsText3: ; 1ea76 (7:6a76)
TX_FAR _CinnabarQuizQuestionsText3
db "@"
CinnabarQuizQuestionsText4: ; 1ea7b (7:6a7b)
TX_FAR _CinnabarQuizQuestionsText4
db "@"
CinnabarQuizQuestionsText5: ; 1ea80 (7:6a80)
TX_FAR _CinnabarQuizQuestionsText5
db "@"
CinnabarQuizQuestionsText6: ; 1ea85 (7:6a85)
TX_FAR _CinnabarQuizQuestionsText6
db "@"
CinnabarGymQuiz_1ea8a: ; 1ea8a (7:6a8a)
ld hl, $d79c
ld a, $10
jp Predef ; indirect jump to HandleBitArray (f666 (3:7666))
CinnabarGymQuiz_1ea92: ; 1ea92 (7:6a92)
call YesNoChoice
ld a, [$ffdc]
ld c, a
ld a, [wCurrentMenuItem] ; $cc26
cp c
jr nz, .asm_1eab8
ld hl, $d126
set 5, [hl]
ld a, [$ffdb]
ld [$ffe0], a
ld hl, CinnabarGymQuizCorrectText
call PrintText
ld a, [$ffe0]
ld c, a
ld b, $1
call CinnabarGymQuiz_1ea8a
jp CinnabarGymQuiz_1eb0a
.asm_1eab8
call WaitForSoundToFinish
ld a, (SFX_02_51 - SFX_Headers_02) / 3
call PlaySound
call WaitForSoundToFinish
ld hl, CinnabarGymQuizIncorrectText
call PrintText
ld a, [$ffdb]
add $2
ld c, a
ld b, $2
ld hl, $d79a
ld a, $10
call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
ld a, c
and a
ret nz
ld a, [$ffdb]
add $2
ld [$da38], a
ret
CinnabarGymQuizCorrectText: ; 1eae3 (7:6ae3)
db $0b
TX_FAR _CinnabarGymQuizCorrectText
db $06,$08
ld a, [$ffe0]
ld c, a
ld b, $2
call CinnabarGymQuiz_1ea8a
ld a, c
and a
jp nz, TextScriptEnd
call WaitForSoundToFinish
ld a, (SFX_02_57 - SFX_Headers_02) / 3
call PlaySound
call WaitForSoundToFinish
jp TextScriptEnd
CinnabarGymQuizIncorrectText: ; 1eb05 (7:6b05)
TX_FAR _CinnabarGymQuizIncorrectText
db "@"
CinnabarGymQuiz_1eb0a: ; 1eb0a (7:6b0a)
ld a, $6
ld [$ffdb], a
.asm_1eb0e
ld a, [$ffdb]
dec a
add a
add a
ld d, $0
ld e, a
ld hl, CinnabarGymGateCoords ; $6b48
add hl, de
ld a, [hli]
ld b, [hl]
ld c, a
inc hl
ld a, [hl]
ld [$d12f], a
push bc
ld a, [$ffdb]
ld [$ffe0], a
ld c, a
ld b, $2
call CinnabarGymQuiz_1ea8a
ld a, c
and a
jr nz, .asm_1eb36
ld a, [$d12f]
jr .asm_1eb38
.asm_1eb36
ld a, $e
.asm_1eb38
pop bc
ld [$d09f], a
ld a, $17
call Predef ; indirect jump to Func_ee9e (ee9e (3:6e9e))
ld hl, $ffdb
dec [hl]
jr nz, .asm_1eb0e
ret
CinnabarGymGateCoords: ; 1eb48 (7:6b48)
; format: x-coord, y-coord, direction, padding
; direction: $54 = horizontal gate, $5f = vertical gate
db $09,$03,$54,$00
db $06,$03,$54,$00
db $06,$06,$54,$00
db $03,$08,$5f,$00
db $02,$06,$54,$00
db $02,$03,$54,$00
PrintMagazinesText: ; 1eb60 (7:6b60)
call EnableAutoTextBoxDrawing
ld a, $30
call PrintPredefTextID
ret
MagazinesText: ; 1eb69 (7:6b69)
TX_FAR _MagazinesText
db "@"
BillsHousePC: ; 1eb6e (7:6b6e)
call EnableAutoTextBoxDrawing
ld a, [$c109]
cp $4
ret nz
ld a, [$d7f2]
bit 7, a
jr nz, .asm_1ebd2
bit 3, a
jr nz, .asm_1eb86
bit 6, a
jr nz, .asm_1eb8b
.asm_1eb86
ld a, $2d
jp PrintPredefTextID
.asm_1eb8b
ld a, $1
ld [$cc3c], a
ld a, $2e
call PrintPredefTextID
ld c, $20
call DelayFrames
ld a, (SFX_02_3c - SFX_Headers_02) / 3
call PlaySound
call WaitForSoundToFinish
ld c, $50
call DelayFrames
ld a, (SFX_02_48 - SFX_Headers_02) / 3
call PlaySound
call WaitForSoundToFinish
ld c, $30
call DelayFrames
ld a, (SFX_02_3c - SFX_Headers_02) / 3
call PlaySound
call WaitForSoundToFinish
ld c, $20
call DelayFrames
ld a, (SFX_02_3a - SFX_Headers_02) / 3
call PlaySound
call WaitForSoundToFinish
call Func_2307
ld hl, $d7f2
set 3, [hl]
ret
.asm_1ebd2
ld a, $1
ld [$cc3c], a
ld a, $2f
call PrintPredefTextID
ret
BillsHouseMonitorText: ; 1ebdd (7:6bdd)
TX_FAR _BillsHouseMonitorText
db "@"
BillsHouseInitiatedText: ; 1ebe2 (7:6be2)
TX_FAR _BillsHouseInitiatedText
db $06
db $08 ; asm
ld a, $ff
ld [$c0ee], a
call PlaySound
ld c, $10
call DelayFrames
ld a, (SFX_02_49 - SFX_Headers_02) / 3
call PlaySound
call WaitForSoundToFinish
ld c, $3c
call DelayFrames
jp TextScriptEnd
BillsHousePokemonList: ; 1ec05 (7:6c05)
db $08 ; asm
call SaveScreenTilesToBuffer1
ld hl, BillsHousePokemonListText1
call PrintText
xor a
ld [$d07c], a
ld [$cc26], a
ld [$cc2a], a
ld a, $3
ld [$cc29], a
ld a, $4
ld [$cc28], a
ld a, $2
ld [$cc24], a
ld a, $1
ld [$cc25], a
.asm_1ec2d
ld hl, $d730
set 6, [hl]
ld hl, wTileMap
ld b, $a
ld c, $9
call TextBoxBorder
ld hl, $c3ca
ld de, BillsMonListText
call PlaceString
ld hl, BillsHousePokemonListText2
call PrintText
call SaveScreenTilesToBuffer2
call HandleMenuInput
bit 1, a
jr nz, .asm_1ec74
ld a, [$cc26]
add EEVEE
cp EEVEE
jr z, .asm_1ec6c
cp FLAREON
jr z, .asm_1ec6c
cp JOLTEON
jr z, .asm_1ec6c
cp VAPOREON
jr z, .asm_1ec6c
jr .asm_1ec74
.asm_1ec6c
call DisplayPokedex
call LoadScreenTilesFromBuffer2
jr .asm_1ec2d
.asm_1ec74
ld hl, $d730
res 6, [hl]
call LoadScreenTilesFromBuffer2
jp TextScriptEnd
BillsHousePokemonListText1: ; 1ec7f (7:6c7f)
TX_FAR _BillsHousePokemonListText1
db "@"
BillsMonListText: ; 1ec84 (7:6c84)
db "EEVEE"
next "FLAREON"
next "JOLTEON"
next "VAPOREON"
next "CANCEL@"
BillsHousePokemonListText2: ; 1ecaa (7:6caa)
TX_FAR _BillsHousePokemonListText2
db "@"
DisplayOakLabEmailText: ; 1ecaf (7:6caf)
ld a, [$c109]
cp $4
ret nz
call EnableAutoTextBoxDrawing
ld a, $8 ; OakLabEmailText
jp PrintPredefTextID
OakLabEmailText: ; 1ecbd (7:6cbd)
TX_FAR _OakLabEmailText
db "@"

267
engine/hp_bar.asm Executable file
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@ -0,0 +1,267 @@
UpdateHPBar_LoadRegisters: ; f9dc (3:79dc)
call Load16BitRegisters
; calculates bc * 48 / de, the number of pixels the HP bar has
; the result is always at least 1
UpdateHPBar_CalcNumberOfHPBarPixels: ; f9df (3:79df)
push hl
xor a
ld hl, H_MULTIPLICAND
ld [hli], a
ld a, b
ld [hli], a
ld a, c
ld [hli], a
ld [hl], $30
call Multiply ; 48 * bc (hp bar is 48 pixels long)
ld a, d
and a
jr z, .maxHPSmaller256
srl d ; make HP in de fit into 1 byte by dividing by 4
rr e
srl d
rr e
ld a, [H_MULTIPLICAND+1]
ld b, a
ld a, [H_MULTIPLICAND+2]
srl b ; divide multiplication result as well
rr a
srl b
rr a
ld [H_MULTIPLICAND+2], a
ld a, b
ld [H_MULTIPLICAND+1], a
.maxHPSmaller256
ld a, e
ld [H_DIVISOR], a
ld b, $4
call Divide
ld a, [H_MULTIPLICAND+2]
ld e, a ; e = bc * 48 / de (num of pixels of HP bar)
pop hl
and a
ret nz
ld e, $1 ; make result at least 1
ret
; predef $48
UpdateHPBar: ; fa1d (3:7a1d)
push hl
ld hl, wHPBarOldHP
ld a, [hli]
ld c, a ; old HP into bc
ld a, [hli]
ld b, a
ld a, [hli]
ld e, a ; new HP into de
ld d, [hl]
pop hl
push de
push bc
call UpdateHPBar_CalcHPDifference
ld a, e
ld [wHPBarHPDifference+1], a
ld a, d
ld [wHPBarHPDifference], a
pop bc
pop de
call UpdateHPBar_CompareNewHPToOldHP
ret z
ld a, $ff
jr c, .HPdecrease
ld a, $1
.HPdecrease
ld [wHPBarDelta], a
call Load16BitRegisters
ld a, [wHPBarNewHP]
ld e, a
ld a, [wHPBarNewHP+1]
ld d, a
.animateHPBarLoop
push de
ld a, [wHPBarOldHP]
ld c, a
ld a, [wHPBarOldHP+1]
ld b, a
call UpdateHPBar_CompareNewHPToOldHP
jr z, .animateHPBarDone
jr nc, .HPIncrease
dec bc ; subtract 1 HP
ld a, c
ld [wHPBarNewHP], a
ld a, b
ld [wHPBarNewHP+1], a
call UpdateHPBar_CalcOldNewHPBarPixels
ld a, e
sub d ; calc pixel difference
jr .asm_fa7e
.HPIncrease
inc bc ; add 1 HP
ld a, c
ld [wHPBarNewHP], a
ld a, b
ld [wHPBarNewHP+1], a
call UpdateHPBar_CalcOldNewHPBarPixels
ld a, d
sub e ; calc pixel difference
.asm_fa7e
call UpdateHPBar_PrintHPNumber
and a
jr z, .noPixelDifference
call UpdateHPBar_AnimateHPBar
.noPixelDifference
ld a, [wHPBarNewHP]
ld [wHPBarOldHP], a
ld a, [wHPBarNewHP+1]
ld [wHPBarOldHP+1], a
pop de
jr .animateHPBarLoop
.animateHPBarDone
pop de
ld a, e
ld [wHPBarOldHP], a
ld a, d
ld [wHPBarOldHP+1], a
or e
jr z, .monFainted
call UpdateHPBar_CalcOldNewHPBarPixels
ld d, e
.monFainted
call UpdateHPBar_PrintHPNumber
ld a, $1
call UpdateHPBar_AnimateHPBar
jp Delay3
; animates the HP bar going up or down for (a) ticks (two waiting frames each)
; stops prematurely if bar is filled up
; e: current health (in pixels) to start with
UpdateHPBar_AnimateHPBar: ; fab1 (3:7ab1)
push hl
.barAnimationLoop
push af
push de
ld d, $6
call DrawHPBar
ld c, $2
call DelayFrames
pop de
ld a, [wHPBarDelta] ; +1 or -1
add e
cp $31
jr nc, .barFilledUp
ld e, a
pop af
dec a
jr nz, .barAnimationLoop
pop hl
ret
.barFilledUp
pop af
pop hl
ret
; compares old HP and new HP and sets c and z flags accordingly
UpdateHPBar_CompareNewHPToOldHP: ; fad1 (3:7ad1)
ld a, d
sub b
ret nz
ld a, e
sub c
ret
; calcs HP difference between bc and de (into de)
UpdateHPBar_CalcHPDifference: ; fad7 (3:7ad7)
ld a, d
sub b
jr c, .oldHPGreater
jr z, .testLowerByte
.newHPGreater
ld a, e
sub c
ld e, a
ld a, d
sbc b
ld d, a
ret
.oldHPGreater
ld a, c
sub e
ld e, a
ld a, b
sbc d
ld d, a
ret
.testLowerByte
ld a, e
sub c
jr c, .oldHPGreater
jr nz, .newHPGreater
ld de, $0
ret
UpdateHPBar_PrintHPNumber: ; faf5 (3:7af5)
push af
push de
ld a, [wListMenuID] ; $cf94
and a
jr z, .asm_fb2d
ld a, [wHPBarOldHP]
ld [$cef1], a
ld a, [wHPBarOldHP+1]
ld [$cef0], a
push hl
ld a, [$fff6]
bit 0, a
jr z, .asm_fb15
ld de, $9
jr .asm_fb18
.asm_fb15
ld de, $15
.asm_fb18
add hl, de
push hl
ld a, $7f
ld [hli], a
ld [hli], a
ld [hli], a
pop hl
ld de, $cef0
ld bc, $203
call PrintNumber
call DelayFrame
pop hl
.asm_fb2d
pop de
pop af
ret
; calcs number of HP bar pixels for old and new HP value
; d: new pixels
; e: old pixels
UpdateHPBar_CalcOldNewHPBarPixels: ; fb30 (3:7b30)
push hl
ld hl, wHPBarMaxHP
ld a, [hli] ; max HP into de
ld e, a
ld a, [hli]
ld d, a
ld a, [hli] ; old HP into bc
ld c, a
ld a, [hli]
ld b, a
ld a, [hli] ; new HP into hl
ld h, [hl]
ld l, a
push hl
push de
call UpdateHPBar_CalcNumberOfHPBarPixels ; calc num pixels for old HP
ld a, e
pop de
pop bc
push af
call UpdateHPBar_CalcNumberOfHPBarPixels ; calc num pixels for new HP
pop af
ld d, e
ld e, a
pop hl
ret

329
engine/in_game_trades.asm Executable file
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@ -0,0 +1,329 @@
Predef54: ; 71ad9 (1c:5ad9)
; trigger the trade offer/action specified by wWhichTrade
call SaveScreenTilesToBuffer2
ld hl,TradeMons
ld a,[wWhichTrade]
ld b,a
swap a
sub b
sub b
ld c,a
ld b,$0
add hl,bc
ld a,[hli]
ld [$cd0f],a
ld a,[hli]
ld [$cd34],a
ld a,[hli]
push af
ld de,$cd29
ld bc,$000b
call CopyData
pop af
ld l,a
ld h,$0
ld de,InGameTradeTextPointers ; $5d64
add hl,hl
add hl,de
ld a,[hli]
ld [$cd10],a
ld a,[hl]
ld [$cd11],a
ld a,[$cd0f]
ld de,$cd13
call Func_71b6a
ld a,[$cd34]
ld de,$cd1e
call Func_71b6a
ld hl,$d737
ld a,[wWhichTrade]
ld c,a
ld b,$2
ld a,$10
call Predef
ld a,c
and a
ld a,$4
ld [$cd12],a
jr nz,.asm_99bca ; 0x71b36 $20
xor a
ld [$cd12],a
call .asm_99bca
ld a,$1
ld [$cd12],a
call YesNoChoice
ld a,[$cc26]
and a
jr nz,.asm_99bca ; 0x71b4b $b
call Func_71c07
jr c,.asm_99bca ; 0x71b50 $6
ld hl, TradedForText
call PrintText
.asm_99bca ; 0x71b58
ld hl,$cd12
ld a,[hld]
ld e,a
ld d,$0
ld a,[hld]
ld l,[hl]
ld h,a
add hl,de
add hl,de
ld a,[hli]
ld h,[hl]
ld l,a
jp PrintText
Func_71b6a: ; 71b6a (1c:5b6a)
push de
ld [$d11e],a
call GetMonName
ld hl,$cd6d
pop de
ld bc,$b
jp CopyData
INCLUDE "data/trades.asm"
Func_71c07: ; 71c07 (1c:5c07)
xor a
ld [$d07d],a
dec a
ld [$cfcb],a
call DisplayPartyMenu
push af
call Func_71ca2
pop af
ld a,$1
jp c,.asm_c4bc2
ld a,[$cd0f]
ld b,a
ld a,[$cf91]
cp b
ld a,$2
jr nz,.asm_c4bc2 ; 0x71c26 $75
ld a,[wWhichPokemon]
ld hl,$d18c
ld bc,$002c
call AddNTimes
ld a,[hl]
ld [$d127],a
ld hl,$d737
ld a,[wWhichTrade]
ld c,a
ld b,$1
ld a,$10
call Predef
ld hl, ConnectCableText
call PrintText
ld a,[wWhichPokemon]
push af
ld a,[$d127]
push af
call LoadHpBarAndStatusTilePatterns
call Func_71cc1
ld a,$38
call Predef
pop af
ld [$d127],a
pop af
ld [wWhichPokemon],a
ld a,[$cd34]
ld [$cf91],a
xor a
ld [$cc49],a
ld [$cf95],a
call RemovePokemon
ld a,$80
ld [$cc49],a
call AddPokemonToParty
call Func_71d19
callab EvolveTradeMon
call ClearScreen
call Func_71ca2
callba Func_eedc
and a
ld a,$3
jr .asm_ee803 ; 0x71c9b $1
.asm_c4bc2 ; 0x71c9d
scf
.asm_ee803 ; 0x71c9e
ld [$cd12],a
ret
Func_71ca2: ; 71ca2 (1c:5ca2)
call GBPalWhiteOutWithDelay3
call Func_3dbe
call ReloadTilesetTilePatterns
call LoadScreenTilesFromBuffer2
call Delay3
call LoadGBPal
ld c, $a
call DelayFrames
ld b, BANK(LoadWildData)
ld hl, LoadWildData
jp Bankswitch
Func_71cc1: ; 71cc1 (1c:5cc1)
ld hl, wWhichTrade ; $cd3d
ld a, [$cd0f]
ld [hli], a
ld a, [$cd34]
ld [hl], a
ld hl, W_PARTYMON1OT ; $d273
ld bc, $b
ld a, [wWhichPokemon] ; $cf92
call AddNTimes
ld de, $cd41
ld bc, $b
call Func_71d11
ld hl, String_71d59 ; $5d59
ld de, $cd4e
call Func_71d11
ld de, W_GRASSRATE ; $d887
call Func_71d11
ld hl, W_PARTYMON1_OTID ; $d177
ld bc, $2c
ld a, [wWhichPokemon] ; $cf92
call AddNTimes
ld de, $cd4c
ld bc, $2
call Func_71d11
call GenRandom
ld hl, H_RAND1 ; $ffd3
ld de, $cd59
jp CopyData
Func_71d11: ; 71d11 (1c:5d11)
push hl
push bc
call CopyData
pop bc
pop hl
ret
Func_71d19: ; 71d19 (1c:5d19)
ld hl, W_PARTYMON1NAME ; $d2b5
ld bc, $b
call Func_71d4f
ld hl, $cd29
ld bc, $b
call CopyData
ld hl, W_PARTYMON1OT ; $d273
ld bc, $b
call Func_71d4f
ld hl, String_71d59 ; $5d59
ld bc, $b
call CopyData
ld hl, W_PARTYMON1_OTID ; $d177
ld bc, $2c
call Func_71d4f
ld hl, $cd59
ld bc, $2
jp CopyData
Func_71d4f: ; 71d4f (1c:5d4f)
ld a, [W_NUMINPARTY] ; $d163
dec a
call AddNTimes
ld e, l
ld d, h
ret
String_71d59: ; 71d59 (1c:5d59)
; "TRAINER@@@@@@@@@@"
db $5d, "@@@@@@@@@@"
InGameTradeTextPointers: ; 71d64 (1c:5d64)
dw TradeTextPointers1
dw TradeTextPointers2
dw TradeTextPointers3
TradeTextPointers1: ; 71d6a (1c:5d6a)
dw WannaTrade1Text
dw NoTrade1Text
dw WrongMon1Text
dw Thanks1Text
dw AfterTrade1Text
TradeTextPointers2: ; 71d74 (1c:5d74)
dw WannaTrade2Text
dw NoTrade2Text
dw WrongMon2Text
dw Thanks2Text
dw AfterTrade2Text
TradeTextPointers3: ; 71d7e (1c:5d7e)
dw WannaTrade3Text
dw NoTrade3Text
dw WrongMon3Text
dw Thanks3Text
dw AfterTrade3Text
ConnectCableText: ; 71d88 (1c:5d88)
TX_FAR _ConnectCableText
db "@"
TradedForText: ; 71d8d (1c:5d8d)
TX_FAR _TradedForText
db $11, $a, "@"
WannaTrade1Text: ; 71d94 (1c:5d94)
TX_FAR _WannaTrade1Text
db "@"
NoTrade1Text: ; 71d99 (1c:5d99)
TX_FAR _NoTrade1Text
db "@"
WrongMon1Text: ; 71d9e (1c:5d9e)
TX_FAR _WrongMon1Text
db "@"
Thanks1Text: ; 71da3 (1c:5da3)
TX_FAR _Thanks1Text
db "@"
AfterTrade1Text: ; 71da8 (1c:5da8)
TX_FAR _AfterTrade1Text
db "@"
WannaTrade2Text: ; 71dad (1c:5dad)
TX_FAR _WannaTrade2Text
db "@"
NoTrade2Text: ; 71db2 (1c:5db2)
TX_FAR _NoTrade2Text
db "@"
WrongMon2Text: ; 71db7 (1c:5db7)
TX_FAR _WrongMon2Text
db "@"
Thanks2Text: ; 71dbc (1c:5dbc)
TX_FAR _Thanks2Text
db "@"
AfterTrade2Text: ; 71dc1 (1c:5dc1)
TX_FAR _AfterTrade2Text
db "@"
WannaTrade3Text: ; 71dc6 (1c:5dc6)
TX_FAR _WannaTrade3Text
db "@"
NoTrade3Text: ; 71dcb (1c:5dcb)
TX_FAR _NoTrade3Text
db "@"
WrongMon3Text: ; 71dd0 (1c:5dd0)
TX_FAR _WrongMon3Text
db "@"
Thanks3Text: ; 71dd5 (1c:5dd5)
TX_FAR _Thanks3Text
db "@"
AfterTrade3Text: ; 71dda (1c:5dda)
TX_FAR _AfterTrade3Text
db "@"

448
engine/intro.asm Executable file
View file

@ -0,0 +1,448 @@
PlayIntro: ; 41682 (10:5682)
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
inc a
ld [H_AUTOBGTRANSFERENABLED], a
call PlayShootingStar
call PlayIntroScene
call GBFadeOut2
xor a
ld [$ffae], a
ld [H_AUTOBGTRANSFERENABLED], a
call CleanLCD_OAM
call DelayFrame
ret
PlayIntroScene: ; 4169d (10:569d)
ld b, $7
call GoPAL_SET
ld a, %11100100
ld [rBGP], a
ld [rOBP0], a
ld [rOBP1], a
xor a
ld [$ffae], a
ld b, $3
call Func_4183f
ld a, 0
ld [W_BASECOORDX], a
ld a, 80
ld [W_BASECOORDY], a
ld bc, $606
call Func_417c7
ld de, $28ff
call Func_4180e
ret c
; hip
ld a, (SFX_1f_5f - SFX_Headers_1f) / 3
call PlaySound
xor a
ld [$d09f], a
ld de, IntroNidorinoAnimation1
call AnimateIntroNidorino
; hop
ld a, (SFX_1f_60 - SFX_Headers_1f) / 3
call PlaySound
ld de, IntroNidorinoAnimation2
call AnimateIntroNidorino
ld c, $a
call CheckForUserInterruption
ret c
; hip
ld a, (SFX_1f_5f - SFX_Headers_1f) / 3
call PlaySound
ld de, IntroNidorinoAnimation1
call AnimateIntroNidorino
; hop
ld a, (SFX_1f_60 - SFX_Headers_1f) / 3
call PlaySound
ld de, IntroNidorinoAnimation2
call AnimateIntroNidorino
ld c, $1e
call CheckForUserInterruption
ret c
; raise
ld b, $4
call Func_4183f
ld a, (SFX_1f_61 - SFX_Headers_1f) / 3
call PlaySound
ld de, $401
call Func_4180e
ld c, $1e
call CheckForUserInterruption
ret c
; slash
ld b, $5
call Func_4183f
ld a, (SFX_1f_62 - SFX_Headers_1f) / 3
call PlaySound
ld de, $800
call Func_4180e
; hip
ld a, (SFX_1f_5f - SFX_Headers_1f) / 3
call PlaySound
ld a, $24
ld [$d09f], a
ld de, IntroNidorinoAnimation3
call AnimateIntroNidorino
ld c, $1e
call CheckForUserInterruption
ret c
ld de, $401
call Func_4180e
ld b, $3
call Func_4183f
ld c, $3c
call CheckForUserInterruption
ret c
; hip
ld a, (SFX_1f_5f - SFX_Headers_1f) / 3
call PlaySound
xor a
ld [$d09f], a
ld de, IntroNidorinoAnimation4 ; $5931
call AnimateIntroNidorino
; hop
ld a, (SFX_1f_60 - SFX_Headers_1f) / 3
call PlaySound
ld de, IntroNidorinoAnimation5 ; $593c
call AnimateIntroNidorino
ld c, $14
call CheckForUserInterruption
ret c
ld a, $24
ld [$d09f], a
ld de, IntroNidorinoAnimation6 ; $5947
call AnimateIntroNidorino
ld c, $1e
call CheckForUserInterruption
ret c
; lunge
ld a, (SFX_1f_5e - SFX_Headers_1f) / 3
call PlaySound
ld a, $48
ld [$d09f], a
ld de, IntroNidorinoAnimation7 ; $5950
jp AnimateIntroNidorino
AnimateIntroNidorino: ; 41793 (10:5793)
ld a, [de]
cp $50
ret z
ld [W_BASECOORDY], a ; $d082
inc de
ld a, [de]
ld [W_BASECOORDX], a ; $d081
push de
ld c, $24
call Func_417ae
ld c, 5
call DelayFrames
pop de
inc de
jr AnimateIntroNidorino
Func_417ae: ; 417ae (10:57ae)
ld hl, wOAMBuffer
ld a, [$d09f]
ld d, a
.asm_417b5
ld a, [W_BASECOORDY] ; $d082
add [hl]
ld [hli], a
ld a, [W_BASECOORDX] ; $d081
add [hl]
ld [hli], a
ld a, d
ld [hli], a
inc hl
inc d
dec c
jr nz, .asm_417b5
ret
Func_417c7: ; 417c7 (10:57c7)
ld hl, wOAMBuffer
ld d, $0
.asm_417cc
push bc
ld a, [W_BASECOORDY] ; $d082
ld e, a
.asm_417d1
ld a, e
add $8
ld e, a
ld [hli], a
ld a, [W_BASECOORDX] ; $d081
ld [hli], a
ld a, d
ld [hli], a
ld a, $80
ld [hli], a
inc d
dec c
jr nz, .asm_417d1
ld a, [W_BASECOORDX] ; $d081
add $8
ld [W_BASECOORDX], a ; $d081
pop bc
dec b
jr nz, .asm_417cc
ret
Func_417f0: ; 417f0 (10:57f0)
ld hl, $9c00
ld bc, $240
jr asm_417fe
Func_417f8: ; 417f8 (10:57f8)
FuncCoord 0, 4 ; $c3f0
ld hl, Coord
ld bc, $c8
asm_417fe: ; 417fe (10:57fe)
ld [hl], $0
inc hl
dec bc
ld a, b
or c
jr nz, asm_417fe
ret
Func_41807: ; 41807 (10:5807)
ld a, $1
.asm_41809
ld [hli], a
dec c
jr nz, .asm_41809
ret
Func_4180e: ; 4180e (10:580e)
ld a, e
cp $ff
jr z, .asm_4181d
cp $1
jr z, .asm_4182d
ld a, [$ffae]
dec a
dec a
jr .asm_41831
.asm_4181d
push de
ld a, $2
ld [W_BASECOORDX], a ; $d081
xor a
ld [W_BASECOORDY], a ; $d082
ld c, $24
call Func_417ae
pop de
.asm_4182d
ld a, [$ffae]
inc a
inc a
.asm_41831
ld [$ffae], a
push de
ld c, $2
call CheckForUserInterruption
pop de
ret c
dec d
jr nz, Func_4180e
ret
Func_4183f: ; 4183f (10:583f)
FuncCoord 13, 7 ; $c439
ld hl, Coord
Func_41842: ; 41842 (10:5842)
ld c, $0
ld a, $31
jp Predef ; indirect jump to Func_79dda
Func_41849: ; 41849 (10:5849)
ld a, $33
call Predef ; indirect jump to Func_79869
ld a, b
jp PlaySound
LoadIntroGraphics: ; 41852 (10:5852)
ld hl, FightIntroBackMon ; $5a99
ld de, $9000
ld bc, $600
ld a, BANK(FightIntroBackMon)
call FarCopyData2
ld hl, GameFreakIntro ; $5959
ld de, $9600
ld bc, $140
ld a, BANK(GameFreakIntro)
call FarCopyData2
ld hl, GameFreakIntro ; $5959
ld de, $8800
ld bc, $140
ld a, BANK(GameFreakIntro)
call FarCopyData2
ld hl, FightIntroFrontMon ; $6099
ld de, $8000
ld bc, $6c0
ld a, BANK(FightIntroFrontMon)
jp FarCopyData2
PlayShootingStar: ; 4188a (10:588a)
ld b, $c
call GoPAL_SET
callba LoadCopyrightAndTextBoxTiles
ld a, $e4
ld [rBGP], a ; $ff47
ld c, $b4
call DelayFrames
call ClearScreen
call DisableLCD
xor a
ld [W_CUROPPONENT], a ; $d059
call Func_418e9
call LoadIntroGraphics
call EnableLCD
ld hl, rLCDC ; $ff40
res 5, [hl]
set 3, [hl]
ld c, $40
call DelayFrames
callba AnimateShootingStar
push af
pop af
jr c, .asm_418d0
ld c, $28
call DelayFrames
.asm_418d0
ld a, Bank(Func_7d8ea)
ld [$c0ef], a
ld [$c0f0], a
ld a, MUSIC_INTRO_BATTLE
ld [$c0ee], a
call PlaySound
call Func_417f8
call CleanLCD_OAM
jp Delay3
Func_418e9: ; 418e9 (10:58e9)
call Func_417f0
ld hl, wTileMap
ld c, $50
call Func_41807
FuncCoord 0, 14 ; $c4b8
ld hl, Coord
ld c, $50
call Func_41807
ld hl, $9c00
ld c, $80
call Func_41807
ld hl, $9dc0
ld c, $80
jp Func_41807
Func_4190c: ; 4190c (10:590c)
ret
IntroNidorinoAnimation0: ; 4190d (10:590d)
db 0, 0
db $50
IntroNidorinoAnimation1: ; 41910 (10:5910)
; This is a sequence of pixel movements for part of the Nidorino animation. This
; list describes how Nidorino should hop.
; First byte is y movement, second byte is x movement
db 0, 0
db -2, 2
db -1, 2
db 1, 2
db 2, 2
db $50 ; list terminator
IntroNidorinoAnimation2: ; 4191b (10:591b)
; This is a sequence of pixel movements for part of the Nidorino animation.
; First byte is y movement, second byte is x movement
db 0, 0
db -2, -2
db -1, -2
db 1, -2
db 2, -2
db $50 ; list terminator
IntroNidorinoAnimation3: ; 41926 (10:5926)
; This is a sequence of pixel movements for part of the Nidorino animation.
; First byte is y movement, second byte is x movement
db 0, 0
db -12, 6
db -8, 6
db 8, 6
db 12, 6
db $50 ; list terminator
IntroNidorinoAnimation4: ; 41931 (10:5931)
; This is a sequence of pixel movements for part of the Nidorino animation.
; First byte is y movement, second byte is x movement
db 0, 0
db -8, -4
db -4, -4
db 4, -4
db 8, -4
db $50 ; list terminator
IntroNidorinoAnimation5: ; 4193c (10:593c)
; This is a sequence of pixel movements for part of the Nidorino animation.
; First byte is y movement, second byte is x movement
db 0, 0
db -8, 4
db -4, 4
db 4, 4
db 8, 4
db $50 ; list terminator
IntroNidorinoAnimation6: ; 41947 (10:5947)
; This is a sequence of pixel movements for part of the Nidorino animation.
; First byte is y movement, second byte is x movement
db 0, 0
db 2, 0
db 2, 0
db 0, 0
db $50 ; list terminator
IntroNidorinoAnimation7: ; 41950 (10:5950)
; This is a sequence of pixel movements for part of the Nidorino animation.
; First byte is y movement, second byte is x movement
db -8, -16
db -7, -14
db -6, -12
db -4, -10
db $50 ; list terminator
GameFreakIntro: ; 41959 (10:5959)
INCBIN "gfx/gamefreak_intro.h8.2bpp"
INCBIN "gfx/gamefreak_logo.2bpp"
ds $10 ; blank tile
FightIntroBackMon: ; 41a99 (10:5a99)
INCBIN "gfx/intro_fight.2bpp"
FightIntroFrontMon: ; 42099 (10:6099)
IF _RED
INCBIN "gfx/red/intro_nido_1.6x6.2bpp"
INCBIN "gfx/red/intro_nido_2.6x6.2bpp"
INCBIN "gfx/red/intro_nido_3.6x6.2bpp"
ds $10 ; blank tile
ENDC
IF _BLUE
INCBIN "gfx/blue/intro_purin_1.6x6.2bpp"
INCBIN "gfx/blue/intro_purin_2.6x6.2bpp"
INCBIN "gfx/blue/intro_purin_3.6x6.2bpp"
ds $10 ; blank tile
ENDC

51
engine/items/itemfinder.asm Executable file
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@ -0,0 +1,51 @@
HiddenItemNear: ; 7481f (1d:481f)
ld hl, HiddenItemCoords
ld b, $0
.asm_74824
ld de, $0003
ld a, [W_CURMAP]
call IsInArrayCummulativeCount
ret nc ; return if current map has no hidden items
push bc
push hl
ld hl, $d6f0
ld c, b
ld b, $2
ld a, $10
call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
ld a, c
pop hl
pop bc
inc b
and a
inc hl
ld d, [hl]
inc hl
ld e, [hl]
inc hl
jr nz, .asm_74824 ; 0x74845 $dd
ld a, [W_YCOORD]
call Func_7486b
cp d
jr nc, .asm_74824 ; 0x7484e $d4
ld a, [W_YCOORD]
add $4
cp d
jr c, .asm_74824 ; 0x74856 $cc
ld a, [W_XCOORD]
call Func_7486b
cp e
jr nc, .asm_74824 ; 0x7485f $c3
ld a, [W_XCOORD]
add $5
cp e
jr c, .asm_74824 ; 0x74867 $bb
scf
ret
Func_7486b: ; 7486b (1d:486b)
sub $5
cp $f0
ret c
xor a
ret

2889
engine/items/items.asm Executable file

File diff suppressed because it is too large Load diff

23
engine/items/tm_prices.asm Executable file
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@ -0,0 +1,23 @@
GetMachinePrice: ; 7bf86 (1e:7f86)
ld a, [$cf91]
sub TM_01
ret c
ld d, a
ld hl, TechnicalMachinePrices ; $7fa7
srl a
ld c, a
ld b, 0
add hl, bc
ld a, [hl]
srl d
jr nc, .asm_7bf9d
swap a
.asm_7bf9d
and $f0
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
xor a
ld [H_DOWNARROWBLINKCNT1], a ; $ff8b
ld [$ff8d], a
ret
INCLUDE "data/tm_prices.asm"

26
engine/items/tmhm.asm Executable file
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@ -0,0 +1,26 @@
; checks if the mon in wWhichPokemon already knows the move in $d0e0
CheckIfMoveIsKnown: ; 2fe18 (b:7e18)
ld a, [wWhichPokemon]
ld hl, W_PARTYMON1_MOVE1
ld bc, $2c
call AddNTimes
ld a, [$d0e0]
ld b, a
ld c, $4 ; nubmer of moves
.loop
ld a, [hli]
cp b
jr z, .alreadyKnown ; found a match
dec c
jr nz, .loop
and a
ret
.alreadyKnown
ld hl, AlreadyKnowsText
call PrintText
scf
ret
AlreadyKnowsText: ; 2fe3b (b:7e3b)
TX_FAR _AlreadyKnowsText
db "@"

37
engine/items/tms.asm Executable file
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@ -0,0 +1,37 @@
; tests if mon [$cf91] can learn move [$d0e0]
TestMonMoveCompatibility: ; 1373e (4:773e)
ld a, [$cf91]
ld [$d0b5], a
call GetMonHeader
ld hl, W_MONHLEARNSET
push hl
ld a, [$d0e0]
ld b, a
ld c, $0
ld hl, TechnicalMachines
.findTMloop
ld a, [hli]
cp b
jr z, .TMfoundLoop
inc c
jr .findTMloop
.TMfoundLoop
pop hl
ld b, $2 ; read corresponding bit from TM compatibility array
ld a, $10
jp Predef ; indirect jump to HandleBitArray (f666 (3:7666))
; converts TM/HM number in $d11e into move number
; HMs start at 51
TMToMove: ; 13763 (4:7763)
ld a, [$d11e]
dec a
ld hl, TechnicalMachines
ld b, $0
ld c, a
add hl, bc
ld a, [hl]
ld [$d11e], a
ret
INCLUDE "data/tms.asm"

228
engine/learn_move.asm Executable file
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@ -0,0 +1,228 @@
LearnMove: ; 6e43 (1:6e43)
call SaveScreenTilesToBuffer1
ld a, [wWhichPokemon] ; $cf92
ld hl, W_PARTYMON1NAME ; $d2b5
call GetPartyMonName
ld hl, $cd6d
ld de, $d036
ld bc, $b
call CopyData
DontAbandonLearning: ; 6e5b (1:6e5b)
ld hl, W_PARTYMON1_MOVE1 ; $d173
ld bc, $2c
ld a, [wWhichPokemon] ; $cf92
call AddNTimes
ld d, h
ld e, l
ld b, $4
.asm_6e6b
ld a, [hl]
and a
jr z, .asm_6e8b
inc hl
dec b
jr nz, .asm_6e6b
push de
call TryingToLearn
pop de
jp c, AbandonLearning
push hl
push de
ld [$d11e], a
call GetMoveName
ld hl, OneTwoAndText
call PrintText
pop de
pop hl
.asm_6e8b
ld a, [$d0e0]
ld [hl], a
ld bc, $15
add hl, bc
push hl
push de
dec a
ld hl, Moves ; $4000
ld bc, $6
call AddNTimes
ld de, $cee9
ld a, BANK(Moves)
call FarCopyData
ld a, [$ceee]
pop de
pop hl
ld [hl], a
ld a, [W_ISINBATTLE] ; $d057
and a
jp z, PrintLearnedMove
ld a, [wWhichPokemon] ; $cf92
ld b, a
ld a, [wPlayerMonNumber] ; $cc2f
cp b
jp nz, PrintLearnedMove
ld h, d
ld l, e
ld de, W_PLAYERMONMOVES
ld bc, $4
call CopyData
ld bc, $11
add hl, bc
ld de, W_PLAYERMONPP ; $d02d
ld bc, $4
call CopyData
jp PrintLearnedMove
AbandonLearning: ; 6eda (1:6eda)
ld hl, AbandonLearningText
call PrintText
FuncCoord 14, 7 ; $c43a
ld hl, Coord
ld bc, $80f
ld a, $14
ld [$d125], a
call DisplayTextBoxID
ld a, [wCurrentMenuItem] ; $cc26
and a
jp nz, DontAbandonLearning
ld hl, DidNotLearnText
call PrintText
ld b, $0
ret
PrintLearnedMove: ; 6efe (1:6efe)
ld hl, LearnedMove1Text
call PrintText
ld b, $1
ret
TryingToLearn: ; 6f07 (1:6f07)
push hl
ld hl, TryingToLearnText
call PrintText
FuncCoord 14, 7 ; $c43a
ld hl, Coord
ld bc, $80f
ld a, $14
ld [$d125], a
call DisplayTextBoxID
pop hl
ld a, [wCurrentMenuItem] ; $cc26
rra
ret c
ld bc, $fffc
add hl, bc
push hl
ld de, $d0dc
ld bc, $4
call CopyData
callab Func_39b87
pop hl
.asm_6f39
push hl
ld hl, WhichMoveToForgetText
call PrintText
FuncCoord 4, 7 ; $c430
ld hl, Coord
ld b, $4
ld c, $e
call TextBoxBorder
FuncCoord 6, 8 ; $c446
ld hl, Coord
ld de, $d0e1
ld a, [$fff6]
set 2, a
ld [$fff6], a
call PlaceString
ld a, [$fff6]
res 2, a
ld [$fff6], a
ld hl, wTopMenuItemY ; $cc24
ld a, $8
ld [hli], a
ld a, $5
ld [hli], a
xor a
ld [hli], a
inc hl
ld a, [$cd6c]
ld [hli], a
ld a, $3
ld [hli], a
ld [hl], $0
ld hl, $fff6
set 1, [hl]
call HandleMenuInput
ld hl, $fff6
res 1, [hl]
push af
call LoadScreenTilesFromBuffer1
pop af
pop hl
bit 1, a
jr nz, .asm_6fab
push hl
ld a, [wCurrentMenuItem] ; $cc26
ld c, a
ld b, $0
add hl, bc
ld a, [hl]
push af
push bc
call IsMoveHM
pop bc
pop de
ld a, d
jr c, .asm_6fa2
pop hl
add hl, bc
and a
ret
.asm_6fa2
ld hl, HMCantDeleteText
call PrintText
pop hl
jr .asm_6f39
.asm_6fab
scf
ret
LearnedMove1Text: ; 6fb4 (1:6fb4)
TX_FAR _LearnedMove1Text
db $b,6,"@"
WhichMoveToForgetText: ; 6fb4 (1:6fb4)
TX_FAR _WhichMoveToForgetText
db "@"
AbandonLearningText: ; 6fb9 (1:6fb9)
TX_FAR _AbandonLearningText
db "@"
DidNotLearnText: ; 6fbe (1:6fbe)
TX_FAR _DidNotLearnText
db "@"
TryingToLearnText: ; 6fc3 (1:6fc3)
TX_FAR _TryingToLearnText
db "@"
OneTwoAndText: ; 6fc8 (1:6fc8)
TX_FAR _OneTwoAndText
db $a
db $8
ld a, (SFX_02_58 - SFX_Headers_02) / 3
call PlaySoundWaitForCurrent
ld hl, PoofText
ret
PoofText: ; 6fd7 (1:6fd7)
TX_FAR _PoofText
db $a
ForgotAndText: ; 6fdc (1:6fdc)
TX_FAR _ForgotAndText
db "@"
HMCantDeleteText: ; 6fe1 (1:6fe1)
TX_FAR _HMCantDeleteText
db "@"

