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16 lines
869 B
NASM
16 lines
869 B
NASM
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WildMonEncounterSlotChances:
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; There are 10 slots for wild pokemon, and this is the table that defines how common each of
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; those 10 slots is. A random number is generated and then the first byte of each pair in this
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; table is compared against that random number. If the random number is less than or equal
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; to the first byte, then that slot is chosen. The second byte is double the slot number.
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db $32, $00 ; 51/256 = 19.9% chance of slot 0
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db $65, $02 ; 51/256 = 19.9% chance of slot 1
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db $8C, $04 ; 39/256 = 15.2% chance of slot 2
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db $A5, $06 ; 25/256 = 9.8% chance of slot 3
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db $BE, $08 ; 25/256 = 9.8% chance of slot 4
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db $D7, $0A ; 25/256 = 9.8% chance of slot 5
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db $E4, $0C ; 13/256 = 5.1% chance of slot 6
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db $F1, $0E ; 13/256 = 5.1% chance of slot 7
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db $FC, $10 ; 11/256 = 4.3% chance of slot 8
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db $FF, $12 ; 3/256 = 1.2% chance of slot 9
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