2013-12-05 06:34:12 +00:00
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; tentative move effect constants
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; {stat}_(UP|DOWN)(1|2) means that the move raises the user's (or lowers the target's) corresponding stat modifier by 1 (or 2) stages
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; {status condition}_side_effect means that the move has a side chance of causing that condition
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; {status condition}_effect means that the move causes the status condition every time it hits the target
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NO_ADDITIONAL_EFFECT EQU $00
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POISON_SIDE_EFFECT1 EQU $02
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DRAIN_HP_EFFECT EQU $03
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BURN_SIDE_EFFECT1 EQU $04
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FREEZE_SIDE_EFFECT EQU $05
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PARALYZE_SIDE_EFFECT1 EQU $06
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EXPLODE_EFFECT EQU $07 ; Explosion, Self Destruct
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DREAM_EATER_EFFECT EQU $08
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MIRROR_MOVE_EFFECT EQU $09
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ATTACK_UP1_EFFECT EQU $0A
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DEFENSE_UP1_EFFECT EQU $0B
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SPECIAL_UP1_EFFECT EQU $0D
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EVASION_UP1_EFFECT EQU $0F
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PAY_DAY_EFFECT EQU $10
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SWIFT_EFFECT EQU $11
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ATTACK_DOWN1_EFFECT EQU $12
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DEFENSE_DOWN1_EFFECT EQU $13
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SPEED_DOWN1_EFFECT EQU $14
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ACCURACY_DOWN1_EFFECT EQU $16
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CONVERSION_EFFECT EQU $18
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HAZE_EFFECT EQU $19
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BIDE_EFFECT EQU $1A
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THRASH_PETAL_DANCE_EFFECT EQU $1B
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SWITCH_AND_TELEPORT_EFFECT EQU $1C
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TWO_TO_FIVE_ATTACKS_EFFECT EQU $1D
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FLINCH_SIDE_EFFECT1 EQU $1F
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SLEEP_EFFECT EQU $20
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POISON_SIDE_EFFECT2 EQU $21
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BURN_SIDE_EFFECT2 EQU $22
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PARALYZE_SIDE_EFFECT2 EQU $24
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FLINCH_SIDE_EFFECT2 EQU $25
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OHKO_EFFECT EQU $26 ; moves like Horn Drill
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CHARGE_EFFECT EQU $27 ; moves like Solar Beam
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SUPER_FANG_EFFECT EQU $28
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SPECIAL_DAMAGE_EFFECT EQU $29 ; Seismic Toss, Night Shade, Sonic Boom, Dragon Rage, Psywave
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TRAPPING_EFFECT EQU $2A ; moves like Wrap
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FLY_EFFECT EQU $2B
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ATTACK_TWICE_EFFECT EQU $2C
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JUMP_KICK_EFFECT EQU $2D ; Jump Kick and Hi Jump Kick effect
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MIST_EFFECT EQU $2E
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FOCUS_ENERGY_EFFECT EQU $2F
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RECOIL_EFFECT EQU $30 ; moves like Double Edge
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CONFUSION_EFFECT EQU $31 ; Confuse Ray, Supersonic (not the move Confusion)
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ATTACK_UP2_EFFECT EQU $32
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DEFENSE_UP2_EFFECT EQU $33
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SPEED_UP2_EFFECT EQU $34
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SPECIAL_UP2_EFFECT EQU $35
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HEAL_EFFECT EQU $38 ; Recover, Softboiled, Rest
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TRANSFORM_EFFECT EQU $39
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DEFENSE_DOWN2_EFFECT EQU $3B
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LIGHT_SCREEN_EFFECT EQU $40
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REFLECT_EFFECT EQU $41
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POISON_EFFECT EQU $42
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PARALYZE_EFFECT EQU $43
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ATTACK_DOWN_SIDE_EFFECT EQU $44
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DEFENSE_DOWN_SIDE_EFFECT EQU $45
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SPEED_DOWN_SIDE_EFFECT EQU $46
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SPECIAL_DOWN_SIDE_EFFECT EQU $47
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CONFUSION_SIDE_EFFECT EQU $4C
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TWINEEDLE_EFFECT EQU $4D
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SUBSTITUTE_EFFECT EQU $4F
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HYPER_BEAM_EFFECT EQU $50
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RAGE_EFFECT EQU $51
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MIMIC_EFFECT EQU $52
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METRONOME_EFFECT EQU $53
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LEECH_SEED_EFFECT EQU $54
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SPLASH_EFFECT EQU $55
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DISABLE_EFFECT EQU $56
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2013-12-11 15:34:29 +00:00
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; fixed damage constants
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SONICBOOM_DAMAGE EQU 20
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DRAGON_RAGE_DAMAGE EQU 40
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