11
engine/load_pokedex_tiles.asm Executable file
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@ -0,0 +1,11 @@
; Loads tile patterns for tiles used in the pokedex.
LoadPokedexTilePatterns: ; 17840 (5:7840)
call LoadHpBarAndStatusTilePatterns
ld de,PokedexTileGraphics ; $6488
ld hl,$9600
ld bc,(BANK(PokedexTileGraphics) << 8) + $12
call CopyVideoData
ld de,PokeballTileGraphics ; $697e
ld hl,$9720
ld bc,(BANK(PokeballTileGraphics) << 8) + $01
jp CopyVideoData ; load pokeball tile for marking caught mons

View file

@ -1,4 +1,3 @@
Func_213c8:: ; 213c8 (8:53c8)
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba

109
engine/menu/diploma.asm Executable file
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@ -0,0 +1,109 @@
DisplayDiploma: ; 566e2 (15:66e2)
call SaveScreenTilesToBuffer2
call GBPalWhiteOutWithDelay3
call ClearScreen
xor a
ld [$cfcb], a
ld hl, $d730
set 6, [hl]
call DisableLCD
ld hl, CircleTile ; $7d88
ld de, $9700
ld bc, $0010
ld a, BANK(CircleTile)
call FarCopyData2
ld hl, wTileMap
ld bc, $1012
ld a, $27
call Predef
ld hl, DiplomaTextPointersAndCoords ; $6784
ld c, $5
.asm_56715
push bc
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
push hl
ld h, [hl]
ld l, a
call PlaceString
pop hl
inc hl
pop bc
dec c
jr nz, .asm_56715 ; 0x56725 $ee
FuncCoord 10, 4 ; $c3fa
ld hl, Coord
ld de, W_PLAYERNAME
call PlaceString
callba Func_44dd
ld hl, $c301
ld bc, $8028
.asm_5673e
ld a, [hl]
add $21
ld [hli], a
inc hl
ld a, b
ld [hli], a
inc hl
dec c
jr nz, .asm_5673e ; 0x56747 $f5
call EnableLCD
callba LoadTrainerInfoTextBoxTiles
ld b, $8
call GoPAL_SET
call Delay3
call GBPalNormal
ld a, $90
ld [$ff48], a
call WaitForTextScrollButtonPress
ld hl, $d730
res 6, [hl]
call GBPalWhiteOutWithDelay3
call Func_3dbe
call Delay3
jp GBPalNormal
Func_56777: ; 56777 (15:6777)
ld hl, W_PLAYERNAME
ld bc, $ff00
.asm_5677d
ld a, [hli]
cp $50
ret z
dec c
jr .asm_5677d ; 0x56782 $f9
DiplomaTextPointersAndCoords: ; 56784 (15:6784)
dw DiplomaText
dw $c3cd
dw DiplomaPlayer
dw $c3f3
dw DiplomaEmptyText
dw $c3ff
dw DiplomaCongrats
dw $c41a
dw DiplomaGameFreak
dw $c4e9
DiplomaText:
db $70,"Diploma",$70,"@"
DiplomaPlayer:
db "Player@"
DiplomaEmptyText:
db "@"
DiplomaCongrats:
db "Congrats! This"
next "diploma certifies"
next "that you have"
next "completed your"
next "#DEX.@"
DiplomaGameFreak:
db "GAME FREAK@"

124
engine/menu/league_pc.asm Executable file
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@ -0,0 +1,124 @@
PKMNLeaguePC: ; 0x7657e
ld hl, AccessedHoFPCText
call PrintText
ld hl, $D730
set 6, [hl]
push hl
ld a, [$CFCB]
push af
ld a, [$ffD7]
push af
xor a
ld [$ffD7], a
ld [W_SPRITEFLIPPED], a
ld [$CFCB], a
ld [$CD41], a
ld [$CD42], a
ld a, [$D5A2]
ld b, a
cp a, $33
jr c, .first
ld b, $32
sub b
ld [$CD42], a
.first
ld hl, $CD42
inc [hl]
push bc
ld a, [$CD41]
ld [$CD3D], a
callba Func_73b3f
call Func_765e5
pop bc
jr c, .second
ld hl, $CD41
inc [hl]
ld a, [hl]
cp b
jr nz, .first
.second
pop af
ld [$ffD7], a
pop af
ld [$CFCB], a
pop hl
res 6, [hl]
call GBPalWhiteOutWithDelay3
call ClearScreen
call GoPAL_SET_CF1C
jp GBPalNormal
Func_765e5: ; 765e5 (1d:65e5)
ld c, 6
.third
push bc
call Func_76610
call WaitForTextScrollButtonPress
ld a, [H_CURRENTPRESSEDBUTTONS]
bit 1, a
jr nz, .fifth
ld hl, $CC6B
ld de, $CC5B
ld bc, $0050
call CopyData
pop bc
ld a, [$CC5B]
cp a, $FF
jr z, .fourth
dec c
jr nz, .third
.fourth
and a
ret
.fifth
pop bc
scf
ret
Func_76610: ; 76610 (1d:6610)
call GBPalWhiteOutWithDelay3
call ClearScreen
ld hl, $CC5B
ld a, [hli]
ld [$CD3D], a
ld [$CF91], a
ld [$D0B5], a
ld [$CFD9], a
ld [$CF1D], a
ld a, [hli]
ld [$CD3F], a
ld de, $CD6D
ld bc, $000B
call CopyData
ld b, $0B
ld c, 0
call GoPAL_SET
FuncCoord 12, 5 ; $c410
ld hl, Coord
call GetMonHeader
call LoadFrontSpriteByMonIndex
call GBPalNormal
FuncCoord 0, 13 ; $c4a4
ld hl, Coord
ld b, 2
ld c, $12
call TextBoxBorder
FuncCoord 1, 15 ; $c4cd
ld hl, Coord
ld de, HallOfFameNoText
call PlaceString
FuncCoord 16, 15 ; $c4dc
ld hl, Coord
ld de, $CD42
ld bc, $0103
call PrintNumber
ld b, BANK(Func_702f0)
ld hl, Func_702f0
jp Bankswitch
HallOfFameNoText: ; 76670 (1d:6670)
db "HALL OF FAME No @"
AccessedHoFPCText: ; 76683 (1d:6683)
TX_FAR _AccessedHoFPCText
db "@"

726
engine/menu/main_menu.asm Executable file
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@ -0,0 +1,726 @@
MainMenu: ; 5af2 (1:5af2)
; Check save file
call Func_5bff
xor a
ld [$D08A],a
inc a
ld [$D088],a
call Func_609e
jr nc,.next0
; Predef 52 loads the save from SRAM to RAM
ld a,$52
call Predef
.next0
ld c,20
call DelayFrames
xor a
ld [$D12B],a
ld hl,$CC2B
ld [hli],a
ld [hli],a
ld [hli],a
ld [hl],a
ld [$D07C],a
ld hl,$D72E
res 6,[hl]
call ClearScreen
call GoPAL_SET_CF1C
call LoadTextBoxTilePatterns
call LoadFontTilePatterns
ld hl,$D730
set 6,[hl]
ld a,[$D088]
cp a,1
jr z,.next1
FuncCoord 0,0
ld hl,Coord
ld b,6
ld c,13
call TextBoxBorder
FuncCoord 2,2
ld hl,Coord
ld de,ContinueText
call PlaceString
jr .next2
.next1
FuncCoord 0,0
ld hl,Coord
ld b,4
ld c,13
call TextBoxBorder
FuncCoord 2,2
ld hl,Coord
ld de,NewGameText
call PlaceString
.next2
ld hl,$D730
res 6,[hl]
call UpdateSprites ; OAM?
xor a
ld [$CC26],a
ld [$CC2A],a
ld [$CC34],a
inc a
ld [$CC25],a
inc a
ld [$CC24],a
ld a,$B
ld [$CC29],a
ld a,[$D088]
ld [$CC28],a
call HandleMenuInput
bit 1,a
jp nz,LoadTitlescreenGraphics ; load title screen (gfx and arrangement)
ld c,20
call DelayFrames
ld a,[$CC26]
ld b,a
ld a,[$D088]
cp a,2
jp z,.next3
inc b ; adjust MenuArrow_Counter
.next3
ld a,b
and a
jr z,.next4 ; if press_A on Continue
cp a,1
jp z,Func_5d52 ; if press_A on NewGame
call DisplayOptionMenu ; if press_a on Options
ld a,1
ld [$D08A],a
jp .next0
.next4
call ContinueGame
ld hl,$D126
set 5,[hl]
.next6
xor a
ld [H_NEWLYPRESSEDBUTTONS],a
ld [H_NEWLYRELEASEDBUTTONS],a
ld [H_CURRENTPRESSEDBUTTONS],a
call GetJoypadState
ld a,[H_CURRENTPRESSEDBUTTONS]
bit 0,a
jr nz,.next5
bit 1,a
jp nz,.next0
jr .next6
.next5
call GBPalWhiteOutWithDelay3
call ClearScreen
ld a,4
ld [$D52A],a
ld c,10
call DelayFrames
ld a,[$D5A2]
and a
jp z,Func_5d5f
ld a,[W_CURMAP] ; map ID
cp a,HALL_OF_FAME
jp nz,Func_5d5f
xor a
ld [$D71A],a
ld hl,$D732
set 2,[hl]
call Func_62ce
jp Func_5d5f
Func_5bff: ; 5bff (1:5bff)
ld a,1
ld [$D358],a
ld a,3
ld [$D355],a
ret
LinkMenu: ; 5c0a (1:5c0a)
xor a
ld [$d358], a
ld hl, $d72e
set 6, [hl]
ld hl, TextTerminator_6b20 ; $6b20
call PrintText
call SaveScreenTilesToBuffer1
ld hl, WhereWouldYouLikeText
call PrintText
FuncCoord 5, 5 ; $c409
ld hl, Coord
ld b, $6
ld c, $d
call TextBoxBorder
call UpdateSprites
FuncCoord 7, 7 ; $c433
ld hl, Coord
ld de, TradeCenterText
call PlaceString
xor a
ld [$cd37], a
ld [$d72d], a
ld hl, wTopMenuItemY ; $cc24
ld a, $7
ld [hli], a
ld a, $6
ld [hli], a
xor a
ld [hli], a
inc hl
ld a, $2
ld [hli], a
inc a
ld [hli], a
xor a
ld [hl], a
.asm_5c52
call HandleMenuInput
and $3
add a
add a
ld b, a
ld a, [wCurrentMenuItem] ; $cc26
add b
add $d0
ld [$cc42], a
ld [$cc43], a
.asm_5c66
call Func_2247
ld a, [$cc3d]
ld b, a
and $f0
cp $d0
jr z, .asm_5c7d
ld a, [$cc3e]
ld b, a
and $f0
cp $d0
jr nz, .asm_5c66
.asm_5c7d
ld a, b
and $c
jr nz, .asm_5c8b
ld a, [$cc42]
and $c
jr z, .asm_5c52
jr .asm_5ca1
.asm_5c8b
ld a, [$cc42]
and $c
jr z, .asm_5c98
ld a, [$ffaa]
cp $2
jr z, .asm_5ca1
.asm_5c98
ld a, b
ld [$cc42], a
and $3
ld [wCurrentMenuItem], a ; $cc26
.asm_5ca1
ld a, [$ffaa]
cp $2
jr nz, .asm_5cb1
call DelayFrame
call DelayFrame
ld a, $81
ld [$ff02], a
.asm_5cb1
ld b, $7f
ld c, $7f
ld d, $ec
ld a, [$cc42]
and $8
jr nz, .asm_5ccc
ld a, [wCurrentMenuItem] ; $cc26
cp $2
jr z, .asm_5ccc
ld c, d
ld d, b
dec a
jr z, .asm_5ccc
ld b, c
ld c, d
.asm_5ccc
ld a, b
FuncCoord 6, 7 ; $c432
ld [Coord], a
ld a, c
FuncCoord 6, 9 ; $c45a
ld [Coord], a
ld a, d
FuncCoord 6, 11 ; $c482
ld [Coord], a
ld c, $28
call DelayFrames
call LoadScreenTilesFromBuffer1
ld a, [$cc42]
and $8
jr nz, .asm_5d2d
ld a, [wCurrentMenuItem] ; $cc26
cp $2
jr z, .asm_5d2d
xor a
ld [$d700], a
ld a, [wCurrentMenuItem] ; $cc26
and a
ld a, TRADE_CENTER
jr nz, .asm_5cfc
ld a, BATTLE_CENTER
.asm_5cfc
ld [$d72d], a
ld hl, PleaseWaitText
call PrintText
ld c, $32
call DelayFrames
ld hl, $d732
res 1, [hl]
ld a, [W_ANIMATIONID] ; $d07c
ld [$d71a], a
call Func_62ce
ld c, $14
call DelayFrames
xor a
ld [wMenuJoypadPollCount], a ; $cc34
ld [$cc42], a
inc a
ld [W_ISLINKBATTLE], a ; $d12b
ld [$cc47], a
jr Func_5d5f
.asm_5d2d
xor a
ld [wMenuJoypadPollCount], a ; $cc34
call Delay3
call Func_72d7
ld hl, LinkCanceledText
call PrintText
ld hl, $d72e
res 6, [hl]
ret
WhereWouldYouLikeText: ; 5d43 (1:5d43)
TX_FAR _WhereWouldYouLikeText
db "@"
PleaseWaitText: ; 5d48 (1:5d48)
TX_FAR _PleaseWaitText
db "@"
LinkCanceledText: ; 5d4d (1:5d4d)
TX_FAR _LinkCanceledText
db "@"
Func_5d52: ; 5d52 (1:5d52)
ld hl, $d732
res 1, [hl]
call OakSpeech
ld c, $14
call DelayFrames
Func_5d5f: ; 5d5f (1:5d5f)
xor a
ld [H_NEWLYPRESSEDBUTTONS], a
ld [H_CURRENTPRESSEDBUTTONS], a
ld [$ffb5], a
ld [$d72d], a
ld hl, $d732
set 0, [hl]
call ResetPlayerSpriteData
ld c, $14
call DelayFrames
ld a, [$cc47]
and a
ret nz
jp EnterMap
ContinueText: ; 5d7e (1:5d7e)
db "CONTINUE", $4e
NewGameText: ; 5d87 (1:5d87)
db "NEW GAME", $4e
db "OPTION@"
TradeCenterText: ; 5d97 (1:5d97)
db "TRADE CENTER", $4e
db "COLOSSEUM", $4e
db "CANCEL@"
ContinueGame: ; 5db5 (1:5db5)
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
FuncCoord 4, 7 ; $c430
ld hl, Coord
ld b, $8
ld c, $e
call TextBoxBorder
FuncCoord 5, 9 ; $c459
ld hl, Coord
ld de, SaveScreenInfoText
call PlaceString
FuncCoord 12, 9 ; $c460
ld hl, Coord
ld de, W_PLAYERNAME ; $d158
call PlaceString
FuncCoord 17, 11 ; $c48d
ld hl, Coord
call Func_5e2f
FuncCoord 16, 13 ; $c4b4
ld hl, Coord
call Func_5e42
FuncCoord 13, 15 ; $c4d9
ld hl, Coord
call Func_5e55
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld c, $1e
jp DelayFrames
PrintSaveScreenText: ; 5def (1:5def)
xor a
ld [H_AUTOBGTRANSFERENABLED], a
ld hl, $c3a4
ld b, $8
ld c, $e
call TextBoxBorder
call LoadTextBoxTilePatterns
call UpdateSprites
ld hl, $c3cd
ld de, SaveScreenInfoText
call PlaceString
ld hl, $c3d4
ld de, W_PLAYERNAME
call PlaceString
ld hl, $c401
call Func_5e2f
ld hl, $c428
call Func_5e42
ld hl, $c44d
call Func_5e55
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a
ld c, $1e
jp DelayFrames
Func_5e2f: ; 5e2f (1:5e2f)
push hl
ld hl, W_OBTAINEDBADGES
ld b, $1
call CountSetBits
pop hl
ld de, $d11e
ld bc, $102
jp PrintNumber
Func_5e42: ; 5e42 (1:5e42)
push hl
ld hl, wPokedexOwned ; $d2f7
ld b, wPokedexOwnedEnd - wPokedexOwned
call CountSetBits
pop hl
ld de, $d11e
ld bc, $103
jp PrintNumber
Func_5e55: ; 5e55 (1:5e55)
ld de, $da41
ld bc, $103
call PrintNumber
ld [hl], $6d
inc hl
ld de, $da43
ld bc, $8102
jp PrintNumber
SaveScreenInfoText: ; 5e6a (1:5e6a)
db "PLAYER"
next "BADGES "
next "#DEX "
next "TIME@"
DisplayOptionMenu: ; 5e8a (1:5e8a)
FuncCoord 0,0
ld hl,Coord
ld b,3
ld c,18
call TextBoxBorder
FuncCoord 0,5
ld hl,Coord
ld b,3
ld c,18
call TextBoxBorder
FuncCoord 0,10
ld hl,Coord
ld b,3
ld c,18
call TextBoxBorder
FuncCoord 1,1
ld hl,Coord
ld de,TextSpeedOptionText
call PlaceString
FuncCoord 1,6
ld hl,Coord
ld de,BattleAnimationOptionText
call PlaceString
FuncCoord 1,11
ld hl,Coord
ld de,BattleStyleOptionText
call PlaceString
FuncCoord 2,16
ld hl,Coord
ld de,OptionMenuCancelText
call PlaceString
xor a
ld [wCurrentMenuItem],a
ld [wLastMenuItem],a
inc a
ld [$d358],a
ld [$cd40],a
ld a,3 ; text speed cursor Y coordinate
ld [wTopMenuItemY],a
call SetCursorPositionsFromOptions
ld a,[$cd3d] ; text speed cursor X coordinate
ld [wTopMenuItemX],a
ld a,$01
ld [H_AUTOBGTRANSFERENABLED],a ; enable auto background transfer
call Delay3
.loop
call PlaceMenuCursor
call SetOptionsFromCursorPositions
.getJoypadStateLoop
call GetJoypadStateLowSensitivity
ld a,[$ffb5]
ld b,a
and a,%11111011 ; any key besides select pressed?
jr z,.getJoypadStateLoop
bit 1,b ; B button pressed?
jr nz,.exitMenu
bit 3,b ; Start button pressed?
jr nz,.exitMenu
bit 0,b ; A button pressed?
jr z,.checkDirectionKeys
ld a,[wTopMenuItemY]
cp a,16 ; is the cursor on Cancel?
jr nz,.loop
.exitMenu
ld a,(SFX_02_40 - SFX_Headers_02) / 3
call PlaySound ; play sound
ret
.eraseOldMenuCursor
ld [wTopMenuItemX],a
call EraseMenuCursor
jp .loop
.checkDirectionKeys
ld a,[wTopMenuItemY]
bit 7,b ; Down pressed?
jr nz,.downPressed
bit 6,b ; Up pressed?
jr nz,.upPressed
cp a,8 ; cursor in Battle Animation section?
jr z,.cursorInBattleAnimation
cp a,13 ; cursor in Battle Style section?
jr z,.cursorInBattleStyle
cp a,16 ; cursor on Cancel?
jr z,.loop
.cursorInTextSpeed
bit 5,b ; Left pressed?
jp nz,.pressedLeftInTextSpeed
jp .pressedRightInTextSpeed
.downPressed
cp a,16
ld b,-13
ld hl,$cd3d
jr z,.updateMenuVariables
ld b,5
cp a,3
inc hl
jr z,.updateMenuVariables
cp a,8
inc hl
jr z,.updateMenuVariables
ld b,3
inc hl
jr .updateMenuVariables
.upPressed
cp a,8
ld b,-5
ld hl,$cd3d
jr z,.updateMenuVariables
cp a,13
inc hl
jr z,.updateMenuVariables
cp a,16
ld b,-3
inc hl
jr z,.updateMenuVariables
ld b,13
inc hl
.updateMenuVariables
add b
ld [wTopMenuItemY],a
ld a,[hl]
ld [wTopMenuItemX],a
call PlaceUnfilledArrowMenuCursor
jp .loop
.cursorInBattleAnimation
ld a,[$cd3e] ; battle animation cursor X coordinate
xor a,$0b ; toggle between 1 and 10
ld [$cd3e],a
jp .eraseOldMenuCursor
.cursorInBattleStyle
ld a,[$cd3f] ; battle style cursor X coordinate
xor a,$0b ; toggle between 1 and 10
ld [$cd3f],a
jp .eraseOldMenuCursor
.pressedLeftInTextSpeed
ld a,[$cd3d] ; text speed cursor X coordinate
cp a,1
jr z,.updateTextSpeedXCoord
cp a,7
jr nz,.fromSlowToMedium
sub a,6
jr .updateTextSpeedXCoord
.fromSlowToMedium
sub a,7
jr .updateTextSpeedXCoord
.pressedRightInTextSpeed
ld a,[$cd3d] ; text speed cursor X coordinate
cp a,14
jr z,.updateTextSpeedXCoord
cp a,7
jr nz,.fromFastToMedium
add a,7
jr .updateTextSpeedXCoord
.fromFastToMedium
add a,6
.updateTextSpeedXCoord
ld [$cd3d],a ; text speed cursor X coordinate
jp .eraseOldMenuCursor
TextSpeedOptionText: ; 5fc0 (1:5fc0)
db "TEXT SPEED"
next " FAST MEDIUM SLOW@"
BattleAnimationOptionText: ; 5fde (1:5fde)
db "BATTLE ANIMATION"
next " ON OFF@"
BattleStyleOptionText: ; 5ffd (1:5ffd)
db "BATTLE STYLE"
next " SHIFT SET@"
OptionMenuCancelText: ; 6018 (1:6018)
db "CANCEL@"
; sets the options variable according to the current placement of the menu cursors in the options menu
SetOptionsFromCursorPositions: ; 601f (1:601f)
ld hl,TextSpeedOptionData
ld a,[$cd3d] ; text speed cursor X coordinate
ld c,a
.loop
ld a,[hli]
cp c
jr z,.textSpeedMatchFound
inc hl
jr .loop
.textSpeedMatchFound
ld a,[hl]
ld d,a
ld a,[$cd3e] ; battle animation cursor X coordinate
dec a
jr z,.battleAnimationOn
.battleAnimationOff
set 7,d
jr .checkBattleStyle
.battleAnimationOn
res 7,d
.checkBattleStyle
ld a,[$cd3f] ; battle style cursor X coordinate
dec a
jr z,.battleStyleShift
.battleStyleSet
set 6,d
jr .storeOptions
.battleStyleShift
res 6,d
.storeOptions
ld a,d
ld [W_OPTIONS],a
ret
; reads the options variable and places menu cursors in the correct positions within the options menu
SetCursorPositionsFromOptions: ; 604c (1:604c)
ld hl,TextSpeedOptionData + 1
ld a,[W_OPTIONS]
ld c,a
and a,$3f
push bc
ld de,2
call IsInArray
pop bc
dec hl
ld a,[hl]
ld [$cd3d],a ; text speed cursor X coordinate
FuncCoord 0,3
ld hl,Coord
call .placeUnfilledRightArrow
sla c
ld a,1 ; On
jr nc,.storeBattleAnimationCursorX
ld a,10 ; Off
.storeBattleAnimationCursorX
ld [$cd3e],a ; battle animation cursor X coordinate
FuncCoord 0,8
ld hl,Coord
call .placeUnfilledRightArrow
sla c
ld a,1
jr nc,.storeBattleStyleCursorX
ld a,10
.storeBattleStyleCursorX
ld [$cd3f],a ; battle style cursor X coordinate
FuncCoord 0,13
ld hl,Coord
call .placeUnfilledRightArrow
; cursor in front of Cancel
FuncCoord 0,16
ld hl,Coord
ld a,1
.placeUnfilledRightArrow
ld e,a
ld d,0
add hl,de
ld [hl],$ec ; unfilled right arrow menu cursor
ret
; table that indicates how the 3 text speed options affect frame delays
; Format:
; 00: X coordinate of menu cursor
; 01: delay after printing a letter (in frames)
TextSpeedOptionData: ; 6096 (1:6096)
db 14,5 ; Slow
db 7,3 ; Medium
db 1,1 ; Fast
db 7 ; default X coordinate (Medium)
db $ff ; terminator
Func_609e: ; 609e (1:609e)
ld a, $a
ld [$0], a
ld a, $1
ld [$6000], a
ld [$4000], a
ld b, $b
ld hl, $a598
.asm_60b0
ld a, [hli]
cp $50
jr z, .asm_60c1
dec b
jr nz, .asm_60b0
xor a
ld [$0], a
ld [$6000], a
and a
ret
.asm_60c1
xor a
ld [$0], a
ld [$6000], a
scf
ret

515
engine/menu/naming_screen.asm Executable file
View file

@ -0,0 +1,515 @@
AskForMonNickname: ; 64eb (1:64eb)
call SaveScreenTilesToBuffer1
call Load16BitRegisters
push hl
ld a, [W_ISINBATTLE] ; $d057
dec a
ld hl, wTileMap
ld b, $4
ld c, $b
call z, ClearScreenArea ; only if in wild batle
ld a, [$cf91]
ld [$d11e], a
call GetMonName
ld hl, DoYouWantToNicknameText
call PrintText
FuncCoord 14, 7 ; $c43a
ld hl, Coord
ld bc, $80f
ld a, $14
ld [$d125], a
call DisplayTextBoxID
pop hl
ld a, [wCurrentMenuItem] ; $cc26
and a
jr nz, .asm_654c
ld a, [$cfcb]
push af
xor a
ld [$cfcb], a
push hl
ld a, $2
ld [$d07d], a
call DisplayNamingScreen
ld a, [W_ISINBATTLE] ; $d057
and a
jr nz, .asm_653e
call Func_3e08
.asm_653e
call LoadScreenTilesFromBuffer1
pop hl
pop af
ld [$cfcb], a
ld a, [$cf4b]
cp $50
ret nz
.asm_654c
ld d, h
ld e, l
ld hl, $cd6d
ld bc, $000b
jp CopyData
DoYouWantToNicknameText: ; 0x6557
TX_FAR _DoYouWantToNicknameText
db "@"
Func_655c: ; 655c (1:655c)
ld hl, $cee9
xor a
ld [$cfcb], a
ld a, $2
ld [$d07d], a
call DisplayNamingScreen
call GBPalWhiteOutWithDelay3
call Func_3dbe
call LoadGBPal
ld a, [$cf4b]
cp $50
jr z, .asm_6594
ld hl, W_PARTYMON1NAME ; $d2b5
ld bc, $b
ld a, [wWhichPokemon] ; $cf92
call AddNTimes
ld e, l
ld d, h
ld hl, $cee9
ld bc, $b
call CopyData
and a
ret
.asm_6594
scf
ret
DisplayNamingScreen: ; 6596 (1:6596)
push hl
ld hl, $d730
set 6, [hl]
call GBPalWhiteOutWithDelay3
call ClearScreen
call UpdateSprites
ld b, $8
call GoPAL_SET
call LoadHpBarAndStatusTilePatterns
call LoadEDTile
callba Func_7176c
FuncCoord 0, 4 ; $c3f0
ld hl, Coord
ld b, $9
ld c, $12
call TextBoxBorder
call PrintNamingText
ld a, $3
ld [wTopMenuItemY], a ; $cc24
ld a, $1
ld [wTopMenuItemX], a ; $cc25
ld [wLastMenuItem], a ; $cc2a
ld [wCurrentMenuItem], a ; $cc26
ld a, $ff
ld [wMenuWatchedKeys], a ; $cc29
ld a, $7
ld [wMaxMenuItem], a ; $cc28
ld a, $50
ld [$cf4b], a
xor a
ld hl, $ceea
ld [hli], a
ld [hli], a
ld [W_SUBANIMTRANSFORM], a ; $d08b
.asm_65ed
call PrintAlphabet
call GBPalNormal
.asm_65f3
ld a, [$ceea]
and a
jr nz, .asm_662d
call Func_680e
.asm_65fc
call PlaceMenuCursor
.asm_65ff
ld a, [wCurrentMenuItem] ; $cc26
push af
callba AnimatePartyMon_ForceSpeed1
pop af
ld [wCurrentMenuItem], a ; $cc26
call GetJoypadStateLowSensitivity
ld a, [H_NEWLYPRESSEDBUTTONS]
and a
jr z, .asm_65ff
ld hl, .unknownPointerTable_665e ; $665e
.asm_661a
sla a
jr c, .asm_6624
inc hl
inc hl
inc hl
inc hl
jr .asm_661a
.asm_6624
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
ld h, [hl]
ld l, a
push de
jp [hl]
.asm_662d
pop de
ld hl, $cf4b
ld bc, $b
call CopyData
call GBPalWhiteOutWithDelay3
call ClearScreen
call CleanLCD_OAM
call GoPAL_SET_CF1C
call GBPalNormal
xor a
ld [W_SUBANIMTRANSFORM], a ; $d08b
ld hl, $d730
res 6, [hl]
ld a, [W_ISINBATTLE] ; $d057
and a
jp z, LoadTextBoxTilePatterns
ld hl, Func_3ee5b
ld b, BANK(Func_3ee5b)
jp Bankswitch
.unknownPointerTable_665e: ; 665e (1:665e)
dw .asm_65fc
dw .asm_673e
dw .asm_65fc
dw .asm_672c
dw .asm_65fc
dw .asm_6718
dw .asm_65fc
dw .asm_6702
dw .asm_65f3
dw .asm_668c
dw .asm_65ed
dw .asm_6683
dw .asm_65f3
dw .deleteLetter
dw .asm_65f3
dw .asm_6692
.asm_667e
pop de
ld de, .asm_65ed ; $65ed
push de
.asm_6683
ld a, [$ceeb]
xor $1
ld [$ceeb], a
ret
.asm_668c
ld a, $1
ld [$ceea], a
ret
.asm_6692
ld a, [wCurrentMenuItem] ; $cc26
cp $5
jr nz, .asm_66a0
ld a, [wTopMenuItemX] ; $cc25
cp $11
jr z, .asm_668c
.asm_66a0
ld a, [wCurrentMenuItem] ; $cc26
cp $6
jr nz, .asm_66ae
ld a, [wTopMenuItemX] ; $cc25
cp $1
jr z, .asm_667e
.asm_66ae
ld hl, wMenuCursorLocation ; $cc30
ld a, [hli]
ld h, [hl]
ld l, a
inc hl
ld a, [hl]
ld [$ceed], a
call CalcStringLength
ld a, [$ceed]
cp $e5
ld de, Dakutens ; $6885
jr z, .asm_66e3
cp $e4
ld de, Handakutens ; $68d6
jr z, .asm_66e3
ld a, [$d07d]
cp $2
jr nc, .checkMonNameLength
ld a, [$cee9]
cp $7 ; max length of player/rival names
jr .checkNameLength
.checkMonNameLength
ld a, [$cee9]
cp $a ; max length of pokemon nicknames
.checkNameLength
jr c, .addLetter
ret
.asm_66e3
push hl
call Func_6871
pop hl
ret nc
dec hl
.addLetter
ld a, [$ceed]
ld [hli], a
ld [hl], $50
ld a, (SFX_02_40 - SFX_Headers_02) / 3
call PlaySound
ret
.deleteLetter
ld a, [$cee9]
and a
ret z
call CalcStringLength
dec hl
ld [hl], $50
ret
.asm_6702
ld a, [wCurrentMenuItem] ; $cc26
cp $6
ret z
ld a, [wTopMenuItemX] ; $cc25
cp $11
jp z, .asm_6714
inc a
inc a
jr .asm_6755
.asm_6714
ld a, $1
jr .asm_6755
.asm_6718
ld a, [wCurrentMenuItem] ; $cc26
cp $6
ret z
ld a, [wTopMenuItemX] ; $cc25
dec a
jp z, .asm_6728
dec a
jr .asm_6755
.asm_6728
ld a, $11
jr .asm_6755
.asm_672c
ld a, [wCurrentMenuItem] ; $cc26
dec a
ld [wCurrentMenuItem], a ; $cc26
and a
ret nz
ld a, $6
ld [wCurrentMenuItem], a ; $cc26
ld a, $1
jr .asm_6755
.asm_673e
ld a, [wCurrentMenuItem] ; $cc26
inc a
ld [wCurrentMenuItem], a ; $cc26
cp $7
jr nz, .asm_6750
ld a, $1
ld [wCurrentMenuItem], a ; $cc26
jr .asm_6755
.asm_6750
cp $6
ret nz
ld a, $1
.asm_6755
ld [wTopMenuItemX], a ; $cc25
jp EraseMenuCursor
LoadEDTile: ; 675b (1:675b)
ld de, ED_Tile
ld hl, $8f00
ld bc, $1
jp CopyVideoDataDouble
ED_Tile: ; 6767 (1:6767)
INCBIN "gfx/ED_tile.1bpp"
PrintAlphabet: ; 676f (1:676f)
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld a, [$ceeb]
and a
ld de, LowerCaseAlphabet ; $679e
jr nz, .asm_677e
ld de, UpperCaseAlphabet ; $67d6
.asm_677e
FuncCoord 2, 5 ; $c406
ld hl, Coord
ld bc, $509
.asm_6784
push bc
.asm_6785
ld a, [de]
ld [hli], a
inc hl
inc de
dec c
jr nz, .asm_6785
ld bc, $16
add hl, bc
pop bc
dec b
jr nz, .asm_6784
call PlaceString
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
jp Delay3
LowerCaseAlphabet: ; 679e (1:679e)
db "abcdefghijklmnopqrstuvwxyz ×():;[]",$e1,$e2,"-?!♂♀/",$f2,",¥UPPER CASE@"
UpperCaseAlphabet: ; 67d6 (1:67d6)
db "ABCDEFGHIJKLMNOPQRSTUVWXYZ ×():;[]",$e1,$e2,"-?!♂♀/",$f2,",¥lower case@"
Func_680e: ; 680e (1:680e)
call CalcStringLength
ld a, c
ld [$cee9], a
FuncCoord 10, 2 ; $c3d2
ld hl, Coord
ld bc, $10a
call ClearScreenArea
FuncCoord 10, 2 ; $c3d2
ld hl, Coord
ld de, $cf4b
call PlaceString
FuncCoord 10, 3 ; $c3e6
ld hl, Coord
ld a, [$d07d]
cp $2
jr nc, .asm_6835
ld b, $7
jr .asm_6837
.asm_6835
ld b, $a
.asm_6837
ld a, $76
.asm_6839
ld [hli], a
dec b
jr nz, .asm_6839
ld a, [$d07d]
cp $2
ld a, [$cee9]
jr nc, .asm_684b
cp $7
jr .asm_684d
.asm_684b
cp $a
.asm_684d
jr nz, .asm_6867
call EraseMenuCursor
ld a, $11
ld [wTopMenuItemX], a ; $cc25
ld a, $5
ld [wCurrentMenuItem], a ; $cc26
ld a, [$d07d]
cp $2
ld a, $9
jr nc, .asm_6867
ld a, $6
.asm_6867
ld c, a
ld b, $0
FuncCoord 10, 3 ; $c3e6
ld hl, Coord
add hl, bc
ld [hl], $77
ret
Func_6871: ; 6871 (1:6871)
push de
call CalcStringLength
dec hl
ld a, [hl]
pop hl
ld de, $2
call IsInArray
ret nc
inc hl
ld a, [hl]
ld [$ceed], a
ret
Dakutens: ; 6885 (1:6885)
db "かが", "きぎ", "くぐ", "けげ", "こご"
db "さざ", "しじ", "すず", "せぜ", "そぞ"
db "ただ", "ちぢ", "つづ", "てで", "とど"
db "はば", "ひび", "ふぶ", "へべ", "ほぼ"
db "カガ", "キギ", "クグ", "ケゲ", "コゴ"
db "サザ", "シジ", "スズ", "セゼ", "ソゾ"
db "タダ", "チヂ", "ツヅ", "テデ", "トド"
db "ハバ", "ヒビ", "フブ", "へべ", "ホボ"
db $ff
Handakutens: ; 68d6 (1:68d6)
db "はぱ", "ひぴ", "ふぷ", "へぺ", "ほぽ"
db "ハパ", "ヒピ", "フプ", "へぺ", "ホポ"
db $ff
; calculates the length of the string at $cf4b and stores it in c
CalcStringLength: ; 68eb (1:68eb)
ld hl, $cf4b
ld c, $0
.asm_68f0
ld a, [hl]
cp $50
ret z
inc hl
inc c
jr .asm_68f0
PrintNamingText: ; 68f8 (1:68f8)
FuncCoord 0, 1 ; $c3b4
ld hl, Coord
ld a, [$d07d]
ld de, YourTextString ; $693f
and a
jr z, .notNickname
ld de, RivalsTextString ; $6945
dec a
jr z, .notNickname
ld a, [$cf91]
ld [$cd5d], a
push af
callba Func_71882
pop af
ld [$d11e], a
call GetMonName
FuncCoord 4, 1 ; $c3b8
ld hl, Coord
call PlaceString
ld hl, $1
add hl, bc
ld [hl], $c9
FuncCoord 1, 3 ; $c3dd
ld hl, Coord
ld de, NicknameTextString ; $6953
jr .placeString
.notNickname
call PlaceString
ld l, c
ld h, b
ld de, NameTextString ; $694d
.placeString
jp PlaceString
YourTextString: ; 693f (1:693f)
db "YOUR @"
RivalsTextString: ; 6945 (1:6945)
db "RIVAL's @"
NameTextString: ; 694d (1:694d)
db "NAME?@"
NicknameTextString: ; 6953 (1:6953)
db "NICKNAME?@"

28
engine/menu/oaks_pc.asm Executable file
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@ -0,0 +1,28 @@
OpenOaksPC: ; 1e915 (7:6915)
call SaveScreenTilesToBuffer2
ld hl, AccessedOaksPCText
call PrintText
ld hl, GetDexRatedText
call PrintText
call YesNoChoice
ld a, [wCurrentMenuItem] ; $cc26
and a
jr nz, .asm_1e932
ld a, $56
call Predef ; indirect jump to DisplayDexRating (44169 (11:4169))
.asm_1e932
ld hl, ClosedOaksPCText
call PrintText
jp LoadScreenTilesFromBuffer2
GetDexRatedText: ; 1e93b (7:693b)
TX_FAR _GetDexRatedText
db "@"
ClosedOaksPCText: ; 1e940 (7:6940)
TX_FAR _ClosedOaksPCText
db $0d,"@"
AccessedOaksPCText: ; 1e946 (7:6946)
TX_FAR _AccessedOaksPCText
db "@"

