pokered/engine/overworld/hidden_objects.asm

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NASM
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IsPlayerOnDungeonWarp:
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xor a
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ld [wWhichDungeonWarp], a
ld a, [wd72d]
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bit 4, a
ret nz
call ArePlayerCoordsInArray
ret nc
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ld a, [wCoordIndex]
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ld [wWhichDungeonWarp], a
ld hl, wd72d
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set 4, [hl]
ld hl, wd732
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set 4, [hl]
ret
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; if a hidden object was found, stores $00 in [$ffee], else stores $ff
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CheckForHiddenObject:
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ld hl, $ffeb
xor a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ld de, $0
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ld hl, HiddenObjectMaps
.hiddenMapLoop
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ld a, [hli]
ld b, a
cp $ff
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jr z, .noMatch
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ld a, [wCurMap]
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cp b
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jr z, .foundMatchingMap
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inc de
inc de
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jr .hiddenMapLoop
.foundMatchingMap
ld hl, HiddenObjectPointers
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add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
push hl
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ld hl, wHiddenObjectFunctionArgument
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xor a
ld [hli], a
ld [hli], a
ld [hl], a
pop hl
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.hiddenObjectLoop
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ld a, [hli]
cp $ff
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jr z, .noMatch
ld [wHiddenObjectY], a
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ld b, a
ld a, [hli]
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ld [wHiddenObjectX], a
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ld c, a
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call CheckIfCoordsInFrontOfPlayerMatch
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ld a, [hCoordsInFrontOfPlayerMatch]
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and a
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jr z, .foundMatchingObject
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inc hl
inc hl
inc hl
inc hl
push hl
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ld hl, wHiddenObjectIndex
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inc [hl]
pop hl
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jr .hiddenObjectLoop
.foundMatchingObject
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ld a, [hli]
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ld [wHiddenObjectFunctionArgument], a
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ld a, [hli]
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ld [wHiddenObjectFunctionRomBank], a
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ld a, [hli]
ld h, [hl]
ld l, a
ret
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.noMatch
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ld a, $ff
ld [$ffee], a
ret
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; checks if the coordinates in front of the player's sprite match Y in b and X in c
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; [hCoordsInFrontOfPlayerMatch] = $00 if they match, $ff if they don't match
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CheckIfCoordsInFrontOfPlayerMatch:
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ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction
cp SPRITE_FACING_UP
jr z, .facingUp
cp SPRITE_FACING_LEFT
jr z, .facingLeft
cp SPRITE_FACING_RIGHT
jr z, .facingRight
; facing down
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ld a, [wYCoord]
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inc a
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jr .upDownCommon
.facingUp
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ld a, [wYCoord]
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dec a
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.upDownCommon
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cp b
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jr nz, .didNotMatch
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ld a, [wXCoord]
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cp c
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jr nz, .didNotMatch
jr .matched
.facingLeft
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ld a, [wXCoord]
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dec a
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jr .leftRightCommon
.facingRight
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ld a, [wXCoord]
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inc a
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.leftRightCommon
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cp c
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jr nz, .didNotMatch
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ld a, [wYCoord]
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cp b
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jr nz, .didNotMatch
.matched
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xor a
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jr .done
.didNotMatch
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ld a, $ff
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.done
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ld [hCoordsInFrontOfPlayerMatch], a
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ret
INCLUDE "data/hidden_objects.asm"