pokered/scripts/AgathasRoom.asm

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AgathasRoom_Script:
call AgathaShowOrHideExitBlock
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call EnableAutoTextBoxDrawing
ld hl, AgathasRoomTrainerHeaders
ld de, AgathasRoom_ScriptPointers
ld a, [wAgathasRoomCurScript]
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call ExecuteCurMapScriptInTable
ld [wAgathasRoomCurScript], a
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ret
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AgathaShowOrHideExitBlock:
; Blocks or clears the exit to the next room.
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ld hl, wCurrentMapScriptFlags
bit BIT_CUR_MAP_LOADED_1, [hl]
res BIT_CUR_MAP_LOADED_1, [hl]
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ret z
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CheckEvent EVENT_BEAT_AGATHAS_ROOM_TRAINER_0
jr z, .blockExitToNextRoom
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ld a, $e
jp .setExitBlock
.blockExitToNextRoom
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ld a, $3b
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.setExitBlock
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ld [wNewTileBlockID], a
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lb bc, 0, 2
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predef_jump ReplaceTileBlock
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ResetAgathaScript:
xor a ; SCRIPT_AGATHASROOM_DEFAULT
ld [wAgathasRoomCurScript], a
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ret
AgathasRoom_ScriptPointers:
def_script_pointers
dw_const AgathasRoomDefaultScript, SCRIPT_AGATHASROOM_DEFAULT
dw_const DisplayEnemyTrainerTextAndStartBattle, SCRIPT_AGATHASROOM_AGATHA_START_BATTLE
dw_const AgathasRoomAgathaEndBattleScript, SCRIPT_AGATHASROOM_AGATHA_END_BATTLE
dw_const AgathasRoomPlayerIsMovingScript, SCRIPT_AGATHASROOM_PLAYER_IS_MOVING
dw_const AgathasRoomNoopScript, SCRIPT_AGATHASROOM_NOOP
AgathasRoomNoopScript:
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ret
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AgathaScriptWalkIntoRoom:
; Walk six steps upward.
ld hl, wSimulatedJoypadStatesEnd
ld a, D_UP
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ld [hli], a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ld a, $6
ld [wSimulatedJoypadStatesIndex], a
call StartSimulatingJoypadStates
ld a, SCRIPT_AGATHASROOM_PLAYER_IS_MOVING
ld [wAgathasRoomCurScript], a
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ld [wCurMapScript], a
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ret
AgathasRoomDefaultScript:
ld hl, AgathaEntranceCoords
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call ArePlayerCoordsInArray
jp nc, CheckFightingMapTrainers
xor a
ldh [hJoyPressed], a
ldh [hJoyHeld], a
ld [wSimulatedJoypadStatesEnd], a
ld [wSimulatedJoypadStatesIndex], a
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ld a, [wCoordIndex]
cp $3 ; Is player standing one tile above the exit?
jr c, .stopPlayerFromLeaving
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CheckAndSetEvent EVENT_AUTOWALKED_INTO_AGATHAS_ROOM
jr z, AgathaScriptWalkIntoRoom
.stopPlayerFromLeaving
ld a, TEXT_AGATHASROOM_AGATHA_DONT_RUN_AWAY
ldh [hTextID], a
call DisplayTextID
ld a, D_UP
ld [wSimulatedJoypadStatesEnd], a
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ld a, $1
ld [wSimulatedJoypadStatesIndex], a
call StartSimulatingJoypadStates
ld a, SCRIPT_AGATHASROOM_PLAYER_IS_MOVING
ld [wAgathasRoomCurScript], a
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ld [wCurMapScript], a
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ret
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AgathaEntranceCoords:
dbmapcoord 4, 10
dbmapcoord 5, 10
dbmapcoord 4, 11
dbmapcoord 5, 11
db -1 ; end
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AgathasRoomPlayerIsMovingScript:
ld a, [wSimulatedJoypadStatesIndex]
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and a
ret nz
call Delay3
xor a
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ld [wJoyIgnore], a
ld [wAgathasRoomCurScript], a
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ld [wCurMapScript], a
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ret
AgathasRoomAgathaEndBattleScript:
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call EndTrainerBattle
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ld a, [wIsInBattle]
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cp $ff
jp z, ResetAgathaScript
ld a, TEXT_AGATHASROOM_AGATHA
ldh [hTextID], a
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call DisplayTextID
ld a, SCRIPT_CHAMPIONSROOM_PLAYER_ENTERS
ld [wChampionsRoomCurScript], a
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ret
AgathasRoom_TextPointers:
def_text_pointers
dw_const AgathasRoomAgathaText, TEXT_AGATHASROOM_AGATHA
dw_const AgathasRoomAgathaDontRunAwayText, TEXT_AGATHASROOM_AGATHA_DONT_RUN_AWAY
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AgathasRoomTrainerHeaders:
def_trainers
AgathasRoomTrainerHeader0:
trainer EVENT_BEAT_AGATHAS_ROOM_TRAINER_0, 0, AgathaBeforeBattleText, AgathaEndBattleText, AgathaAfterBattleText
db -1 ; end
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AgathasRoomAgathaText:
text_asm
ld hl, AgathasRoomTrainerHeader0
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call TalkToTrainer
jp TextScriptEnd
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AgathaBeforeBattleText:
text_far _AgathaBeforeBattleText
text_end
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AgathaEndBattleText:
text_far _AgathaEndBattleText
text_end
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AgathaAfterBattleText:
text_far _AgathaAfterBattleText
text_end
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AgathasRoomAgathaDontRunAwayText:
text_far _AgathasRoomAgathaDontRunAwayText
text_end