mirror of
https://github.com/pret/pokered.git
synced 2024-10-25 07:37:26 +00:00
82 lines
2.4 KiB
NASM
82 lines
2.4 KiB
NASM
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; Format: Special Effect ID (1 byte), Address (2 bytes)
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SpecialEffectPointers:
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db SE_DARK_SCREEN_FLASH ; $FE
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dw AnimationFlashScreen
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db SE_DARK_SCREEN_PALETTE ; $FD
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dw AnimationDarkScreenPalette
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db SE_RESET_SCREEN_PALETTE ; $FC
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dw AnimationResetScreenPalette
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db SE_SHAKE_SCREEN ; $FB
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dw AnimationShakeScreen
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db SE_WATER_DROPLETS_EVERYWHERE ; $FA
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dw AnimationWaterDropletsEverywhere
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db SE_DARKEN_MON_PALETTE ; $F9
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dw AnimationDarkenMonPalette
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db SE_FLASH_SCREEN_LONG ; $F8
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dw AnimationFlashScreenLong
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db SE_SLIDE_MON_UP ; $F7
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dw AnimationSlideMonUp
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db SE_SLIDE_MON_DOWN ; $F6
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dw AnimationSlideMonDown
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db SE_FLASH_MON_PIC ; $F5
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dw AnimationFlashMonPic
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db SE_SLIDE_MON_OFF ; $F4
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dw AnimationSlideMonOff
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db SE_BLINK_MON ; $F3
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dw AnimationBlinkMon
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db SE_MOVE_MON_HORIZONTALLY ; $F2
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dw AnimationMoveMonHorizontally
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db SE_RESET_MON_POSITION ; $F1
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dw AnimationResetMonPosition
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db SE_LIGHT_SCREEN_PALETTE ; $F0
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dw AnimationLightScreenPalette
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db SE_HIDE_MON_PIC ; $EF
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dw AnimationHideMonPic
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db SE_SQUISH_MON_PIC ; $EE
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dw AnimationSquishMonPic
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db SE_SHOOT_BALLS_UPWARD ; $ED
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dw AnimationShootBallsUpward
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db SE_SHOOT_MANY_BALLS_UPWARD ; $EC
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dw AnimationShootManyBallsUpward
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db SE_BOUNCE_UP_AND_DOWN ; $EB
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dw AnimationBoundUpAndDown
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db SE_MINIMIZE_MON ; $EA
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dw AnimationMinimizeMon
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db SE_SLIDE_MON_DOWN_AND_HIDE ; $E9
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dw AnimationSlideMonDownAndHide
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db SE_TRANSFORM_MON ; $E8
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dw AnimationTransformMon
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db SE_LEAVES_FALLING ; $E7
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dw AnimationLeavesFalling
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db SE_PETALS_FALLING ; $E6
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dw AnimationPetalsFalling
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db SE_SLIDE_MON_HALF_OFF ; $E5
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dw AnimationSlideMonHalfOff
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db SE_SHAKE_ENEMY_HUD ; $E4
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dw AnimationShakeEnemyHUD
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db SE_SHAKE_ENEMY_HUD_2 ; unused--same pointer as SE_SHAKE_ENEMY_HUD ($E4)
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dw AnimationShakeEnemyHUD
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db SE_SPIRAL_BALLS_INWARD ; $E2
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dw AnimationSpiralBallsInward
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db SE_DELAY_ANIMATION_10 ; $E1
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dw AnimationDelay10
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db SE_FLASH_ENEMY_MON_PIC ; unused--same as SE_FLASH_MON_PIC ($F5), but for the enemy mon
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dw AnimationFlashEnemyMonPic
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db SE_HIDE_ENEMY_MON_PIC ; $DF
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dw AnimationHideEnemyMonPic
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db SE_BLINK_ENEMY_MON ; $DE
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dw AnimationBlinkEnemyMon
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db SE_SHOW_MON_PIC ; $DD
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dw AnimationShowMonPic
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db SE_SHOW_ENEMY_MON_PIC ; $DC
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dw AnimationShowEnemyMonPic
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db SE_SLIDE_ENEMY_MON_OFF ; $DB
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dw AnimationSlideEnemyMonOff
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db SE_SHAKE_BACK_AND_FORTH ; $DA
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dw AnimationShakeBackAndForth
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db SE_SUBSTITUTE_MON ; $D9
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dw AnimationSubstitute
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db SE_WAVY_SCREEN ; $D8
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dw AnimationWavyScreen
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db $FF
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