328
engine/menu/party_menu.asm Executable file
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; [$D07D] = menu type / message ID
; if less than $F0, it is a menu type
; menu types:
; 00: normal pokemon menu (e.g. Start menu)
; 01: use healing item on pokemon menu
; 02: in-battle switch pokemon menu
; 03: learn TM/HM menu
; 04: swap pokemon positions menu
; 05: use evolution stone on pokemon menu
; otherwise, it is a message ID
; f0: poison healed
; f1: burn healed
; f2: freeze healed
; f3: sleep healed
; f4: paralysis healed
; f5: HP healed
; f6: health returned
; f7: revitalized
; f8: leveled up
DrawPartyMenu_: ; 12cd2 (4:6cd2)
xor a
ld [H_AUTOBGTRANSFERENABLED],a
call ClearScreen
call UpdateSprites ; move sprites
callba Func_71791 ; load pokemon icon graphics
RedrawPartyMenu_: ; 12ce3 (4:6ce3)
ld a,[$D07D]
cp a,$04
jp z,.printMessage
call ErasePartyMenuCursors
callba SendBlkPacket_PartyMenu ; loads some data to $cf2e
FuncCoord 3,0
ld hl,Coord
ld de,W_PARTYMON1
xor a
ld c,a
ld [$FF8C],a ; loop counter
ld [$CF2D],a
.loop
ld a,[de]
cp a,$FF ; reached the terminator?
jp z,.afterDrawingMonEntries
push bc
push de
push hl
ld a,c
push hl
ld hl,W_PARTYMON1NAME
call GetPartyMonName
pop hl
call PlaceString ; print the pokemon's name
callba Func_71868 ; place the appropriate pokemon icon
ld a,[$FF8C] ; loop counter
ld [wWhichPokemon],a
inc a
ld [$FF8C],a
call LoadMonData
pop hl
push hl
ld a,[$CC35]
and a ; is the player swapping pokemon positions?
jr z,.skipUnfilledRightArrow
; if the player is swapping pokemon positions
dec a
ld b,a
ld a,[wWhichPokemon]
cp b ; is the player swapping the current pokemon in the list?
jr nz,.skipUnfilledRightArrow
; the player is swapping the current pokemon in the list
dec hl
dec hl
dec hl
ld a,$EC ; unfilled right arrow menu cursor
ld [hli],a ; place the cursor
inc hl
inc hl
.skipUnfilledRightArrow
ld a,[$D07D] ; menu type
cp a,$03
jr z,.teachMoveMenu
cp a,$05
jr z,.evolutionStoneMenu
push hl
ld bc,14 ; 14 columns to the right
add hl,bc
ld de,$CF9C
call PrintStatusCondition
pop hl
push hl
ld bc,20 + 1 ; down 1 row and right 1 column
ld a,[$FFF6]
set 0,a
ld [$FFF6],a
add hl,bc
ld a,$60
call Predef ; draw HP bar and prints current / max HP
ld a,[$FFF6]
res 0,a
ld [$FFF6],a
call SetPartyMenuHealthBarColor ; color the HP bar (on SGB)
pop hl
jr .printLevel
.teachMoveMenu
push hl
ld a,$43
call Predef ; check if the pokemon can learn the move
pop hl
ld de,.ableToLearnMoveText
ld a,c
and a
jr nz,.placeMoveLearnabilityString
ld de,.notAbleToLearnMoveText
.placeMoveLearnabilityString
ld bc,20 + 9 ; down 1 row and right 9 columns
push hl
add hl,bc
call PlaceString
pop hl
.printLevel
ld bc,10 ; move 10 columns to the right
add hl,bc
call PrintLevel
pop hl
pop de
inc de
ld bc,2 * 20
add hl,bc
pop bc
inc c
jp .loop
.ableToLearnMoveText
db "ABLE@"
.notAbleToLearnMoveText
db "NOT ABLE@"
.evolutionStoneMenu
push hl
ld hl,EvosMovesPointerTable
ld b,0
ld a,[$CF98] ; pokemon ID
dec a
add a
rl b
ld c,a
add hl,bc
ld de,$CD6D
ld a,BANK(EvosMovesPointerTable)
ld bc,2
call FarCopyData
ld hl,$CD6D
ld a,[hli]
ld h,[hl]
ld l,a
ld de,$CD6D
ld a,BANK(EvosMovesPointerTable)
ld bc,13
call FarCopyData
ld hl,$CD6D
ld de,.notAbleToEvolveText
; loop through the pokemon's evolution entries
.checkEvolutionsLoop
ld a,[hli]
and a ; reached terminator?
jr z,.placeEvolutionStoneString ; if so, place the "NOT ABLE" string
inc hl
inc hl
cp a,EV_ITEM
jr nz,.checkEvolutionsLoop
; if it's a stone evolution entry
dec hl
dec hl
ld b,[hl]
ld a,[$D156] ; evolution stone item ID
inc hl
inc hl
inc hl
cp b ; does the player's stone match this evolution entry's stone?
jr nz,.checkEvolutionsLoop
; if it does match
ld de,.ableToEvolveText
.placeEvolutionStoneString
ld bc,20 + 9 ; down 1 row and right 9 columns
pop hl
push hl
add hl,bc
call PlaceString
pop hl
jr .printLevel
.ableToEvolveText
db "ABLE@"
.notAbleToEvolveText
db "NOT ABLE@"
.afterDrawingMonEntries
ld b,$0A
call GoPAL_SET
.printMessage
ld hl,$D730
ld a,[hl]
push af
push hl
set 6,[hl] ; turn off letter printing delay
ld a,[$D07D] ; message ID
cp a,$F0
jr nc,.printItemUseMessage
add a
ld hl,PartyMenuMessagePointers
ld b,0
ld c,a
add hl,bc
ld a,[hli]
ld h,[hl]
ld l,a
call PrintText
.done
pop hl
pop af
ld [hl],a
ld a,1
ld [H_AUTOBGTRANSFERENABLED],a
call Delay3
jp GBPalNormal
.printItemUseMessage
and a,$0F
ld hl,PartyMenuItemUseMessagePointers
add a
ld c,a
ld b,0
add hl,bc
ld a,[hli]
ld h,[hl]
ld l,a
push hl
ld a,[$CF06]
ld hl,W_PARTYMON1NAME
call GetPartyMonName
pop hl
call PrintText
jr .done
PartyMenuItemUseMessagePointers: ; 12e61 (4:6e61)
dw AntidoteText
dw BurnHealText
dw IceHealText
dw AwakeningText
dw ParlyzHealText
dw PotionText
dw FullHealText
dw ReviveText
dw RareCandyText
PartyMenuMessagePointers: ; 12e73 (4:6e73)
dw PartyMenuNormalText
dw PartyMenuItemUseText
dw PartyMenuBattleText
dw PartyMenuUseTMText
dw PartyMenuSwapMonText
dw PartyMenuItemUseText
PartyMenuNormalText: ; 12e7f (4:6e7f)
TX_FAR _PartyMenuNormalText
db "@"
PartyMenuItemUseText: ; 12e84 (4:6e84)
TX_FAR _PartyMenuItemUseText
db "@"
PartyMenuBattleText: ; 12e89 (4:6e89)
TX_FAR _PartyMenuBattleText
db "@"
PartyMenuUseTMText: ; 12e8e (4:6e8e)
TX_FAR _PartyMenuUseTMText
db "@"
PartyMenuSwapMonText: ; 12e93 (4:6e93)
TX_FAR _PartyMenuSwapMonText
db "@"
PotionText: ; 12e98 (4:6e98)
TX_FAR _PotionText
db "@"
AntidoteText: ; 12e9d (4:6e9d)
TX_FAR _AntidoteText
db "@"
ParlyzHealText: ; 12ea2 (4:6ea2)
TX_FAR _ParlyzHealText
db "@"
BurnHealText: ; 12ea7 (4:6ea7)
TX_FAR _BurnHealText
db "@"
IceHealText: ; 12eac (4:6eac)
TX_FAR _IceHealText
db "@"
AwakeningText: ; 12eb1 (4:6eb1)
TX_FAR _AwakeningText
db "@"
FullHealText: ; 12eb6 (4:6eb6)
TX_FAR _FullHealText
db "@"
ReviveText: ; 12ebb (4:6ebb)
TX_FAR _ReviveText
db "@"
RareCandyText: ; 12ec0 (4:6ec0)
TX_FAR _RareCandyText
db $0B
db $06
db "@"
SetPartyMenuHealthBarColor: ; 12ec7 (4:6ec7)
ld hl, $cf1f
ld a, [$cf2d]
ld c, a
ld b, $0
add hl, bc
call GetHealthBarColor
ld b, $fc
call GoPAL_SET
ld hl, $cf2d
inc [hl]
ret

142
engine/menu/pc.asm Executable file
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@ -0,0 +1,142 @@
ActivatePC: ; 17e2c (5:7e2c)
call SaveScreenTilesToBuffer2 ;XXX: copy background from wTileMap to wTileMapBackup2
ld a, (SFX_02_45 - SFX_Headers_02) / 3
call PlaySound ;XXX: play sound or stop music
ld hl, TurnedOnPC1Text
call PrintText
call WaitForSoundToFinish ;XXX: wait for sound to be done
ld hl, wFlags_0xcd60
set 3, [hl]
call LoadScreenTilesFromBuffer2 ;XXX: restore saved screen
call Delay3
PCMainMenu: ; 17e48 (5:7e48)
callba Func_213c8
ld hl, wFlags_0xcd60
set 5, [hl]
call HandleMenuInput
bit 1, a ;if player pressed B
jp nz, LogOff
ld a, [wMaxMenuItem]
cp a, 2
jr nz, .next ;if not 2 menu items (not counting log off) (2 occurs before you get the pokedex)
ld a, [wCurrentMenuItem]
and a
jp z, BillsPC ;if current menu item id is 0, it's bills pc
cp a, 1
jr z, .playersPC ;if current menu item id is 1, it's players pc
jp LogOff ;otherwise, it's 2, and you're logging off
.next
cp a, 3
jr nz, .next2 ;if not 3 menu items (not counting log off) (3 occurs after you get the pokedex, before you beat the pokemon league)
ld a, [wCurrentMenuItem]
and a
jp z, BillsPC ;if current menu item id is 0, it's bills pc
cp a, 1
jr z, .playersPC ;if current menu item id is 1, it's players pc
cp a, 2
jp z, OaksPC ;if current menu item id is 2, it's oaks pc
jp LogOff ;otherwise, it's 3, and you're logging off
.next2
ld a, [wCurrentMenuItem]
and a
jp z, BillsPC ;if current menu item id is 0, it's bills pc
cp a, 1
jr z, .playersPC ;if current menu item id is 1, it's players pc
cp a, 2
jp z, OaksPC ;if current menu item id is 2, it's oaks pc
cp a, 3
jp z, PKMNLeague ;if current menu item id is 3, it's pkmnleague
jp LogOff ;otherwise, it's 4, and you're logging off
.playersPC
ld hl, wFlags_0xcd60
res 5, [hl]
set 3, [hl]
ld a, (SFX_02_47 - SFX_Headers_02) / 3
call PlaySound ;XXX: play sound or stop music
call WaitForSoundToFinish ;XXX: wait for sound to be done
ld hl, AccessedMyPCText
call PrintText
callba PlayerPC
jr ReloadMainMenu
OaksPC: ; 17ec0 (5:7ec0)
ld a, (SFX_02_47 - SFX_Headers_02) / 3
call PlaySound ;XXX: play sound or stop music
call WaitForSoundToFinish ;XXX: wait for sound to be done
callba OpenOaksPC
jr ReloadMainMenu
PKMNLeague: ; 17ed2 (5:7ed2)
ld a, (SFX_02_47 - SFX_Headers_02) / 3
call PlaySound ;XXX: play sound or stop music
call WaitForSoundToFinish ;XXX: wait for sound to be done
callba PKMNLeaguePC
jr ReloadMainMenu
BillsPC: ; 17ee4 (5:7ee4)
ld a, (SFX_02_47 - SFX_Headers_02) / 3
call PlaySound ;XXX: play sound or stop music
call WaitForSoundToFinish ;XXX: wait for sound to be done
ld a, [$D7F1] ;has to do with having met Bill
bit 0, a
jr nz, .billsPC ;if you've met bill, use that bill's instead of someone's
ld hl, AccessedSomeonesPCText
jr .printText
.billsPC
ld hl, AccessedBillsPCText
.printText
call PrintText
callba BillsPC_
ReloadMainMenu: ; 17f06 (5:7f06)
xor a
ld [$CC3C], a
call ReloadMapData
call UpdateSprites ;XXX: moves sprites
jp PCMainMenu
LogOff: ; 17f13 (5:7f13)
ld a, (SFX_02_46 - SFX_Headers_02) / 3
call PlaySound ;XXX: play sound or stop music
call WaitForSoundToFinish ;XXX: wait for sound to be done
ld hl, wFlags_0xcd60
res 3, [hl]
res 5, [hl]
ret
TurnedOnPC1Text: ; 17f23 (5:7f23)
TX_FAR _TurnedOnPC1Text
db "@"
AccessedBillsPCText: ; 17f28 (5:7f28)
TX_FAR _AccessedBillsPCText
db "@"
AccessedSomeonesPCText: ; 17f2d (5:7f2d)
TX_FAR _AccessedSomeonesPCText
db "@"
AccessedMyPCText: ; 17f32 (5:7f32)
TX_FAR _AccessedMyPCText
db "@"
; removes one of the specified item ID [$FFdb] from bag (if existent)
RemoveItemByID: ; 17f37 (5:7f37)
ld hl, wBagItems ; $d31e
ld a, [$ffdb]
ld b, a
xor a
ld [$ffdc], a
.asm_17f40
ld a, [hli]
cp $ff
ret z
cp b
jr z, .asm_17f4f
inc hl
ld a, [$ffdc]
inc a
ld [$ffdc], a
jr .asm_17f40
.asm_17f4f
ld a, $1
ld [$cf96], a
ld a, [$ffdc]
ld [wWhichPokemon], a ; $cf92
ld hl, wNumBagItems ; $d31d
jp RemoveItemFromInventory

302
engine/menu/players_pc.asm Executable file
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@ -0,0 +1,302 @@
PlayerPC: ; 78e6 (1:78e6)
ld hl, $d730
set 6, [hl]
ld a, ITEM_NAME
ld [W_LISTTYPE], a
call SaveScreenTilesToBuffer1
xor a
ld [$cc2c], a
ld [$ccd3], a
ld a, [wFlags_0xcd60]
bit 3, a
jr nz, Func_790c
ld a, (SFX_02_45 - SFX_Headers_02) / 3
call PlaySound
ld hl, TurnedOnPC2Text
call PrintText
Func_790c: ; 790c (1:790c)
ld a, [$ccd3]
ld [wCurrentMenuItem], a ; $cc26
ld hl, wFlags_0xcd60
set 5, [hl]
call LoadScreenTilesFromBuffer2
ld hl, wTileMap
ld b, $8
ld c, $e
call TextBoxBorder
call UpdateSprites
FuncCoord 2, 2 ; $c3ca
ld hl, Coord
ld de, PlayersPCMenuEntries ; $7af5
call PlaceString
ld hl, wTopMenuItemY ; $cc24
ld a, $2
ld [hli], a
dec a
ld [hli], a
inc hl
inc hl
ld a, $3
ld [hli], a
ld a, $3
ld [hli], a
xor a
ld [hl], a
ld hl, wListScrollOffset ; $cc36
ld [hli], a
ld [hl], a
ld [wPlayerMonNumber], a ; $cc2f
ld hl, WhatDoYouWantText
call PrintText
call HandleMenuInput
bit 1, a
jp nz, Func_796d
call PlaceUnfilledArrowMenuCursor
ld a, [wCurrentMenuItem] ; $cc26
ld [$ccd3], a
and a
jp z, Func_7a12
dec a
jp z, Func_7995
dec a
jp z, Func_7a8f
Func_796d: ; 796d (1:796d)
ld a, [wFlags_0xcd60]
bit 3, a
jr nz, .asm_797c
ld a, (SFX_02_46 - SFX_Headers_02) / 3
call PlaySound
call WaitForSoundToFinish
.asm_797c
ld hl, wFlags_0xcd60
res 5, [hl]
call LoadScreenTilesFromBuffer2
xor a
ld [wListScrollOffset], a ; $cc36
ld [$cc2c], a
ld hl, $d730
res 6, [hl]
xor a
ld [$cc3c], a
ret
Func_7995: ; 7995 (1:7995)
xor a
ld [wCurrentMenuItem], a ; $cc26
ld [wListScrollOffset], a ; $cc36
ld a, [wNumBagItems] ; $d31d
and a
jr nz, Func_79ab
ld hl, NothingToDepositText
call PrintText
jp Func_790c
Func_79ab: ; 79ab (1:79ab)
ld hl, WhatToDepositText
call PrintText
ld hl, wNumBagItems ; $d31d
ld a, l
ld [$cf8b], a
ld a, h
ld [$cf8c], a
xor a
ld [$cf93], a
ld a, $3
ld [wListMenuID], a ; $cf94
call DisplayListMenuID
jp c, Func_790c
call IsKeyItem
ld a, $1
ld [$cf96], a
ld a, [$d124]
and a
jr nz, .asm_79e7
ld hl, DepositHowManyText
call PrintText
call DisplayChooseQuantityMenu
cp $ff
jp z, Func_79ab
.asm_79e7
ld hl, wNumBoxItems ; $d53a
call AddItemToInventory
jr c, .asm_79f8
ld hl, NoRoomToStoreText
call PrintText
jp Func_79ab
.asm_79f8
ld hl, wNumBagItems ; $d31d
call RemoveItemFromInventory
call WaitForSoundToFinish
ld a, (SFX_02_55 - SFX_Headers_02) / 3
call PlaySound
call WaitForSoundToFinish
ld hl, ItemWasStoredText
call PrintText
jp Func_79ab
Func_7a12: ; 7a12 (1:7a12)
xor a
ld [wCurrentMenuItem], a ; $cc26
ld [wListScrollOffset], a ; $cc36
ld a, [wNumBoxItems] ; $d53a
and a
jr nz, Func_7a28
ld hl, NothingStoredText
call PrintText
jp Func_790c
Func_7a28: ; 7a28 (1:7a28)
ld hl, WhatToWithdrawText
call PrintText
ld hl, wNumBoxItems ; $d53a
ld a, l
ld [$cf8b], a
ld a, h
ld [$cf8c], a
xor a
ld [$cf93], a
ld a, $3
ld [wListMenuID], a ; $cf94
call DisplayListMenuID
jp c, Func_790c
call IsKeyItem
ld a, $1
ld [$cf96], a
ld a, [$d124]
and a
jr nz, .asm_7a64
ld hl, WithdrawHowManyText
call PrintText
call DisplayChooseQuantityMenu
cp $ff
jp z, Func_7a28
.asm_7a64
ld hl, wNumBagItems ; $d31d
call AddItemToInventory
jr c, .asm_7a75
ld hl, CantCarryMoreText
call PrintText
jp Func_7a28
.asm_7a75
ld hl, wNumBoxItems ; $d53a
call RemoveItemFromInventory
call WaitForSoundToFinish
ld a, (SFX_02_55 - SFX_Headers_02) / 3
call PlaySound
call WaitForSoundToFinish
ld hl, WithdrewItemText
call PrintText
jp Func_7a28
Func_7a8f: ; 7a8f (1:7a8f)
xor a
ld [wCurrentMenuItem], a ; $cc26
ld [wListScrollOffset], a ; $cc36
ld a, [wNumBoxItems] ; $d53a
and a
jr nz, Func_7aa5
ld hl, NothingStoredText
call PrintText
jp Func_790c
Func_7aa5: ; 7aa5 (1:7aa5)
ld hl, WhatToTossText
call PrintText
ld hl, wNumBoxItems ; $d53a
ld a, l
ld [$cf8b], a
ld a, h
ld [$cf8c], a
xor a
ld [$cf93], a
ld a, $3
ld [wListMenuID], a ; $cf94
push hl
call DisplayListMenuID
pop hl
jp c, Func_790c
push hl
call IsKeyItem
pop hl
ld a, $1
ld [$cf96], a
ld a, [$d124]
and a
jr nz, .asm_7aef
ld a, [$cf91]
call IsItemHM
jr c, .asm_7aef
push hl
ld hl, TossHowManyText
call PrintText
call DisplayChooseQuantityMenu
pop hl
cp $ff
jp z, Func_7aa5
.asm_7aef
call TossItem
jp Func_7aa5
PlayersPCMenuEntries: ; 7af5 (1:7af5)
db "WITHDRAW ITEM"
next "DEPOSIT ITEM"
next "TOSS ITEM"
next "LOG OFF@"
TurnedOnPC2Text: ; 7b22 (1:7b22)
TX_FAR _TurnedOnPC2Text
db "@"
WhatDoYouWantText: ; 7b27 (1:7b27)
TX_FAR _WhatDoYouWantText
db "@"
WhatToDepositText: ; 7b2c (1:7b2c)
TX_FAR _WhatToDepositText
db "@"
DepositHowManyText: ; 7b31 (1:7b31)
TX_FAR _DepositHowManyText
db "@"
ItemWasStoredText: ; 7b36 (1:7b36)
TX_FAR _ItemWasStoredText
db "@"
NothingToDepositText: ; 7b3b (1:7b3b)
TX_FAR _NothingToDepositText
db "@"
NoRoomToStoreText: ; 7b40 (1:7b40)
TX_FAR _NoRoomToStoreText
db "@"
WhatToWithdrawText: ; 7b45 (1:7b45)
TX_FAR _WhatToWithdrawText
db "@"
WithdrawHowManyText: ; 7b4a (1:7b4a)
TX_FAR _WithdrawHowManyText
db "@"
WithdrewItemText: ; 7b4f (1:7b4f)
TX_FAR _WithdrewItemText
db "@"
NothingStoredText: ; 7b54 (1:7b54)
TX_FAR _NothingStoredText
db "@"
CantCarryMoreText: ; 7b59 (1:7b59)
TX_FAR _CantCarryMoreText
db "@"
WhatToTossText: ; 7b5e (1:7b5e)
TX_FAR _WhatToTossText
db "@"
TossHowManyText: ; 7b63 (1:7b63)
TX_FAR _TossHowManyText
db "@"

676
engine/menu/pokedex.asm Executable file
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@ -0,0 +1,676 @@
DisplayPokedexMenu_: ; 40000 (10:4000)
call GBPalWhiteOut
call ClearScreen
call UpdateSprites ; move sprites
ld a,[wListScrollOffset]
push af
xor a
ld [wCurrentMenuItem],a
ld [wListScrollOffset],a
ld [wLastMenuItem],a
inc a
ld [$d11e],a
ld [$ffb7],a
.setUpGraphics
ld b,$08
call GoPAL_SET
callab LoadPokedexTilePatterns
.doPokemonListMenu
ld hl,wTopMenuItemY
ld a,3
ld [hli],a ; top menu item Y
xor a
ld [hli],a ; top menu item X
inc a
ld [$cc37],a
inc hl
inc hl
ld a,6
ld [hli],a ; max menu item ID
ld [hl],%00110011 ; menu watched keys (Left, Right, B button, A button)
call HandlePokedexListMenu
jr c,.goToSideMenu ; if the player chose a pokemon from the list
.exitPokedex
xor a
ld [$cc37],a
ld [wCurrentMenuItem],a
ld [wLastMenuItem],a
ld [$ffb7],a
ld [$cd3a],a
ld [$cd3b],a
pop af
ld [wListScrollOffset],a
call GBPalWhiteOutWithDelay3
call GoPAL_SET_CF1C
jp ReloadMapData
.goToSideMenu
call HandlePokedexSideMenu
dec b
jr z,.exitPokedex ; if the player chose Quit
dec b
jr z,.doPokemonListMenu ; if pokemon not seen or player pressed B button
jp .setUpGraphics ; if pokemon data or area was shown
; handles the menu on the lower right in the pokedex screen
; OUTPUT:
; b = reason for exiting menu
; 00: showed pokemon data or area
; 01: the player chose Quit
; 02: the pokemon has not been seen yet or the player pressed the B button
HandlePokedexSideMenu: ; 4006d (10:406d)
call PlaceUnfilledArrowMenuCursor
ld a,[wCurrentMenuItem]
push af
ld b,a
ld a,[wLastMenuItem]
push af
ld a,[wListScrollOffset]
push af
add b
inc a
ld [$d11e],a
ld a,[$d11e]
push af
ld a,[$cd3d]
push af
ld hl,wPokedexSeen
call IsPokemonBitSet
ld b,2
jr z,.exitSideMenu
call PokedexToIndex
ld hl,wTopMenuItemY
ld a,10
ld [hli],a ; top menu item Y
ld a,15
ld [hli],a ; top menu item X
xor a
ld [hli],a ; current menu item ID
inc hl
ld a,3
ld [hli],a ; max menu item ID
ld [hli],a ; menu watched keys (A button and B button)
xor a
ld [hli],a ; old menu item ID
ld [$cc37],a
.handleMenuInput
call HandleMenuInput
bit 1,a ; was the B button pressed?
ld b,2
jr nz,.buttonBPressed
ld a,[wCurrentMenuItem]
and a
jr z,.choseData
dec a
jr z,.choseCry
dec a
jr z,.choseArea
.choseQuit
ld b,1
.exitSideMenu
pop af
ld [$cd3d],a
pop af
ld [$d11e],a
pop af
ld [wListScrollOffset],a
pop af
ld [wLastMenuItem],a
pop af
ld [wCurrentMenuItem],a
push bc
FuncCoord 0,3
ld hl,Coord
ld de,20
ld bc,$7f0d ; 13 blank tiles
call DrawTileLine ; cover up the menu cursor in the pokemon list
pop bc
ret
.buttonBPressed
push bc
FuncCoord 15,10
ld hl,Coord
ld de,20
ld bc,$7f07 ; 7 blank tiles
call DrawTileLine ; cover up the menu cursor in the side menu
pop bc
jr .exitSideMenu
.choseData
call ShowPokedexDataInternal
ld b,0
jr .exitSideMenu
; play pokemon cry
.choseCry
ld a,[$d11e]
call GetCryData ; get cry data
call PlaySound ; play sound
jr .handleMenuInput
.choseArea
ld a,$4a
call Predef ; display pokemon areas
ld b,0
jr .exitSideMenu
; handles the list of pokemon on the left of the pokedex screen
; sets carry flag if player presses A, unsets carry flag if player presses B
HandlePokedexListMenu: ; 40111 (10:4111)
xor a
ld [H_AUTOBGTRANSFERENABLED],a
; draw the horizontal line separating the seen and owned amounts from the menu
FuncCoord 15,8
ld hl,Coord
ld a,$7a ; horizontal line tile
ld [hli],a
ld [hli],a
ld [hli],a
ld [hli],a
ld [hli],a
FuncCoord 14,0
ld hl,Coord
ld [hl],$71 ; vertical line tile
FuncCoord 14,1
ld hl,Coord
call DrawPokedexVerticalLine
FuncCoord 14,9
ld hl,Coord
call DrawPokedexVerticalLine
ld hl,wPokedexSeen
ld b,wPokedexSeenEnd - wPokedexSeen
call CountSetBits
ld de,$d11e
FuncCoord 16,3
ld hl,Coord
ld bc,$0103
call PrintNumber ; print number of seen pokemon
ld hl,wPokedexOwned
ld b,wPokedexOwnedEnd - wPokedexOwned
call CountSetBits
ld de,$d11e
FuncCoord 16,6
ld hl,Coord
ld bc,$0103
call PrintNumber ; print number of owned pokemon
FuncCoord 16,2
ld hl,Coord
ld de,PokedexSeenText
call PlaceString
FuncCoord 16,5
ld hl,Coord
ld de,PokedexOwnText
call PlaceString
FuncCoord 1,1
ld hl,Coord
ld de,PokedexContentsText
call PlaceString
FuncCoord 16,10
ld hl,Coord
ld de,PokedexMenuItemsText
call PlaceString
; find the highest pokedex number among the pokemon the player has seen
ld hl,wPokedexSeenEnd - 1
ld b,153
.maxSeenPokemonLoop
ld a,[hld]
ld c,8
.maxSeenPokemonInnerLoop
dec b
sla a
jr c,.storeMaxSeenPokemon
dec c
jr nz,.maxSeenPokemonInnerLoop
jr .maxSeenPokemonLoop
.storeMaxSeenPokemon
ld a,b
ld [$cd3d],a ; max seen pokemon
.loop
xor a
ld [H_AUTOBGTRANSFERENABLED],a
FuncCoord 4,2
ld hl,Coord
ld bc,$0e0a
call ClearScreenArea
FuncCoord 1,3
ld hl,Coord
ld a,[wListScrollOffset]
ld [$d11e],a
ld d,7
ld a,[$cd3d]
cp a,7
jr nc,.printPokemonLoop
ld d,a
dec a
ld [wMaxMenuItem],a
; loop to print pokemon pokedex numbers and names
; if the player has owned the pokemon, it puts a pokeball beside the name
.printPokemonLoop
ld a,[$d11e]
inc a
ld [$d11e],a
push af
push de
push hl
ld de,-20
add hl,de
ld de,$d11e
ld bc,$8103
call PrintNumber ; print the pokedex number
ld de,20
add hl,de
dec hl
push hl
ld hl,wPokedexOwned
call IsPokemonBitSet
pop hl
ld a," "
jr z,.writeTile
ld a,$72 ; pokeball tile
.writeTile
ld [hl],a ; put a pokeball next to pokemon that the player has owned
push hl
ld hl,wPokedexSeen
call IsPokemonBitSet
jr nz,.getPokemonName ; if the player has seen the pokemon
ld de,.dashedLine ; print a dashed line in place of the name if the player hasn't seen the pokemon
jr .skipGettingName
.dashedLine ; for unseen pokemon in the list
db "----------@"
.getPokemonName
call PokedexToIndex
call GetMonName
.skipGettingName
pop hl
inc hl
call PlaceString
pop hl
ld bc,2 * 20
add hl,bc
pop de
pop af
ld [$d11e],a
dec d
jr nz,.printPokemonLoop
ld a,01
ld [H_AUTOBGTRANSFERENABLED],a
call Delay3
call GBPalNormal
call HandleMenuInput
bit 1,a ; was the B button pressed?
jp nz,.buttonBPressed
.checkIfUpPressed
bit 6,a ; was Up pressed?
jr z,.checkIfDownPressed
.upPressed ; scroll up one row
ld a,[wListScrollOffset]
and a
jp z,.loop
dec a
ld [wListScrollOffset],a
jp .loop
.checkIfDownPressed
bit 7,a ; was Down pressed?
jr z,.checkIfRightPressed
.downPressed ; scroll down one row
ld a,[$cd3d]
cp a,7
jp c,.loop
sub a,7
ld b,a
ld a,[wListScrollOffset]
cp b
jp z,.loop
inc a
ld [wListScrollOffset],a
jp .loop
.checkIfRightPressed
bit 4,a ; was Right pressed?
jr z,.checkIfLeftPressed
.rightPressed ; scroll down 7 rows
ld a,[$cd3d]
cp a,7
jp c,.loop
sub a,6
ld b,a
ld a,[wListScrollOffset]
add a,7
ld [wListScrollOffset],a
cp b
jp c,.loop
dec b
ld a,b
ld [wListScrollOffset],a
jp .loop
.checkIfLeftPressed ; scroll up 7 rows
bit 5,a ; was Left pressed?
jr z,.buttonAPressed
.leftPressed
ld a,[wListScrollOffset]
sub a,7
ld [wListScrollOffset],a
jp nc,.loop
xor a
ld [wListScrollOffset],a
jp .loop
.buttonAPressed
scf
ret
.buttonBPressed
and a
ret
DrawPokedexVerticalLine: ; 4028e (10:428e)
ld c,9 ; height of line
ld de,20 ; width of screen
ld a,$71 ; vertical line tile
.loop
ld [hl],a
add hl,de
xor a,1 ; toggle between vertical line tile and box tile
dec c
jr nz,.loop
ret
PokedexSeenText: ; 4029d (10:429d)
db "SEEN@"
PokedexOwnText: ; 402a2 (10:42a2)
db "OWN@"
PokedexContentsText: ; 402a6 (10:42a6)
db "CONTENTS@"
PokedexMenuItemsText: ; 402af (10:42af)
db "DATA"
next "CRY"
next "AREA"
next "QUIT@"
; tests if a pokemon's bit is set in the seen or owned pokemon bit fields
; INPUT:
; [$d11e] = pokedex number
; hl = address of bit field
IsPokemonBitSet: ; 402c2 (10:42c2)
ld a,[$d11e]
dec a
ld c,a
ld b,2
ld a,$10
call Predef
ld a,c
and a
ret
; function to display pokedex data from outside the pokedex
ShowPokedexData: ; 402d1 (10:42d1)
call GBPalWhiteOutWithDelay3
call ClearScreen
call UpdateSprites
callab LoadPokedexTilePatterns ; load pokedex tiles
; function to display pokedex data from inside the pokedex
ShowPokedexDataInternal: ; 402e2 (10:42e2)
ld hl,$d72c
set 1,[hl]
ld a,$33 ; 3/7 volume
ld [$ff24],a
call GBPalWhiteOut ; zero all palettes
call ClearScreen
ld a,[$d11e] ; pokemon ID
ld [$cf91],a
push af
ld b,04
call GoPAL_SET
pop af
ld [$d11e],a
ld a,[$ffd7]
push af
xor a
ld [$ffd7],a
FuncCoord 0,0
ld hl,Coord
ld de,1
ld bc,$6414
call DrawTileLine ; draw top border
FuncCoord 0,17
ld hl,Coord
ld b,$6f
call DrawTileLine ; draw bottom border
FuncCoord 0,1
ld hl,Coord
ld de,20
ld bc,$6610
call DrawTileLine ; draw left border
FuncCoord 19,1
ld hl,Coord
ld b,$67
call DrawTileLine ; draw right border
FuncCoord 0,0
ld a,$63 ; upper left corner tile
ld [Coord],a
FuncCoord 19,0
ld a,$65 ; upper right corner tile
ld [Coord],a
FuncCoord 0,17
ld a,$6c ; lower left corner tile
ld [Coord],a
FuncCoord 19,17
ld a,$6e ; lower right corner tile
ld [Coord],a
FuncCoord 0,9
ld hl,Coord
ld de,PokedexDataDividerLine
call PlaceString ; draw horizontal divider line
FuncCoord 9,6
ld hl,Coord
ld de,HeightWeightText
call PlaceString
call GetMonName
FuncCoord 9,2
ld hl,Coord
call PlaceString
ld hl,PokedexEntryPointers
ld a,[$d11e]
dec a
ld e,a
ld d,0
add hl,de
add hl,de
ld a,[hli]
ld e,a
ld d,[hl] ; de = address of pokedex entry
FuncCoord 9,4
ld hl,Coord
call PlaceString ; print species name
ld h,b
ld l,c
push de
ld a,[$d11e]
push af
call IndexToPokedex
FuncCoord 2,8
ld hl,Coord
ld a, "№"
ld [hli],a
ld a,$f2
ld [hli],a
ld de,$d11e
ld bc,$8103
call PrintNumber ; print pokedex number
ld hl,wPokedexOwned
call IsPokemonBitSet
pop af
ld [$d11e],a
ld a,[$cf91]
ld [$d0b5],a
pop de
push af
push bc
push de
push hl
call Delay3
call GBPalNormal
call GetMonHeader ; load pokemon picture location
FuncCoord 1,1
ld hl,Coord
call LoadFlippedFrontSpriteByMonIndex ; draw pokemon picture
ld a,[$cf91]
call PlayCry ; play pokemon cry
pop hl
pop de
pop bc
pop af
ld a,c
and a
jp z,.waitForButtonPress ; if the pokemon has not been owned, don't print the height, weight, or description
inc de ; de = address of feet (height)
ld a,[de] ; reads feet, but a is overwritten without being used
FuncCoord 12,6
ld hl,Coord
ld bc,$0102
call PrintNumber ; print feet (height)
ld a,$60 ; feet symbol tile (one tick)
ld [hl],a
inc de
inc de ; de = address of inches (height)
FuncCoord 15,6
ld hl,Coord
ld bc,$8102
call PrintNumber ; print inches (height)
ld a,$61 ; inches symbol tile (two ticks)
ld [hl],a
; now print the weight (note that weight is stored in tenths of pounds internally)
inc de
inc de
inc de ; de = address of upper byte of weight
push de
; put weight in big-endian order at $ff8b
ld hl,$ff8b
ld a,[hl] ; save existing value of [$ff8b]
push af
ld a,[de] ; a = upper byte of weight
ld [hli],a ; store upper byte of weight in [$ff8b]
ld a,[hl] ; save existing value of [$ff8c]
push af
dec de
ld a,[de] ; a = lower byte of weight
ld [hl],a ; store lower byte of weight in [$ff8c]
FuncCoord 11,8
ld de,$ff8b
ld hl,Coord
ld bc,$0205 ; no leading zeroes, right-aligned, 2 bytes, 5 digits
call PrintNumber ; print weight
FuncCoord 14,8
ld hl,Coord
ld a,[$ff8c]
sub a,10
ld a,[$ff8b]
sbc a,0
jr nc,.next
ld [hl],"0" ; if the weight is less than 10, put a 0 before the decimal point
.next
inc hl
ld a,[hli]
ld [hld],a ; make space for the decimal point by moving the last digit forward one tile
ld [hl],$f2 ; decimal point tile
pop af
ld [$ff8c],a ; restore original value of [$ff8c]
pop af
ld [$ff8b],a ; restore original value of [$ff8b]
pop hl
inc hl ; hl = address of pokedex description text
FuncCoord 1,11
ld bc,Coord
ld a,2
ld [$fff4],a
call TextCommandProcessor ; print pokedex description text
xor a
ld [$fff4],a
.waitForButtonPress
call GetJoypadStateLowSensitivity
ld a,[$ffb5]
and a,%00000011 ; A button and B button
jr z,.waitForButtonPress
pop af
ld [$ffd7],a
call GBPalWhiteOut
call ClearScreen
call GoPAL_SET_CF1C
call LoadTextBoxTilePatterns
call GBPalNormal
ld hl,$d72c
res 1,[hl]
ld a,$77 ; max volume
ld [$ff24],a
ret
HeightWeightText: ; 40448 (10:4448)
db "HT ?",$60,"??",$61,$4E,"WT ???lb@"
; XXX does anything point to this?
Unknown_4045D: ; 4045d (10:445d)
db $54,$50
; horizontal line that divides the pokedex text description from the rest of the data
PokedexDataDividerLine: ; 4045f (10:445f)
db $68,$69,$6B,$69,$6B
db $69,$6B,$69,$6B,$6B
db $6B,$6B,$69,$6B,$69
db $6B,$69,$6B,$69,$6A
db $50
; draws a line of tiles
; INPUT:
; b = tile ID
; c = number of tile ID's to write
; de = amount to destination address after each tile (1 for horizontal, 20 for vertical)
; hl = destination address
DrawTileLine: ; 40474 (10:4474)
push bc
push de
.loop
ld [hl],b
add hl,de
dec c
jr nz,.loop
pop de
pop bc
ret
INCLUDE "data/pokedex_entries.asm"
PokedexToIndex: ; 40ff9 (10:4ff9)
; converts the Pokédex number at $D11E to an index
push bc
push hl
ld a,[$D11E]
ld b,a
ld c,0
ld hl,PokedexOrder
.loop ; go through the list until we find an entry with a matching dex number
inc c
ld a,[hli]
cp b
jr nz,.loop
ld a,c
ld [$D11E],a
pop hl
pop bc
ret
IndexToPokedex: ; 41010 (10:5010)
; converts the indexédex number at $D11E to a Pokédex number
push bc
push hl
ld a,[$D11E]
dec a
ld hl,PokedexOrder
ld b,0
ld c,a
add hl,bc
ld a,[hl]
ld [$D11E],a
pop hl
pop bc
ret
INCLUDE "data/pokedex_order.asm"

316
engine/menu/prize_menu.asm Executable file
View file

@ -0,0 +1,316 @@
CeladonPrizeMenu: ; 5271b (14:671b)
ld b,COIN_CASE
call IsItemInBag
jr nz,.havingCoinCase
ld hl,RequireCoinCaseTextPtr
jp PrintText
.havingCoinCase
ld hl,$D730
set 6,[hl]
ld hl,ExchangeCoinsForPrizesTextPtr
call PrintText
; the following are the menu settings
xor a
ld [$CC26],a
ld [$CC2A],a
ld a,$03
ld [$CC29],a
ld a,$03
ld [$CC28],a
ld a,$04
ld [$CC24],a
ld a,$01
ld [$CC25],a
call PrintPrizePrice ; 687A
FuncCoord 0,2
ld hl,Coord
ld b,$08
ld c,$10
call TextBoxBorder
call GetPrizeMenuId ;678E
call UpdateSprites
ld hl,WhichPrizeTextPtr
call PrintText
call HandleMenuInput ; menu choice handler
bit 1,a ; keypress = B (Cancel)
jr nz,.NoChoice
ld a,[$CC26]
cp a,$03 ; "NO,THANKS" choice
jr z,.NoChoice
call HandlePrizeChoice ; 14:68C6
.NoChoice
ld hl,$D730
res 6,[hl]
ret
RequireCoinCaseTextPtr: ; 5277e (14:677e)
TX_FAR _RequireCoinCaseText
db $0D
db "@"
ExchangeCoinsForPrizesTextPtr: ; 52784 (14:6784)
TX_FAR _ExchangeCoinsForPrizesText
db "@"
WhichPrizeTextPtr: ; 52789 (14:6789)
TX_FAR _WhichPrizeText
db "@"
GetPrizeMenuId: ; 5278e (14:678e)
; determine which one among the three
; prize-texts has been selected
; using the text ID (stored in [$FF8C])
; load the three prizes at $D13D-$D13F
; load the three prices at $D141-$D146
; display the three prizes' names
; (distinguishing between Pokemon names
; and Items (specifically TMs) names)
ld a,[$FF8C]
sub a,$03 ; prize-texts' id are 3, 4 and 5
ld [$D12F],a ; prize-texts' id (relative, i.e. 0, 1 or 2)
add a
add a
ld d,$00
ld e,a
ld hl,PrizeDifferentMenuPtrs
add hl,de
ld a,[hli]
ld d,[hl]
ld e,a
inc hl
push hl
ld hl,W_PRIZE1
call CopyString ; XXX what does this do
pop hl
ld a,[hli]
ld h,[hl]
ld l,a
ld de,$D141
ld bc,$0006
call CopyData
ld a,[$D12F]
cp a,$02 ;is TM_menu?
jr nz,.putMonName
ld a,[W_PRIZE1]
ld [$D11E],a
call GetItemName
FuncCoord 2,4
ld hl,Coord
call PlaceString
ld a,[W_PRIZE2]
ld [$D11E],a
call GetItemName
FuncCoord 2,6
ld hl,Coord
call PlaceString
ld a,[W_PRIZE3]
ld [$D11E],a
call GetItemName
FuncCoord 2,8
ld hl,Coord
call PlaceString
jr .putNoThanksText
.putMonName ; 14:67EC
ld a,[W_PRIZE1]
ld [$D11E],a
call GetMonName
FuncCoord 2,4
ld hl,Coord
call PlaceString
ld a,[W_PRIZE2]
ld [$D11E],a
call GetMonName
FuncCoord 2,6
ld hl,Coord
call PlaceString
ld a,[W_PRIZE3]
ld [$D11E],a
call GetMonName
FuncCoord 2,8
ld hl,Coord
call PlaceString
.putNoThanksText ; 14:6819
FuncCoord 2,10
ld hl,Coord
ld de,NoThanksText
call PlaceString
; put prices on the right side of the textbox
ld de,$D141
FuncCoord 13,5
ld hl,Coord
; reg. c:
; [low nybble] number of bytes
; [bit 765 = %100] space-padding (not zero-padding)
ld c,(1 << 7 | 2)
; Function $15CD displays BCD value (same routine
; used by text-command $02)
call PrintBCDNumber ; Print_BCD
ld de,$D143
FuncCoord 13,7
ld hl,Coord
ld c,(%1 << 7 | 2)
call PrintBCDNumber
ld de,$D145
FuncCoord 13,9
ld hl,Coord
ld c,(1 << 7 | 2)
jp PrintBCDNumber
INCLUDE "data/prizes.asm"
PrintPrizePrice: ; 5287a (14:687a)
FuncCoord 11,0
ld hl,Coord
ld b,$01
ld c,$07
call TextBoxBorder
call UpdateSprites ; XXX save OAM?
FuncCoord 12,0
ld hl,Coord
ld de,.CoinText
call PlaceString
FuncCoord 13,1
ld hl,Coord
ld de,.SixSpacesText
call PlaceString
FuncCoord 13,1
ld hl,Coord
ld de,wPlayerCoins
ld c,%10000010
call PrintBCDNumber
ret
.CoinText ; 14:68A5
db "COIN@"
.SixSpacesText ; 14:68AA
db " @"
LoadCoinsToSubtract: ; 528b1 (14:68b1)
ld a,[$D139] ; backup of selected menu_entry
add a
ld d,$00
ld e,a
ld hl,$D141 ; first prize's price
add hl,de ; get selected prize's price
xor a
ld [$FF9F],a
ld a,[hli]
ld [$FFA0],a
ld a,[hl]
ld [$FFA1],a
ret
HandlePrizeChoice: ; 528c6 (14:68c6)
ld a,[$CC26] ; selected menu_entry
ld [$D139],a
ld d,$00
ld e,a
ld hl,W_PRIZE1
add hl,de
ld a,[hl]
ld [$D11E],a
ld a,[$D12F]
cp a,$02 ; is prize a TM?
jr nz,.GetMonName
call GetItemName
jr .GivePrize
.GetMonName ; 14:68E3
call GetMonName
.GivePrize ; 14:68E6
ld hl,SoYouWantPrizeTextPtr
call PrintText
call YesNoChoice ; yes/no textbox
ld a,[$CC26] ; yes/no answer (Y=0, N=1)
and a
jr nz,.PrintOhFineThen
call LoadCoinsToSubtract
call HasEnoughCoins
jr c,.NotEnoughCoins
ld a,[$D12F]
cp a,$02
jr nz,.GiveMon
ld a,[$D11E]
ld b,a
ld a,1
ld c,a
call GiveItem ; GiveItem
jr nc,.BagFull
jr .SubtractCoins
.GiveMon ; 14:6912
ld a,[$D11E]
ld [$CF91],a
push af
call GetPrizeMonLevel ; 14:6977
ld c,a
pop af
ld b,a
call GivePokemon
push af
ld a,[$CCD3] ; XXX is there room?
and a
call z,WaitForTextScrollButtonPress
pop af
ret nc
.SubtractCoins ; 14:692C
call LoadCoinsToSubtract
ld hl,$FFA1
ld de,wPlayerCoins + 1
ld c,$02 ; how many bytes
ld a,$0C
call Predef ; subtract coins (BCD daa operations)
jp PrintPrizePrice
.BagFull
ld hl,PrizeRoomBagIsFullTextPtr
jp PrintText
.NotEnoughCoins ; 14:6945
ld hl,SorryNeedMoreCoinsText
jp PrintText
.PrintOhFineThen ; 14:694B
ld hl,OhFineThenTextPtr
jp PrintText
UnknownData52951: ; 52951 (14:6951)
; XXX what's this?
db $00,$01,$00,$01,$00,$01,$00,$00,$01
HereYouGoTextPtr: ; 5295a (14:695a)
TX_FAR _HereYouGoText
db $0D
db "@"
SoYouWantPrizeTextPtr: ; 52960 (14:6960)
TX_FAR _SoYouWantPrizeText
db "@"
SorryNeedMoreCoinsText: ; 52965 (14:6965)
TX_FAR _SorryNeedMoreCoinsText
db $0D
db "@"
PrizeRoomBagIsFullTextPtr: ; 5296b (14:696b)
TX_FAR _OopsYouDontHaveEnoughRoomText
db $0D
db "@"
OhFineThenTextPtr: ; 52971 (14:6971)
TX_FAR _OhFineThenText
db $0D ; wait keypress (A/B) without blink
db "@"
GetPrizeMonLevel: ; 52977 (14:6977)
ld a,[$CF91]
ld b,a
ld hl,PrizeMonLevelDictionary
.loop ; 14:697E
ld a,[hli]
cp b
jr z,.matchFound
inc hl
jr .loop
.matchFound ; 14:6985
ld a,[hl]
ld [$D127],a
ret
INCLUDE "data/prize_mon_levels.asm"

