pokered/scripts/silphcoelevator.asm

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1.6 KiB
NASM
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SilphCoElevatorScript: ; 457c0 (11:57c0)
ld hl, wd126
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bit 5, [hl]
res 5, [hl]
push hl
call nz, SilphCoElevatorScript_457dc
pop hl
bit 7, [hl]
res 7, [hl]
call nz, SilphCoElevatorScript_45827
xor a
ld [wcf0c], a
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inc a
ld [wcc3c], a
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ret
SilphCoElevatorScript_457dc: ; 457dc (11:57dc)
ld hl, wd3af
ld a, [wd73b]
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ld b, a
ld a, [wd73c]
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ld c, a
call SilphCoElevatorScript_457ea
SilphCoElevatorScript_457ea: ; 457ea (11:57ea)
inc hl
inc hl
ld a, b
ld [hli], a
ld a, c
ld [hli], a
ret
SilphCoElevatorScript_457f1: ; 457f1 (11:57f1)
ld hl, SilphCoElavatorFloors ; $5804
call LoadItemList
ld hl, SilphCoElevatorWarpMaps ; $5811
ld de, wcc5b
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ld bc, $16
call CopyData
ret
SilphCoElavatorFloors: ; 45804 (11:45804)
db $0B ; num elements in list
db $56, $57, $58, $59, $5A, $5B, $5C, $5D, $5E, $5F, $60 ; "1F", "2F", "3F", "4F", ... , "11F"
db $FF ; terminator
SilphCoElevatorWarpMaps: ; 45811 (11:45811)
; first byte is warp number
; second byte is map number
; These specify where the player goes after getting out of the elevator.
db $03, SILPH_CO_1F
db $02, SILPH_CO_2F
db $02, SILPH_CO_3F
db $02, SILPH_CO_4F
db $02, SILPH_CO_5F
db $02, SILPH_CO_6F
db $02, SILPH_CO_7F
db $02, SILPH_CO_8F
db $02, SILPH_CO_9F
db $02, SILPH_CO_10F
db $01, SILPH_CO_11F
SilphCoElevatorScript_45827: ; 45827 (11:5827)
call Delay3
callba ShakeElevator
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ret
SilphCoElevatorTextPointers: ; 45833 (11:5833)
dw SilphCoElevatorText1
SilphCoElevatorText1: ; 45835 (11:5835)
db $08 ; asm
call SilphCoElevatorScript_457f1
ld hl, SilphCoElevatorWarpMaps ; $5811
ld a, $61
call Predef
jp TextScriptEnd