pokered/engine/battle/14.asm

95 lines
1.6 KiB
NASM
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Func_525af: ; 525af (14:65af)
ld a, [$ffd7]
ld [wd0d4], a
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xor a
ld [wcd6a], a
ld [wcf0b], a
ld hl, wcc2b
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ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ld [wListScrollOffset], a ; wcc36
ld [wd05e], a
ld [wBattleMonSpecies], a
ld [wPartyAliveFlags], a
ld [wPlayerMonNumber], a ; wPlayerMonNumber
ld [wd078], a
ld [wd35d], a
ld hl, wcf1d
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ld [hli], a
ld [hl], a
ld hl, wccd3
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ld b, $3c
.asm_525e1
ld [hli], a
dec b
jr nz, .asm_525e1
inc a
ld [wccd9], a
ld a, [W_CURMAP] ; W_CURMAP
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cp SAFARI_ZONE_EAST
jr c, .asm_525f9
cp SAFARI_ZONE_REST_HOUSE_1
jr nc, .asm_525f9
ld a, $2
ld [W_BATTLETYPE], a ; wd05a
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.asm_525f9
ld hl, PlayBattleMusic
ld b, BANK(PlayBattleMusic)
jp Bankswitch
ParalyzeEffect_: ; 52601 (14:6601)
ld hl, wEnemyMonStatus ; wcfe9
ld de, W_PLAYERMOVETYPE ; wcfd5
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ld a, [H_WHOSETURN] ; $fff3
and a
jp z, .asm_52613
ld hl, wBattleMonStatus ; wBattleMonStatus
ld de, W_ENEMYMOVETYPE ; wcfcf
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.asm_52613
ld a, [hl]
and a
jr nz, .asm_52659
ld a, [de]
cp EVASION_DOWN1_EFFECT
jr nz, .asm_5262a
ld b, h
ld c, l
inc bc
ld a, [bc]
cp $4
jr z, .asm_52666
inc bc
ld a, [bc]
cp $4
jr z, .asm_52666
.asm_5262a
push hl
callab MoveHitTest
pop hl
ld a, [W_MOVEMISSED] ; W_MOVEMISSED
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and a
jr nz, .asm_52659
set 6, [hl]
callab Func_3ed27
ld c, $1e
call DelayFrames
callab Func_3fba8
ld hl, PrintMayNotAttackText
ld b, BANK(PrintMayNotAttackText)
jp Bankswitch
.asm_52659
ld c, $32
call DelayFrames
ld hl, PrintDidntAffectText
ld b, BANK(PrintDidntAffectText)
jp Bankswitch
.asm_52666
ld c, $32
call DelayFrames
ld hl, PrintDoesntAffectText
ld b, BANK(PrintDoesntAffectText)
jp Bankswitch