88
engine/menu/start_menu.asm Executable file
View file

@ -0,0 +1,88 @@
DisplayStartMenu:: ; 2acd (0:2acd)
ld a,$04 ; hardcoded Bank, not sure what's it refers to
ld [H_LOADEDROMBANK],a
ld [$2000],a ; ROM bank 4
ld a,[$d700] ; walking/biking/surfing
ld [$d11a],a
ld a, (SFX_02_3f - SFX_Headers_02) / 3 ; Start menu sound
call PlaySound
RedisplayStartMenu:: ; 2adf (0:2adf)
callba DrawStartMenu
callba PrintSafariZoneSteps ; print Safari Zone info, if in Safari Zone
call UpdateSprites ; move sprites
.loop
call HandleMenuInput
ld b,a
.checkIfUpPressed
bit 6,a ; was Up pressed?
jr z,.checkIfDownPressed
ld a,[wCurrentMenuItem] ; menu selection
and a
jr nz,.loop
ld a,[wLastMenuItem]
and a
jr nz,.loop
; if the player pressed tried to go past the top item, wrap around to the bottom
ld a,[$d74b]
bit 5,a ; does the player have the pokedex?
ld a,6 ; there are 7 menu items with the pokedex, so the max index is 6
jr nz,.wrapMenuItemId
dec a ; there are only 6 menu items without the pokedex
.wrapMenuItemId
ld [wCurrentMenuItem],a
call EraseMenuCursor
jr .loop
.checkIfDownPressed
bit 7,a
jr z,.buttonPressed
; if the player pressed tried to go past the bottom item, wrap around to the top
ld a,[$d74b]
bit 5,a ; does the player have the pokedex?
ld a,[wCurrentMenuItem]
ld c,7 ; there are 7 menu items with the pokedex
jr nz,.checkIfPastBottom
dec c ; there are only 6 menu items without the pokedex
.checkIfPastBottom
cp c
jr nz,.loop
; the player went past the bottom, so wrap to the top
xor a
ld [wCurrentMenuItem],a
call EraseMenuCursor
jr .loop
.buttonPressed ; A, B, or Start button pressed
call PlaceUnfilledArrowMenuCursor
ld a,[wCurrentMenuItem]
ld [$cc2d],a ; save current menu item ID
ld a,b
and a,%00001010 ; was the Start button or B button pressed?
jp nz,CloseStartMenu
call SaveScreenTilesToBuffer2 ; copy background from wTileMap to wTileMapBackup2
ld a,[$d74b]
bit 5,a ; does the player have the pokedex?
ld a,[wCurrentMenuItem]
jr nz,.displayMenuItem
inc a ; adjust position to account for missing pokedex menu item
.displayMenuItem
cp a,0
jp z,StartMenu_Pokedex
cp a,1
jp z,StartMenu_Pokemon
cp a,2
jp z,StartMenu_Item
cp a,3
jp z,StartMenu_TrainerInfo
cp a,4
jp z,StartMenu_SaveReset
cp a,5
jp z,StartMenu_Option
; EXIT falls through to here
CloseStartMenu:: ; 2b70 (0:2b70)
call GetJoypadState
ld a,[H_NEWLYPRESSEDBUTTONS]
bit 0,a ; was A button newly pressed?
jr nz,CloseStartMenu
call LoadTextBoxTilePatterns
jp CloseTextDisplay

875
engine/menu/start_sub_menus.asm Executable file
View file

@ -0,0 +1,875 @@
StartMenu_Pokedex: ; 13095 (4:7095)
ld a,$29
call Predef
call LoadScreenTilesFromBuffer2 ; restore saved screen
call Delay3
call LoadGBPal
call UpdateSprites
jp RedisplayStartMenu
StartMenu_Pokemon: ; 130a9 (4:70a9)
ld a,[W_NUMINPARTY]
and a
jp z,RedisplayStartMenu
xor a
ld [$cc35],a
ld [$d07d],a
ld [$cfcb],a
call DisplayPartyMenu
jr .checkIfPokemonChosen
.loop
xor a
ld [$cc35],a
ld [$d07d],a
call GoBackToPartyMenu
.checkIfPokemonChosen
jr nc,.chosePokemon
.exitMenu
call GBPalWhiteOutWithDelay3
call Func_3dbe
call LoadGBPal
jp RedisplayStartMenu
.chosePokemon
call SaveScreenTilesToBuffer1 ; save screen
ld a,$04
ld [$d125],a
call DisplayTextBoxID ; display pokemon menu options
ld hl,$cd3d
ld bc,$020c ; max menu item ID, top menu item Y
ld e,5
.adjustMenuVariablesLoop
dec e
jr z,.storeMenuVariables
ld a,[hli]
and a
jr z,.storeMenuVariables
inc b
dec c
dec c
jr .adjustMenuVariablesLoop
.storeMenuVariables
ld hl,wTopMenuItemY
ld a,c
ld [hli],a ; top menu item Y
ld a,[$fff7]
ld [hli],a ; top menu item X
xor a
ld [hli],a ; current menu item ID
inc hl
ld a,b
ld [hli],a ; max menu item ID
ld a,%00000011 ; A button, B button
ld [hli],a ; menu watched keys
xor a
ld [hl],a
call HandleMenuInput
push af
call LoadScreenTilesFromBuffer1 ; restore saved screen
pop af
bit 1,a ; was the B button pressed?
jp nz,.loop
; if the B button wasn't pressed
ld a,[wMaxMenuItem]
ld b,a
ld a,[wCurrentMenuItem] ; menu selection
cp b
jp z,.exitMenu ; if the player chose Cancel
dec b
cp b
jr z,.choseSwitch
dec b
cp b
jp z,.choseStats
ld c,a
ld b,0
ld hl,$cd3d
add hl,bc
jp .choseOutOfBattleMove
.choseSwitch
ld a,[W_NUMINPARTY]
cp a,2 ; is there more than one pokemon in the party?
jp c,StartMenu_Pokemon ; if not, no switching
call SwitchPartyMon_Stats
ld a,$04 ; swap pokemon positions menu
ld [$d07d],a
call GoBackToPartyMenu
jp .checkIfPokemonChosen
.choseStats
call CleanLCD_OAM
xor a
ld [$cc49],a
ld a,$36
call Predef
ld a,$37
call Predef
call ReloadMapData
jp StartMenu_Pokemon
.choseOutOfBattleMove
push hl
ld a,[wWhichPokemon]
ld hl,W_PARTYMON1NAME
call GetPartyMonName
pop hl
ld a,[hl]
dec a
add a
ld b,0
ld c,a
ld hl,.outOfBattleMovePointers
add hl,bc
ld a,[hli]
ld h,[hl]
ld l,a
ld a,[W_OBTAINEDBADGES] ; badges obtained
jp [hl]
.outOfBattleMovePointers
dw .cut
dw .fly
dw .surf
dw .surf
dw .strength
dw .flash
dw .dig
dw .teleport
dw .softboiled
.fly
bit 2,a ; does the player have the Thunder Badge?
jp z,.newBadgeRequired
call CheckIfInOutsideMap
jr z,.canFly
ld a,[wWhichPokemon]
ld hl,W_PARTYMON1NAME
call GetPartyMonName
ld hl,.cannotFlyHereText
call PrintText
jp .loop
.canFly
call ChooseFlyDestination
ld a,[$d732]
bit 3,a ; did the player decide to fly?
jp nz,.goBackToMap
call LoadFontTilePatterns
ld hl,$d72e
set 1,[hl]
jp StartMenu_Pokemon
.cut
bit 1,a ; does the player have the Cascade Badge?
jp z,.newBadgeRequired
ld a,$3c
call Predef
ld a,[$cd6a]
and a
jp z,.loop
jp CloseTextDisplay
.surf
bit 4,a ; does the player have the Soul Badge?
jp z,.newBadgeRequired
callba CheckForForcedBikeSurf
ld hl,$d728
bit 1,[hl]
res 1,[hl]
jp z,.loop
ld a,SURFBOARD
ld [$cf91],a
ld [$d152],a
call UseItem
ld a,[$cd6a]
and a
jp z,.loop
call GBPalWhiteOutWithDelay3
jp .goBackToMap
.strength
bit 3,a ; does the player have the Rainbow Badge?
jp z,.newBadgeRequired
ld a,$5b
call Predef
call GBPalWhiteOutWithDelay3
jp .goBackToMap
.flash
bit 0,a ; does the player have the Boulder Badge?
jp z,.newBadgeRequired
xor a
ld [$d35d],a
ld hl,.flashLightsAreaText
call PrintText
call GBPalWhiteOutWithDelay3
jp .goBackToMap
.flashLightsAreaText
TX_FAR _FlashLightsAreaText
db "@"
.dig
ld a,ESCAPE_ROPE
ld [$cf91],a
ld [$d152],a
call UseItem
ld a,[$cd6a]
and a
jp z,.loop
call GBPalWhiteOutWithDelay3
jp .goBackToMap
.teleport
call CheckIfInOutsideMap
jr z,.canTeleport
ld a,[wWhichPokemon]
ld hl,W_PARTYMON1NAME
call GetPartyMonName
ld hl,.cannotUseTeleportNowText
call PrintText
jp .loop
.canTeleport
ld hl,.warpToLastPokemonCenterText
call PrintText
ld hl,$d732
set 3,[hl]
set 6,[hl]
ld hl,$d72e
set 1,[hl]
res 4,[hl]
ld c,60
call DelayFrames
call GBPalWhiteOutWithDelay3 ; zero all three palettes and wait 3 V-blanks
jp .goBackToMap
.warpToLastPokemonCenterText
TX_FAR _WarpToLastPokemonCenterText
db "@"
.cannotUseTeleportNowText
TX_FAR _CannotUseTeleportNowText
db "@"
.cannotFlyHereText
TX_FAR _CannotFlyHereText
db "@"
.softboiled
ld hl,W_PARTYMON1_MAXHP
ld a,[wWhichPokemon]
ld bc,44
call AddNTimes
ld a,[hli]
ld [H_DIVIDEND],a
ld a,[hl]
ld [H_DIVIDEND + 1],a
ld a,5
ld [H_DIVISOR],a
ld b,2 ; number of bytes
call Divide
ld bc,-33
add hl,bc
ld a,[hld]
ld b,a
ld a,[H_QUOTIENT + 3]
sub b
ld b,[hl]
ld a,[H_QUOTIENT + 2]
sbc b
jp nc,.notHealthyEnough
ld a,[$cc2b]
push af
ld a,POTION
ld [$cf91],a
ld [$d152],a
call UseItem
pop af
ld [$cc2b],a
jp .loop
.notHealthyEnough ; if current HP is less than 1/5 of max HP
ld hl,.notHealthyEnoughText
call PrintText
jp .loop
.notHealthyEnoughText
TX_FAR _NotHealthyEnoughText
db "@"
.goBackToMap
call Func_3dbe
jp CloseTextDisplay
.newBadgeRequired
ld hl,.newBadgeRequiredText
call PrintText
jp .loop
.newBadgeRequiredText
TX_FAR _NewBadgeRequiredText
db "@"
; writes a blank tile to all possible menu cursor positions on the party menu
ErasePartyMenuCursors: ; 132ed (4:72ed)
FuncCoord 0,1
ld hl,Coord
ld bc,2 * 20 ; menu cursor positions are 2 rows apart
ld a,6 ; 6 menu cursor positions
.loop
ld [hl]," "
add hl,bc
dec a
jr nz,.loop
ret
ItemMenuLoop: ; 132fc (4:72fc)
call LoadScreenTilesFromBuffer2DisableBGTransfer ; restore saved screen
call GoPAL_SET_CF1C
StartMenu_Item: ; 13302 (4:7302)
ld a,[W_ISLINKBATTLE]
dec a
jr nz,.notInLinkBattle
ld hl,CannotUseItemsHereText
call PrintText
jr .exitMenu
.notInLinkBattle
ld bc,wNumBagItems
ld hl,$cf8b
ld a,c
ld [hli],a
ld [hl],b ; store item bag pointer at $cf8b (for DisplayListMenuID)
xor a
ld [$cf93],a
ld a,ITEMLISTMENU
ld [wListMenuID],a
ld a,[$cc2c]
ld [wCurrentMenuItem],a
call DisplayListMenuID
ld a,[wCurrentMenuItem]
ld [$cc2c],a
jr nc,.choseItem
.exitMenu
call LoadScreenTilesFromBuffer2 ; restore saved screen
call LoadTextBoxTilePatterns
call UpdateSprites ; move sprites
jp RedisplayStartMenu
.choseItem
; erase menu cursor (blank each tile in front of an item name)
ld a," "
FuncCoord 5,4
ld [Coord],a
FuncCoord 5,6
ld [Coord],a
FuncCoord 5,8
ld [Coord],a
FuncCoord 5,10
ld [Coord],a
call PlaceUnfilledArrowMenuCursor
xor a
ld [$cc35],a
ld a,[$cf91]
cp a,BICYCLE
jp z,.useOrTossItem
.notBicycle1
ld a,$06 ; use/toss menu
ld [$d125],a
call DisplayTextBoxID
ld hl,wTopMenuItemY
ld a,11
ld [hli],a ; top menu item Y
ld a,14
ld [hli],a ; top menu item X
xor a
ld [hli],a ; current menu item ID
inc hl
inc a ; a = 1
ld [hli],a ; max menu item ID
ld a,%00000011 ; A button, B button
ld [hli],a ; menu watched keys
xor a
ld [hl],a ; old menu item id
call HandleMenuInput
call PlaceUnfilledArrowMenuCursor
bit 1,a ; was the B button pressed?
jr z,.useOrTossItem
jp ItemMenuLoop
.useOrTossItem ; if the player made the choice to use or toss the item
ld a,[$cf91]
ld [$d11e],a
call GetItemName
call CopyStringToCF4B ; copy name to $cf4b
ld a,[$cf91]
cp a,BICYCLE
jr nz,.notBicycle2
ld a,[$d732]
bit 5,a
jr z,.useItem_closeMenu
ld hl,CannotGetOffHereText
call PrintText
jp ItemMenuLoop
.notBicycle2
ld a,[wCurrentMenuItem]
and a
jr nz,.tossItem
.useItem
ld [$d152],a
ld a,[$cf91]
cp a,HM_01
jr nc,.useItem_partyMenu
ld hl,UsableItems_CloseMenu
ld de,1
call IsInArray
jr c,.useItem_closeMenu
ld a,[$cf91]
ld hl,UsableItems_PartyMenu
ld de,1
call IsInArray
jr c,.useItem_partyMenu
call UseItem
jp ItemMenuLoop
.useItem_closeMenu
xor a
ld [$d152],a
call UseItem
ld a,[$cd6a]
and a
jp z,ItemMenuLoop
jp CloseStartMenu
.useItem_partyMenu
ld a,[$cfcb]
push af
call UseItem
ld a,[$cd6a]
cp a,$02
jp z,.partyMenuNotDisplayed
call GBPalWhiteOutWithDelay3
call Func_3dbe
pop af
ld [$cfcb],a
jp StartMenu_Item
.partyMenuNotDisplayed
pop af
ld [$cfcb],a
jp ItemMenuLoop
.tossItem
call IsKeyItem
ld a,[$d124]
and a
jr nz,.skipAskingQuantity
ld a,[$cf91]
call IsItemHM
jr c,.skipAskingQuantity
call DisplayChooseQuantityMenu
inc a
jr z,.tossZeroItems
.skipAskingQuantity
ld hl,wNumBagItems
call TossItem
.tossZeroItems
jp ItemMenuLoop
CannotUseItemsHereText: ; 1342a (4:742a)
TX_FAR _CannotUseItemsHereText
db "@"
CannotGetOffHereText: ; 1342f (4:742f)
TX_FAR _CannotGetOffHereText
db "@"
; items which bring up the party menu when used
UsableItems_PartyMenu: ; 13434 (4:7434)
db MOON_STONE
db ANTIDOTE
db BURN_HEAL
db ICE_HEAL
db AWAKENING
db PARLYZ_HEAL
db FULL_RESTORE
db MAX_POTION
db HYPER_POTION
db SUPER_POTION
db POTION
db FIRE_STONE
db THUNDER_STONE
db WATER_STONE
db HP_UP
db PROTEIN
db IRON
db CARBOS
db CALCIUM
db RARE_CANDY
db LEAF_STONE
db FULL_HEAL
db REVIVE
db MAX_REVIVE
db FRESH_WATER
db SODA_POP
db LEMONADE
db X_ATTACK
db X_DEFEND
db X_SPEED
db X_SPECIAL
db PP_UP
db ETHER
db MAX_ETHER
db ELIXER
db MAX_ELIXER
db $ff
; items which close the item menu when used
UsableItems_CloseMenu: ; 13459 (4:7459)
db ESCAPE_ROPE
db ITEMFINDER
db POKE_FLUTE
db OLD_ROD
db GOOD_ROD
db SUPER_ROD
db $ff
StartMenu_TrainerInfo: ; 13460 (4:7460)
call GBPalWhiteOut
call ClearScreen
call UpdateSprites ; move sprites
ld a,[$ffd7]
push af
xor a
ld [$ffd7],a
call DrawTrainerInfo
ld a,$2e
call Predef ; draw badges
ld b,$0d
call GoPAL_SET
call GBPalNormal
call WaitForTextScrollButtonPress ; wait for button press
call GBPalWhiteOut
call LoadFontTilePatterns
call LoadScreenTilesFromBuffer2 ; restore saved screen
call GoPAL_SET_CF1C
call ReloadMapData
call LoadGBPal
pop af
ld [$ffd7],a
jp RedisplayStartMenu
; loads tile patterns and draws everything except for gym leader faces / badges
DrawTrainerInfo: ; 1349a (4:749a)
ld de,RedPicFront
ld bc,(BANK(RedPicFront) << 8) | $01
ld a,$3b
call Predef
call DisableLCD
FuncCoord 0,2
ld hl,Coord
ld a," "
call TrainerInfo_DrawVerticalLine
FuncCoord 1,2
ld hl,Coord
call TrainerInfo_DrawVerticalLine
ld hl,$9070
ld de,$9000
ld bc,$01c0
call CopyData
ld hl,TrainerInfoTextBoxTileGraphics ; $7b98 ; trainer info text box tile patterns
ld de,$9770
ld bc,$0080
push bc
call TrainerInfo_FarCopyData
ld hl,BlankLeaderNames ; $7c28
ld de,$9600
ld bc,$0170
call TrainerInfo_FarCopyData
pop bc
ld hl,BadgeNumbersTileGraphics ; $7d98 ; badge number tile patterns
ld de,$8d80
call TrainerInfo_FarCopyData
ld hl,GymLeaderFaceAndBadgeTileGraphics ; $6a9e ; gym leader face and badge tile patterns
ld de,$9200
ld bc,$0400
ld a,$03
call FarCopyData2
ld hl,TextBoxGraphics ; $6288
ld de,$00d0
add hl,de ; hl = colon tile pattern
ld de,$8d60
ld bc,$0010
ld a,$04
push bc
call FarCopyData2
pop bc
ld hl,TrainerInfoTextBoxTileGraphics + $80 ; $7c18 ; background tile pattern
ld de,$8d70
call TrainerInfo_FarCopyData
call EnableLCD
ld hl,$cd3d
ld a,18 + 1
ld [hli],a
dec a
ld [hli],a
ld [hl],1
FuncCoord 0,0
ld hl,Coord
call TrainerInfo_DrawTextBox
ld hl,$cd3d
ld a,16 + 1
ld [hli],a
dec a
ld [hli],a
ld [hl],3
FuncCoord 1,10
ld hl,Coord
call TrainerInfo_DrawTextBox
FuncCoord 0,10
ld hl,Coord
ld a,$d7
call TrainerInfo_DrawVerticalLine
FuncCoord 19,10
ld hl,Coord
call TrainerInfo_DrawVerticalLine
FuncCoord 6,9
ld hl,Coord
ld de,TrainerInfo_BadgesText
call PlaceString
FuncCoord 2,2
ld hl,Coord
ld de,TrainerInfo_NameMoneyTimeText
call PlaceString
FuncCoord 7,2
ld hl,Coord
ld de,W_PLAYERNAME
call PlaceString
FuncCoord 8,4
ld hl,Coord
ld de,wPlayerMoney
ld c,$e3
call PrintBCDNumber
FuncCoord 9,6
ld hl,Coord
ld de,$da41 ; hours
ld bc,$4103
call PrintNumber
ld [hl],$d6 ; colon tile ID
inc hl
ld de,$da43 ; minutes
ld bc,$8102
jp PrintNumber
TrainerInfo_FarCopyData: ; 1357f (4:757f)
ld a,$0b
jp FarCopyData2
TrainerInfo_NameMoneyTimeText: ; 13584 (4:7584)
db "NAME/"
next "MONEY/"
next "TIME/@"
; $76 is a circle tile
TrainerInfo_BadgesText: ; 13597 (4:7597)
db $76,"BADGES",$76,"@"
; draws a text box on the trainer info screen
; height is always 6
; INPUT:
; hl = destination address
; [$cd3d] = width + 1
; [$cd3e] = width
; [$cd3f] = distance from the end of a text box row to the start of the next
TrainerInfo_DrawTextBox: ; 135a0 (4:75a0)
ld a,$79 ; upper left corner tile ID
ld de,$7a7b ; top edge and upper right corner tile ID's
call TrainerInfo_DrawHorizontalEdge ; draw top edge
call TrainerInfo_NextTextBoxRow
ld a,[$cd3d] ; width of the text box plus one
ld e,a
ld d,0
ld c,6 ; height of the text box
.loop
ld [hl],$7c ; left edge tile ID
add hl,de
ld [hl],$78 ; right edge tile ID
call TrainerInfo_NextTextBoxRow
dec c
jr nz,.loop
ld a,$7d ; lower left corner tile ID
ld de,$777e ; bottom edge and lower right corner tile ID's
TrainerInfo_DrawHorizontalEdge: ; 135c3 (4:75c3)
ld [hli],a ; place left corner tile
ld a,[$cd3e] ; width of the text box
ld c,a
ld a,d
.loop
ld [hli],a ; place edge tile
dec c
jr nz,.loop
ld a,e
ld [hl],a ; place right corner tile
ret
TrainerInfo_NextTextBoxRow: ; 135d0 (4:75d0)
ld a,[$cd3f] ; distance to the start of the next row
.loop
inc hl
dec a
jr nz,.loop
ret
; draws a vertical line
; INPUT:
; hl = address of top tile in the line
; a = tile ID
TrainerInfo_DrawVerticalLine: ; 135d8 (4:75d8)
ld de,20
ld c,8
.loop
ld [hl],a
add hl,de
dec c
jr nz,.loop
ret
StartMenu_SaveReset: ; 135e3 (4:75e3)
ld a,[$d72e]
bit 6,a ; is the player using the link feature?
jp nz,InitGame
ld a,$3f
call Predef ; save the game
call LoadScreenTilesFromBuffer2 ; restore saved screen
jp HoldTextDisplayOpen
StartMenu_Option: ; 135f6 (4:75f6)
xor a
ld [H_AUTOBGTRANSFERENABLED],a
call ClearScreen
call UpdateSprites
callab DisplayOptionMenu
call LoadScreenTilesFromBuffer2 ; restore saved screen
call LoadTextBoxTilePatterns
call UpdateSprites
jp RedisplayStartMenu
SwitchPartyMon: ; 13613 (4:7613)
call SwitchPartyMon_Stats
ld a, [wWhichTrade] ; $cd3d
call SwitchPartyMon_OAM
ld a, [wCurrentMenuItem] ; $cc26
call SwitchPartyMon_OAM
jp RedrawPartyMenu_
SwitchPartyMon_OAM: ; 13625 (4:7625)
push af
ld hl, wTileMap
ld bc, $28
call AddNTimes
ld c, $28
ld a, $7f
.asm_13633
ld [hli], a
dec c
jr nz, .asm_13633
pop af
ld hl, wOAMBuffer
ld bc, $10
call AddNTimes
ld de, $4
ld c, e
.asm_13645
ld [hl], $a0
add hl, de
dec c
jr nz, .asm_13645
call WaitForSoundToFinish
ld a, (SFX_02_58 - SFX_Headers_02) / 3
jp PlaySound
SwitchPartyMon_Stats: ; 13653 (4:7653)
ld a, [$cc35]
and a
jr nz, .asm_13661
ld a, [wWhichPokemon] ; $cf92
inc a
ld [$cc35], a
ret
.asm_13661
xor a
ld [$d07d], a
ld a, [$cc35]
dec a
ld b, a
ld a, [wCurrentMenuItem] ; $cc26
ld [wWhichTrade], a ; $cd3d
cp b
jr nz, .asm_1367b
xor a
ld [$cc35], a
ld [$d07d], a
ret
.asm_1367b
ld a, b
ld [$cc35], a
push hl
push de
ld hl, W_PARTYMON1 ; $d164
ld d, h
ld e, l
ld a, [wCurrentMenuItem] ; $cc26
add l
ld l, a
jr nc, .asm_1368e
inc h
.asm_1368e
ld a, [$cc35]
add e
ld e, a
jr nc, .asm_13696
inc d
.asm_13696
ld a, [hl]
ld [H_DIVIDEND], a ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
ld a, [de]
ld [hl], a
ld a, [H_DIVIDEND] ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
ld [de], a
ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA)
ld bc, $2c
ld a, [wCurrentMenuItem] ; $cc26
call AddNTimes
push hl
ld de, $cc97
ld bc, $2c
call CopyData
ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA)
ld bc, $2c
ld a, [$cc35]
call AddNTimes
pop de
push hl
ld bc, $2c
call CopyData
pop de
ld hl, $cc97
ld bc, $2c
call CopyData
ld hl, W_PARTYMON1OT ; $d273
ld a, [wCurrentMenuItem] ; $cc26
call SkipFixedLengthTextEntries
push hl
ld de, $cc97
ld bc, $b
call CopyData
ld hl, W_PARTYMON1OT ; $d273
ld a, [$cc35]
call SkipFixedLengthTextEntries
pop de
push hl
ld bc, $b
call CopyData
pop de
ld hl, $cc97
ld bc, $b
call CopyData
ld hl, W_PARTYMON1NAME ; $d2b5
ld a, [wCurrentMenuItem] ; $cc26
call SkipFixedLengthTextEntries
push hl
ld de, $cc97
ld bc, $b
call CopyData
ld hl, W_PARTYMON1NAME ; $d2b5
ld a, [$cc35]
call SkipFixedLengthTextEntries
pop de
push hl
ld bc, $b
call CopyData
pop de
ld hl, $cc97
ld bc, $b
call CopyData
ld a, [$cc35]
ld [wWhichTrade], a ; $cd3d
xor a
ld [$cc35], a
ld [$d07d], a
pop de
pop hl
ret

446
engine/menu/status_screen.asm Executable file
View file

@ -0,0 +1,446 @@
; Predef 0x37
StatusScreen: ; 12953 (4:6953)
call LoadMonData
ld a, [$cc49]
cp $2 ; 2 means we're in a PC box
jr c, .DontRecalculate ; 0x1295b $14
ld a, [$cf9b]
ld [$cfb9], a
ld [$d127], a
ld hl, $cfa8
ld de, $cfba
ld b, $1
call CalcStats ; Recalculate stats
.DontRecalculate
ld hl, $d72c
set 1, [hl]
ld a, $33
ld [$ff24], a ; Reduce the volume
call GBPalWhiteOutWithDelay3
call ClearScreen
call UpdateSprites ; move sprites (?)
call LoadHpBarAndStatusTilePatterns
ld de, BattleHudTiles1 ; $6080 ; source
ld hl, $96d0 ; dest
ld bc, (BANK(BattleHudTiles1) << 8) + $03 ; bank bytes/8
call CopyVideoDataDouble ; ·│ :L and halfarrow line end
ld de, BattleHudTiles2 ; $6098
ld hl, $9780
ld bc, (BANK(BattleHudTiles2) << 8) + $01
call CopyVideoDataDouble ; │
ld de, BattleHudTiles3 ; $60b0
ld hl, $9760
ld bc, (BANK(BattleHudTiles3) << 8) + $02
call CopyVideoDataDouble ; ─┘
ld de, PTile
ld hl, $9720
ld bc,(BANK(PTile) << 8 | $01)
call CopyVideoDataDouble ; P (for PP), inline
ld a, [$ffd7]
push af
xor a
ld [$ffd7], a
FuncCoord 19,1
ld hl, Coord
ld bc, $060a
call DrawLineBox ; Draws the box around name, HP and status
ld de, $fffa
add hl, de
ld [hl], $f2 ; . after No ("." is a different one)
dec hl
ld [hl], "№"
FuncCoord 19,9
ld hl, Coord
ld bc, $0806
call DrawLineBox ; Draws the box around types, ID No. and OT
FuncCoord 10,9
ld hl, Coord
ld de, Type1Text
call PlaceString ; "TYPE1/"
FuncCoord 11,3
ld hl, Coord
PREDEF DrawHPBarPredef ; predef $5f
ld hl, $cf25
call GetHealthBarColor
ld b, $3
call GoPAL_SET ; SGB palette
FuncCoord 16,6
ld hl, Coord
ld de, $cf9c
call PrintStatusCondition
jr nz, .StatusWritten ; 0x129fc $9
FuncCoord 16,6
ld hl, Coord
ld de, OKText
call PlaceString ; "OK"
.StatusWritten
FuncCoord 9,6
ld hl, Coord
ld de, StatusText
call PlaceString ; "STATUS/"
FuncCoord 14,2
ld hl, Coord
call PrintLevel ; Pokémon level
ld a, [$d0b8]
ld [$d11e], a
ld [$d0b5], a
ld a, $3a
call Predef
FuncCoord 3,7
ld hl, Coord
ld de, $d11e
ld bc, $8103 ; Zero-padded, 3
call PrintNumber ; Pokémon no.
FuncCoord 11,10
ld hl, Coord
ld a, $4b
call Predef ; Prints the type (?)
ld hl, NamePointers2 ; $6a9d
call .unk_12a7e
ld d, h
ld e, l
FuncCoord 9,1
ld hl, Coord
call PlaceString ; Pokémon name
ld hl, OTPointers ; $6a95
call .unk_12a7e
ld d, h
ld e, l
FuncCoord 12,16
ld hl, Coord
call PlaceString ; OT
FuncCoord 12,14
ld hl, Coord
ld de, $cfa4
ld bc, $8205 ; 5
call PrintNumber ; ID Number
ld d, $0
call PrintStatsBox
call Delay3
call GBPalNormal
FuncCoord 1, 0 ; $c3a1
ld hl, Coord
call LoadFlippedFrontSpriteByMonIndex ; draw Pokémon picture
ld a, [$cf91]
call PlayCry ; play Pokémon cry
call WaitForTextScrollButtonPress ; wait for button
pop af
ld [$ffd7], a
ret
.unk_12a7e ; 0x12a7e ; I don't know what this does, iterates over pointers?
ld a, [$cc49]
add a
ld c, a
ld b, $0
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [$cc49]
cp $3
ret z
ld a, [wWhichPokemon]
jp SkipFixedLengthTextEntries
OTPointers: ; 12a95 (4:6a95)
dw W_PARTYMON1OT
dw W_ENEMYMON1OT
dw W_BOXMON1OT
dw W_DAYCAREMONOT
NamePointers2: ; 12a9d (4:6a9d)
dw W_PARTYMON1NAME
dw W_ENEMYMON1NAME
dw W_BOXMON1NAME
dw W_DAYCAREMONNAME
Type1Text: ; 12aa5 (4:6aa5)
db "TYPE1/", $4e
Type2Text: ; 12aac (4:6aac)
db "TYPE2/", $4e
IDNoText: ; 12ab3 (4:6ab3)
db $73, "№", "/", $4e
OTText: ; 12ab7 (4:6ab7)
db "OT/", $4e, "@"
StatusText: ; 12abc (4:6abc)
db "STATUS/@"
OKText: ; 12ac4 (4:6ac4)
db "OK@"
; Draws a line starting from hl high b and wide c
DrawLineBox ; 0x12ac7
ld de, $0014 ; New line
.PrintVerticalLine
ld [hl], $78 ; │
add hl, de
dec b
jr nz, .PrintVerticalLine ; 0x12ace $fa
ld [hl], $77 ; ┘
dec hl
.PrintHorizLine
ld [hl], $76 ; ─
dec hl
dec c
jr nz, .PrintHorizLine ; 0x12ad7 $fa
ld [hl], $6f ; ← (halfarrow ending)
ret
PTile: ; 12adc (4:6adc) ; This is a single 1bpp "P" tile
INCBIN "gfx/p_tile.1bpp"
PrintStatsBox: ; 12ae4 (4:6ae4)
ld a, d
and a ; a is 0 from the status screen
jr nz, .DifferentBox ; 0x12ae6 $12
FuncCoord 0,8
ld hl, Coord
ld b, $8
ld c, $8
call TextBoxBorder ; Draws the box
FuncCoord 1,9 ; Start printing stats from here
ld hl, Coord
ld bc, $0019 ; Number offset
jr .PrintStats ; 0x12af8 $10
.DifferentBox
FuncCoord 9,2
ld hl, Coord
ld b, $8
ld c, $9
call TextBoxBorder
FuncCoord 11, 3 ; $c3e7
ld hl, Coord
ld bc, $0018
.PrintStats
push bc
push hl
ld de, StatsText
call PlaceString
pop hl
pop bc
add hl, bc
ld de, $cfbc
ld bc, $0203 ; three digits
call PrintStat
ld de, $cfbe
call PrintStat
ld de, $cfc0
call PrintStat
ld de, $cfc2
jp PrintNumber
PrintStat
push hl
call PrintNumber
pop hl
ld de, $0028
add hl, de
ret
StatsText: ; 12b3a (4:6b3a)
db "ATTACK"
next "DEFENSE"
next "SPEED"
next "SPECIAL@"
StatusScreen2: ; 12b57 (4:6b57)
ld a, [$ffd7]
push af
xor a
ld [$ffd7], a
ld [$ffba], a
ld bc, $0005
ld hl, $d0dc
call FillMemory
ld hl, $cfa0
ld de, $d0dc
ld bc, $0004
call CopyData
callab Func_39b87
FuncCoord 9,2
ld hl, Coord
ld bc, $050a
call ClearScreenArea ; Clear under name
FuncCoord 19, 3 ; $c3ef
ld hl, Coord
ld [hl], $78
FuncCoord 0,8
ld hl, Coord
ld b, $8
ld c, $12
call TextBoxBorder ; Draw move container
FuncCoord 2,9
ld hl, Coord
ld de, $d0e1
call PlaceString ; Print moves
ld a, [$cd6c]
inc a
ld c, a
ld a, $4
sub c
ld b, a ; Number of moves ?
FuncCoord 11,10
ld hl, Coord
ld de, $0028
ld a, $72
call Func_12ccb ; Print "PP"
ld a, b
and a
jr z, .InitPP ; 0x12bb3 $6
ld c, a
ld a, "-"
call Func_12ccb ; Fill the rest with --
.InitPP ; 12bbb
ld hl, $cfa0
FuncCoord 14,10
ld de, Coord
ld b, $0
.PrintPP ; 12bc3
ld a, [hli]
and a
jr z, .PPDone ; 0x12bc5 $4a
push bc
push hl
push de
ld hl, wCurrentMenuItem
ld a, [hl]
push af
ld a, b
ld [hl], a
push hl
callab GetMaxPP
pop hl
pop af
ld [hl], a
pop de
pop hl
push hl
ld bc, $0014
add hl, bc
ld a, [hl]
and $3f
ld [$cd71], a
ld h, d
ld l, e
push hl
ld de, $cd71
ld bc, $0102
call PrintNumber
ld a, "/"
ld [hli], a
ld de, $d11e
ld bc, $0102
call PrintNumber
pop hl
ld de, $0028
add hl, de
ld d, h
ld e, l
pop hl
pop bc
inc b
ld a, b
cp $4
jr nz, .PrintPP ; 0x12c0f $b2
.PPDone
FuncCoord 9,3
ld hl, Coord
ld de, EXPPointsText
call PlaceString
ld a, [$cfb9] ; level
push af
cp 100
jr z, .Level100 ; 0x12c20 $4
inc a
ld [$cfb9], a ; Increase temporarily if not 100
.Level100
FuncCoord 14,6
ld hl, Coord
ld [hl], $70 ; 1-tile "to"
inc hl
inc hl
call PrintLevel
pop af
ld [$cfb9], a
ld de, $cfa6
FuncCoord 12,4
ld hl, Coord
ld bc, $0307
call PrintNumber ; exp
call .asm_12c86
ld de, $cfa6
FuncCoord 7,6
ld hl, Coord
ld bc, $0307
call PrintNumber
FuncCoord 9,0
ld hl, Coord
call Func_12cc3
FuncCoord 9,1
ld hl, Coord
call Func_12cc3
ld a, [$d0b8]
ld [$d11e], a
call GetMonName
FuncCoord 9,1
ld hl, Coord
call PlaceString
ld a, $1
ld [$ffba], a
call Delay3
call WaitForTextScrollButtonPress ; wait for button
pop af
ld [$ffd7], a
ld hl, $d72c
res 1, [hl]
ld a, $77
ld [$ff24], a
call GBPalWhiteOut
jp ClearScreen
.asm_12c86 ; This does some magic with lvl/exp?
ld a, [$cfb9] ; Load level
cp $64
jr z, .asm_12ca7 ; 0x12c8b $1a ; If 100
inc a
ld d, a
callab CalcExperience
ld hl, $cfa8
ld a, [$ff98]
sub [hl]
ld [hld], a
ld a, [$ff97]
sbc [hl]
ld [hld], a
ld a, [$ff96]
sbc [hl]
ld [hld], a
ret
.asm_12ca7
ld hl, $cfa6
xor a
ld [hli], a
ld [hli], a
ld [hl], a
ret
EXPPointsText: ; 12caf (4:6caf)
db "EXP POINTS", $4e
LevelUpText: ; 12cba (4:6cba)
db "LEVEL UP@"
Func_12cc3: ; 12cc3 (4:6cc3)
ld bc, $a
ld a, $7f
jp FillMemory
Func_12ccb: ; 12ccb (4:6ccb)
ld [hli], a
ld [hld], a
add hl, de
dec c
jr nz, Func_12ccb
ret

138
engine/menu/vending_machine.asm Executable file
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@ -0,0 +1,138 @@
VendingMachineMenu: ; 74ee0 (1d:4ee0)
ld hl, VendingMachineText1
call PrintText
ld a, $13
ld [$d125], a
call DisplayTextBoxID
xor a
ld [wCurrentMenuItem], a ; $cc26
ld [wLastMenuItem], a ; $cc2a
ld a, $3
ld [wMenuWatchedKeys], a ; $cc29
ld a, $3
ld [wMaxMenuItem], a ; $cc28
ld a, $5
ld [wTopMenuItemY], a ; $cc24
ld a, $1
ld [wTopMenuItemX], a ; $cc25
ld hl, $d730
set 6, [hl]
FuncCoord 0, 3 ; $c3dc
ld hl, Coord
ld b, $8
ld c, $c
call TextBoxBorder
call UpdateSprites
FuncCoord 2, 5 ; $c406
ld hl, Coord
ld de, DrinkText
call PlaceString
FuncCoord 9, 6 ; $c421
ld hl, Coord
ld de, DrinkPriceText
call PlaceString
ld hl, $d730
res 6, [hl]
call HandleMenuInput
bit 1, a
jr nz, .asm_74f93
ld a, [wCurrentMenuItem] ; $cc26
cp $3
jr z, .asm_74f93
xor a
ld [$ff9f], a
ld [$ffa1], a
ld a, $2
ld [$ffa0], a
call HasEnoughMoney
jr nc, .enoughMoney
ld hl, VendingMachineText4
jp PrintText
.enoughMoney
call Func_74fe7
ld a, [$ffdb]
ld b, a
ld c, 1
call GiveItem
jr nc, .BagFull
ld b, $3c ; number of times to play the "brrrrr" sound
.playDeliverySound ; 0x74f63
ld c, $2
call DelayFrames
push bc
ld a, (SFX_02_53 - SFX_Headers_02) / 3
call PlaySound
pop bc
dec b
jr nz, .playDeliverySound
.asm_74f72
ld hl, VendingMachineText5
call PrintText
ld hl, $ffde
ld de, wPlayerMoney + 2 ; $d349
ld c, $3
ld a, $c
call Predef ; indirect jump to Func_f836 (f836 (3:7836))
ld a, $13
ld [$d125], a
jp DisplayTextBoxID
.BagFull
ld hl, VendingMachineText6
jp PrintText
.asm_74f93
ld hl, VendingMachineText7
jp PrintText
VendingMachineText1: ; 74f99 (1d:4f99)
TX_FAR _VendingMachineText1
db "@"
DrinkText: ; 74f9e (1d:4f9e)
db "FRESH WATER"
next "SODA POP"
next "LEMONADE"
next "CANCEL@"
DrinkPriceText: ; 74fc3 (1d:4fc3)
db "¥200"
next "¥300"
next "¥350",$4E,"@"
VendingMachineText4: ; 74fd3 (1d:4fd3)
TX_FAR _VendingMachineText4
db "@"
VendingMachineText5: ; 74fd8 (1d:4fd8)
TX_FAR _VendingMachineText5
db "@"
VendingMachineText6: ; 74fdd (1d:4fdd)
TX_FAR _VendingMachineText6
db "@"
VendingMachineText7: ; 74fe2 (1d:4fe2)
TX_FAR _VendingMachineText7
db "@"
Func_74fe7: ; 74fe7 (1d:4fe7)
ld hl, VendingPrices
ld a, [$cc26]
add a
add a
ld d, $0
ld e, a
add hl, de
ld a, [hli]
ld [$ffdb], a
ld a, [hli]
ld [$ffdc], a
ld a, [hli]
ld [$ffdd], a
ld a, [hl]
ld [$ffde], a
ret
VendingPrices: ; 75000 (1d:5000)
db FRESH_WATER,$00,$02,$00
db SODA_POP, $00,$03,$00
db LEMONADE, $00,$03,$50

