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Use BANK("Trainer Sight") to apply to all four possible functions in the "Trainer Sight" section (#444)
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@ -258,7 +258,7 @@ SetSpritePosition1::
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SetSpritePosition2::
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SetSpritePosition2::
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ld hl, _SetSpritePosition2
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ld hl, _SetSpritePosition2
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SpritePositionBankswitch::
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SpritePositionBankswitch::
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ld b, BANK(_GetSpritePosition1) ; BANK(_GetSpritePosition2), BANK(_SetSpritePosition1), BANK(_SetSpritePosition2)
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ld b, BANK("Trainer Sight")
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jp Bankswitch ; indirect jump to one of the four functions
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jp Bankswitch ; indirect jump to one of the four functions
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CheckForEngagingTrainers::
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CheckForEngagingTrainers::
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