pokered/scripts/SilphCoElevator.asm

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NASM
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SilphCoElevator_Script:
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ld hl, wCurrentMapScriptFlags
bit BIT_CUR_MAP_LOADED_1, [hl]
res BIT_CUR_MAP_LOADED_1, [hl]
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push hl
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call nz, SilphCoElevatorStoreWarpEntriesScript
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pop hl
bit BIT_CUR_MAP_USED_ELEVATOR, [hl]
res BIT_CUR_MAP_USED_ELEVATOR, [hl]
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call nz, SilphCoElevatorShakeScript
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xor a
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ld [wAutoTextBoxDrawingControl], a
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inc a
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ld [wDoNotWaitForButtonPressAfterDisplayingText], a
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ret
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SilphCoElevatorStoreWarpEntriesScript:
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ld hl, wWarpEntries
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ld a, [wWarpedFromWhichWarp]
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ld b, a
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ld a, [wWarpedFromWhichMap]
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ld c, a
call .StoreWarpEntry
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; fallthrough
.StoreWarpEntry:
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inc hl
inc hl
ld a, b
ld [hli], a
ld a, c
ld [hli], a
ret
SilphCoElevatorCopyWarpMapsScript:
ld hl, SilphCoElevatorFloors
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call LoadItemList
ld hl, SilphCoElevatorWarpMaps
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ld de, wElevatorWarpMaps
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ld bc, SilphCoElevatorWarpMaps.End - SilphCoElevatorWarpMaps
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call CopyData
ret
SilphCoElevatorFloors:
db 11 ; #
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db FLOOR_1F
db FLOOR_2F
db FLOOR_3F
db FLOOR_4F
db FLOOR_5F
db FLOOR_6F
db FLOOR_7F
db FLOOR_8F
db FLOOR_9F
db FLOOR_10F
db FLOOR_11F
db -1 ; end
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; These specify where the player goes after getting out of the elevator.
SilphCoElevatorWarpMaps:
; warp number, map id
db 3, SILPH_CO_1F
db 2, SILPH_CO_2F
db 2, SILPH_CO_3F
db 2, SILPH_CO_4F
db 2, SILPH_CO_5F
db 2, SILPH_CO_6F
db 2, SILPH_CO_7F
db 2, SILPH_CO_8F
db 2, SILPH_CO_9F
db 2, SILPH_CO_10F
db 1, SILPH_CO_11F
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.End:
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SilphCoElevatorShakeScript:
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call Delay3
farcall ShakeElevator
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ret
SilphCoElevator_TextPointers:
def_text_pointers
dw_const SilphCoElevatorElevatorText, TEXT_SILPHCOELEVATOR_ELEVATOR
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SilphCoElevatorElevatorText:
text_asm
call SilphCoElevatorCopyWarpMapsScript
ld hl, SilphCoElevatorWarpMaps
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predef DisplayElevatorFloorMenu
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jp TextScriptEnd