403
engine/mon_party_sprites.asm Executable file
View file

@ -0,0 +1,403 @@
AnimatePartyMon_ForceSpeed1: ; 716f7 (1c:56f7)
xor a
ld [wCurrentMenuItem], a ; $cc26
ld b, a
inc a
jr GetAnimationSpeed
; $cf1f contains the party mon's health bar colors
; 0: green
; 1: yellow
; 2: red
AnimatePartyMon: ; 716ff (1c:56ff)
ld hl, $cf1f
ld a, [wCurrentMenuItem]
ld c, a
ld b, $0
add hl, bc
ld a, [hl]
GetAnimationSpeed: ; 7170a (1c:570a)
ld c, a
ld hl, PartyMonSpeeds
add hl, bc
ld a, [$cf1b]
xor $1
add [hl]
ld c, a
add a
ld b, a
ld a, [W_SUBANIMTRANSFORM] ; $d08b
and a
jr z, .resetSprites
cp c
jr z, .animateSprite
.incTimer
inc a
cp b
jr nz, .resetTimer
xor a
.resetTimer
ld [W_SUBANIMTRANSFORM], a ; $d08b
jp DelayFrame
.resetSprites
push bc
ld hl, $cc5b
ld de, wOAMBuffer
ld bc, $60
call CopyData
pop bc
xor a
jr .incTimer
.animateSprite
push bc
ld hl, $c302 ; OAM tile id
ld bc, $10
ld a, [wCurrentMenuItem]
call AddNTimes
ld c, $40 ; amount to increase the tile id by
ld a, [hl]
cp $4 ; tile ID for SPRITE_BALL_M
jr z, .editCoords
cp $8 ; tile ID for SPRITE_HELIX
jr nz, .editTileIDS
; SPRITE_BALL_M and SPRITE_HELIX only shake up and down
.editCoords
dec hl
dec hl ; dec hl to the OAM y coord
ld c, $1 ; amount to increase the y coord by
; otherwise, load a second sprite frame
.editTileIDS
ld b, $4
ld de, $4
.loop
ld a, [hl]
add c
ld [hl], a
add hl, de
dec b
jr nz, .loop
pop bc
ld a, c
jr .incTimer
PartyMonSpeeds: ; 71769 (1c:5769)
db $05,$10,$20
Func_7176c: ; 7176c (1c:576c)
ld hl, MonPartySpritePointers ; $57c0
ld a, $1c
Func_71771: ; 71771 (1c:5771)
ld bc, $0
.asm_71774
push af
push bc
push hl
add hl, bc
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
ld c, a
ld a, [hli]
ld b, a
ld a, [hli]
ld h, [hl]
ld l, a
call CopyVideoData
pop hl
pop bc
ld a, $6
add c
ld c, a
pop af
dec a
jr nz, .asm_71774
ret
Func_71791: ; 71791 (1c:5791)
call DisableLCD
ld hl, MonPartySpritePointers ; $57c0
ld a, $1c
ld bc, $0
.asm_7179c
push af
push bc
push hl
add hl, bc
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
push de
ld a, [hli]
ld c, a
swap c
ld b, $0
ld a, [hli]
ld e, [hl]
inc hl
ld d, [hl]
pop hl
call FarCopyData2
pop hl
pop bc
ld a, $6
add c
ld c, a
pop af
dec a
jr nz, .asm_7179c
jp EnableLCD
MonPartySpritePointers: ; 717c0 (1c:57c0)
dw SlowbroSprite + $c0
db $40 / $10 ; 40 bytes
db BANK(SlowbroSprite)
dw $8000
dw BallSprite
db $80 / $10 ; $80 bytes
db BANK(BallSprite)
dw $8040
dw ClefairySprite + $c0
db $40 / $10 ; $40 bytes
db BANK(ClefairySprite)
dw $80C0
dw BirdSprite + $c0
db $40 / $10 ; $40 bytes
db BANK(BirdSprite)
dw $8100
dw SeelSprite
db $40 / $10 ; $40 bytes
db BANK(SeelSprite)
dw $8140
dw MonPartySprites + $40
db $10 / $10 ; $10 bytes
db BANK(MonPartySprites)
dw $8180
dw MonPartySprites + $50
db $10 / $10 ; $10 bytes
db BANK(MonPartySprites)
dw $81A0
dw MonPartySprites + $60
db $10 / $10 ; $10 bytes
db BANK(MonPartySprites)
dw $81C0
dw MonPartySprites + $70
db $10 / $10 ; $10 bytes
db BANK(MonPartySprites)
dw $81E0
dw MonPartySprites + $80
db $10 / $10 ; $10 bytes
db BANK(MonPartySprites)
dw $8200
dw MonPartySprites + $90
db $10 / $10 ; $10 bytes
db BANK(MonPartySprites)
dw $8220
dw MonPartySprites + $A0
db $10 / $10 ; $10 bytes
db BANK(MonPartySprites)
dw $8240
dw MonPartySprites + $B0
db $10 / $10 ; $10 bytes
db BANK(MonPartySprites)
dw $8260
dw MonPartySprites + $100
db $40 / $10 ; $40 bytes
db BANK(MonPartySprites)
dw $8380
dw SlowbroSprite
db $40 / $10 ; $40 bytes
db BANK(SlowbroSprite)
dw $8400
dw BallSprite
db $80 / $10 ; $80 bytes
db BANK(BallSprite)
dw $8440
dw ClefairySprite
db $40 / $10 ; $40 bytes
db BANK(ClefairySprite)
dw $84C0
dw BirdSprite
db $40 / $10 ; $40 bytes
db BANK(BirdSprite)
dw $8500
dw SeelSprite + $C0
db $40 / $10 ; $40 bytes
db BANK(SeelSprite)
dw $8540
dw MonPartySprites
db $10 / $10 ; $10 bytes
db BANK(MonPartySprites)
dw $8580
dw MonPartySprites + $10
db $10 / $10 ; $10 bytes
db BANK(MonPartySprites)
dw $85A0
dw MonPartySprites + $20
db $10 / $10 ; $10 bytes
db BANK(MonPartySprites)
dw $85C0
dw MonPartySprites + $30
db $10 / $10 ; $10 bytes
db BANK(MonPartySprites)
dw $85E0
dw MonPartySprites + $C0
db $10 / $10 ; $10 bytes
db BANK(MonPartySprites)
dw $8600
dw MonPartySprites + $D0
db $10 / $10 ; $10 bytes
db BANK(MonPartySprites)
dw $8620
dw MonPartySprites + $E0
db $10 / $10 ; $10 bytes
db BANK(MonPartySprites)
dw $8640
dw MonPartySprites + $F0
db $10 / $10 ; $10 bytes
db BANK(MonPartySprites)
dw $8660
dw MonPartySprites + $140
db $40 / $10 ; $40 bytes
db BANK(MonPartySprites)
dw $8780
Func_71868: ; 71868 (1c:5868)
push hl
push de
push bc
ld a, [H_DOWNARROWBLINKCNT2] ; $ff8c
ld hl, W_PARTYMON1 ; $d164
ld e, a
ld d, $0
add hl, de
ld a, [hl]
call GetPartyMonSpriteID
ld [$cd5b], a
call Func_718c3
pop bc
pop de
pop hl
ret
Func_71882: ; 71882 (1c:5882)
xor a
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
ld a, [$cd5d]
call GetPartyMonSpriteID
ld [$cd5b], a
jr Func_718c3
Func_71890: ; 71890 (1c:5890)
ld a, [$cf91]
call GetPartyMonSpriteID
push af
ld hl, $8000
call Func_718ac
pop af
add $54
ld hl, $8040
call Func_718ac
xor a
ld [$cd5d], a
jr Func_71882
Func_718ac: ; 718ac (1c:58ac)
push hl
add a
ld c, a
ld b, $0
ld hl, MonPartySpritePointers
add hl, bc
add hl, bc
add hl, bc
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
ld c, a
ld a, [hli]
ld b, a
pop hl
jp CopyVideoData
Func_718c3: ; 718c3 (1c:58c3)
push af
ld c, $10
ld h, $c3
ld a, [H_DOWNARROWBLINKCNT2] ; $ff8c
swap a
ld l, a
add $10
ld b, a
pop af
cp $8
jr z, .asm_718da
call Func_712a6
jr .asm_718dd
.asm_718da
call Func_71281
.asm_718dd
ld hl, wOAMBuffer
ld de, $cc5b
ld bc, $60
jp CopyData
GetPartyMonSpriteID: ; 718e9 (1c:58e9)
ld [$d11e], a
ld a, $3a
call Predef ; indirect jump to IndexToPokedex (41010 (10:5010))
ld a, [$d11e]
ld c, a
dec a
srl a
ld hl, MonPartyData ; $590d
ld e, a
ld d, $0
add hl, de
ld a, [hl]
bit 0, c
jr nz, .asm_71906
swap a
.asm_71906
and $f0
srl a
srl a
ret
INCLUDE "data/mon_party_sprites.asm"
MonPartySprites: ; 71959 (1c:5959)
INCBIN "gfx/mon_ow_sprites.2bpp"

143
engine/multiply_divide.asm Executable file
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@ -0,0 +1,143 @@
_Multiply: ; 37d41 (d:7d41)
ld a, $8
ld b, a
xor a
ld [H_DIVIDEND], a ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
ld [$ff9b], a
ld [H_SAVEDNUMTOPRINT], a ; $ff9c
ld [$ff9d], a
ld [$ff9e], a
.asm_37d4f
ld a, [H_REMAINDER] ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
srl a
ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
jr nc, .asm_37d77
ld a, [$ff9e]
ld c, a
ld a, [$ff98]
add c
ld [$ff9e], a
ld a, [$ff9d]
ld c, a
ld a, [$ff97]
adc c
ld [$ff9d], a
ld a, [H_SAVEDNUMTOPRINT] ; $ff9c
ld c, a
ld a, [H_NUMTOPRINT] ; $ff96 (aliases: H_MULTIPLICAND)
adc c
ld [H_SAVEDNUMTOPRINT], a ; $ff9c
ld a, [$ff9b]
ld c, a
ld a, [H_DIVIDEND] ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
adc c
ld [$ff9b], a
.asm_37d77
dec b
jr z, .asm_37d94
ld a, [$ff98]
sla a
ld [$ff98], a
ld a, [$ff97]
rl a
ld [$ff97], a
ld a, [H_NUMTOPRINT] ; $ff96 (aliases: H_MULTIPLICAND)
rl a
ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
ld a, [H_DIVIDEND] ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
rl a
ld [H_DIVIDEND], a ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
jr .asm_37d4f
.asm_37d94
ld a, [$ff9e]
ld [$ff98], a
ld a, [$ff9d]
ld [$ff97], a
ld a, [H_SAVEDNUMTOPRINT] ; $ff9c
ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
ld a, [$ff9b]
ld [H_DIVIDEND], a ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
ret
_Divide: ; 37da5 (d:7da5)
xor a
ld [$ff9a], a
ld [$ff9b], a
ld [H_SAVEDNUMTOPRINT], a ; $ff9c
ld [$ff9d], a
ld [$ff9e], a
ld a, $9
ld e, a
.asm_37db3
ld a, [$ff9a]
ld c, a
ld a, [H_NUMTOPRINT] ; $ff96 (aliases: H_MULTIPLICAND)
sub c
ld d, a
ld a, [H_REMAINDER] ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
ld c, a
ld a, [H_DIVIDEND] ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
sbc c
jr c, .asm_37dce
ld [H_DIVIDEND], a ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
ld a, d
ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
ld a, [$ff9e]
inc a
ld [$ff9e], a
jr .asm_37db3
.asm_37dce
ld a, b
cp $1
jr z, .asm_37e18
ld a, [$ff9e]
sla a
ld [$ff9e], a
ld a, [$ff9d]
rl a
ld [$ff9d], a
ld a, [H_SAVEDNUMTOPRINT] ; $ff9c
rl a
ld [H_SAVEDNUMTOPRINT], a ; $ff9c
ld a, [$ff9b]
rl a
ld [$ff9b], a
dec e
jr nz, .asm_37e04
ld a, $8
ld e, a
ld a, [$ff9a]
ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
xor a
ld [$ff9a], a
ld a, [H_NUMTOPRINT] ; $ff96 (aliases: H_MULTIPLICAND)
ld [H_DIVIDEND], a ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
ld a, [$ff97]
ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
ld a, [$ff98]
ld [$ff97], a
.asm_37e04
ld a, e
cp $1
jr nz, .asm_37e0a
dec b
.asm_37e0a
ld a, [H_REMAINDER] ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
srl a
ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
ld a, [$ff9a]
rr a
ld [$ff9a], a
jr .asm_37db3
.asm_37e18
ld a, [H_NUMTOPRINT] ; $ff96 (aliases: H_MULTIPLICAND)
ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
ld a, [$ff9e]
ld [$ff98], a
ld a, [$ff9d]
ld [$ff97], a
ld a, [H_SAVEDNUMTOPRINT] ; $ff9c
ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
ld a, [$ff9b]
ld [H_DIVIDEND], a ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
ret

238
engine/oak_speech.asm Executable file
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@ -0,0 +1,238 @@
SetDefaultNames: ; 60ca (1:60ca)
ld a, [$d358]
push af
ld a, [W_OPTIONS] ; $d355
push af
ld a, [$d732]
push af
ld hl, W_PLAYERNAME ; $d158
ld bc, $d8a
xor a
call FillMemory
ld hl, wSpriteStateData1
ld bc, $200
xor a
call FillMemory
pop af
ld [$d732], a
pop af
ld [W_OPTIONS], a ; $d355
pop af
ld [$d358], a
ld a, [$d08a]
and a
call z, Func_5bff
ld hl, NintenText
ld de, W_PLAYERNAME ; $d158
ld bc, $b
call CopyData
ld hl, SonyText
ld de, W_RIVALNAME ; $d34a
ld bc, $b
jp CopyData
OakSpeech: ; 6115 (1:6115)
ld a,$FF
call PlaySound ; stop music
ld a, BANK(Music_Routes2) ; bank of song
ld c,a
ld a, MUSIC_ROUTES2 ; song #
call PlayMusic ; plays music
call ClearScreen
call LoadTextBoxTilePatterns
call SetDefaultNames
ld a,$18
call Predef ; indirect jump to InitializePlayerData
ld hl,$D53A
ld a,POTION
ld [$CF91],a
ld a,1
ld [$CF96],a
call AddItemToInventory ; give one potion
ld a,[$D07C]
ld [$D71A],a
call Func_62ce
xor a
ld [$FFD7],a
ld a,[$D732]
bit 1,a ; XXX when is bit 1 set?
jp nz,Func_61bc ; easter egg: skip the intro
ld de,ProfOakPic
ld bc, (Bank(ProfOakPic) << 8) | $00
call IntroPredef3B ; displays Oak pic?
call FadeInIntroPic
ld hl,OakSpeechText1
call PrintText ; prints text box
call GBFadeOut2
call ClearScreen
ld a,NIDORINO
ld [$D0B5],a ; pic displayed is stored at this location
ld [$CF91],a
call GetMonHeader ; this is also related to the pic
FuncCoord 6, 4 ; $c3f6
ld hl,Coord ; position on tilemap the pic is displayed
call LoadFlippedFrontSpriteByMonIndex ; displays pic?
call MovePicLeft
ld hl,OakSpeechText2
call PrintText ; Prints text box
call GBFadeOut2
call ClearScreen
ld de,RedPicFront
ld bc,(Bank(RedPicFront) << 8) | $00
call IntroPredef3B ; displays player pic?
call MovePicLeft
ld hl,IntroducePlayerText
call PrintText
call LoadDefaultNamesPlayer ; brings up NewName/Red/etc menu
call GBFadeOut2
call ClearScreen
ld de,Rival1Pic
ld bc,(Bank(Rival1Pic) << 8) | $00
call IntroPredef3B ; displays rival pic
call FadeInIntroPic
ld hl,IntroduceRivalText
call PrintText
call LoadDefaultNamesRival
Func_61bc: ; 61bc (1:61bc)
call GBFadeOut2
call ClearScreen
ld de,RedPicFront
ld bc,(Bank(RedPicFront) << 8) | $00
call IntroPredef3B
call GBFadeIn2
ld a,[$D72D]
and a
jr nz,.next
ld hl,OakSpeechText3
call PrintText
.next
ld a,[H_LOADEDROMBANK]
push af
ld a,(SFX_02_48 - SFX_Headers_02) / 3
call PlaySound
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
ld c,4
call DelayFrames
ld de,RedSprite ; $4180
ld hl,$8000
ld bc,(BANK(RedSprite) << 8) | $0C
call CopyVideoData
ld de,ShrinkPic1
ld bc,(BANK(ShrinkPic1) << 8) | $00
call IntroPredef3B
ld c,4
call DelayFrames
ld de,ShrinkPic2
ld bc,(BANK(ShrinkPic2) << 8) | $00
call IntroPredef3B
call ResetPlayerSpriteData
ld a,[H_LOADEDROMBANK]
push af
ld a,2
ld [$C0EF],a
ld [$C0F0],a
ld a,$A
ld [wMusicHeaderPointer],a
ld a,$FF
ld [$C0EE],a
call PlaySound ; stop music
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
ld c,$14
call DelayFrames
FuncCoord 6, 5 ; $c40a
ld hl,Coord
ld b,7
ld c,7
call ClearScreenArea
call LoadTextBoxTilePatterns
ld a,1
ld [$CFCB],a
ld c,$32
call DelayFrames
call GBFadeOut2
jp ClearScreen
OakSpeechText1: ; 6253 (1:6253)
TX_FAR _OakSpeechText1
db "@"
OakSpeechText2: ; 6258 (1:6258)
TX_FAR _OakSpeechText2A
db $14 ; play NIDORINA cry from TextCommandSounds
TX_FAR _OakSpeechText2B
db "@"
IntroducePlayerText: ; 6262 (1:6262)
TX_FAR _IntroducePlayerText
db "@"
IntroduceRivalText: ; 6267 (1:6267)
TX_FAR _IntroduceRivalText
db "@"
OakSpeechText3: ; 626c (1:626c)
TX_FAR _OakSpeechText3
db "@"
FadeInIntroPic: ; 6271 (1:6271)
ld hl,IntroFadePalettes
ld b,6
.next
ld a,[hli]
ld [rBGP],a
ld c,10
call DelayFrames
dec b
jr nz,.next
ret
IntroFadePalettes: ; 6282 (1:6282)
db %01010100
db %10101000
db %11111100
db %11111000
db %11110100
db %11100100
MovePicLeft: ; 6288 (1:6288)
ld a,119
ld [$FF4B],a
call DelayFrame
ld a,$E4
ld [rBGP],a
.next
call DelayFrame
ld a,[$FF4B]
sub 8
cp $FF
ret z
ld [$FF4B],a
jr .next
Predef3B: ; 62a1 (1:62a1)
call Load16BitRegisters
IntroPredef3B: ; 62a4 (1:62a4)
; bank of sprite given in b
push bc
ld a,b
call UncompressSpriteFromDE
ld hl,S_SPRITEBUFFER1
ld de,$A000
ld bc,$0310
call CopyData
ld de,$9000
call InterlaceMergeSpriteBuffers
pop bc
ld a,c
and a
FuncCoord 15, 1 ; $c3c3
ld hl,Coord
jr nz,.next
FuncCoord 6, 4 ; $c3f6
ld hl,Coord
.next
xor a
ld [$FFE1],a
ld a,1
jp Predef

255
engine/oak_speech2.asm Executable file
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@ -0,0 +1,255 @@
LoadDefaultNamesPlayer: ; 695d (1:695d)
call Func_6a12
ld de, DefaultNamesPlayer ; $6aa8
call DisplayIntroNameTextBox
ld a, [wCurrentMenuItem] ; $cc26
and a
jr z, .asm_697a
ld hl, DefaultNamesPlayerList ; $6af2
call Func_6ad6
ld de, W_PLAYERNAME ; $d158
call Func_69ec
jr .asm_6999
.asm_697a
ld hl, W_PLAYERNAME ; $d158
xor a
ld [$d07d], a
call DisplayNamingScreen
ld a, [$cf4b]
cp $50
jr z, .asm_697a
call ClearScreen
call Delay3
ld de, RedPicFront ; $6ede
ld b, BANK(RedPicFront)
call IntroPredef3B
.asm_6999
ld hl, YourNameIsText
jp PrintText
YourNameIsText: ; 699f (1:699f)
TX_FAR _YourNameIsText
db "@"
LoadDefaultNamesRival: ; 69a4 (1:69a4)
call Func_6a12 ; 0x69a4 call 0x6a12
ld de, DefaultNamesRival
call DisplayIntroNameTextBox
ld a, [wCurrentMenuItem] ; $cc26
and a
jr z, .asm_69c1
ld hl, DefaultNamesRivalList
call Func_6ad6
ld de, W_RIVALNAME ; $d34a
call Func_69ec
jr .asm_69e1
.asm_69c1
ld hl, W_RIVALNAME ; $d34a
ld a, $1
ld [$d07d], a
call DisplayNamingScreen
ld a, [$cf4b]
cp $50
jr z, .asm_69c1
call ClearScreen
call Delay3
ld de, Rival1Pic ; $6049
ld b, $13
call IntroPredef3B
.asm_69e1
ld hl, HisNameIsText
jp PrintText
HisNameIsText: ; 69e7 (1:69e7)
TX_FAR _HisNameIsText
db "@"
Func_69ec: ; 69ec (1:69ec)
push de
ld hl, wTileMap
ld bc, $c0b
call ClearScreenArea
ld c, $a
call DelayFrames
pop de
ld hl, $cd6d
ld bc, $b
call CopyData
call Delay3
FuncCoord 12, 4 ; $c3fc
ld hl, Coord
ld de, $67d
ld a, $ff
jr asm_6a19
Func_6a12: ; 6a12 (1:6a12)
FuncCoord 5, 4 ; $c3f5
ld hl, Coord
ld de, $67d
xor a
asm_6a19: ; 6a19 (1:6a19)
push hl
push de
push bc
ld [$ff8d], a
ld a, d
ld [H_DOWNARROWBLINKCNT1], a ; $ff8b
ld a, e
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
ld c, a
ld a, [$ff8d]
and a
jr nz, .asm_6a2d
ld d, $0
add hl, de
.asm_6a2d
ld d, h
ld e, l
.asm_6a2f
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld a, [$ff8d]
and a
jr nz, .asm_6a3c
ld a, [hli]
ld [hld], a
dec hl
jr .asm_6a3f
.asm_6a3c
ld a, [hld]
ld [hli], a
inc hl
.asm_6a3f
dec c
jr nz, .asm_6a2f
ld a, [$ff8d]
and a
jr z, .asm_6a4a
xor a
dec hl
ld [hl], a
.asm_6a4a
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
call Delay3
ld a, [H_DOWNARROWBLINKCNT2] ; $ff8c
ld c, a
ld h, d
ld l, e
ld a, [$ff8d]
and a
jr nz, .asm_6a5e
inc hl
jr .asm_6a5f
.asm_6a5e
dec hl
.asm_6a5f
ld d, h
ld e, l
ld a, [H_DOWNARROWBLINKCNT1] ; $ff8b
dec a
ld [H_DOWNARROWBLINKCNT1], a ; $ff8b
jr nz, .asm_6a2f
pop bc
pop de
pop hl
ret
DisplayIntroNameTextBox: ; 6a6c (1:6a6c)
push de
ld hl, wTileMap
ld b, $a
ld c, $9
call TextBoxBorder
FuncCoord 3, 0 ; $c3a3
ld hl, Coord
ld de, .namestring ; $6aa3
call PlaceString
pop de
FuncCoord 2, 2 ; $c3ca
ld hl, Coord
call PlaceString
call UpdateSprites
xor a
ld [wCurrentMenuItem], a ; $cc26
ld [wLastMenuItem], a ; $cc2a
inc a
ld [wTopMenuItemX], a ; $cc25
ld [wMenuWatchedKeys], a ; $cc29
inc a
ld [wTopMenuItemY], a ; $cc24
inc a
ld [wMaxMenuItem], a ; $cc28
jp HandleMenuInput
.namestring ; 6aa3 (1:6aa3)
db "NAME@"
IF _RED
DefaultNamesPlayer: ; 6aa8 (1:6aa8)
db "NEW NAME"
next "RED"
next "ASH"
next "JACK"
db "@"
DefaultNamesRival: ; 6abe (1:6abe)
db "NEW NAME"
next "BLUE"
next "GARY"
next "JOHN"
db "@"
ENDC
IF _BLUE
DefaultNamesPlayer: ; 6aa8 (1:6aa8)
db "NEW NAME"
next "BLUE"
next "GARY"
next "JOHN"
db "@"
DefaultNamesRival: ; 6abe (1:6abe)
db "NEW NAME"
next "RED"
next "ASH"
next "JACK"
db "@"
ENDC
Func_6ad6: ; 6ad6 (1:6ad6)
ld b, a
ld c, $0
.asm_6ad9
ld d, h
ld e, l
.asm_6adb
ld a, [hli]
cp $50
jr nz, .asm_6adb
ld a, b
cp c
jr z, .asm_6ae7
inc c
jr .asm_6ad9
.asm_6ae7
ld h, d
ld l, e
ld de, $cd6d
ld bc, $14
jp CopyData
IF _RED
DefaultNamesPlayerList: ; 6af2 (1:6af2)
db "NEW NAME@RED@ASH@JACK@"
DefaultNamesRivalList: ; 6b08 (1:6b08)
db "NEW NAME@BLUE@GARY@JOHN@"
ENDC
IF _BLUE
DefaultNamesPlayerList: ; 6af2 (1:6af2)
db "NEW NAME@BLUE@GARY@JOHN@"
DefaultNamesRivalList: ; 6b08 (1:6b08)
db "NEW NAME@RED@ASH@JACK@"
ENDC
TextTerminator_6b20: ; 6b20 (1:6b20)
db "@"

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@ -0,0 +1,156 @@
CableClubNPC: ; 71c5 (1:71c5)
ld hl, CableClubNPCText1
call PrintText
ld a, [$d74b]
bit 5, a
jp nz, Func_71e1
ld c, $3c
call DelayFrames
ld hl, CableClubNPCText6
call PrintText
jp Func_7298
Func_71e1: ; 71e1 (1:71e1)
ld a, $1
ld [$cc34], a
ld a, $5a
ld [$cc47], a
.asm_71eb
ld a, [$ffaa]
cp $2
jr z, .asm_721a ; 0x71ef $29
cp $1
jr z, .asm_721a ; 0x71f3 $25
ld a, $ff
ld [$ffaa], a
ld a, $2
ld [$ff01], a
xor a
ld [$ffad], a
ld a, $80
ld [$ff02], a
ld a, [$cc47]
dec a
ld [$cc47], a
jr z, .asm_7287 ; 0x720b $7a
ld a, $1
ld [$ff01], a
ld a, $81
ld [$ff02], a
call DelayFrame
jr .asm_71eb ; 0x7218 $d1
.asm_721a
call Func_22ed
call DelayFrame
call Func_22ed
ld c, $32
call DelayFrames
ld hl, CableClubNPCText2
call PrintText
xor a
ld [$cc34], a
call YesNoChoice
ld a, $1
ld [$cc34], a
ld a, [$cc26]
and a
jr nz, .asm_728f ; 0x723e $4f
callab SaveSAVtoSRAM
call WaitForSoundToFinish
ld a, (SFX_02_5d - SFX_Headers_02) / 3
call PlaySoundWaitForCurrent
ld hl, CableClubNPCText3
call PrintText
ld hl, $cc47
ld a, $3
ld [hli], a
xor a
ld [hl], a
ld [$ffa9], a
ld [$cc42], a
call Func_227f
ld hl, $cc47
ld a, [hli]
inc a
jr nz, Func_72a8 ; 0x726b $3b
ld a, [hl]
inc a
jr nz, Func_72a8 ; 0x726f $37
ld b, $a
.asm_7273
call DelayFrame
call Func_22ed
dec b
jr nz, .asm_7273 ; 0x727a $f7
call Func_72d7
ld hl, CableClubNPCText4
call PrintText
jr Func_7298 ; 0x7285 $11
.asm_7287
ld hl, CableClubNPCText7
call PrintText
jr Func_7298 ; 0x728d $9
.asm_728f
call Func_72d7
ld hl, CableClubNPCText5
call PrintText
; fall through
Func_7298: ; 7298 (1:7298)
xor a
ld hl, $cc47
ld [hli], a
ld [hl], a
ld hl, $d72e
res 6, [hl]
xor a
ld [$cc34], a
ret
Func_72a8: ; 72a8 (1:72a8)
xor a
ld [hld], a
ld [hl], a
ld hl, LinkMenu
ld b, BANK(LinkMenu)
jp Bankswitch
CableClubNPCText7: ; 72b3 (1:72b3)
TX_FAR _CableClubNPCText7
db "@"
CableClubNPCText1: ; 72b8 (1:72b8)
TX_FAR _CableClubNPCText1
db "@"
CableClubNPCText2: ; 72bd (1:72bd)
TX_FAR _CableClubNPCText2
db "@"
CableClubNPCText3: ; 72c2 (1:72c2)
TX_FAR _CableClubNPCText3
db $a, "@"
CableClubNPCText4: ; 72c8 (1:72c8)
TX_FAR _CableClubNPCText4
db "@"
CableClubNPCText5: ; 72cd (1:72cd)
TX_FAR _CableClubNPCText5
db "@"
CableClubNPCText6: ; 72d2 (1:72d2)
TX_FAR _CableClubNPCText6
db "@"
Func_72d7: ; 72d7 (1:72d7)
call Delay3
ld a, $ff
ld [$ffaa], a
ld a, $2
ld [$ff01], a
xor a
ld [$ffad], a
ld a, $80
ld [$ff02], a
ret

108
engine/overworld/card_key.asm Executable file
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PrintCardKeyText: ; 52673 (14:6673)
ld hl, SilphCoMapList
ld a, [W_CURMAP]
ld b, a
.asm_5267a
ld a, [hli]
cp $ff
ret z
cp b
jr nz, .asm_5267a
ld a, $35
call Predef ; indirect jump to Func_c586 (c586 (3:4586))
ld a, [$cfc6]
cp $18
jr z, .asm_5269c
cp $24
jr z, .asm_5269c
ld b, a
ld a, [W_CURMAP]
cp SILPH_CO_11F
ret nz
ld a, b
cp $5e
ret nz
.asm_5269c
ld b, CARD_KEY
call IsItemInBag
jr z, .asm_526dc
call Func_526fd
push de
ld a, $1
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
call PrintPredefTextID
pop de
srl d
ld a, d
ld b, a
ld [$d73f], a
srl e
ld a, e
ld c, a
ld [$d740], a
ld a, [W_CURMAP] ; $d35e
cp SILPH_CO_11F
jr nz, .asm_526c8
ld a, $3
jr .asm_526ca
.asm_526c8
ld a, $e
.asm_526ca
ld [$d09f], a
ld a, $17
call Predef ; indirect jump to Func_ee9e
ld hl, $d126
set 5, [hl]
ld a, (SFX_1f_57 - SFX_Headers_1f) / 3
jp PlaySound
.asm_526dc
ld a, $2
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
jp PrintPredefTextID
SilphCoMapList: ; 526e3 (14:66e3)
db SILPH_CO_2F
db SILPH_CO_3F
db SILPH_CO_4F
db SILPH_CO_5F
db SILPH_CO_6F
db SILPH_CO_7F
db SILPH_CO_8F
db SILPH_CO_9F
db SILPH_CO_10F
db SILPH_CO_11F
db $FF
CardKeySuccessText: ; 526ee (14:66ee)
TX_FAR _CardKeySuccessText1
db $0b
TX_FAR _CardKeySuccessText2
db "@"
CardKeyFailText: ; 526f8 (14:66f8)
TX_FAR _CardKeyFailText
db "@"
Func_526fd: ; 526fd (14:66fd)
ld a, [W_YCOORD] ; $d361
ld d, a
ld a, [W_XCOORD] ; $d362
ld e, a
ld a, [$c109]
and a
jr nz, .asm_5270d
inc d
ret
.asm_5270d
cp $4
jr nz, .asm_52713
dec d
ret
.asm_52713
cp $8
jr nz, .asm_52719
dec e
ret
.asm_52719
inc e
ret

125
engine/overworld/cinnabar_lab.asm Executable file
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GiveFossilToCinnabarLab: ; 61006 (18:5006)
ld hl, $d730
set 6, [hl]
xor a
ld [wCurrentMenuItem], a ; $cc26
ld a, $3
ld [wMenuWatchedKeys], a ; $cc29
ld a, [$cd37]
dec a
ld [wMaxMenuItem], a ; $cc28
ld a, $2
ld [wTopMenuItemY], a ; $cc24
ld a, $1
ld [wTopMenuItemX], a ; $cc25
ld a, [$cd37]
dec a
ld bc, $2
ld hl, $3
call AddNTimes
dec l
ld b, l
ld c, $d
ld hl, wTileMap
call TextBoxBorder
call UpdateSprites
call Func_610c2
ld hl, $d730
res 6, [hl]
call HandleMenuInput
bit 1, a
jr nz, .asm_610a7
ld hl, $cc5b
ld a, [wCurrentMenuItem] ; $cc26
ld d, $0
ld e, a
add hl, de
ld a, [hl]
ld [$ffdb], a
cp DOME_FOSSIL
jr z, .choseDomeFossil
cp HELIX_FOSSIL
jr z, .choseHelixFossil
ld b, AERODACTYL
jr .fossilSelected
.choseHelixFossil
ld b, OMANYTE
jr .fossilSelected
.choseDomeFossil
ld b, KABUTO
.fossilSelected
ld [W_FOSSILITEM], a
ld a, b
ld [W_FOSSILMON], a
call LoadFossilItemAndMonName
ld hl, LabFossil_610ae
call PrintText
call YesNoChoice
ld a, [wCurrentMenuItem] ; $cc26
and a
jr nz, .asm_610a7
ld hl, LabFossil_610b3
call PrintText
ld a, [W_FOSSILITEM]
ld [$ffdb], a
callba RemoveItemByID
ld hl, LabFossil_610b8
call PrintText
ld hl, $d7a3
set 0, [hl]
set 1, [hl]
ret
.asm_610a7
ld hl, LabFossil_610bd
call PrintText
ret
LabFossil_610ae: ; 610ae (18:50ae)
TX_FAR _Lab4Text_610ae
db "@"
LabFossil_610b3: ; 610b3 (18:50b3)
TX_FAR _Lab4Text_610b3
db "@"
LabFossil_610b8: ; 610b8 (18:50b8)
TX_FAR _Lab4Text_610b8
db "@"
LabFossil_610bd: ; 610bd (18:50bd)
TX_FAR _Lab4Text_610bd
db "@"
Func_610c2: ; 610c2 (18:50c2)
ld hl, $cc5b
xor a
ld [$ffdb], a
.asm_610c8
ld a, [hli]
cp $ff
ret z
push hl
ld [$d11e], a
call GetItemName
FuncCoord 2, 2 ; $c3ca
ld hl, Coord
ld a, [$ffdb]
ld bc, $28
call AddNTimes
ld de, $cd6d
call PlaceString
ld hl, $ffdb
inc [hl]
pop hl
jr .asm_610c8
; loads the names of the fossil item and the resulting mon
LoadFossilItemAndMonName: ; 610eb (18:50eb)
ld a, [W_FOSSILMON]
ld [$d11e], a
call GetMonName
call CopyStringToCF4B
ld a, [W_FOSSILITEM]
ld [$d11e], a
call GetItemName
ret

258
engine/overworld/cut.asm Executable file
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UsedCut: ; ef54 (3:6f54)
xor a
ld [$cd6a], a
ld a, [W_CURMAPTILESET] ; $d367
and a ; OVERWORLD
jr z, .asm_ef6b
cp GYM
jr nz, .asm_ef77
ld a, [$cfc6]
cp $50 ; gym cut tree
jr nz, .asm_ef77
jr asm_ef82
.asm_ef6b
dec a
ld a, [$cfc6]
cp $3d ; cut tree
jr z, asm_ef82
cp $52 ; grass
jr z, asm_ef82
.asm_ef77
ld hl, NothingToCutText
jp PrintText
NothingToCutText: ; ef7d (3:6f7d)
TX_FAR _NothingToCutText
db "@"
asm_ef82: ; ef82 (3:6f82)
ld [$cd4d], a
ld a, $1
ld [$cd6a], a
ld a, [wWhichPokemon] ; $cf92
ld hl, W_PARTYMON1NAME ; $d2b5
call GetPartyMonName
ld hl, $d730
set 6, [hl]
call GBPalWhiteOutWithDelay3
call CleanLCD_OAM
call Func_3dbe
ld a, $90
ld [$ffb0], a
call Delay3
call LoadGBPal
call LoadCurrentMapView
call SaveScreenTilesToBuffer2
call Delay3
xor a
ld [$ffb0], a
ld hl, UsedCutText
call PrintText
call LoadScreenTilesFromBuffer2
ld hl, $d730
res 6, [hl]
ld a, $ff
ld [$cfcb], a
call AnimateCutTree
ld de, CutTreeBlockSwaps ; $7100
call Func_f09f
call Func_eedc
callba Func_79e96
ld a, $1
ld [$cfcb], a
ld a, (SFX_02_56 - SFX_Headers_02) / 3
call PlaySound
ld a, $90
ld [$ffb0], a
call UpdateSprites
jp Func_eedc
UsedCutText: ; eff2 (3:6ff2)
TX_FAR _UsedCutText
db "@"
AnimateCutTree: ; eff7 (3:6ff7)
xor a
ld [$cd50], a
ld a, $e4
ld [rOBP1], a ; $ff49
ld a, [$cd4d]
cp $52
jr z, .asm_f020
ld de, Overworld_GFX + $2d0 ; $42d0 ; cuttable tree sprite top row
ld hl, $8fc0
ld bc, (BANK(Overworld_GFX) << 8) + $02
call CopyVideoData
ld de, Overworld_GFX + $3d0 ; $43d0 ; cuttable tree sprite bottom row
ld hl, $8fe0
ld bc, (BANK(Overworld_GFX) << 8) + $02
call CopyVideoData
jr asm_f055
.asm_f020
ld hl, $8fc0
call LoadCutTreeOAM
ld hl, $8fd0
call LoadCutTreeOAM
ld hl, $8fe0
call LoadCutTreeOAM
ld hl, $8ff0
call LoadCutTreeOAM
call asm_f055
ld hl, $c393
ld de, $4
ld a, $30
ld c, e
.asm_f044
ld [hl], a
add hl, de
xor $60
dec c
jr nz, .asm_f044
ret
LoadCutTreeOAM: ; f04c (3:704c)
ld de, AnimationTileset2 + $60 ; $474e ; tile depicting a leaf
ld bc, (BANK(AnimationTileset2) << 8) + $01
jp CopyVideoData
asm_f055: ; f055 (3:7055)
call Func_f068
ld a, $9
ld de, CutTreeOAM ; $7060
jp WriteOAMBlock
CutTreeOAM: ; f060 (3:7060)
db $FC,$10,$FD,$10
db $FE,$10,$FF,$10
Func_f068: ; f068 (3:7068)
ld hl, $c104
ld a, [hli]
ld b, a
inc hl
ld a, [hli]
ld c, a ; bc holds ypos/xpos of player's sprite
inc hl
inc hl
ld a, [hl] ; a holds direction of player (00: down, 04: up, 08: left, 0C: right)
srl a
ld e, a
ld d, $0 ; de holds direction (00: down, 02: up, 04: left, 06: right)
ld a, [$cd50]
and a
ld hl, CutTreeAnimationOffsets ; $708f
jr z, .asm_f084
ld hl, CutTreeAnimationOffsets2 ; $7097
.asm_f084
add hl, de
ld e, [hl]
inc hl
ld d, [hl]
ld a, b
add d
ld b, a
ld a, c
add e
ld c, a
ret
CutTreeAnimationOffsets: ; f08f (3:708f)
; Each pair represents the x and y pixels offsets from the player of where the cut tree animation should be drawn
db 8, 36 ; player is facing down
db 8, 4 ; player is facing up
db -8, 20 ; player is facing left
db 24, 20 ; player is facing right
CutTreeAnimationOffsets2: ; f097 (3:7097)
; Not sure if these ever get used. CutTreeAnimationOffsets only seems to be used.
; Each pair represents the x and y pixels offsets from the player of where the cut tree animation should be drawn
; These offsets represent 2 blocks away from the player
db 8, 52 ; player is facing down
db 8, -12 ; player is facing up
db -24, 20 ; player is facing left
db 40, 20 ; player is facing right
Func_f09f: ; f09f (3:709f)
push de
ld a, [W_CURMAPWIDTH] ; $d369
add $6
ld c, a
ld b, $0
ld d, $0
ld hl, $d35f
ld a, [hli]
ld h, [hl]
ld l, a
add hl, bc
ld a, [$c109]
and a
jr z, .asm_f0c7
cp $4
jr z, .asm_f0cf
cp $8
jr z, .asm_f0d7
ld a, [W_XBLOCKCOORD] ; $d364
and a
jr z, .asm_f0e0
jr .asm_f0ec
.asm_f0c7
ld a, [W_YBLOCKCOORD] ; $d363
and a
jr z, .asm_f0e0
jr .asm_f0df
.asm_f0cf
ld a, [W_YBLOCKCOORD] ; $d363
and a
jr z, .asm_f0e1
jr .asm_f0e0
.asm_f0d7
ld a, [W_XBLOCKCOORD] ; $d364
and a
jr z, .asm_f0e6
jr .asm_f0e0
.asm_f0df
add hl, bc
.asm_f0e0
add hl, bc
.asm_f0e1
ld e, $2
add hl, de
jr .asm_f0f0
.asm_f0e6
ld e, $1
add hl, bc
add hl, de
jr .asm_f0f0
.asm_f0ec
ld e, $3
add hl, bc
add hl, de
.asm_f0f0
pop de
ld a, [hl]
ld c, a
.asm_f0f3
ld a, [de]
inc de
inc de
cp $ff
ret z
cp c
jr nz, .asm_f0f3
dec de
ld a, [de]
ld [hl], a
ret
CutTreeBlockSwaps: ; f100 (3:7100)
; first byte = tileset block containing the cut tree
; second byte = corresponding tileset block after the cut animation happens
db $32, $6D
db $33, $6C
db $34, $6F
db $35, $4C
db $60, $6E
db $0B, $0A
db $3C, $35
db $3F, $35
db $3D, $36
db $FF ; list terminator

