2014-09-13 07:50:56 +00:00
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; returns whether the player is standing on a door tile in carry
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IsPlayerStandingOnDoorTile: ; 1a609 (6:6609)
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2014-05-22 22:13:20 +00:00
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push de
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2015-07-03 19:37:53 +00:00
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ld hl, DoorTileIDPointers
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2015-08-31 02:38:41 +00:00
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ld a, [wCurMapTileset]
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2014-05-22 22:13:20 +00:00
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ld de, $3
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call IsInArray
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pop de
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2014-09-10 03:55:19 +00:00
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jr nc, .notStandingOnDoor
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2014-05-22 22:13:20 +00:00
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inc hl
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ld a, [hli]
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ld h, [hl]
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ld l, a
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2014-09-10 03:55:19 +00:00
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aCoord 8, 9 ; a = lower left background tile under player's sprite
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2014-05-22 22:13:20 +00:00
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ld b, a
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2014-09-10 03:55:19 +00:00
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.loop
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2014-05-22 22:13:20 +00:00
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ld a, [hli]
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and a
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2014-09-10 03:55:19 +00:00
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jr z, .notStandingOnDoor
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2014-05-22 22:13:20 +00:00
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cp b
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2014-09-10 03:55:19 +00:00
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jr nz, .loop
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2014-05-22 22:13:20 +00:00
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scf
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ret
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2014-09-10 03:55:19 +00:00
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.notStandingOnDoor
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2014-05-22 22:13:20 +00:00
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and a
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ret
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DoorTileIDPointers: ; 1a62c (6:662c)
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2016-05-22 15:40:49 +00:00
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dbw OVERWORLD, OverworldDoorTileIDs
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dbw FOREST, ForestDoorTileIDs
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dbw MART, MartDoorTileIDs
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dbw HOUSE, HouseDoorTileIDs
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dbw FOREST_GATE, TilesetMuseumDoorTileIDs
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dbw MUSEUM, TilesetMuseumDoorTileIDs
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dbw GATE, TilesetMuseumDoorTileIDs
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dbw SHIP, ShipDoorTileIDs
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dbw LOBBY, LobbyDoorTileIDs
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dbw MANSION, MansionDoorTileIDs
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dbw LAB, LabDoorTileIDs
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dbw FACILITY, FacilityDoorTileIDs
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dbw PLATEAU, PlateauDoorTileIDs
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2014-05-22 22:13:20 +00:00
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db $ff
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OverworldDoorTileIDs: ; 1a654 (6:6654)
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db $1B,$58,$00
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ForestDoorTileIDs: ; 1a657 (6:6657)
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db $3a,$00
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MartDoorTileIDs: ; 1a659 (6:6659)
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db $5e,$00
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HouseDoorTileIDs: ; 1a65b (6:665b)
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db $54,$00
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TilesetMuseumDoorTileIDs: ; 1a65d (6:665d)
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db $3b,$00
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ShipDoorTileIDs: ; 1a65f (6:665f)
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db $1e,$00
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LobbyDoorTileIDs: ; 1a661 (6:6661)
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db $1c,$38,$1a,$00
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MansionDoorTileIDs: ; 1a665 (6:6665)
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db $1a,$1c,$53,$00
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LabDoorTileIDs: ; 1a669 (6:6669)
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db $34,$00
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FacilityDoorTileIDs: ; 1a66b (6:666b)
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db $43,$58,$1b,$00
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PlateauDoorTileIDs: ; 1a66f (6:666f)
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db $3b,$1b,$00
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