89
engine/overworld/cut2.asm Executable file
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Func_79e96: ; 79e96 (1e:5e96)
ld a, [$cd4d]
cp $52
jr z, .asm_79ec8
ld c, $8
.asm_79e9f
push bc
ld hl, $c391
ld a, $1
ld [$d08a], a
ld c, $2
call Func_79339
ld hl, $c399
ld a, $ff
ld [$d08a], a
ld c, $2
call Func_79339
ld a, [rOBP1] ; $ff49
xor $64
ld [rOBP1], a ; $ff49
call DelayFrame
pop bc
dec c
jr nz, .asm_79e9f
ret
.asm_79ec8
ld c, $2
.asm_79eca
push bc
ld c, $8
call Func_79eed
call Func_79f30
ld c, $8
call Func_79eed
call Func_79f30
ld hl, $c390
ld a, $2
ld [$d08a], a
ld c, $4
call Func_79352
pop bc
dec c
jr nz, .asm_79eca
ret
Func_79eed: ; 79eed (1e:5eed)
push bc
ld hl, $c391
ld a, $1
ld [$d08a], a
ld c, $1
call Func_79339
ld hl, $c395
ld a, $2
ld [$d08a], a
ld c, $1
call Func_79339
ld hl, $c399
ld a, $fe
ld [$d08a], a
ld c, $1
call Func_79339
ld hl, $c39d
ld a, $ff
ld [$d08a], a
ld c, $1
call Func_79339
ld a, [rOBP1] ; $ff49
xor $64
ld [rOBP1], a ; $ff49
call DelayFrame
pop bc
dec c
jr nz, Func_79eed
ret
Func_79f30: ; 79f30 (1e:5f30)
ld hl, $c390
ld de, $cee9
ld bc, $8
call CopyData
ld hl, $c398
ld de, $c390
ld bc, $8
call CopyData
ld hl, $cee9
ld de, $c398
ld bc, $8
jp CopyData

88
engine/overworld/doors.asm Executable file
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HandleDoors: ; 1a609 (6:6609)
push de
ld hl, DoorTileIDPointers ; $662c
ld a, [W_CURMAPTILESET] ; $d367
ld de, $3
call IsInArray
pop de
jr nc, .asm_1a62a
inc hl
ld a, [hli]
ld h, [hl]
ld l, a
FuncCoord 8, 9 ; $c45c
ld a, [Coord]
ld b, a
.asm_1a621
ld a, [hli]
and a
jr z, .asm_1a62a
cp b
jr nz, .asm_1a621
scf
ret
.asm_1a62a
and a
ret
DoorTileIDPointers: ; 1a62c (6:662c)
db OVERWORLD
dw OverworldDoorTileIDs
db FOREST
dw ForestDoorTileIDs
db MART
dw MartDoorTileIDs
db HOUSE
dw HouseDoorTileIDs
db FOREST_GATE
dw TilesetMuseumDoorTileIDs
db MUSEUM
dw TilesetMuseumDoorTileIDs
db GATE
dw TilesetMuseumDoorTileIDs
db SHIP
dw ShipDoorTileIDs
db LOBBY
dw LobbyDoorTileIDs
db MANSION
dw MansionDoorTileIDs
db LAB
dw LabDoorTileIDs
db FACILITY
dw FacilityDoorTileIDs
db PLATEAU
dw PlateauDoorTileIDs
db $ff
OverworldDoorTileIDs: ; 1a654 (6:6654)
db $1B,$58,$00
ForestDoorTileIDs: ; 1a657 (6:6657)
db $3a,$00
MartDoorTileIDs: ; 1a659 (6:6659)
db $5e,$00
HouseDoorTileIDs: ; 1a65b (6:665b)
db $54,$00
TilesetMuseumDoorTileIDs: ; 1a65d (6:665d)
db $3b,$00
ShipDoorTileIDs: ; 1a65f (6:665f)
db $1e,$00
LobbyDoorTileIDs: ; 1a661 (6:6661)
db $1c,$38,$1a,$00
MansionDoorTileIDs: ; 1a665 (6:6665)
db $1a,$1c,$53,$00
LabDoorTileIDs: ; 1a669 (6:6669)
db $34,$00
FacilityDoorTileIDs: ; 1a66b (6:666b)
db $43,$58,$1b,$00
PlateauDoorTileIDs: ; 1a66f (6:666f)
db $3b,$1b,$00

69
engine/overworld/elevator.asm Executable file
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ShakeElevator: ; 7bf15 (1e:7f15)
ld de, $ffe0
call Func_7bf64
ld de, $240
call Func_7bf64
call Delay3
ld a, $ff
call PlaySound
ld a, [$ffaf]
ld d, a
ld e, $1
; number of times to play collision sfx
ld b, $64
.asm_7bf30
ld a, e
xor $fe
ld e, a
add d
ld [$ffaf], a
push bc
ld c, BANK(SFX_02_5b)
ld a, (SFX_02_5b - SFX_Headers_02) / 3
call PlayMusic
pop bc
ld c, $2
call DelayFrames
dec b
jr nz, .asm_7bf30
ld a, d
ld [$ffaf], a
ld a, $ff
call PlaySound
ld c, BANK(SFX_02_5f)
ld a, (SFX_02_5f - SFX_Headers_02) / 3
call PlayMusic
.asm_7bf57
ld a, [$c02a]
cp $b9
jr z, .asm_7bf57
call UpdateSprites
jp Func_2307
Func_7bf64: ; 7bf64 (1e:7f64)
ld hl, $d527
ld a, [hld]
push af
ld a, [hl]
push af
push hl
push hl
ld a, [hli]
ld h, [hl]
ld l, a
add hl, de
ld a, h
and $3
or $98
ld d, a
ld a, l
pop hl
ld [hli], a
ld [hl], d
call ScheduleNorthRowRedraw
pop hl
pop af
ld [hli], a
pop af
ld [hl], a
jp Delay3

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PrintEmotionBubble: ; 17c47 (5:7c47)
ld a, [$cd50]
ld c, a
ld b, $0
ld hl, EmotionBubblesPointerTable ; $7caf
add hl, bc
add hl, bc
ld e, [hl]
inc hl
ld d, [hl]
ld hl, $8f80
ld bc, (BANK(EmotionBubblesPointerTable) << 8) + $04
call CopyVideoData
ld a, [$cfcb]
push af
ld a, $ff
ld [$cfcb], a
ld a, [$d736]
bit 6, a
ld hl, $c38f
ld de, $c39f
jr z, .asm_17c7a
ld hl, $c37f
ld de, $c38f
.asm_17c7a
ld bc, $90
.asm_17c7d
ld a, [hl]
ld [de], a
dec hl
dec de
dec bc
ld a, c
or b
jr nz, .asm_17c7d
ld hl, $c104
ld a, [$cd4f]
swap a
ld c, a
ld b, $0
add hl, bc
ld a, [hli]
ld b, a
inc hl
ld a, [hl]
add $8
ld c, a
ld de, EmotionBubblesOAM ; $7cb5
xor a
call WriteOAMBlock
ld c, $3c
call DelayFrames
pop af
ld [$cfcb], a
call DelayFrame
jp UpdateSprites
EmotionBubblesPointerTable: ; 17caf (5:7caf)
dw EmotionBubbles
dw EmotionBubbles + $40
dw EmotionBubbles + $80
EmotionBubblesOAM: ; 17cb5 (5:7cb5)
db $F8,$00,$F9,$00
db $FA,$00,$FB,$00
EmotionBubbles: ; 17cbd (5:7cbd)
INCBIN "gfx/emotion_bubbles.w16.2bpp"

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AnimateHealingMachine: ; 70433 (1c:4433)
ld de, PokeCenterFlashingMonitorAndHealBall ; $44b7
ld hl, $87c0
ld bc, (BANK(PokeCenterFlashingMonitorAndHealBall) << 8) + $03
call CopyVideoData
ld hl, $cfcb
ld a, [hl]
push af
ld [hl], $ff
push hl
ld a, [rOBP1] ; $ff49
push af
ld a, $e0
ld [rOBP1], a ; $ff49
ld hl, $c384
ld de, PokeCenterOAMData ; $44d7
call Func_70503
ld a, $4
ld [wMusicHeaderPointer], a
ld a, $ff
ld [$c0ee], a
call PlaySound
.asm_70464
ld a, [wMusicHeaderPointer]
and a
jr nz, .asm_70464
ld a, [W_NUMINPARTY] ; $d163
ld b, a
.asm_7046e
call Func_70503
ld a, (SFX_02_4a - SFX_Headers_02) / 3
call PlaySound
ld c, $1e
call DelayFrames
dec b
jr nz, .asm_7046e
ld a, [$c0ef]
cp $1f
ld [$c0f0], a
jr nz, .asm_70495
ld a, $ff
ld [$c0ee], a
call PlaySound
ld a, Bank(Func_9876)
ld [$c0ef], a
.asm_70495
ld a, MUSIC_PKMN_HEALED
ld [$c0ee], a
call PlaySound
ld d, $28
call Func_704f3
.asm_704a2
ld a, [$c026]
cp MUSIC_PKMN_HEALED
jr z, .asm_704a2
ld c, $20
call DelayFrames
pop af
ld [rOBP1], a ; $ff49
pop hl
pop af
ld [hl], a
jp UpdateSprites
PokeCenterFlashingMonitorAndHealBall: ; 704b7 (1c:44b7)
INCBIN "gfx/pokecenter_ball.2bpp"
PokeCenterOAMData: ; 704d7 (1c:44d7)
db $24,$34,$7C,$10 ; heal machine monitor
db $2B,$30,$7D,$10 ; pokeballs 1-6
db $2B,$38,$7D,$30
db $30,$30,$7D,$10
db $30,$38,$7D,$30
db $35,$30,$7D,$10
db $35,$38,$7D,$30
Func_704f3: ; 704f3 (1c:44f3)
ld b, $8
.asm_704f5
ld a, [rOBP1] ; $ff49
xor d
ld [rOBP1], a ; $ff49
ld c, $a
call DelayFrames
dec b
jr nz, .asm_704f5
ret
Func_70503: ; 70503 (1c:4503)
ld a, [de]
inc de
ld [hli], a
ld a, [de]
inc de
ld [hli], a
ld a, [de]
inc de
ld [hli], a
ld a, [de]
inc de
ld [hli], a
ret

168
engine/overworld/hidden_items.asm Executable file
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HiddenItems: ; 76688 (1d:6688)
ld hl, HiddenItemCoords
call Func_76857
ld [$cd41], a
ld hl, $d6f0
ld a, [$cd41]
ld c, a
ld b, $2
ld a, $10
call Predef
ld a, c
and a
ret nz
call EnableAutoTextBoxDrawing
ld a, $1
ld [$cc3c], a
ld a, [$cd3d] ; item ID
ld [$d11e], a
call GetItemName
ld a, $24
jp PrintPredefTextID
INCLUDE "data/hidden_item_coords.asm"
FoundHiddenItemText: ; 7675b (1d:675b)
; XXX where is the pointer to this?
TX_FAR _FoundHiddenItemText
db $8
ld a, [$cd3d] ; item ID
ld b, a
ld c, 1
call GiveItem
jr nc, .BagFull
ld hl, $d6f0
ld a, [$cd41]
ld c, a
ld b, $1
ld a, $10
call Predef
ld a, (SFX_02_3b - SFX_Headers_02) / 3
call PlaySoundWaitForCurrent ; play sound
call WaitForSoundToFinish ; wait for sound to finish playing
jp TextScriptEnd
.BagFull
call WaitForTextScrollButtonPress ; wait for button press
xor a
ld [$cc3c], a
ld hl, HiddenItemBagFullText
call PrintText
jp TextScriptEnd
HiddenItemBagFullText: ; 76794 (1d:6794)
TX_FAR _HiddenItemBagFullText
db "@"
HiddenCoins: ; 76799 (1d:6799)
ld b, COIN_CASE
ld a, $1c
call Predef
ld a, b
and a
ret z
ld hl, HiddenCoinCoords
call Func_76857
ld [$cd41], a
ld hl, $d6fe
ld a, [$cd41]
ld c, a
ld b, $2
ld a, $10
call Predef
ld a, c
and a
ret nz
xor a
ld [$ff9f], a
ld [$ffa0], a
ld [$ffa1], a
ld a, [$cd3d]
sub COIN
cp 10
jr z, .bcd10
cp 20
jr z, .bcd20
cp 40
jr z, .bcd20
jr .bcd100
.bcd10
ld a, $10
ld [$ffa1], a
jr .bcddone
.bcd20
ld a, $20
ld [$ffa1], a
jr .bcddone
.bcd40 ; due to a typo, this is never used
ld a, $40
ld [$ffa1], a
jr .bcddone
.bcd100
ld a, $1
ld [$ffa0], a
.bcddone
ld de, $d5a5
ld hl, $ffa1
ld c, $2
ld a, $b
call Predef
ld hl, $d6fe
ld a, [$cd41]
ld c, a
ld b, $1
ld a, $10
call Predef
call EnableAutoTextBoxDrawing
ld a, [wPlayerCoins]
cp $99
jr nz, .RoomInCoinCase
ld a, [wPlayerCoins + 1]
cp $99
jr nz, .RoomInCoinCase
ld a, $2c
jr .done
.RoomInCoinCase
ld a, $2b
.done
jp PrintPredefTextID
INCLUDE "data/hidden_coins.asm"
FoundHiddenCoinsText: ; 76847 (1d:6847)
TX_FAR _FoundHiddenCoinsText
db $10,"@"
DroppedHiddenCoinsText: ; 7684d (1d:684d)
TX_FAR _FoundHiddenCoins2Text
db $10
TX_FAR _DroppedHiddenCoinsText
db "@"
Func_76857: ; 76857 (1d:6857)
ld a, [$cd40]
ld d, a
ld a, [$cd41]
ld e, a
ld a, [W_CURMAP]
ld b, a
ld c, $ff
.loop
inc c
ld a, [hli]
cp $ff ; end of the list?
ret z ; if so, we're done here
cp b
jr nz, .asm_76877 ; 0x7686b $a
ld a, [hli]
cp d
jr nz, .asm_76878 ; 0x7686f $7
ld a, [hli]
cp e
jr nz, .loop
ld a, c
ret
.asm_76877
inc hl
.asm_76878
inc hl
jr .loop

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@ -0,0 +1,129 @@
Func_46981: ; 46981 (11:6981)
xor a
ld [$d71e], a
ld a, [$d72d]
bit 4, a
ret nz
call ArePlayerCoordsInArray
ret nc
ld a, [wWhichTrade] ; $cd3d
ld [$d71e], a
ld hl, $d72d
set 4, [hl]
ld hl, $d732
set 4, [hl]
ret
Func_469a0: ; 469a0 (11:69a0)
ld hl, $ffeb
xor a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ld de, $0
ld hl, HiddenObjectMaps ; $6a40
.asm_469ae
ld a, [hli]
ld b, a
cp $ff
jr z, .asm_469fc
ld a, [W_CURMAP] ; $d35e
cp b
jr z, .asm_469be
inc de
inc de
jr .asm_469ae
.asm_469be
ld hl, HiddenObjectPointers ; $6a96
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
push hl
ld hl, wWhichTrade ; $cd3d
xor a
ld [hli], a
ld [hli], a
ld [hl], a
pop hl
.asm_469ce
ld a, [hli]
cp $ff
jr z, .asm_469fc
ld [$cd40], a
ld b, a
ld a, [hli]
ld [$cd41], a
ld c, a
call Func_46a01
ld a, [$ffea]
and a
jr z, .asm_469f0
inc hl
inc hl
inc hl
inc hl
push hl
ld hl, $cd3f
inc [hl]
pop hl
jr .asm_469ce
.asm_469f0
ld a, [hli]
ld [wWhichTrade], a ; $cd3d
ld a, [hli]
ld [$cd3e], a
ld a, [hli]
ld h, [hl]
ld l, a
ret
.asm_469fc
ld a, $ff
ld [$ffee], a
ret
Func_46a01: ; 46a01 (11:6a01)
ld a, [$c109]
cp $4
jr z, .asm_46a16
cp $8
jr z, .asm_46a25
cp $c
jr z, .asm_46a2b
ld a, [W_YCOORD] ; $d361
inc a
jr .asm_46a1a
.asm_46a16
ld a, [W_YCOORD] ; $d361
dec a
.asm_46a1a
cp b
jr nz, .asm_46a3b
ld a, [W_XCOORD] ; $d362
cp c
jr nz, .asm_46a3b
jr .asm_46a38
.asm_46a25
ld a, [W_XCOORD] ; $d362
dec a
jr .asm_46a2f
.asm_46a2b
ld a, [W_XCOORD] ; $d362
inc a
.asm_46a2f
cp c
jr nz, .asm_46a3b
ld a, [W_YCOORD] ; $d361
cp b
jr nz, .asm_46a3b
.asm_46a38
xor a
jr .asm_46a3d
.asm_46a3b
ld a, $ff
.asm_46a3d
ld [$ffea], a
ret
INCLUDE "data/hidden_objects.asm"

87
engine/overworld/ledges.asm Executable file
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HandleLedges: ; 1a672 (6:6672)
ld a, [$d736]
bit 6, a
ret nz
ld a, [W_CURMAPTILESET] ; $d367
and a ; OVERWORLD
ret nz
ld a, $35
call Predef ; indirect jump to Func_c586 (c586 (3:4586))
ld a, [$c109]
ld b, a
FuncCoord 8, 9 ; $c45c
ld a, [Coord]
ld c, a
ld a, [$cfc6]
ld d, a
ld hl, LedgeTiles ; $66cf
.asm_1a691
ld a, [hli]
cp $ff
ret z
cp b
jr nz, .asm_1a6a4
ld a, [hli]
cp c
jr nz, .asm_1a6a5
ld a, [hli]
cp d
jr nz, .asm_1a6a6
ld a, [hl]
ld e, a
jr .asm_1a6a9
.asm_1a6a4
inc hl
.asm_1a6a5
inc hl
.asm_1a6a6
inc hl
jr .asm_1a691
.asm_1a6a9
ld a, [H_CURRENTPRESSEDBUTTONS]
and e
ret z
ld a, $ff
ld [wJoypadForbiddenButtonsMask], a
ld hl, $d736
set 6, [hl]
call Func_3486
ld a, e
ld [$ccd3], a
ld [$ccd4], a
ld a, $2
ld [$cd38], a
call LoadHoppingShadowOAM
ld a, (SFX_02_4e - SFX_Headers_02) / 3
call PlaySound
ret
; (player direction) (tile player standing on) (ledge tile) (input required)
LedgeTiles: ; 1a6cf (6:66cf)
db $00,$2C,$37,$80
db $00,$39,$36,$80
db $00,$39,$37,$80
db $08,$2C,$27,$20
db $08,$39,$27,$20
db $0C,$2C,$0D,$10
db $0C,$2C,$1D,$10
db $0C,$39,$0D,$10
db $FF
LoadHoppingShadowOAM: ; 1a6f0 (6:66f0)
ld hl, $8ff0
ld de, LedgeHoppingShadow ; $6708
ld bc, (BANK(LedgeHoppingShadow) << 8) + $01
call CopyVideoDataDouble
ld a, $9
ld bc, $5448 ; b, c = y, x coordinates of shadow
ld de, LedgeHoppingShadowOAM ; $6710
call WriteOAMBlock
ret
LedgeHoppingShadow: ; 1a708 (6:6708)
INCBIN "gfx/ledge_hopping_shadow.1bpp"
LedgeHoppingShadowOAM: ; 1a710 (6:6710)
db $FF,$10,$FF,$20
db $FF,$40,$FF,$60

440
engine/overworld/map_sprites.asm Executable file
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; Loads tile patterns for map's sprites.
; For outside maps, it loads one of several fixed sets of sprites.
; For inside maps, it loads each sprite picture ID used in the map header.
; This is also called after displaying text because loading
; text tile patterns overwrites half of the sprite tile pattern data.
; Note on notation:
; $C1X* and $C2X* are used to denote $C100-$C1FF and $C200-$C2FF sprite slot
; fields, respectively, within loops. The X is the loop index.
; If there is an inner loop, Y is the inner loop index, i.e. $C1Y* and $C2Y*
; denote fields of the sprite slots interated over in the inner loop.
InitMapSprites: ; 1785b (5:785b)
call InitOutsideMapSprites
ret c ; return if the map is an outside map (already handled by above call)
; if the map is an inside map (i.e. mapID >= $25)
ld hl,wSpriteStateData1
ld de,$c20d
; Loop to copy picture ID's from $C1X0 to $C2XD for LoadMapSpriteTilePatterns.
.copyPictureIDLoop
ld a,[hl] ; $C1X0 (picture ID)
ld [de],a ; $C2XD
ld a,$10
add e
ld e,a
ld a,$10
add l
ld l,a
jr nz,.copyPictureIDLoop
; This is used for both inside and outside maps, since it is called by
; InitOutsideMapSprites.
; Loads tile pattern data for sprites into VRAM.
LoadMapSpriteTilePatterns: ; 17871 (5:7871)
ld a,[W_NUMSPRITES]
and a ; are there any sprites?
jr nz,.spritesExist
ret
.spritesExist
ld c,a ; c = [W_NUMSPRITES]
ld b,$10 ; number of sprite slots
ld hl,$c20d
xor a
ld [$ff8e],a ; 4-tile sprite counter
.copyPictureIDLoop ; loop to copy picture ID from $C2XD to $C2XE
ld a,[hli] ; $C2XD (sprite picture ID)
ld [hld],a ; $C2XE
ld a,l
add a,$10
ld l,a
dec b
jr nz,.copyPictureIDLoop
ld hl,$c21e
.loadTilePatternLoop
ld de,$c21d
; Check if the current picture ID has already had its tile patterns loaded.
; This done by looping through the previous sprite slots and seeing if any of
; their picture ID's match that of the current sprite slot.
.checkIfAlreadyLoadedLoop
ld a,e
and a,$f0
ld b,a ; b = offset of the wSpriteStateData2 sprite slot being checked against
ld a,l
and a,$f0 ; a = offset of current wSpriteStateData2 sprite slot
cp b ; done checking all previous sprite slots?
jr z,.notAlreadyLoaded
ld a,[de] ; picture ID of the wSpriteStateData2 sprite slot being checked against
cp [hl] ; do the picture ID's match?
jp z,.alreadyLoaded
ld a,e
add a,$10
ld e,a
jr .checkIfAlreadyLoadedLoop
.notAlreadyLoaded
ld de,$c20e
ld b,$01
; loop to find the highest tile pattern VRAM slot (among the first 10 slots) used by a previous sprite slot
; this is done in order to find the first free VRAM slot available
.findNextVRAMSlotLoop
ld a,e
add a,$10
ld e,a
ld a,l
cp e ; reached current slot?
jr z,.foundNextVRAMSlot
ld a,[de] ; $C2YE (VRAM slot)
cp a,11 ; is it one of the first 10 slots?
jr nc,.findNextVRAMSlotLoop
cp b ; compare the slot being checked to the current max
jr c,.findNextVRAMSlotLoop ; if the slot being checked is less than the current max
; if the slot being checked is greater than or equal to the current max
ld b,a ; store new max VRAM slot
jr .findNextVRAMSlotLoop
.foundNextVRAMSlot
inc b ; increment previous max value to get next VRAM tile pattern slot
ld a,b ; a = next VRAM tile pattern slot
push af
ld a,[hl] ; $C2XE (sprite picture ID)
ld b,a ; b = current sprite picture ID
cp a,SPRITE_BALL ; is it a 4-tile sprite?
jr c,.notFourTileSprite
pop af
ld a,[$ff8e] ; 4-tile sprite counter
add a,11
jr .storeVRAMSlot
.notFourTileSprite
pop af
.storeVRAMSlot
ld [hl],a ; store VRAM slot at $C2XE
ld [$ff8d],a ; used to determine if it's 4-tile sprite later
ld a,b ; a = current sprite picture ID
dec a
add a
add a
push bc
push hl
ld hl,SpriteSheetPointerTable
jr nc,.noCarry
inc h
.noCarry
add l
ld l,a
jr nc,.noCarry2
inc h
.noCarry2
push hl
call ReadSpriteSheetData
push af
push de
push bc
ld hl,$8000 ; VRAM base address
ld bc,$c0 ; number of bytes per VRAM slot
ld a,[$ff8d]
cp a,11 ; is it a 4-tile sprite?
jr nc,.fourTileSpriteVRAMAddr
ld d,a
dec d
; Equivalent to multiplying $C0 (number of bytes in 12 tiles) times the VRAM
; slot and adding the result to $8000 (the VRAM base address).
.calculateVRAMAddrLoop
add hl,bc
dec d
jr nz,.calculateVRAMAddrLoop
jr .loadStillTilePattern
.fourTileSpriteVRAMAddr
ld hl,$87c0 ; address for second 4-tile sprite
ld a,[$ff8e] ; 4-tile sprite counter
and a ; is it the first 4-tile sprite?
jr nz,.loadStillTilePattern
; if it's the first 4-tile sprite
ld hl,$8780 ; address for first 4-tile sprite
inc a
ld [$ff8e],a ; 4-tile sprite counter
.loadStillTilePattern
pop bc
pop de
pop af
push hl
push hl
ld h,d
ld l,e
pop de
ld b,a
ld a,[$cfc4]
bit 0,a ; reloading upper half of tile patterns after displaying text?
jr nz,.skipFirstLoad ; if so, skip loading data into the lower half
ld a,b
ld b,0
call FarCopyData2 ; load tile pattern data for sprite when standing still
.skipFirstLoad
pop de
pop hl
ld a,[$ff8d]
cp a,11 ; is it a 4-tile sprite?
jr nc,.skipSecondLoad ; if so, there is no second block
push de
call ReadSpriteSheetData
push af
ld a,$c0
add e
ld e,a
jr nc,.noCarry3
inc d
.noCarry3
ld a,[$cfc4]
bit 0,a ; reloading upper half of tile patterns after displaying text?
jr nz,.loadWhileLCDOn
pop af
pop hl
set 3,h ; add $800 to hl
push hl
ld h,d
ld l,e
pop de
call FarCopyData2 ; load tile pattern data for sprite when walking
jr .skipSecondLoad
; When reloading the upper half of tile patterns after diplaying text, the LCD
; will be on, so CopyVideoData (which writes to VRAM only during V-blank) must
; be used instead of FarCopyData2.
.loadWhileLCDOn
pop af
pop hl
set 3,h ; add $800 to hl
ld b,a
swap c
call CopyVideoData ; load tile pattern data for sprite when walking
.skipSecondLoad
pop hl
pop bc
jr .nextSpriteSlot
.alreadyLoaded ; if the current picture ID has already had its tile patterns loaded
inc de
ld a,[de] ; a = VRAM slot for the current picture ID (from $C2YE)
ld [hl],a ; store VRAM slot in current wSpriteStateData2 sprite slot (at $C2XE)
.nextSpriteSlot
ld a,l
add a,$10
ld l,a
dec c
jp nz,.loadTilePatternLoop
ld hl,$c20d
ld b,$10
; the pictures ID's stored at $C2XD are no longer needed, so zero them
.zeroStoredPictureIDLoop
xor a
ld [hl],a ; $C2XD
ld a,$10
add l
ld l,a
dec b
jr nz,.zeroStoredPictureIDLoop
ret
; reads data from SpriteSheetPointerTable
; INPUT:
; hl = address of sprite sheet entry
; OUTPUT:
; de = pointer to sprite sheet
; bc = length in bytes
; a = ROM bank
ReadSpriteSheetData: ; 17971 (5:7971)
ld a,[hli]
ld e,a
ld a,[hli]
ld d,a
ld a,[hli]
ld c,a
xor a
ld b,a
ld a,[hli]
ret
; Loads sprite set for outside maps (cities and routes) and sets VRAM slots.
; sets carry if the map is a city or route, unsets carry if not
InitOutsideMapSprites: ; 1797b (5:797b)
ld a,[W_CURMAP]
cp a,REDS_HOUSE_1F ; is the map a city or a route (map ID less than $25)?
ret nc ; if not, return
ld hl,MapSpriteSets
add l
ld l,a
jr nc,.noCarry
inc h
.noCarry
ld a,[hl] ; a = spriteSetID
cp a,$f0 ; does the map have 2 sprite sets?
call nc,GetSplitMapSpriteSetID ; if so, choose the appropriate one
ld b,a ; b = spriteSetID
ld a,[$cfc4]
bit 0,a ; reloading upper half of tile patterns after displaying text?
jr nz,.loadSpriteSet ; if so, forcibly reload the sprite set
ld a,[W_SPRITESETID]
cp b ; has the sprite set ID changed?
jr z,.skipLoadingSpriteSet ; if not, don't load it again
.loadSpriteSet
ld a,b
ld [W_SPRITESETID],a
dec a
ld b,a
sla a
ld c,a
sla a
sla a
add c
add b ; a = (spriteSetID - 1) * 11
ld de,SpriteSets
; add a to de to get offset of sprite set
add e
ld e,a
jr nc,.noCarry2
inc d
.noCarry2
ld hl,$c20d
ld a,SPRITE_RED
ld [hl],a
ld bc,W_SPRITESET
; Load the sprite set into RAM.
; This loop also fills $C2XD (sprite picture ID) where X is from $0 to $A
; with picture ID's. This is done so that LoadMapSpriteTilePatterns will
; load tile patterns for all sprite pictures in the sprite set.
.loadSpriteSetLoop
ld a,$10
add l
ld l,a
ld a,[de] ; sprite picture ID from sprite set
ld [hl],a ; $C2XD (sprite picture ID)
ld [bc],a
inc de
inc bc
ld a,l
cp a,$bd ; reached 11th sprite slot?
jr nz,.loadSpriteSetLoop
ld b,4 ; 4 remaining sprite slots
.zeroRemainingSlotsLoop ; loop to zero the picture ID's of the remaining sprite slots
ld a,$10
add l
ld l,a
xor a
ld [hl],a ; $C2XD (sprite picture ID)
dec b
jr nz,.zeroRemainingSlotsLoop
ld a,[W_NUMSPRITES]
push af ; save number of sprites
ld a,11 ; 11 sprites in sprite set
ld [W_NUMSPRITES],a
call LoadMapSpriteTilePatterns
pop af
ld [W_NUMSPRITES],a ; restore number of sprites
ld hl,$c21e
ld b,$0f
; The VRAM tile pattern slots that LoadMapSpriteTilePatterns set are in the
; order of the map's sprite set, not the order of the actual sprites loaded
; for the current map. So, they are not needed and are zeroed by this loop.
.zeroVRAMSlotsLoop
xor a
ld [hl],a ; $C2XE (VRAM slot)
ld a,$10
add l
ld l,a
dec b
jr nz,.zeroVRAMSlotsLoop
.skipLoadingSpriteSet
ld hl,$c110
; This loop stores the correct VRAM tile pattern slots according the sprite
; data from the map's header. Since the VRAM tile pattern slots are filled in
; the order of the sprite set, in order to find the VRAM tile pattern slot
; for a sprite slot, the picture ID for the sprite is looked up within the
; sprite set. The index of the picture ID within the sprite set plus one
; (since the Red sprite always has the first VRAM tile pattern slot) is the
; VRAM tile pattern slot.
.storeVRAMSlotsLoop
ld c,0
ld a,[hl] ; $C1X0 (picture ID) (zero if sprite slot is not used)
and a ; is the sprite slot used?
jr z,.skipGettingPictureIndex ; if the sprite slot is not used
ld b,a ; b = picture ID
ld de,W_SPRITESET
; Loop to find the index of the sprite's picture ID within the sprite set.
.getPictureIndexLoop
inc c
ld a,[de]
inc de
cp b ; does the picture ID match?
jr nz,.getPictureIndexLoop
inc c
.skipGettingPictureIndex
push hl
inc h
ld a,$0e
add l
ld l,a
ld a,c ; a = VRAM slot (zero if sprite slot is not used)
ld [hl],a ; $C2XE (VRAM slot)
pop hl
ld a,$10
add l
ld l,a
and a
jr nz,.storeVRAMSlotsLoop
scf
ret
; Chooses the correct sprite set ID depending on the player's position within
; the map for maps with two sprite sets.
GetSplitMapSpriteSetID: ; 17a1a (5:7a1a)
cp a,$f8
jr z,.route20
ld hl,SplitMapSpriteSets
and a,$0f
dec a
sla a
sla a
add l
ld l,a
jr nc,.noCarry
inc h
.noCarry
ld a,[hli] ; determines whether the map is split East/West or North/South
cp a,$01
ld a,[hli] ; position of dividing line
ld b,a
jr z,.eastWestDivide
.northSouthDivide
ld a,[W_YCOORD]
jr .compareCoord
.eastWestDivide
ld a,[W_XCOORD]
.compareCoord
cp b
jr c,.loadSpriteSetID
; if in the East side or South side
inc hl
.loadSpriteSetID
ld a,[hl]
ret
; Uses sprite set $01 for West side and $0A for East side.
; Route 20 is a special case because the two map sections have a more complex
; shape instead of the map simply being split horizontally or vertically.
.route20
ld hl,W_XCOORD
ld a,[hl]
cp a,$2b
ld a,$01
ret c
ld a,[hl]
cp a,$3e
ld a,$0a
ret nc
ld a,[hl]
cp a,$37
ld b,$08
jr nc,.next
ld b,$0d
.next
ld a,[W_YCOORD]
cp b
ld a,$0a
ret c
ld a,$01
ret
INCLUDE "data/sprite_sets.asm"

291
engine/overworld/npc_movement.asm Executable file
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Func_1a3e0: ; 1a3e0 (6:63e0)
ld hl, $d730
res 1, [hl]
call HandleDoors
jr nc, .asm_1a406
ld a, $fc
ld [wJoypadForbiddenButtonsMask], a
ld hl, $d736
set 1, [hl]
ld a, $1
ld [$cd38], a
ld a, $80
ld [$ccd3], a
xor a
ld [$c102], a
call Func_3486
ret
.asm_1a406
xor a
ld [$cd3a], a
ld [$cd38], a
ld [$ccd3], a
ld hl, $d736
res 0, [hl]
res 1, [hl]
ld hl, $d730
res 7, [hl]
ret
Func_1a41d: ; 1a41d (6:641d)
ld hl, $d730
res 7, [hl]
ld hl, $d72e
res 7, [hl]
ld hl, $d736
res 0, [hl]
res 1, [hl]
xor a
ld [$cf17], a
ld [$cc57], a
ld [$cf10], a
ld [$cd3a], a
ld [$cd38], a
ld [$ccd3], a
ret
PointerTable_1a442: ; 1a442 (6:6442)
dw Func_1a44c
dw Func_1a485
dw Func_1a4a1
dw Func_1a4a6
dw Func_1a4f4
Func_1a44c: ; 1a44c (6:644c)
ld a, [W_XCOORD] ; $d362
sub $a
ld [$cca1], a
jr z, .asm_1a475
ld b, $0
ld c, a
ld hl, $cc97
ld a, $80
call FillMemory
ld [hl], $ff
ld a, [$cf13]
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
ld de, $cc97
call MoveSprite
ld a, $1
ld [$cf10], a
jr .asm_1a47a
.asm_1a475
ld a, $3
ld [$cf10], a
.asm_1a47a
ld hl, W_FLAGS_D733
set 1, [hl]
ld a, $fc
ld [wJoypadForbiddenButtonsMask], a
ret
Func_1a485: ; 1a485 (6:6485)
ld a, [$d730]
bit 0, a
ret nz
ld a, [$cca1]
ld [$cd38], a
ld [$ff95], a
ld a, $23
call Predef
call Func_3486
ld a, $2
ld [$cf10], a
ret
Func_1a4a1: ; 1a4a1 (6:64a1)
ld a, [$cd38]
and a
ret nz
Func_1a4a6: ; 1a4a6 (6:64a6)
xor a
ld [$cd3b], a
ld a, [$cf13]
swap a
ld [$cf17], a
xor a
ld [$c206], a
ld hl, $ccd3
ld de, RLEList_1a4e9
call DecodeRLEList
dec a
ld [$cd38], a
ld hl, $cc97
ld de, RLEList_1a4dc
call DecodeRLEList
ld hl, $d72e
res 7, [hl]
ld hl, $d730
set 7, [hl]
ld a, $4
ld [$cf10], a
ret
RLEList_1a4dc: ; 1a4dc (6:64dc)
db $00, $05
db $80, $01
db $00, $05
db $C0, $03
db $40, $01
db $E0, $01
db $FF
RLEList_1a4e9: ; 1a4e9 (6:64e9)
db $40, $02
db $10, $03
db $80, $05
db $20, $01
db $80, $06
db $FF
Func_1a4f4: ; 1a4f4 (6:64f4)
ld a, [$cd38]
and a
ret nz
ld a, $0
ld [$cc4d], a
ld a, $11
call Predef ; indirect jump to RemoveMissableObject (f1d7 (3:71d7))
ld hl, $d730
res 7, [hl]
ld hl, $d72e
res 7, [hl]
jp Func_314e
PointerTable_1a510: ; 1a510 (6:6510)
dw Func_1a514
dw Func_1a56b
Func_1a514: ; 1a514 (6:6514)
ld a, Bank(Func_9876)
ld [$c0ef], a
ld [$c0f0], a
ld a, MUSIC_MUSEUM_GUY
ld [$c0ee], a
call PlaySound
ld a, [$cf13]
swap a
ld [$cf17], a
call Func_3486
ld hl, $ccd3
ld de, RLEList_PewterMuseumPlayer
call DecodeRLEList
dec a
ld [$cd38], a
xor a
ld [$d12f], a
ld a, $4f
call Predef
ld hl, $cc97
ld de, RLEList_PewterMuseumGuy
call DecodeRLEList
ld hl, $d72e
res 7, [hl]
ld a, $1
ld [$cf10], a
ret
RLEList_PewterMuseumPlayer: ; 1a559 (6:6559)
db $00, $01
db $40, $03
db $20, $0D
db $40, $06
db $FF
RLEList_PewterMuseumGuy: ; 1a562 (6:6562)
db $40, $06
db $80, $0D
db $40, $03
db $80, $01
db $FF
Func_1a56b: ; 1a56b (6:656b)
ld a, [$cd38]
and a
ret nz
ld hl, $d730
res 7, [hl]
ld hl, $d72e
res 7, [hl]
jp Func_314e
PointerTable_1a57d: ; 1a57d (6:657d)
dw Func_1a581
dw Func_1a56b
Func_1a581: ; 1a581 (6:6581)
ld a, Bank(Func_9876)
ld [$c0ef], a
ld [$c0f0], a
ld a, MUSIC_MUSEUM_GUY
ld [$c0ee], a
call PlaySound
ld a, [$cf13]
swap a
ld [$cf17], a
xor a
ld [$c206], a
ld hl, $ccd3
ld de, RLEList_PewterGymPlayer
call DecodeRLEList
dec a
ld [$cd38], a
ld a, $1
ld [$d12f], a
ld a, $4f
call Predef
ld hl, $cc97
ld de, RLEList_PewterGymGuy
call DecodeRLEList
ld hl, $d72e
res 7, [hl]
ld hl, $d730
set 7, [hl]
ld a, $1
ld [$cf10], a
ret
RLEList_PewterGymPlayer: ; 1a5cd (6:65cd)
db $00, $01
db $10, $02
db $80, $05
db $20, $0B
db $40, $05
db $20, $0F
db $FF
RLEList_PewterGymGuy: ; 1a5da (6:65da)
db $00, $02
db $80, $0F
db $40, $05
db $80, $0B
db $00, $05
db $C0, $03
db $FF
; XXX why would this function want to return on POKEMONTOWER_7?
Func_1a5e7: ; 1a5e7 (6:65e7)
ld a, [W_CURMAP] ; $d35e
cp POKEMONTOWER_7
ret z
ld hl, RivalIDs ; $6605
ld a, [wEngagedTrainerClass]
ld b, a
.loop
ld a, [hli]
cp $ff
jr z, .notRival
cp b
ret z
jr .loop
.notRival
ld a, [$cf13]
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
jp SetSpriteMovementBytesToFF
RivalIDs: ; 1a605 (6:6605)
db SONY1 + $c8
db SONY2 + $c8
db SONY3 + $c8
db $ff

71
engine/overworld/oaks_aide.asm Executable file
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@ -0,0 +1,71 @@
OaksAideScript ; 0x59035
ld hl, OaksAideHiText
call PrintText
call YesNoChoice
ld a, [$cc26]
and a
jr nz, .asm_59086 ; 0x59042 $42
ld hl, wPokedexOwned
ld b, wPokedexOwnedEnd - wPokedexOwned
call CountSetBits
ld a, [$d11e]
ld [$ffdd], a
ld b, a
ld a, [$ffdb]
cp b
jr z, .asm_59059 ; 0x59055 $2
jr nc, .asm_5907c ; 0x59057 $23
.asm_59059
ld hl, OaksAideHereYouGoText
call PrintText
ld a, [$ffdc]
ld b, a
ld c, 1
call GiveItem
jr nc, .BagFull
ld hl, OaksAideGotItemText
call PrintText
ld a, $1
jr .asm_5908e ; 0x59071 $1b
.BagFull
ld hl, OaksAideNoRoomText
call PrintText
xor a
jr .asm_5908e ; 0x5907a $12
.asm_5907c
ld hl, OaksAideUhOhText
call PrintText
ld a, $80
jr .asm_5908e ; 0x59084 $8
.asm_59086
ld hl, OaksAideComeBackText
call PrintText
ld a, $ff
.asm_5908e
ld [$ffdb], a
ret
OaksAideHiText: ; 59091 (16:5091)
TX_FAR _OaksAideHiText
db "@"
OaksAideUhOhText: ; 59096 (16:5096)
TX_FAR _OaksAideUhOhText
db "@"
OaksAideComeBackText: ; 5909b (16:509b)
TX_FAR _OaksAideComeBackText
db "@"
OaksAideHereYouGoText: ; 590a0 (16:50a0)
TX_FAR _OaksAideHereYouGoText
db "@"
OaksAideGotItemText: ; 590a5 (16:50a5)
TX_FAR _OaksAideGotItemText
db $0b
db "@"
OaksAideNoRoomText: ; 590ab (16:50ab)
TX_FAR _OaksAideNoRoomText
db "@"

101
engine/overworld/pewter_guys.asm Executable file
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@ -0,0 +1,101 @@
PewterGuys: ; 37ca1 (d:7ca1)
ld hl, $ccd3
ld a, [$cd38]
dec a
ld [$cd38], a
ld d, 0
ld e, a
add hl, de
ld d, h
ld e, l
ld hl, PointerTable_37ce6
ld a, [$d12f]
add a
ld b, 0
ld c, a
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [W_YCOORD]
ld b, a
ld a, [W_XCOORD]
ld c, a
.asm_37cc7
ld a, [hli]
cp b
jr nz, .asm_37ce1
ld a, [hli]
cp c
jr nz, .asm_37ce2
ld a, [hli]
ld h, [hl]
ld l, a
.asm_37cd2
ld a, [hli]
cp $ff
ret z
ld [de], a
inc de
ld a, [$cd38]
inc a
ld [$cd38], a
jr .asm_37cd2
.asm_37ce1
inc hl
.asm_37ce2
inc hl
inc hl
jr .asm_37cc7
PointerTable_37ce6: ; 37ce6 (d:7ce6)
dw PewterMuseumGuyCoords
dw PewterGymGuyCoords
; these are the four coordinates of the spaces below, above, to the left and
; to the right of the museum guy, and pointers to different movements for
; the player to make to get positioned before the main movement.
PewterMuseumGuyCoords: ; 37cea (d:7cea)
db 18, 27
dw .down
db 16, 27
dw .up
db 17, 26
dw .left
db 17, 28
dw .right
.down
db $40, $40, $ff
.up
db $10, $20, $ff
.left
db $40, $10, $ff
.right
db $40, $20, $ff
; these are the five coordinates which trigger the gym guy and pointers to
; different movements for the player to make to get positioned before the
; main movement
PewterGymGuyCoords: ; 37d06 (d:7d06)
db 16, 34
dw .one
db 17, 35
dw .two
db 18, 37
dw .three
db 19, 37
dw .four
db 17, 36
dw .five
.one
db $20, $80, $80, $10, $ff
.two
db $20, $80, $10, $20, $ff
.three
db $20, $20, $20, $00, $00, $00, $00, $00, $00, $00, $00, $ff
.four
db $20, $20, $40, $20, $ff
.five
db $20, $80, $20, $00, $00, $00, $00, $00, $00, $00, $00, $ff

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Func_70510: ; 70510 (1c:4510)
call Func_706ef
ld a, $ec
ld [$c104], a
call Delay3
push hl
call GBFadeIn2
ld hl, W_FLAGS_D733
bit 7, [hl]
res 7, [hl]
jr nz, .asm_70568
ld a, (SFX_02_4c - SFX_Headers_02) / 3
call PlaySound
ld hl, $d732
bit 4, [hl]
res 4, [hl]
pop hl
jr nz, .asm_7055e
call Func_705aa
ld a, (SFX_02_4f - SFX_Headers_02) / 3
call PlaySound
call Func_70787
ld a, b
and a
jr nz, .asm_7055b
ld hl, wWhichTrade ; $cd3d
xor a
ld [hli], a
inc a
ld [hli], a
ld a, $8
ld [hli], a
ld [hl], $ff
ld hl, $cd48
call Func_70730
.asm_70558
call Func_2307
.asm_7055b
jp Func_70772
.asm_7055e
ld c, $32
call DelayFrames
call Func_705aa
jr .asm_7055b
.asm_70568
pop hl
ld de, BirdSprite ; $4d80
ld hl, $8000
ld bc, (BANK(BirdSprite) << 8) + $0c
call CopyVideoData
call Func_706d7
ld a, (SFX_02_50 - SFX_Headers_02) / 3
call PlaySound
ld hl, wWhichTrade ; $cd3d
xor a
ld [hli], a
ld a, $c
ld [hli], a
ld [hl], $8
ld de, FlyAnimationEnterScreenCoords ; $4592
call Func_706ae
call LoadPlayerSpriteGraphics
jr .asm_70558
FlyAnimationEnterScreenCoords: ; 70592 (1c:4592)
; y, x pairs
; This is the sequence of screen coordinates used by the overworld
; Fly animation when the player is entering a map.
db $05, $98
db $0F, $90
db $18, $88
db $20, $80
db $27, $78
db $2D, $70
db $32, $68
db $36, $60
db $39, $58
db $3B, $50
db $3C, $48
db $3C, $40
Func_705aa: ; 705aa (1c:45aa)
ld hl, wWhichTrade ; $cd3d
ld a, $10
ld [hli], a
ld a, $3c
ld [hli], a
call Func_7077f
ld [hl], a
jp Func_70755
_DoFlyOrTeleportAwayGraphics: ; 705ba (1c:45ba)
call Func_706ef
call Func_70787
ld a, b
and a
jr z, .asm_705ef
dec a
jp nz, Func_7067d
.asm_705c8
ld a, (SFX_02_4b - SFX_Headers_02) / 3
call PlaySound
ld hl, wWhichTrade ; $cd3d
ld a, $f0
ld [hli], a
ld a, $ec
ld [hli], a
call Func_7077f
ld [hl], a
call Func_70755
call Func_70787
ld a, b
dec a
jr z, .asm_705e9
ld c, $a
call DelayFrames
.asm_705e9
call GBFadeOut2
jp Func_70772
.asm_705ef
ld a, $4
call StopMusic
ld a, [$d732]
bit 6, a
jr z, .asm_70610
ld hl, wWhichTrade ; $cd3d
ld a, $10
ld [hli], a
ld a, $ff
ld [hli], a
xor a
ld [hli], a
ld [hl], $a1
ld hl, $cd48
call Func_70730
jr .asm_705c8
.asm_70610
call Func_706d7
ld hl, wWhichTrade ; $cd3d
ld a, $ff
ld [hli], a
ld a, $8
ld [hli], a
ld [hl], $c
call Func_706ae
ld a, (SFX_02_50 - SFX_Headers_02) / 3
call PlaySound
ld hl, wWhichTrade ; $cd3d
xor a
ld [hli], a
ld a, $c
ld [hli], a
ld [hl], $c
ld de, FlyAnimationScreenCoords1 ; $464f
call Func_706ae
ld c, $28
call DelayFrames
ld hl, $cd3e
ld a, $b
ld [hli], a
ld [hl], $8
ld de, FlyAnimationScreenCoords2 ; $4667
call Func_706ae
call GBFadeOut2
jp Func_70772
FlyAnimationScreenCoords1: ; 7064f (1c:464f)
; y, x pairs
; This is the sequence of screen coordinates used by the first part
; of the Fly overworld animation.
db $3C, $48
db $3C, $50
db $3B, $58
db $3A, $60
db $39, $68
db $37, $70
db $37, $78
db $33, $80
db $30, $88
db $2D, $90
db $2A, $98
db $27, $A0
FlyAnimationScreenCoords2: ; 70667 (1c:4667)
; y, x pairs
; This is the sequence of screen coordinates used by the second part
; of the Fly overworld animation.
db $1A, $90
db $19, $80
db $17, $70
db $15, $60
db $12, $50
db $0F, $40
db $0C, $30
db $09, $20
db $05, $10
db $00, $00
db $F0, $00
Func_7067d: ; 7067d (1c:467d)
ld a, $ff
ld [$cfcb], a
ld a, [$c302]
ld [$c30a], a
ld a, [$c306]
ld [$c30e], a
ld a, $a0
ld [wOAMBuffer], a
ld [$c304], a
ld c, $2
call DelayFrames
ld a, $a0
ld [$c308], a
ld [$c30c], a
call GBFadeOut2
ld a, $1
ld [$cfcb], a
jp Func_70772
Func_706ae: ; 706ae (1c:46ae)
ld a, [$cd3f]
xor $1
ld [$cd3f], a
ld [$c102], a
call Delay3
ld a, [wWhichTrade] ; $cd3d
cp $ff
jr z, .asm_706cd
ld hl, $c104
ld a, [de]
inc de
ld [hli], a
inc hl
ld a, [de]
inc de
ld [hl], a
.asm_706cd
ld a, [$cd3e]
dec a
ld [$cd3e], a
jr nz, Func_706ae
ret
Func_706d7: ; 706d7 (1c:46d7)
ld de, BirdSprite ; $4d80
ld hl, $8000
ld bc, (BANK(BirdSprite) << 8) + $0c
call CopyVideoData
ld de, BirdSprite + $c0 ; $4e40 ; moving amination sprite
ld hl, $8800
ld bc, (BANK(BirdSprite) << 8) + $0c
jp CopyVideoData
Func_706ef: ; 706ef (1c:46ef)
ld a, [$c102]
ld [$cd50], a
ld a, [$c104]
ld [$cd4f], a
ld hl, PlayerSpinningFacingOrder ; $4713
ld de, $cd48
ld bc, $4
call CopyData
ld a, [$c102]
ld hl, $cd48
.asm_7070d
cp [hl]
inc hl
jr nz, .asm_7070d
dec hl
ret
PlayerSpinningFacingOrder: ; 70713 (1c:4713)
; The order of the direction the player's sprite is facing when teleporting
; away. Creates a spinning effect.
db $00, $08, $04, $0C ; down, left, up, right
Func_70717: ; 70717 (1c:4717)
ld a, [hl]
ld [$c102], a
push hl
ld hl, $cd48
ld de, $cd47
ld bc, $4
call CopyData
ld a, [$cd47]
ld [$cd4b], a
pop hl
ret
Func_70730: ; 70730 (1c:4730)
call Func_70717
ld a, [wWhichTrade] ; $cd3d
ld c, a
and $3
jr nz, .asm_70743
ld a, [$cd40]
cp $ff
call nz, PlaySound
.asm_70743
ld a, [$cd3e]
add c
ld [wWhichTrade], a ; $cd3d
ld c, a
ld a, [$cd3f]
cp c
ret z
call DelayFrames
jr Func_70730
Func_70755: ; 70755 (1c:4755)
call Func_70717
ld a, [wWhichTrade] ; $cd3d
ld c, a
ld a, [$c104]
add c
ld [$c104], a
ld c, a
ld a, [$cd3e]
cp c
ret z
ld a, [$cd3f]
ld c, a
call DelayFrames
jr Func_70755
Func_70772: ; 70772 (1c:4772)
ld a, [$cd4f]
ld [$c104], a
ld a, [$cd50]
ld [$c102], a
ret
Func_7077f: ; 7077f (1c:477f)
ld a, [$cf1b]
xor $1
inc a
inc a
ret
Func_70787: ; 70787 (1c:4787)
ld b, 0
ld hl, DataTable_707a9 ; $47a9
ld a, [W_CURMAPTILESET] ; $d367
ld c, a
.asm_70790
ld a, [hli]
cp $ff
jr z, .asm_707a4
cp c
jr nz, .asm_7079e
FuncCoord 8, 9 ; $c45c
ld a, [Coord]
cp [hl]
jr z, .asm_707a2
.asm_7079e
inc hl
inc hl
jr .asm_70790
.asm_707a2
inc hl
ld b, [hl]
.asm_707a4
ld a, b
ld [$cd5b], a
ret
; format: db tileset id, tile id, value to be put in $cd5b
DataTable_707a9: ; 707a9 (1c:47a9)
db FACILITY, $20, 1 ; warp pad
db FACILITY, $11, 2 ; hole
db CAVERN, $22, 2 ; hole
db INTERIOR, $55, 1 ; warp pad
db $FF
Func_707b6: ; 707b6 (1c:47b6)
ld c, $a
call DelayFrames
ld hl, $d736
set 6, [hl]
ld de, RedSprite ; $4180
ld hl, $8000
ld bc, (BANK(RedSprite) << 8) + $0c
call CopyVideoData
ld a, $4
ld hl, RedFishingTiles ; $4866
call Func_71771
ld a, [$c102]
ld c, a
ld b, $0
ld hl, FishingRodGfxProperties ; $4856
add hl, bc
ld de, $c39c
ld bc, $4
call CopyData
ld c, $64
call DelayFrames
ld a, [wWhichTrade] ; $cd3d
and a
ld hl, NoNibbleText
jr z, .asm_70836
cp $2
ld hl, NothingHereText
jr z, .asm_70836
ld b, $a
.asm_707fe
ld hl, $c104
call Func_70842
ld hl, $c39c
call Func_70842
call Delay3
dec b
jr nz, .asm_707fe
ld a, [$c102]
cp $4
jr nz, .asm_7081c
ld a, $a0
ld [$c39c], a
.asm_7081c
ld hl, $cd4f
xor a
ld [hli], a
ld [hl], a
ld a, $4c
call Predef ; indirect jump to PrintEmotionBubble (17c47 (5:7c47))
ld a, [$c102]
cp $4
jr nz, .asm_70833
ld a, $44
ld [$c39c], a
.asm_70833
ld hl, ItsABiteText
.asm_70836
call PrintText
ld hl, $d736
res 6, [hl]
call LoadFontTilePatterns
ret
Func_70842: ; 70842 (1c:4842)
ld a, [hl]
xor $1
ld [hl], a
ret
NoNibbleText: ; 70847 (1c:4847)
TX_FAR _NoNibbleText
db "@"
NothingHereText: ; 7084c (1c:484c)
TX_FAR _NothingHereText
db "@"
ItsABiteText: ; 70851 (1c:4851)
TX_FAR _ItsABiteText
db "@"
FishingRodGfxProperties: ; 70856 (1c:4856)
; specicies how the fishing rod should be drawn on the screen
; first byte = screen y coordinate
; second byte = screen x coordinate
; third byte = tile number
; fourth byte = sprite properties
db $5B, $4C, $FD, $00 ; player facing down
db $44, $4C, $FD, $00 ; player facing up
db $50, $40, $FE, $00 ; player facing left
db $50, $58, $FE, $20 ; player facing right ($20 means "horizontally flip the tile")
RedFishingTiles: ; 70866 (1c:4866)
dw RedFishingTilesFront
db $02, $1E
dw $8020
dw RedFishingTilesBack
db $02, $1E
dw $8060
dw RedFishingTilesSide
db $02, $1E
dw $80A0
dw RedFishingRodTiles
db $03, $1E
dw $8FD0
_HandleMidJump: ; 7087e (1c:487e)
ld a, [$d714]
ld c, a
inc a
cp $10
jr nc, .asm_70895
ld [$d714], a
ld b, $0
ld hl, PlayerJumpingYScreenCoords ; $48ba
add hl, bc
ld a, [hl]
ld [$c104], a ; player's sprite y coordinate
ret
.asm_70895
ld a, [wWalkCounter] ; $cfc5
cp $0
ret nz
call UpdateSprites
call Delay3
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
ld [H_NEWLYPRESSEDBUTTONS], a
ld [H_NEWLYRELEASEDBUTTONS], a
ld [$d714], a
ld hl, $d736
res 6, [hl]
ld hl, $d730
res 7, [hl]
xor a
ld [wJoypadForbiddenButtonsMask], a
ret
PlayerJumpingYScreenCoords: ; 708ba (1c:48ba)
; Sequence of y screen coordinates for player's sprite when jumping over a ledge.
db $38, $36, $34, $32, $31, $30, $30, $30, $31, $32, $33, $34, $36, $38, $3C, $3C

68
engine/overworld/pokecenter.asm Executable file
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DisplayPokemonCenterDialogue_: ; 6fe6 (1:6fe6)
call SaveScreenTilesToBuffer1 ; save screen
ld hl, PokemonCenterWelcomeText
call PrintText
ld hl, $d72e
bit 2, [hl]
set 1, [hl]
set 2, [hl]
jr nz, .skipShallWeHealYourPokemon
ld hl, ShallWeHealYourPokemonText
call PrintText
.skipShallWeHealYourPokemon
call YesNoChoicePokeCenter ; yes/no menu
ld a, [wCurrentMenuItem]
and a
jr nz, .declinedHealing ; if the player chose No
call SetLastBlackoutMap
call LoadScreenTilesFromBuffer1 ; restore screen
ld hl, NeedYourPokemonText
call PrintText
ld a, $18
ld [$c112], a ; make the nurse turn to face the machine
call Delay3
PREDEF HealPartyPredef
callba AnimateHealingMachine ; do the healing machine animation
xor a
ld [wMusicHeaderPointer], a
ld a, [$c0f0]
ld [$c0ef], a
ld a, [$d35b]
ld [$cfca], a
ld [$c0ee], a
call PlaySound
ld hl, PokemonFightingFitText
call PrintText
ld a, $14
ld [$c112], a ; make the nurse bow
ld c, a
call DelayFrames
jr .done
.declinedHealing
call LoadScreenTilesFromBuffer1 ; restore screen
.done
ld hl, PokemonCenterFarewellText
call PrintText
jp UpdateSprites ; move sprites
PokemonCenterWelcomeText: ; 705d (1:705d)
TX_FAR _PokemonCenterWelcomeText
db "@"
ShallWeHealYourPokemonText: ; 7062 (1:7062)
db $a
TX_FAR _ShallWeHealYourPokemonText
db "@"
NeedYourPokemonText: ; 7068 (1:7068)
TX_FAR _NeedYourPokemonText
db "@"
PokemonFightingFitText: ; 706d (1:706d)
TX_FAR _PokemonFightingFitText
db "@"
PokemonCenterFarewellText: ; 7072 (1:7072)
db $a
TX_FAR _PokemonCenterFarewellText
db "@"

256
engine/overworld/pokemart.asm Executable file
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DisplayPokemartDialogue_: ; 6c20 (1:6c20)
ld a,[wListScrollOffset]
ld [$d07e],a
call UpdateSprites ; move sprites
xor a
ld [$cf0a],a ; flag that is set if something is sold or bought
.loop
xor a
ld [wListScrollOffset],a
ld [wCurrentMenuItem],a
ld [$cc2f],a
inc a
ld [$cf93],a
ld a,$13
ld [$d125],a
call DisplayTextBoxID ; draw money text box
ld a,$15
ld [$d125],a
call DisplayTextBoxID ; do buy/sell/quit menu
ld hl,$d128 ; pointer to this pokemart's inventory
ld a,[hli]
ld l,[hl]
ld h,a ; hl = address of inventory
ld a,[$d12e]
cp a,$02
jp z,.done
ld a,[$d12d] ; ID of the chosen menu item
and a ; buying?
jp z,.buyMenu
dec a ; selling?
jp z,.sellMenu
dec a ; quitting?
jp z,.done
.sellMenu
xor a
ld [$cf93],a
ld a,$02
ld [$d11b],a
callab Func_39bd5
ld a,[wNumBagItems]
and a
jp z,.bagEmpty
ld hl,PokemonSellingGreetingText
call PrintText
call SaveScreenTilesToBuffer1 ; save screen
.sellMenuLoop
call LoadScreenTilesFromBuffer1 ; restore saved screen
ld a,$13
ld [$d125],a
call DisplayTextBoxID ; draw money text box
ld hl,wNumBagItems
ld a,l
ld [$cf8b],a
ld a,h
ld [$cf8c],a
xor a
ld [$cf93],a
ld [wCurrentMenuItem],a
ld a,ITEMLISTMENU
ld [wListMenuID],a
call DisplayListMenuID
jp c,.returnToMainPokemartMenu ; if the player closed the menu
.confirmItemSale ; if the player is trying to sell a specific item
call IsKeyItem ; check if item is unsellable
ld a,[$d124]
and a
jr nz,.unsellableItem
ld a,[$cf91]
call IsItemHM
jr c,.unsellableItem
ld a,PRICEDITEMLISTMENU
ld [wListMenuID],a
ld [$ff8e],a ; halve prices when selling
call DisplayChooseQuantityMenu
inc a
jr z,.sellMenuLoop ; if the player closed the choose quantity menu with the B button
ld hl,PokemartTellSellPriceText
ld bc,$0e01
call PrintText
FuncCoord 14,7
ld hl,Coord
ld bc,$080f
ld a,$14
ld [$d125],a
call DisplayTextBoxID ; yes/no menu
ld a,[$d12e]
cp a,$02
jr z,.sellMenuLoop ; if the player pressed the B button
ld a,[$d12d] ; ID of the chosen menu item
dec a
jr z,.sellMenuLoop ; if the player chose No
.sellItem
ld a,[$cf0a] ; flag that is set if something is sold or bought
and a
jr nz,.skipSettingFlag1
inc a
ld [$cf0a],a
.skipSettingFlag1
call AddAmountSoldToMoney
ld hl,wNumBagItems
call RemoveItemFromInventory
jp .sellMenuLoop
.unsellableItem
ld hl,PokemartUnsellableItemText
call PrintText
jp .returnToMainPokemartMenu
.bagEmpty
ld hl,PokemartItemBagEmptyText
call PrintText
call SaveScreenTilesToBuffer1 ; save screen
jp .returnToMainPokemartMenu
.buyMenu
ld a,$01
ld [$cf93],a
ld a,$03
ld [$d11b],a
callab Func_39bd5
ld hl,PokemartBuyingGreetingText
call PrintText
call SaveScreenTilesToBuffer1 ; save screen
.buyMenuLoop
call LoadScreenTilesFromBuffer1 ; restore saved screen
ld a,$13
ld [$d125],a
call DisplayTextBoxID ; draw money text box
ld hl,$cf7b
ld a,l
ld [$cf8b],a
ld a,h
ld [$cf8c],a
xor a
ld [wCurrentMenuItem],a
inc a
ld [$cf93],a
inc a ; a = 2 (PRICEDITEMLISTMENU)
ld [wListMenuID],a
call DisplayListMenuID
jr c,.returnToMainPokemartMenu ; if the player closed the menu
ld a,$63
ld [$cf97],a
xor a
ld [$ff8e],a
call DisplayChooseQuantityMenu
inc a
jr z,.buyMenuLoop ; if the player closed the choose quantity menu with the B button
ld a,[$cf91] ; item ID
ld [$d11e],a ; store item ID for GetItemName
call GetItemName
call CopyStringToCF4B ; copy name to $cf4b
ld hl,PokemartTellBuyPriceText
call PrintText
FuncCoord 14,7
ld hl,Coord
ld bc,$080f
ld a,$14
ld [$d125],a
call DisplayTextBoxID ; yes/no menu
ld a,[$d12e]
cp a,$02
jp z,.buyMenuLoop ; if the player pressed the B button
ld a,[$d12d] ; ID of the chosen menu item
dec a
jr z,.buyMenuLoop ; if the player chose No
.buyItem
call .isThereEnoughMoney
jr c,.notEnoughMoney
ld hl,wNumBagItems
call AddItemToInventory
jr nc,.bagFull
call SubtractAmountPaidFromMoney
ld a,[$cf0a] ; flag that is set if something is sold or bought
and a
jr nz,.skipSettingFlag2
ld a,$01
ld [$cf0a],a
.skipSettingFlag2
ld a,(SFX_02_5a - SFX_Headers_02) / 3
call PlaySoundWaitForCurrent ; play sound
call WaitForSoundToFinish ; wait until sound is done playing
ld hl,PokemartBoughtItemText
call PrintText
jp .buyMenuLoop
.returnToMainPokemartMenu
call LoadScreenTilesFromBuffer1 ; restore save screen
ld a,$13
ld [$d125],a
call DisplayTextBoxID ; draw money text box
ld hl,PokemartAnythingElseText
call PrintText
jp .loop
.isThereEnoughMoney
ld de,wPlayerMoney
ld hl,$ff9f ; item price
ld c,3 ; length of money in bytes
jp StringCmp
.notEnoughMoney
ld hl,PokemartNotEnoughMoneyText
call PrintText
jr .returnToMainPokemartMenu
.bagFull
ld hl,PokemartItemBagFullText
call PrintText
jr .returnToMainPokemartMenu
.done
ld hl,PokemartThankYouText
call PrintText
ld a,$01
ld [$cfcb],a
call UpdateSprites ; move sprites
ld a,[$d07e]
ld [wListScrollOffset],a
ret
PokemartBuyingGreetingText: ; 6e0c (1:6e0c)
TX_FAR _PokemartBuyingGreetingText
db "@"
PokemartTellBuyPriceText: ; 6e11 (1:6e11)
TX_FAR _PokemartTellBuyPriceText
db "@"
PokemartBoughtItemText: ; 6e16 (1:6e16)
TX_FAR _PokemartBoughtItemText
db "@"
PokemartNotEnoughMoneyText: ; 6e1b (1:6e1b)
TX_FAR _PokemartNotEnoughMoneyText
db "@"
PokemartItemBagFullText: ; 6e20 (1:6e20)
TX_FAR _PokemartItemBagFullText
db "@"
PokemonSellingGreetingText: ; 6e25 (1:6e25)
TX_FAR _PokemonSellingGreetingText
db "@"
PokemartTellSellPriceText: ; 6e2a (1:6e2a)
TX_FAR _PokemartTellSellPriceText
db "@"
PokemartItemBagEmptyText: ; 6e2f (1:6e2f)
TX_FAR _PokemartItemBagEmptyText
db "@"
PokemartUnsellableItemText: ; 6e34 (1:6e34)
TX_FAR _PokemartUnsellableItemText
db "@"
PokemartThankYouText: ; 6e39 (1:6e39)
TX_FAR _PokemartThankYouText
db "@"
PokemartAnythingElseText: ; 6e3e (1:6e3e)
TX_FAR _PokemartAnythingElseText
db "@"

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@ -0,0 +1,18 @@
RemoveGuardDrink: ; 5a59f (16:659f)
ld hl, GuardDrinksList
.drinkLoop
ld a, [hli]
ld [$ffdb], a
and a
ret z
push hl
ld b, a
call IsItemInBag
pop hl
jr z, .drinkLoop
ld b, BANK(RemoveItemByID)
ld hl, RemoveItemByID
jp Bankswitch
GuardDrinksList: ; 5a5b7 (16:65b7)
db FRESH_WATER, SODA_POP, LEMONADE, $00

88
engine/overworld/ssanne.asm Executable file
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@ -0,0 +1,88 @@
Func_79f54: ; 79f54 (1e:5f54)
ld a, $1
ld [$cd50], a
ld a, [$cfcb]
push af
ld a, $ff
ld [$cfcb], a
ld a, $e4
ld [rOBP1], a ; $ff49
call LoadSmokeTileFourTimes
callba asm_f055
ld c, $8
.asm_79f73
push bc
call Func_79f92
ld bc, .asm_79f7e
push bc
ld c, $4
jp [hl]
.asm_79f7e
ld a, [rOBP1] ; $ff49
xor $64
ld [rOBP1], a ; $ff49
call Delay3
pop bc
dec c
jr nz, .asm_79f73
pop af
ld [$cfcb], a
jp LoadPlayerSpriteGraphics
Func_79f92: ; 79f92 (1e:5f92)
ld a, [$c109]
ld hl, PointerTable_79fb0 ; $5fb0
ld c, a
ld b, $0
add hl, bc
ld a, [hli]
ld [$d08a], a
ld a, [hli]
ld e, a
ld a, [hli]
ld h, [hl]
ld l, a
push hl
ld hl, $c390
ld d, $0
add hl, de
ld e, l
ld d, h
pop hl
ret
PointerTable_79fb0: ; 79fb0 (1e:5fb0)
db $FF,$00
dw Func_79350
db $01,$00
dw Func_79350
db $01,$01
dw Func_79337
db $FF,$01
dw Func_79337
LoadSmokeTileFourTimes: ; 79fc0 (1e:5fc0)
ld hl, $8fc0
ld c, $4
.loop
push bc
push hl
call LoadSmokeTile
pop hl
ld bc, $10
add hl, bc
pop bc
dec c
jr nz, .loop
ret
LoadSmokeTile: ; 79fd4 (1e:5fd4)
ld de, SSAnneSmokePuffTile ; $5fdd
ld bc, (BANK(SSAnneSmokePuffTile) << 8) + $01
jp CopyVideoData
SSAnneSmokePuffTile: ; 79fdd (1e:5fdd)
INCBIN "gfx/ss_anne_smoke_puff.2bpp"

347
engine/overworld/trainers.asm Executable file
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Func_567f9: ; 567f9 (15:67f9)
ld hl, wSpriteStateData1
ld de, $4
ld a, [$cf13]
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
call Func_56903
ld a, [hli]
ld [$ffeb], a
inc hl
ld a, [hl]
ld [$ffec], a
ld de, $fe
add hl, de
ld a, [hli]
ld [$ffed], a
ld a, [hl]
ld [$ffee], a
ret
Func_56819: ; 56819 (15:6819)
ld hl, wSpriteStateData1
ld de, $0004
ld a, [$cf13]
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
call Func_56903
ld a, [hli]
ld [$d130], a
inc hl
ld a, [hl]
ld [$d131], a
ld de, $00fe
add hl, de
ld a, [hli]
ld [$d132], a
ld a, [hl]
ld [$d133], a
ret
Func_5683d: ; 5683d (15:683d)
ld hl, wSpriteStateData1
ld de, $4
ld a, [$cf13]
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
call Func_56903
ld a, [$ffeb]
ld [hli], a
inc hl
ld a, [$ffec]
ld [hl], a
ld de, $fe
add hl, de
ld a, [$ffed]
ld [hli], a
ld a, [$ffee]
ld [hl], a
ret
Func_5685d: ; 5685d (15:685d)
ld hl, wSpriteStateData1
ld de, $0004
ld a, [$cf13]
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
call Func_56903
ld a, [$d130]
ld [hli], a
inc hl
ld a, [$d131]
ld [hl], a
ld de, $00fe
add hl, de
ld a, [$d132]
ld [hli], a
ld a, [$d133]
ld [hl], a
ret
TrainerWalkUpToPlayer: ; 56881 (15:6881)
ld a, [$cf13]
swap a
ld [wTrainerSpriteOffset], a ; $cd3d
call ReadTrainerScreenPosition
ld a, [wTrainerFacingDirection]
and a
jr z, .facingDown
cp $4
jr z, .facingUp
cp $8
jr z, .facingLeft
jr .facingRight
.facingDown
ld a, [wTrainerScreenY]
ld b, a
ld a, $3c ; (fixed) player screen Y pos
call CalcDifference
cp $10 ; trainer is right above player
ret z
swap a
dec a
ld c, a ; bc = steps yet to go to reach player
xor a
ld b, a ; a = direction to go to
jr .writeWalkScript
.facingUp
ld a, [wTrainerScreenY]
ld b, a
ld a, $3c ; (fixed) player screen Y pos
call CalcDifference
cp $10 ; trainer is right below player
ret z
swap a
dec a
ld c, a ; bc = steps yet to go to reach player
ld b, $0
ld a, $40 ; a = direction to go to
jr .writeWalkScript
.facingRight
ld a, [wTrainerScreenX]
ld b, a
ld a, $40 ; (fixed) player screen X pos
call CalcDifference
cp $10 ; trainer is directly left of player
ret z
swap a
dec a
ld c, a ; bc = steps yet to go to reach player
ld b, $0
ld a, $c0 ; a = direction to go to
jr .writeWalkScript
.facingLeft
ld a, [$cd41]
ld b, a
ld a, $40 ; (fixed) player screen X pos
call CalcDifference
cp $10 ; trainer is directly right of player
ret z
swap a
dec a
ld c, a ; bc = steps yet to go to reach player
ld b, $0
ld a, $80 ; a = direction to go to
.writeWalkScript
ld hl, $cc97
ld de, $cc97
call FillMemory ; write the necessary steps to reach player
ld [hl], $ff ; write end of list sentinel
ld a, [$cf13]
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
jp MoveSprite_
Func_56903: ; 56903 (15:6903)
push de
add hl, de
ld a, [H_DOWNARROWBLINKCNT2] ; $ff8c
swap a
ld d, $0
ld e, a
add hl, de
pop de
ret
; tests if this trainer is in the right position to engage the player and do so if she is.
CheckEngagePlayer: ; 5690f (15:690f)
push hl
push de
ld a, [wTrainerSpriteOffset] ; $cd3d
add $2
ld d, $0
ld e, a
ld hl, wSpriteStateData1
add hl, de
ld a, [hl] ; c1x2: sprite image index
sub $ff
jr nz, .spriteOnScreen ; test if sprite is on screen
jp .noEngage
.spriteOnScreen
ld a, [wTrainerSpriteOffset] ; $cd3d
add $9
ld d, $0
ld e, a
ld hl, wSpriteStateData1
add hl, de
ld a, [hl] ; c1x9: facing direction
ld [$cd3f], a
call ReadTrainerScreenPosition
ld a, [$cd40] ; sprite screen Y pos
ld b, a
ld a, $3c
cp b
jr z, .linedUpY
ld a, [$cd41] ; sprite screen X pos
ld b, a
ld a, $40
cp b
jr z, .linedUpX
xor a
jp .noEngage
.linedUpY
ld a, [$cd41] ; sprite screen X pos
ld b, a
ld a, $40 ; (fixed) player X position
call CalcDifference ; calc distance
jr z, .noEngage ; exact same position as player
call CheckSpriteCanSeePlayer
jr c, .engage
xor a
jr .noEngage
.linedUpX
ld a, [$cd40] ; sprite screen Y pos
ld b, a
ld a, $3c ; (fixed) player Y position
call CalcDifference ; calc distance
jr z, .noEngage ; exact same position as player
call CheckSpriteCanSeePlayer
jr c, .engage
xor a
jp .noEngage
.engage
call CheckPlayerIsInFrontOfSprite
ld a, [wTrainerSpriteOffset] ; $cd3d
and a
jr z, .noEngage
ld hl, wFlags_0xcd60
set 0, [hl]
call EngageMapTrainer
ld a, $ff
.noEngage: ; 56988 (15:6988)
ld [wTrainerSpriteOffset], a ; $cd3d
pop de
pop hl
ret
; reads trainer's Y position to $cd40 and X position to $cd41
ReadTrainerScreenPosition: ; 5698e (15:698e)
ld a, [wTrainerSpriteOffset] ; $cd3d
add $4
ld d, $0
ld e, a
ld hl, wSpriteStateData1
add hl, de
ld a, [hl]
ld [$cd40], a
ld a, [wTrainerSpriteOffset] ; $cd3d
add $6
ld d, $0
ld e, a
ld hl, wSpriteStateData1
add hl, de
ld a, [hl]
ld [$cd41], a
ret
; checks if the sprite is properly lined up with the player with respect to the direction it's looking. Also checks the distance between player and sprite
; note that this does not necessarily mean the sprite is seeing the player, he could be behind it's back
; a: distance player to sprite
CheckSpriteCanSeePlayer: ; 569af (15:69af)
ld b, a
ld a, [wTrainerEngageDistance] ; sprite line of sight (engage distance)
cp b
jr nc, .checkIfLinedUp
jr .notInLine ; player too far away
.checkIfLinedUp
ld a, [$cd3f] ; sprite facing direction
cp $0 ; down
jr z, .checkXCoord
cp $4 ; up
jr z, .checkXCoord
cp $8 ; left
jr z, .checkYCoord
cp $c ; right
jr z, .checkYCoord
jr .notInLine
.checkXCoord
ld a, [$cd41] ; sprite screen X position
ld b, a
cp $40
jr z, .inLine
jr .notInLine
.checkYCoord
ld a, [$cd40] ; sprite screen Y position
ld b, a
cp $3c
jr nz, .notInLine
.inLine
scf
ret
.notInLine
and a
ret
; tests if the player is in front of the sprite (rather than behind it)
CheckPlayerIsInFrontOfSprite: ; 569e3 (15:69e3)
ld a, [W_CURMAP] ; $d35e
cp POWER_PLANT
jp z, .engage ; XXX not sure why bypass this for power plant (maybe to get voltorb fake items to work?)
ld a, [wTrainerSpriteOffset] ; $cd3d
add $4
ld d, $0
ld e, a
ld hl, wSpriteStateData1
add hl, de
ld a, [hl] ; c1x4 (sprite screen Y pos)
cp $fc
jr nz, .notOnTopmostTile ; special case if sprite is on topmost tile (Y = $fc (-4)), make it come down a block
ld a, $c
.notOnTopmostTile
ld [$cd40], a
ld a, [wTrainerSpriteOffset] ; $cd3d
add $6
ld d, $0
ld e, a
ld hl, wSpriteStateData1
add hl, de
ld a, [hl] ; c1x6 (sprite screen X pos)
ld [$cd41], a
ld a, [$cd3f] ; facing direction
cp $0
jr nz, .notFacingDown
ld a, [$cd40] ; sprite screen Y pos
cp $3c
jr c, .engage ; sprite above player
jr .noEngage ; sprite below player
.notFacingDown
cp $4
jr nz, .notFacingUp
ld a, [$cd40] ; sprite screen Y pos
cp $3c
jr nc, .engage ; sprite below player
jr .noEngage ; sprite above player
.notFacingUp
cp $8
jr nz, .notFacingLeft
ld a, [$cd41] ; sprite screen X pos
cp $40
jr nc, .engage ; sprite right of player
jr .noEngage ; sprite left of player
.notFacingLeft
ld a, [$cd41] ; sprite screen X pos
cp $40
jr nc, .noEngage ; sprite right of player
.engage
ld a, $ff
jr .done
.noEngage
xor a
.done
ld [wTrainerSpriteOffset], a ; $cd3d
ret

620
engine/palettes.asm Executable file
View file

@ -0,0 +1,620 @@
Func_71ddf: ; 71ddf (1c:5ddf)
call Load16BitRegisters
ld a, b
cp $ff
jr nz, .asm_71dea
ld a, [$cf1c]
.asm_71dea
cp $fc
jp z, Func_71fc2
ld l, a
ld h, $0
add hl, hl
ld de, PointerTable_71f73
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
ld de, Func_72156
push de
jp [hl]
SendPalPacket_Black: ; 71dff (1c:5dff)
ld hl, PalPacket_Black
ld de, BlkPacket_Battle
ret
; uses PalPacket_Empty to build a packet based on mon IDs and health color
BuildBattlePalPacket: ; 71e06 (1c:5e06)
ld hl, PalPacket_Empty
ld de, $cf2d
ld bc, $10
call CopyData
ld a, [W_PLAYERBATTSTATUS3]
ld hl, W_PLAYERMONID
call DeterminePaletteID
ld b, a
ld a, [W_ENEMYBATTSTATUS3]
ld hl, W_ENEMYMONID
call DeterminePaletteID
ld c, a
ld hl, $cf2e
ld a, [$cf1d]
add PAL_GREENBAR
ld [hli], a
inc hl
ld a, [$cf1e]
add PAL_GREENBAR
ld [hli], a
inc hl
ld a, b
ld [hli], a
inc hl
ld a, c
ld [hl], a
ld hl, $cf2d
ld de, BlkPacket_Battle
ld a, $1
ld [$cf1c], a
ret
SendPalPacket_TownMap: ; 71e48 (1c:5e48)
ld hl, PalPacket_TownMap
ld de, BlkPacket_WholeScreen
ret
; uses PalPacket_Empty to build a packet based the mon ID
BuildStatusScreenPalPacket: ; 71e4f (1c:5e4f)
ld hl, PalPacket_Empty
ld de, $cf2d
ld bc, $10
call CopyData
ld a, [$cf91]
cp VICTREEBEL + 1
jr c, .pokemon
ld a, $1 ; not pokemon
.pokemon
call DeterminePaletteIDOutOfBattle
push af
ld hl, $cf2e
ld a, [$cf25]
add $1f
ld [hli], a
inc hl
pop af
ld [hl], a
ld hl, $cf2d
ld de, BlkPacket_StatusScreen
ret
SendPalPacket_PartyMenu: ; 71e7b (1c:5e7b)
ld hl, PalPacket_PartyMenu
ld de, $cf2e
ret
SendPalPacket_Pokedex: ; 71e82 (1c:5e82)
ld hl, PalPacket_Pokedex
ld de, $cf2d
ld bc, $10
call CopyData
ld a, [$cf91]
call DeterminePaletteIDOutOfBattle
ld hl, $cf30
ld [hl], a
ld hl, $cf2d
ld de, BlkPacket_Pokedex
ret
SendPalPacket_Slots: ; 71e9f (1c:5e9f)
ld hl, PalPacket_Slots
ld de, BlkPacket_Slots
ret
SendPalPacket_Titlescreen: ; 71ea6 (1c:5ea6)
ld hl, PalPacket_Titlescreen
ld de, BlkPacket_Titlescreen
ret
; used mostly for menus and the Oak intro
SendPalPacket_Generic: ; 71ead (1c:5ead)
ld hl, PalPacket_Generic
ld de, BlkPacket_WholeScreen
ret
SendPalPacket_NidorinoIntro: ; 71eb4 (1c:5eb4)
ld hl, PalPacket_NidorinoIntro
ld de, BlkPacket_NidorinoIntro
ret
SendPalPacket_GameFreakIntro: ; 71ebb (1c:5ebb)
ld hl, PalPacket_GameFreakIntro
ld de, BlkPacket_GameFreakIntro
ld a, $8
ld [$cf1c], a
ret
; uses PalPacket_Empty to build a packet based on the current map
BuildOverworldPalPacket: ; 71ec7 (1c:5ec7)
ld hl, PalPacket_Empty
ld de, $cf2d
ld bc, $10
call CopyData
ld a, [W_CURMAPTILESET]
cp CEMETERY
jr z, .PokemonTowerOrAgatha
cp CAVERN
jr z, .caveOrBruno
ld a, [W_CURMAP]
cp REDS_HOUSE_1F
jr c, .townOrRoute
cp UNKNOWN_DUNGEON_2
jr c, .normalDungeonOrBuilding
cp NAME_RATERS_HOUSE
jr c, .caveOrBruno
cp LORELEIS_ROOM
jr z, .Lorelei
cp BRUNOS_ROOM
jr z, .caveOrBruno
.normalDungeonOrBuilding
ld a, [wLastMap] ; town or route that current dungeon or building is located
.townOrRoute
cp SAFFRON_CITY + 1
jr c, .town
ld a, PAL_ROUTE - 1
.town
inc a ; a town's pallete ID is its map ID + 1
ld hl, $cf2e
ld [hld], a
ld de, BlkPacket_WholeScreen
ld a, $9
ld [$cf1c], a
ret
.PokemonTowerOrAgatha
ld a, PAL_GREYMON - 1
jr .town
.caveOrBruno
ld a, PAL_CAVE - 1
jr .town
.Lorelei
xor a
jr .town
; used when a Pokemon is the only thing on the screen
; such as evolution, trading and the Hall of Fame
SendPokemonPalette_WholeScreen: ; 71f17 (1c:5f17)
push bc
ld hl, PalPacket_Empty
ld de, $cf2d
ld bc, $10
call CopyData
pop bc
ld a, c
and a
ld a, $1e
jr nz, .asm_71f31
ld a, [$cf1d]
call DeterminePaletteIDOutOfBattle
.asm_71f31
ld [$cf2e], a
ld hl, $cf2d
ld de, BlkPacket_WholeScreen
ret
BuildTrainerCardPalPacket: ; 71f3b (1c:5f3b)
ld hl, BlkPacket_TrainerCard
ld de, $cc5b
ld bc, $40
call CopyData
ld de, LoopCounts_71f8f
ld hl, $cc5d
ld a, [W_OBTAINEDBADGES]
ld c, $8
.asm_71f52
srl a
push af
jr c, .asm_71f62
push bc
ld a, [de]
ld c, a
xor a
.asm_71f5b
ld [hli], a
dec c
jr nz, .asm_71f5b
pop bc
jr .asm_71f67
.asm_71f62
ld a, [de]
.asm_71f63
inc hl
dec a
jr nz, .asm_71f63
.asm_71f67
pop af
inc de
dec c
jr nz, .asm_71f52
ld hl, PalPacket_TrainerCard
ld de, $cc5b
ret
PointerTable_71f73: ; 71f73 (1c:5f73)
dw SendPalPacket_Black
dw BuildBattlePalPacket
dw SendPalPacket_TownMap
dw BuildStatusScreenPalPacket
dw SendPalPacket_Pokedex
dw SendPalPacket_Slots
dw SendPalPacket_Titlescreen
dw SendPalPacket_NidorinoIntro
dw SendPalPacket_Generic
dw BuildOverworldPalPacket
dw SendPalPacket_PartyMenu
dw SendPokemonPalette_WholeScreen
dw SendPalPacket_GameFreakIntro
dw BuildTrainerCardPalPacket
; each byte is the number of loops to make in .asm_71f5b for each badge
LoopCounts_71f8f: ; 71f8f (1c:5f8f)
db $06,$06,$06,$12,$06,$06,$06,$06
DeterminePaletteID: ; 71f97 (1c:5f97)
bit 3, a ; bit 3 of battle status 3, set if current Pokemon is transformed
ld a, PAL_GREYMON ; if yes, use Ditto's palette
ret nz
ld a, [hl]
DeterminePaletteIDOutOfBattle: ; 71f9d (1c:5f9d)
ld [$D11E], a
and a
jr z, .idZero
push bc
ld a, $3A
call Predef ; turn Pokemon ID number into Pokedex number
pop bc
ld a, [$D11E]
.idZero
ld e, a
ld d, $00
ld hl, MonsterPalettes ; not just for Pokemon, Trainers use it too
add hl, de
ld a, [hl]
ret
SendBlkPacket_PartyMenu: ; 71fb6 (1c:5fb6)
ld hl, BlkPacket_PartyMenu ; $62f4
ld de, $cf2e
ld bc, $30
jp CopyData
Func_71fc2: ; 71fc2 (1c:5fc2)
ld hl, $cf1f
ld a, [$cf2d]
ld e, a
ld d, $0
add hl, de
ld e, l
ld d, h
ld a, [de]
and a
ld e, $5
jr z, .asm_71fdb
dec a
ld e, $a
jr z, .asm_71fdb
ld e, $f
.asm_71fdb
push de
ld hl, $cf37
ld bc, $6
ld a, [$cf2d]
call AddNTimes
pop de
ld [hl], e
ret
SendSGBPacket: ; 71feb (1c:5feb)
;check number of packets
ld a,[hl]
and a,$07
ret z
; store number of packets in B
ld b,a
.loop2
; save B for later use
push bc
; load a non-zero value in $fff9 to disable the routine that checks actual
; joypad input (said routine, located at $15f, does nothing if $fff9 is not
; zero)
ld a,$01
ld [$fff9],a
; send RESET signal (P14=LOW, P15=LOW)
xor a
ld [$ff00],a
; set P14=HIGH, P15=HIGH
ld a,$30
ld [$ff00],a
;load length of packets (16 bytes)
ld b,$10
.nextByte
;set bit counter (8 bits per byte)
ld e,$08
; get next byte in the packet
ld a,[hli]
ld d,a
.nextBit0
bit 0,d
; if 0th bit is not zero set P14=HIGH,P15=LOW (send bit 1)
ld a,$10
jr nz,.next0
; else (if 0th bit is zero) set P14=LOW,P15=HIGH (send bit 0)
ld a,$20
.next0
ld [$ff00],a
; must set P14=HIGH,P15=HIGH between each "pulse"
ld a,$30
ld [$ff00],a
; rotation will put next bit in 0th position (so we can always use command
; "bit 0,d" to fetch the bit that has to be sent)
rr d
; decrease bit counter so we know when we have sent all 8 bits of current byte
dec e
jr nz,.nextBit0
dec b
jr nz,.nextByte
; send bit 1 as a "stop bit" (end of parameter data)
ld a,$20
ld [$ff00],a
; set P14=HIGH,P15=HIGH
ld a,$30
ld [$ff00],a
xor a
ld [$fff9],a
; wait for about 70000 cycles
call Wait7000
; restore (previously pushed) number of packets
pop bc
dec b
; return if there are no more packets
ret z
; else send 16 more bytes
jr .loop2
LoadSGBBorderAndPalettes: ; 7202b (1c:602b)
xor a
ld [$cf1b], a
call Func_7209b
ret nc
ld a, $1
ld [$cf1b], a
ld a, [$cf1a]
and a
jr z, .asm_7203f
ret
.asm_7203f
di
call Func_72075
ei
ld a, $1
ld [$cf2d], a
ld de, PalPacket_72508
ld hl, SGBBorderGraphics
call Func_7210b
xor a
ld [$cf2d], a
ld de, PalPacket_72518
ld hl, BorderPalettes
call Func_7210b
xor a
ld [$cf2d], a
ld de, PalPacket_724d8
ld hl, SuperPalettes
call Func_7210b
call ZeroVram
ld hl, PalPacket_72538
jp SendSGBPacket
Func_72075: ; 72075 (1c:6075)
ld hl, PointerTable_72089
ld c, $9
.asm_7207a
push bc
ld a, [hli]
push hl
ld h, [hl]
ld l, a
call SendSGBPacket
pop hl
inc hl
pop bc
dec c
jr nz, .asm_7207a
ret
PointerTable_72089: ; 72089 (1c:6089)
dw PalPacket_72528
dw PalPacket_72548
dw PalPacket_72558
dw PalPacket_72568
dw PalPacket_72578
dw PalPacket_72588
dw PalPacket_72598
dw PalPacket_725a8
dw PalPacket_725b8
Func_7209b: ; 7209b (1c:609b)
ld hl, PalPacket_724f8
di
call SendSGBPacket
ld a, $1
ld [$fff9], a
ei
call Wait7000
ld a, [rJOYP] ; $ff0
and $3
cp $3
jr nz, .asm_720fd
ld a, $20
ld [rJOYP], a ; $ff0
ld a, [rJOYP] ; $ff0
ld a, [rJOYP] ; $ff0
call Wait7000
call Wait7000
ld a, $30
ld [rJOYP], a ; $ff0
call Wait7000
call Wait7000
ld a, $10
ld [rJOYP], a ; $ff0
ld a, [rJOYP] ; $ff0
ld a, [rJOYP] ; $ff0
ld a, [rJOYP] ; $ff0
ld a, [rJOYP] ; $ff0
ld a, [rJOYP] ; $ff0
ld a, [rJOYP] ; $ff0
call Wait7000
call Wait7000
ld a, $30
ld [rJOYP], a ; $ff0
ld a, [rJOYP] ; $ff0
ld a, [rJOYP] ; $ff0
ld a, [rJOYP] ; $ff0
call Wait7000
call Wait7000
ld a, [rJOYP] ; $ff0
and $3
cp $3
jr nz, .asm_720fd
call Func_72102
and a
ret
.asm_720fd
call Func_72102
scf
ret
Func_72102: ; 72102 (1c:6102)
ld hl, PalPacket_724e8
call SendSGBPacket
jp Wait7000
Func_7210b: ; 7210b (1c:610b)
di
push de
call DisableLCD
ld a, $e4
ld [rBGP], a ; $ff47
ld de, $8800
ld a, [$cf2d]
and a
jr z, .asm_72122
call Func_72188
jr .asm_72128
.asm_72122
ld bc, $1000
call CopyData
.asm_72128
ld hl, $9800
ld de, $c
ld a, $80
ld c, $d
.asm_72132
ld b, $14
.asm_72134
ld [hli], a
inc a
dec b
jr nz, .asm_72134
add hl, de
dec c
jr nz, .asm_72132
ld a, $e3
ld [rLCDC], a ; $ff40
pop hl
call SendSGBPacket
xor a
ld [rBGP], a ; $ff47
ei
ret
Wait7000: ; 7214a (1c:614a)
; each loop takes about 10 cycles so this routine actually loops through 70000
; cycles.
ld de, 7000
.loop
nop
nop
nop
dec de
ld a, d
or e
jr nz, .loop
ret
Func_72156: ; 72156 (1c:6156)
ld a, [$cf1a]
and a
jr z, .asm_72165
push de
call Func_7216d
pop hl
call Func_72187
ret
.asm_72165
push de
call SendSGBPacket
pop hl
jp SendSGBPacket
Func_7216d: ; 7216d (1c:616d)
ld a, $80
ld [$ff68], a
inc hl
ld c, $20
.asm_72174
ld a, [hli]
inc hl
add a
add a
add a
ld de, SuperPalettes
add e
jr nc, .asm_72180
inc d
.asm_72180
ld a, [de]
ld [$ff69], a
dec c
jr nz, .asm_72174
ret
Func_72187: ; 72187 (1c:6187)
ret
Func_72188: ; 72188 (1c:6188)
ld b, $80
.asm_7218a
ld c, $10
.asm_7218c
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .asm_7218c
ld c, $10
xor a
.asm_72195
ld [de], a
inc de
dec c
jr nz, .asm_72195
dec b
jr nz, .asm_7218a
ret
INCLUDE "data/sgb_packets.asm"
INCLUDE "data/mon_palettes.asm"
INCLUDE "data/super_palettes.asm"
INCLUDE "data/sgb_border.asm"

61
engine/play_time.asm Executable file
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@ -0,0 +1,61 @@
Func_18dee: ; 18dee (6:4dee)
call Func_18e36
ld a, [$d732]
bit 0, a
ret z
ld a, [W_PLAYTIMEMINUTES] ; $da42
and a
ret nz
ld a, [W_PLAYTIMEFRAMES] ; $da45
inc a
ld [W_PLAYTIMEFRAMES], a ; $da45
cp 60
ret nz
xor a
ld [W_PLAYTIMEFRAMES], a ; $da45
ld a, [W_PLAYTIMESECONDS] ; $da44
inc a
ld [W_PLAYTIMESECONDS], a ; $da44
cp 60
ret nz
xor a
ld [W_PLAYTIMESECONDS], a ; $da44
ld a, [$da43]
inc a
ld [$da43], a
cp 60
ret nz
xor a
ld [$da43], a
ld a, [$da41]
inc a
ld [$da41], a
cp $ff
ret nz
ld a, $ff
ld [W_PLAYTIMEMINUTES], a ; $da42
ret
Func_18e36: ; 18e36 (6:4e36)
ld a, [$d13a]
and a
jr nz, .asm_18e40
ld a, $ff
jr .asm_18e41
.asm_18e40
dec a
.asm_18e41
ld [$d13a], a
and a
ret nz
ld a, [$d730]
res 1, a
res 2, a
bit 5, a
res 5, a
ld [$d730], a
ret z
xor a
ld [H_NEWLYPRESSEDBUTTONS], a
ld [H_CURRENTPRESSEDBUTTONS], a
ret

157
engine/pokedex_rating.asm Executable file
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@ -0,0 +1,157 @@
DisplayDexRating: ; 44169 (11:4169)
ld hl, wPokedexSeen
ld b, wPokedexSeenEnd - wPokedexSeen
call CountSetBits
ld a, [$D11E] ; result of CountSetBits (seen count)
ld [$FFDB], a
ld hl, wPokedexOwned
ld b, wPokedexOwnedEnd - wPokedexOwned
call CountSetBits
ld a, [$D11E] ; result of CountSetBits (own count)
ld [$FFDC], a
ld hl, DexRatingsTable
.findRating
ld a, [hli]
ld b, a
ld a, [$FFDC] ; number of pokemon owned
cp b
jr c, .foundRating
inc hl
inc hl
jr .findRating
.foundRating
ld a, [hli]
ld h, [hl]
ld l, a ; load text pointer into hl
ld a, [$D747]
bit 3, a
res 3, a
ld [$D747], a
jr nz, .label3
push hl
ld hl, PokedexRatingText_441cc
call PrintText
pop hl
call PrintText
callba Func_7d13b
jp WaitForTextScrollButtonPress ; wait for button press
.label3
ld de, $CC5B
ld a, [$FFDB]
ld [de], a
inc de
ld a, [$FFDC]
ld [de], a
inc de
.label4
ld a, [hli]
cp a, $50
jr z, .label5
ld [de], a
inc de
jr .label4
.label5
ld [de], a
ret
PokedexRatingText_441cc: ; 441cc (11:41cc)
TX_FAR _OaksLabText_441cc
db "@"
DexRatingsTable: ; 441d1 (11:41d1)
db 10
dw PokedexRatingText_44201
db 20
dw PokedexRatingText_44206
db 30
dw PokedexRatingText_4420b
db 40
dw PokedexRatingText_44210
db 50
dw PokedexRatingText_44215
db 60
dw PokedexRatingText_4421a
db 70
dw PokedexRatingText_4421f
db 80
dw PokedexRatingText_44224
db 90
dw PokedexRatingText_44229
db 100
dw PokedexRatingText_4422e
db 110
dw PokedexRatingText_44233
db 120
dw PokedexRatingText_44238
db 130
dw PokedexRatingText_4423d
db 140
dw PokedexRatingText_44242
db 150
dw PokedexRatingText_44247
db 152
dw PokedexRatingText_4424c
PokedexRatingText_44201: ; 44201 (11:4201)
TX_FAR _OaksLabText_44201
db "@"
PokedexRatingText_44206: ; 44206 (11:4206)
TX_FAR _OaksLabText_44206
db "@"
PokedexRatingText_4420b: ; 4420b (11:420b)
TX_FAR _OaksLabText_4420b
db "@"
PokedexRatingText_44210: ; 44210 (11:4210)
TX_FAR _OaksLabText_44210
db "@"
PokedexRatingText_44215: ; 44215 (11:4215)
TX_FAR _OaksLabText_44215
db "@"
PokedexRatingText_4421a: ; 4421a (11:421a)
TX_FAR _OaksLabText_4421a
db "@"
PokedexRatingText_4421f: ; 4421f (11:421f)
TX_FAR _OaksLabText_4421f
db "@"
PokedexRatingText_44224: ; 44224 (11:4224)
TX_FAR _OaksLabText_44224
db "@"
PokedexRatingText_44229: ; 44229 (11:4229)
TX_FAR _OaksLabText_44229
db "@"
PokedexRatingText_4422e: ; 4422e (11:422e)
TX_FAR _OaksLabText_4422e
db "@"
PokedexRatingText_44233: ; 44233 (11:4233)
TX_FAR _OaksLabText_44233
db "@"
PokedexRatingText_44238: ; 44238 (11:4238)
TX_FAR _OaksLabText_44238
db "@"
PokedexRatingText_4423d: ; 4423d (11:423d)
TX_FAR _OaksLabText_4423d
db "@"
PokedexRatingText_44242: ; 44242 (11:4242)
TX_FAR _OaksLabText_44242
db "@"
PokedexRatingText_44247: ; 44247 (11:4247)
TX_FAR _OaksLabText_44247
db "@"
PokedexRatingText_4424c: ; 4424c (11:424c)
TX_FAR _OaksLabText_4424c
db "@"

183
engine/predefs.asm Executable file
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@ -0,0 +1,183 @@
GetPredefPointer: ; 4fe49 (13:7e49)
; stores hl in $CC4F,$CC50
; stores de in $CC51,$CC52
; stores bc in $CC53,$CC54
; grabs a byte "n" from $CC4E,
; and gets the nth (3-byte) pointer in PredefPointers
; stores the bank of said pointer in [$D0B7]
; stores the pointer in hl and returns
; ld $CC4F,hl
ld a,h
ld [$CC4F],a
ld a,l
ld [$CC50],a
; ld $CC51,de
ld hl,$CC51
ld a,d
ld [hli],a
ld a,e
ld [hli],a
; ld $CC53,bc
ld a,b
ld [hli],a
ld [hl],c
ld hl,PredefPointers
ld de,0
; de = 3 * [$CC4E]
ld a,[$CC4E]
ld e,a
add a,a
add a,e
ld e,a
jr nc,.next
inc d
.next
add hl,de
ld d,h
ld e,l
; get bank of predef routine
ld a,[de]
ld [$D0B7],a
; get pointer
inc de
ld a,[de]
ld l,a
inc de
ld a,[de]
ld h,a
ret
PredefPointers: ; 4fe79 (13:7e79)
; these are pointers to ASM routines.
; they appear to be used in overworld map scripts.
dbw BANK(Func_3cd60),Func_3cd60
dbw BANK(Func_3f0c6),Func_3f0c6
dbw BANK(Func_3f073),Func_3f073
dbw BANK(ScaleSpriteByTwo), ScaleSpriteByTwo
db BANK(LoadMonBackSprite) ; dbw macro gives an error for some reason
dw LoadMonBackSprite
dbw BANK(Func_79aba),Func_79aba
dbw BANK(Func_f132),Func_f132
HealPartyPredef: ; 4fe8e (13:7e8e)
dbw BANK(HealParty),HealParty
MoveAnimationPredef: ; 4fe91 (13:7e91)
dbw BANK(MoveAnimation),MoveAnimation; 08 play move animation
dbw BANK(Func_f71e),Func_f71e
dbw BANK(Func_f71e),Func_f71e
dbw BANK(Func_f81d),Func_f81d
dbw BANK(Func_f836),Func_f836
dbw BANK(Func_f71e),Func_f71e
dbw BANK(Func_f71e),Func_f71e
db BANK(InitializePlayerData)
dw InitializePlayerData
dbw BANK(HandleBitArray),HandleBitArray
db BANK(RemoveMissableObject)
dw RemoveMissableObject
db BANK(IsMissableObjectHidden)
dw IsMissableObjectHidden
dbw BANK(Func_c69c),Func_c69c
db BANK(AnyPlayerPokemonAliveCheck)
dw AnyPlayerPokemonAliveCheck
db BANK(AddMissableObject)
dw AddMissableObject
db BANK(AddMissableObject)
dw AddMissableObject
dbw BANK(Func_ee9e),Func_ee9e
db BANK(InitializePlayerData)
dw InitializePlayerData
dbw BANK(Func_c754),Func_c754
dbw BANK(Func_3af5b),Func_3af5b
dbw BANK(LearnMove),LearnMove
dbw BANK(IsItemInBag_),IsItemInBag_; 1C, used in Pokémon Tower
dbw $03,Func_3eb5 ; for these two, the bank number is actually 0
dbw $03,GiveItem
dbw BANK(Func_480eb),Func_480eb
dbw BANK(Func_f8ba),Func_f8ba
dbw BANK(Func_480ff),Func_480ff
dbw BANK(Func_f929),Func_f929
dbw BANK(Func_f9a0),Func_f9a0
dbw BANK(Func_48125),Func_48125
dbw BANK(UpdateHPBar),UpdateHPBar
db BANK(UpdateHPBar_LoadRegisters)
dw UpdateHPBar_LoadRegisters
dbw BANK(Func_5ab0),Func_5ab0
dbw BANK(Func_3ed02),Func_3ed02
db BANK(DisplayPokedexMenu_)
dw DisplayPokedexMenu_
dbw BANK(Func_3ad1c),Func_3ad1c
dbw BANK(SaveSAVtoSRAM0),SaveSAVtoSRAM0
dbw BANK(InitOpponent),InitOpponent
dbw BANK(Func_5a5f),Func_5a5f
dbw BANK(DrawBadges), DrawBadges
dbw BANK(Func_410f3),Func_410f3
dbw BANK(Func_7096d),Func_7096d
dbw BANK(Func_79dda),Func_79dda
dbw BANK(PlayIntro),PlayIntro
dbw BANK(Func_79869),Func_79869
dbw BANK(Func_70b5d),Func_70b5d
dbw BANK(Func_c586),Func_c586
dbw BANK(StatusScreen),StatusScreen ; 37 0x12953
dbw BANK(StatusScreen2),StatusScreen2 ; 38
dbw BANK(Func_410e2),Func_410e2
db BANK(CheckEngagePlayer)
dw CheckEngagePlayer
dbw BANK(IndexToPokedex),IndexToPokedex
dbw BANK(Predef3B),Predef3B; 3B display pic?
dbw BANK(UsedCut),UsedCut
dbw BANK(ShowPokedexData),ShowPokedexData
dbw BANK(WriteMonMoves),WriteMonMoves
dbw BANK(SaveSAV),SaveSAV
db BANK(LoadSGBBorderAndPalettes)
dw LoadSGBBorderAndPalettes
dbw BANK(Func_f113),Func_f113
dbw BANK(SetPartyMonTypes),SetPartyMonTypes
db BANK(TestMonMoveCompatibility)
dw TestMonMoveCompatibility
dbw BANK(TMToMove),TMToMove
dbw BANK(Func_71ddf),Func_71ddf
db BANK(DisplayStarterMonDex)
dw DisplayStarterMonDex; 46 load dex screen
db BANK(_AddPokemonToParty)
dw _AddPokemonToParty
dbw BANK(UpdateHPBar),UpdateHPBar
dbw BANK(Func_3cdec),Func_3cdec
dbw BANK(LoadTownMap_Nest),LoadTownMap_Nest
dbw BANK(Func_27d6b),Func_27d6b
db BANK(PrintEmotionBubble)
dw PrintEmotionBubble; 4C player exclamation
dbw BANK(Func_5aaf),Func_5aaf; return immediately
db BANK(AskForMonNickname)
dw AskForMonNickname
dbw BANK(PewterGuys),PewterGuys
dbw BANK(SaveSAVtoSRAM2),SaveSAVtoSRAM2
dbw BANK(LoadSAVCheckSum2),LoadSAVCheckSum2
dbw BANK(LoadSAV),LoadSAV
dbw BANK(SaveSAVtoSRAM1),SaveSAVtoSRAM1
dbw BANK(Predef54),Predef54 ; 54 initiate trade
db BANK(HallOfFameComputer)
dw HallOfFameComputer
dbw BANK(DisplayDexRating),DisplayDexRating
db $1E ; uses wrong bank number
dw _DoFlyOrTeleportAwayGraphics
db $1E ; uses wrong bank number
dw Func_70510
dbw BANK(Func_c5be),Func_c5be
dbw BANK(Func_c60b),Func_c60b
db BANK(PrintUsedStrengthText)
dw PrintUsedStrengthText
dbw BANK(PickupItem),PickupItem
dbw BANK(Func_27d98),Func_27d98
dbw BANK(LoadMovePPs),LoadMovePPs
DrawHPBarPredef: ; 4ff96 (13:7f96)
dbw BANK(Func_128ef),Func_128ef ; 5F draw HP bar
dbw BANK(Func_128f6),Func_128f6
dbw BANK(Func_1c9c6),Func_1c9c6
dbw BANK(OaksAideScript),OaksAideScript

64
engine/predefs12.asm Executable file
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@ -0,0 +1,64 @@
Func_480eb: ; 480eb (12:40eb)
call Load16BitRegisters
ld a, [rBGP] ; $ff47
or b
ld [rBGP], a ; $ff47
ld c, $4
call DelayFrames
ld a, [rBGP] ; $ff47
and $fc
ld [rBGP], a ; $ff47
ret
Func_480ff: ; 480ff (12:40ff)
call Load16BitRegisters
ld a, $1
ld [$d0a0], a
xor a
.asm_48108
ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
call Func_48119
call Func_48119
dec b
ld a, b
jr nz, .asm_48108
xor a
ld [$d0a0], a
ret
Func_48119: ; 48119 (12:4119)
ld a, [H_NUMTOPRINT] ; $ff96 (aliases: H_MULTIPLICAND)
xor b
ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
ld [rWY], a ; $ff4a
ld c, $3
jp DelayFrames
Func_48125: ; 48125 (12:4125)
call Load16BitRegisters
xor a
.asm_48129
ld [$ff97], a
call Func_4813f
ld c, $1
call DelayFrames
call Func_4813f
dec b
ld a, b
jr nz, .asm_48129
ld a, $7
ld [rWX], a ; $ff4b
ret
Func_4813f: ; 4813f (12:413f)
ld a, [$ff97]
xor b
ld [$ff97], a
bit 7, a
jr z, .asm_48149
xor a
.asm_48149
add $7
ld [rWX], a ; $ff4b
ld c, $4
jp DelayFrames

10
engine/predefs17.asm Executable file
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@ -0,0 +1,10 @@
; this function temporarily makes the starters (and Ivysaur) seen
; so that the full Pokedex information gets displayed in Oak's lab
DisplayStarterMonDex: ; 5c0dc (17:40dc)
ld a, %01001011 ; set starter flags
ld [wPokedexOwned], a ; $d2f7
ld a, $3d
call Predef ; indirect jump to ShowPokedexData (402d1 (10:42d1))
xor a ; unset starter flags
ld [wPokedexOwned], a ; $d2f7
ret

15
engine/predefs17_2.asm Executable file
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@ -0,0 +1,15 @@
; updates the types of a party mon (pointed to in hl) to the ones of the mon specified in $d11e
SetPartyMonTypes: ; 5db5e (17:5b5e)
call Load16BitRegisters
ld bc, W_PARTYMON1_TYPE1 - W_PARTYMON1DATA ; $5
add hl, bc
ld a, [$d11e]
ld [$d0b5], a
push hl
call GetMonHeader
pop hl
ld a, [W_MONHTYPE1]
ld [hli], a
ld a, [W_MONHTYPE2]
ld [hl], a
ret

48
engine/predefs7.asm Executable file
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@ -0,0 +1,48 @@
Func_1c9c6: ; 1c9c6 (7:49c6)
ld hl, WhichFloorText
call PrintText
ld hl, $cf7b
ld a, l
ld [$cf8b], a
ld a, h
ld [$cf8c], a
ld a, [wListScrollOffset] ; $cc36
push af
xor a
ld [wCurrentMenuItem], a ; $cc26
ld [wListScrollOffset], a ; $cc36
ld [$cf93], a
ld a, $4
ld [wListMenuID], a ; $cf94
call DisplayListMenuID
pop bc
ld a, b
ld [wListScrollOffset], a ; $cc36
ret c
ld hl, $d126
set 7, [hl]
ld hl, $cc5b
ld a, [wWhichPokemon] ; $cf92
add a
ld d, $0
ld e, a
add hl, de
ld a, [hli]
ld b, a
ld a, [hl]
ld c, a
ld hl, $d3af
call Func_1ca0d
Func_1ca0d: ; 1ca0d (7:4a0d)
inc hl
inc hl
ld a, b
ld [hli], a
ld a, c
ld [hli], a
ret
WhichFloorText: ; 1ca14 (7:4a14)
TX_FAR _WhichFloorText
db "@"

13
engine/rng.asm Executable file
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@ -0,0 +1,13 @@
GenRandom_: ; 13a8f (4:7a8f)
; generate a random 16-bit integer and store it at $FFD3,$FFD4
ld a,[rDIV]
ld b,a
ld a,[H_RAND1]
adc b
ld [H_RAND1],a
ld a,[rDIV]
ld b,a
ld a,[H_RAND2]
sbc b
ld [H_RAND2],a
ret

698
engine/save.asm Executable file
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@ -0,0 +1,698 @@
LoadSAV: ; 735e8 (1c:75e8)
;(if carry -> write
;"the file data is destroyed")
call ClearScreen
call LoadFontTilePatterns
call LoadTextBoxTilePatterns
call LoadSAVCheckSum
jr c, .badsum
call LoadSAVCheckSum1
jr c, .badsum
call LoadSAVCheckSum2
jr c, .badsum
ld a, $2 ; good checksum
jr .goodsum
.badsum
ld hl, $d730
push hl
set 6, [hl]
ld hl, FileDataDestroyedText
call PrintText
ld c, $64
call DelayFrames
pop hl
res 6, [hl]
ld a, $1 ; bad checksum
.goodsum
ld [$d088], a ; checksum flag
ret
FileDataDestroyedText: ; 7361e (1c:761e)
TX_FAR _FileDataDestroyedText
db "@"
LoadSAVCheckSum: ; 73623 (1c:7623)
ld a, $a
ld [$0], a
ld a, $1
ld [$6000], a
ld [$4000], a
ld hl, $a598 ; hero name located in SRAM
ld bc, $f8b ; but here checks the full SAV
call SAVCheckSum
ld c, a
ld a, [$b523] ; SAV's checksum
cp c
jp z, .Func_73652
ld hl, $a598
ld bc, $f8b
call SAVCheckSum
ld c, a
ld a, [$b523] ; SAV's checksum
cp c
jp nz, SAVBadCheckSum
.Func_73652 ; 73652 (1c:7652)
ld hl, $a598
ld de, W_PLAYERNAME ; $d158
ld bc, $b
call CopyData
ld hl, $a5a3
ld de, wPokedexOwned ; $d2f7
ld bc, $789
call CopyData
ld hl, W_CURMAPTILESET ; $d367
set 7, [hl]
ld hl, $ad2c
ld de, wSpriteStateData1
ld bc, $200
call CopyData
ld a, [$b522]
ld [$ffd7], a
ld hl, $b0c0
ld de, W_NUMINBOX ; $da80
ld bc, $462
call CopyData
and a
jp SAVGoodChecksum
LoadSAVCheckSum1: ; 73690 (1c:7690)
ld a, $a
ld [$0], a
ld a, $1
ld [$6000], a
ld [$4000], a
ld hl, $a598 ; hero name located in SRAM
ld bc, $f8b ; but here checks the full SAV
call SAVCheckSum
ld c, a
ld a, [$b523] ; SAV's checksum
cp c
jr nz, SAVBadCheckSum
ld hl, $b0c0
ld de, W_NUMINBOX ; $da80
ld bc, $462
call CopyData
and a
jp SAVGoodChecksum
LoadSAVCheckSum2: ; 736bd (1c:76bd)
ld a, $a
ld [$0], a
ld a, $1
ld [$6000], a
ld [$4000], a
ld hl, $a598 ; hero name located in SRAM
ld bc, $f8b ; but here checks the full SAV
call SAVCheckSum
ld c, a
ld a, [$b523] ; SAV's checksum
cp c
jp nz, SAVBadCheckSum
ld hl, $af2c
ld de, W_NUMINPARTY ; $d163
ld bc, $194
call CopyData
ld hl, $a5a3
ld de, wPokedexOwned ; $d2f7
ld bc, wPokedexSeenEnd - wPokedexOwned
call CopyData
and a
jp SAVGoodChecksum
SAVBadCheckSum: ; 736f7 (1c:76f7)
scf
SAVGoodChecksum: ; 736f8 (1c:76f8)
ld a, $0
ld [$6000], a
ld [$0], a
ret
Func_73701: ; 0x73701
call LoadSAVCheckSum
call LoadSAVCheckSum1
jp LoadSAVCheckSum2
SaveSAV: ;$770a
callba PrintSaveScreenText
ld hl,WouldYouLikeToSaveText
call SaveSAVConfirm
and a ;|0 = Yes|1 = No|
ret nz
ld a,[$d088]
dec a
jr z,.save
call SAVCheckRandomID
jr z,.save
ld hl,OlderFileWillBeErasedText
call SaveSAVConfirm
and a
ret nz
.save ;$772d
call SaveSAVtoSRAM ;$7848
FuncCoord 1,13
ld hl,Coord
ld bc,$0412
call ClearScreenArea ; clear area 4x12 starting at 13,1
FuncCoord 1,14
ld hl,Coord
ld de,NowSavingString
call PlaceString
ld c,$78
call DelayFrames
ld hl,GameSavedText
call PrintText
ld a, (SFX_02_5d - SFX_Headers_02) / 3 ;sound for saved game
call PlaySoundWaitForCurrent
call WaitForSoundToFinish
ld c,$1e
jp DelayFrames
NowSavingString:
db "Now saving...@"
SaveSAVConfirm: ; 73768 (1c:7768)
call PrintText
FuncCoord 0, 7
ld hl,Coord
ld bc,$0801 ;arrow's coordinates |b = Y|c = X|
ld a,$14 ;one line shifting ($28 = 2 lines)
ld [$d125],a
call DisplayTextBoxID ;handle Yes/No KeyPress
ld a,[$cc26]
ret
WouldYouLikeToSaveText: ; 0x7377d
TX_FAR _WouldYouLikeToSaveText
db "@"
GameSavedText: ; 73782 (1c:7782)
TX_FAR _GameSavedText
db "@"
OlderFileWillBeErasedText: ; 73787 (1c:7787)
TX_FAR _OlderFileWillBeErasedText
db "@"
SaveSAVtoSRAM0: ; 7378c (1c:778c)
ld a, $a
ld [$0], a
ld a, $1
ld [$6000], a
ld [$4000], a
ld hl, W_PLAYERNAME ; $d158
ld de, $a598
ld bc, $b
call CopyData
ld hl, wPokedexOwned ; $d2f7
ld de, $a5a3
ld bc, $789
call CopyData
ld hl, wSpriteStateData1 ; OAM?
ld de, $ad2c
ld bc, $200
call CopyData
ld hl, W_NUMINBOX ; $da80
ld de, $b0c0
ld bc, $462
call CopyData
ld a, [$ffd7]
ld [$b522], a
ld hl, $a598
ld bc, $f8b
call SAVCheckSum
ld [$b523], a
xor a
ld [$6000], a
ld [$0], a
ret
SaveSAVtoSRAM1: ; 737e2 (1c:77e2)
; stored pokémon
ld a, $a
ld [$0], a
ld a, $1
ld [$6000], a
ld [$4000], a
ld hl, W_NUMINBOX ; $da80
ld de, $b0c0
ld bc, $462
call CopyData
ld hl, $a598
ld bc, $f8b
call SAVCheckSum
ld [$b523], a
xor a
ld [$6000], a
ld [$0], a
ret
SaveSAVtoSRAM2: ; 7380f (1c:780f)
ld a, $a
ld [$0], a
ld a, $1
ld [$6000], a
ld [$4000], a
ld hl, W_NUMINPARTY ; $d163
ld de, $af2c
ld bc, $194
call CopyData
ld hl, wPokedexOwned ; pokédex only
ld de, $a5a3
ld bc, wPokedexSeenEnd - wPokedexOwned
call CopyData
ld hl, $a598
ld bc, $f8b
call SAVCheckSum
ld [$b523], a
xor a
ld [$6000], a
ld [$0], a
ret
SaveSAVtoSRAM: ; 73848 (1c:7848)
ld a, $2
ld [$d088], a
call SaveSAVtoSRAM0
call SaveSAVtoSRAM1
jp SaveSAVtoSRAM2
SAVCheckSum: ; 73856 (1c:7856)
;Check Sum (result[1 byte] is complemented)
ld d, $0
.loop
ld a, [hli]
add d
ld d, a
dec bc
ld a, b
or c
jr nz, .loop
ld a, d
cpl
ret
Func_73863: ; 73863 (1c:7863)
ld hl, $a000
ld de, $ba4d
ld b, $6
.asm_7386b
push bc
push de
ld bc, $462
call SAVCheckSum
pop de
ld [de], a
inc de
pop bc
dec b
jr nz, .asm_7386b
ret
Func_7387b: ; 7387b (1c:787b)
ld hl, PointerTable_73895 ; $7895
ld a, [$d5a0]
and $7f
cp $6
ld b, $2
jr c, .asm_7388c
inc b
sub $6
.asm_7388c
ld e, a
ld d, $0
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
ret
PointerTable_73895: ; 73895 (1c:7895)
dw $A000
dw $A462
dw $A8C4
dw $AD26
dw $B188
dw $B5EA
Func_738a1:: ; 738a1 (1c:78a1)
ld hl, WhenYouChangeBoxText
call PrintText
call YesNoChoice
ld a, [wCurrentMenuItem] ; $cc26
and a
ret nz
ld hl, $d5a0
bit 7, [hl]
call z, Func_73a29
call Func_7393f
call UpdateSprites
ld hl, $fff6
set 1, [hl]
call HandleMenuInput
ld hl, $fff6
res 1, [hl]
bit 1, a
ret nz
call Func_7387b
ld e, l
ld d, h
ld hl, W_NUMINBOX ; $da80
call Func_7390e
ld a, [wCurrentMenuItem] ; $cc26
set 7, a
ld [$d5a0], a
call Func_7387b
ld de, W_NUMINBOX ; $da80
call Func_7390e
ld hl, W_MAPTEXTPTR ; $d36c
ld de, wWhichTrade ; $cd3d
ld a, [hli]
ld [de], a
inc de
ld a, [hl]
ld [de], a
call Func_3f05
call SaveSAVtoSRAM
ld hl, wWhichTrade ; $cd3d
call Func_3f0f
ld a, (SFX_02_5d - SFX_Headers_02) / 3
call PlaySoundWaitForCurrent
call WaitForSoundToFinish
ret
WhenYouChangeBoxText: ; 73909 (1c:7909)
TX_FAR _WhenYouChangeBoxText
db "@"
Func_7390e: ; 7390e (1c:790e)
push hl
ld a, $a
ld [$0], a
ld a, $1
ld [$6000], a
ld a, b
ld [$4000], a
ld bc, $462
call CopyData
pop hl
xor a
ld [hli], a
dec a
ld [hl], a
ld hl, $a000
ld bc, $1a4c
call SAVCheckSum
ld [$ba4c], a
call Func_73863
xor a
ld [$6000], a
ld [$0], a
ret
Func_7393f: ; 7393f (1c:793f)
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld a, $3
ld [wMenuWatchedKeys], a ; $cc29
ld a, $b
ld [wMaxMenuItem], a ; $cc28
ld a, $1
ld [wTopMenuItemY], a ; $cc24
ld a, $c
ld [wTopMenuItemX], a ; $cc25
xor a
ld [$cc37], a
ld a, [$d5a0]
and $7f
ld [wCurrentMenuItem], a ; $cc26
ld [wLastMenuItem], a ; $cc2a
ld hl, wTileMap
ld b, $2
ld c, $9
call TextBoxBorder
ld hl, ChooseABoxText
call PrintText
FuncCoord 11, 0 ; $c3ab
ld hl, Coord
ld b, $c
ld c, $7
call TextBoxBorder
ld hl, $fff6
set 2, [hl]
ld de, BoxNames ; $79d9
FuncCoord 13, 1 ; $c3c1
ld hl, Coord
call PlaceString
ld hl, $fff6
res 2, [hl]
ld a, [$d5a0]
and $7f
cp $9
jr c, .asm_739a6
sub $9
FuncCoord 8, 2 ; $c3d0
ld hl, Coord
ld [hl], $f7
add $f6
jr .asm_739a8
.asm_739a6
add $f7
.asm_739a8
FuncCoord 9, 2 ; $c3d1
ld [Coord], a
FuncCoord 1, 2 ; $c3c9
ld hl, Coord
ld de, BoxNoText
call PlaceString
call Func_73a84
FuncCoord 18, 1 ; $c3c6
ld hl, Coord
ld de, wWhichTrade ; $cd3d
ld bc, $14
ld a, $c
.asm_739c2
push af
ld a, [de]
and a
jr z, .asm_739c9
ld [hl], $78
.asm_739c9
add hl, bc
inc de
pop af
dec a
jr nz, .asm_739c2
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ret
ChooseABoxText: ; 739d4 (1c:79d4)
TX_FAR _ChooseABoxText
db "@"
BoxNames: ; 739d9 (1c:79d9)
db "BOX 1"
next "BOX 2"
next "BOX 3"
next "BOX 4"
next "BOX 5"
next "BOX 6"
next "BOX 7"
next "BOX 8"
next "BOX 9"
next "BOX10"
next "BOX11"
next "BOX12@"
BoxNoText: ; 73a21 (1c:7a21)
db "BOX No.@"
Func_73a29: ; 73a29 (1c:7a29)
ld a, $a
ld [$0], a
ld a, $1
ld [$6000], a
ld a, $2
ld [$4000], a
call Func_73a4b
ld a, $3
ld [$4000], a
call Func_73a4b
xor a
ld [$6000], a
ld [$0], a
ret
Func_73a4b: ; 73a4b (1c:7a4b)
ld hl, $a000
call Func_73a7f
ld hl, $a462
call Func_73a7f
ld hl, $a8c4
call Func_73a7f
ld hl, $ad26
call Func_73a7f
ld hl, $b188
call Func_73a7f
ld hl, $b5ea
call Func_73a7f
ld hl, $a000
ld bc, $1a4c
call SAVCheckSum
ld [$ba4c], a
call Func_73863
ret
Func_73a7f: ; 73a7f (1c:7a7f)
xor a
ld [hli], a
dec a
ld [hl], a
ret
Func_73a84: ; 73a84 (1c:7a84)
ld hl, wWhichTrade ; $cd3d
push hl
ld a, $a
ld [$0], a
ld a, $1
ld [$6000], a
ld a, $2
ld [$4000], a
call Func_73ab8
ld a, $3
ld [$4000], a
call Func_73ab8
xor a
ld [$6000], a
ld [$0], a
pop hl
ld a, [$d5a0]
and $7f
ld c, a
ld b, $0
add hl, bc
ld a, [W_NUMINBOX] ; $da80
ld [hl], a
ret
Func_73ab8: ; 73ab8 (1c:7ab8)
ld a, [$a000]
ld [hli], a
ld a, [$a462]
ld [hli], a
ld a, [$a8c4]
ld [hli], a
ld a, [$ad26]
ld [hli], a
ld a, [$b188]
ld [hli], a
ld a, [$b5ea]
ld [hli], a
ret
SAVCheckRandomID: ;$7ad1
;checks if Sav file is the same by checking player's name 1st letter ($a598)
; and the two random numbers generated at game beginning
;(which are stored at $d359-d35a)
ld a,$0a
ld [$0000],a
ld a,$01
ld [$6000],a
ld [$4000],a
ld a,[$a598]
and a
jr z,.next
ld hl,$a598
ld bc,$0f8b
call SAVCheckSum
ld c,a
ld a,[$b523]
cp c
jr nz,.next
ld hl,$a605
ld a,[hli]
ld h,[hl]
ld l,a
ld a,[$d359]
cp l
jr nz,.next
ld a,[$d35a]
cp h
.next
ld a,$00
ld [$6000],a
ld [$0000],a
ret
Func_73b0d: ; 73b0d (1c:7b0d)
ld a, [$d5a2]
dec a
cp $32
jr nc, .asm_73b28
ld hl, $a598
ld bc, $60
call AddNTimes
ld e, l
ld d, h
ld hl, $cc5b
ld bc, $60
jr CopyToSRAM0
.asm_73b28
ld hl, $a5f8
ld de, $a598
ld bc, $1260
call CopyToSRAM0
ld hl, $cc5b
ld de, $b7f8
ld bc, $60
jr CopyToSRAM0
Func_73b3f: ; 73b3f (1c:7b3f)
ld hl, $a598
ld bc, $60
ld a, [wWhichTrade] ; $cd3d
call AddNTimes
ld de, $cc5b
ld bc, $60
; fallthrough
CopyToSRAM0: ; 73b51 (1c:7b51)
ld a, $a
ld [$0], a
ld a, $1
ld [$6000], a
xor a
ld [$4000], a
call CopyData
xor a
ld [$6000], a
ld [$0], a
ret
Func_73b6a: ; 73b6a (1c:7b6a)
ld a, $a
ld [$0], a
ld a, $1
ld [$6000], a
xor a
call PadSRAM_FF
ld a, $1
call PadSRAM_FF
ld a, $2
call PadSRAM_FF
ld a, $3
call PadSRAM_FF
xor a
ld [$6000], a
ld [$0], a
ret
PadSRAM_FF: ; 73b8f (1c:7b8f)
ld [$4000], a
ld hl, $a000
ld bc, $2000
ld a, $ff
jp FillMemory

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