pokered/engine/overworld/npc_movement.asm

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5.3 KiB
NASM
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PlayerStepOutFromDoor: ; 1a3e0 (6:63e0)
ld hl, wd730
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res 1, [hl]
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call IsPlayerStandingOnDoorTile
jr nc, .notStandingOnDoor
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ld a, $fc
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ld [wJoyIgnore], a
ld hl, wd736
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set 1, [hl]
ld a, $1
ld [wSimulatedJoypadStatesIndex], a
ld a, D_DOWN
ld [wSimulatedJoypadStatesEnd], a
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xor a
ld [wSpriteStateData1 + 2], a
call StartSimulatingJoypadStates
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ret
.notStandingOnDoor
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xor a
ld [wWastedByteCD3A], a
ld [wSimulatedJoypadStatesIndex], a
ld [wSimulatedJoypadStatesEnd], a
ld hl, wd736
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res 0, [hl]
res 1, [hl]
ld hl, wd730
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res 7, [hl]
ret
_EndNPCMovementScript: ; 1a41d (6:641d)
ld hl, wd730
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res 7, [hl]
ld hl, wd72e
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res 7, [hl]
ld hl, wd736
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res 0, [hl]
res 1, [hl]
xor a
ld [wNPCMovementScriptSpriteOffset], a
ld [wNPCMovementScriptPointerTableNum], a
ld [wNPCMovementScriptFunctionNum], a
ld [wWastedByteCD3A], a
ld [wSimulatedJoypadStatesIndex], a
ld [wSimulatedJoypadStatesEnd], a
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ret
ProfOakMovementScriptPointerTable: ; 1a442 (6:6442)
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dw Func_1a44c
dw Func_1a485
dw Func_1a4a1
dw Func_1a4a6
dw Func_1a4f4
Func_1a44c: ; 1a44c (6:644c)
ld a, [W_XCOORD]
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sub $a
ld [wcca1], a
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jr z, .asm_1a475
ld b, $0
ld c, a
ld hl, wNPCMovementDirections2
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ld a, $80
call FillMemory
ld [hl], $ff
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ld a, [wSpriteIndex]
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ld [H_SPRITEINDEX], a
ld de, wNPCMovementDirections2
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call MoveSprite
ld a, $1
ld [wNPCMovementScriptFunctionNum], a
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jr .asm_1a47a
.asm_1a475
ld a, $3
ld [wNPCMovementScriptFunctionNum], a
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.asm_1a47a
ld hl, W_FLAGS_D733
set 1, [hl]
ld a, $fc
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ld [wJoyIgnore], a
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ret
Func_1a485: ; 1a485 (6:6485)
ld a, [wd730]
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bit 0, a
ret nz
ld a, [wcca1]
ld [wSimulatedJoypadStatesIndex], a
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ld [$ff95], a
predef ConvertNPCMovementDirectionsToJoypadMasks
call StartSimulatingJoypadStates
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ld a, $2
ld [wNPCMovementScriptFunctionNum], a
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ret
Func_1a4a1: ; 1a4a1 (6:64a1)
ld a, [wSimulatedJoypadStatesIndex]
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and a
ret nz
Func_1a4a6: ; 1a4a6 (6:64a6)
xor a
ld [wOverrideSimulatedJoypadStatesMask], a
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ld a, [wSpriteIndex]
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swap a
ld [wNPCMovementScriptSpriteOffset], a
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xor a
ld [wSpriteStateData2 + $06], a
ld hl, wSimulatedJoypadStatesEnd
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ld de, RLEList_PlayerWalkToLab
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call DecodeRLEList
dec a
ld [wSimulatedJoypadStatesIndex], a
ld hl, wNPCMovementDirections2
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ld de, RLEList_ProfOakWalkToLab
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call DecodeRLEList
ld hl, wd72e
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res 7, [hl]
ld hl, wd730
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set 7, [hl]
ld a, $4
ld [wNPCMovementScriptFunctionNum], a
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ret
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RLEList_ProfOakWalkToLab: ; 1a4dc (6:64dc)
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db $00, $05
db $80, $01
db $00, $05
db $C0, $03
db $40, $01
db $E0, $01
db $FF
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RLEList_PlayerWalkToLab: ; 1a4e9 (6:64e9)
db D_UP, $02
db D_RIGHT, $03
db D_DOWN, $05
db D_LEFT, $01
db D_DOWN, $06
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db $FF
Func_1a4f4: ; 1a4f4 (6:64f4)
ld a, [wSimulatedJoypadStatesIndex]
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and a
ret nz
ld a, $0
ld [wcc4d], a
predef HideObject
ld hl, wd730
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res 7, [hl]
ld hl, wd72e
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res 7, [hl]
jp EndNPCMovementScript
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PewterMuseumGuyMovementScriptPointerTable: ; 1a510 (6:6510)
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dw Func_1a514
dw PewterMovementScriptDone
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Func_1a514: ; 1a514 (6:6514)
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ld a, BANK(Music_MuseumGuy)
ld [wc0ef], a
ld [wc0f0], a
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ld a, MUSIC_MUSEUM_GUY
ld [wc0ee], a
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call PlaySound
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ld a, [wSpriteIndex]
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swap a
ld [wNPCMovementScriptSpriteOffset], a
call StartSimulatingJoypadStates
ld hl, wSimulatedJoypadStatesEnd
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ld de, RLEList_PewterMuseumPlayer
call DecodeRLEList
dec a
ld [wSimulatedJoypadStatesIndex], a
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xor a
ld [wd12f], a
predef PewterGuys
ld hl, wNPCMovementDirections2
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ld de, RLEList_PewterMuseumGuy
call DecodeRLEList
ld hl, wd72e
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res 7, [hl]
ld a, $1
ld [wNPCMovementScriptFunctionNum], a
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ret
RLEList_PewterMuseumPlayer: ; 1a559 (6:6559)
db 0, $01
db D_UP, $03
db D_LEFT, $0D
db D_UP, $06
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db $FF
RLEList_PewterMuseumGuy: ; 1a562 (6:6562)
db $40, $06
db $80, $0D
db $40, $03
db $80, $01
db $FF
PewterMovementScriptDone: ; 1a56b (6:656b)
ld a, [wSimulatedJoypadStatesIndex]
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and a
ret nz
ld hl, wd730
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res 7, [hl]
ld hl, wd72e
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res 7, [hl]
jp EndNPCMovementScript
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PewterGymGuyMovementScriptPointerTable: ; 1a57d (6:657d)
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dw Func_1a581
dw PewterMovementScriptDone
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Func_1a581: ; 1a581 (6:6581)
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ld a, BANK(Music_MuseumGuy)
ld [wc0ef], a
ld [wc0f0], a
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ld a, MUSIC_MUSEUM_GUY
ld [wc0ee], a
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call PlaySound
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ld a, [wSpriteIndex]
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swap a
ld [wNPCMovementScriptSpriteOffset], a
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xor a
ld [wSpriteStateData2 + $06], a
ld hl, wSimulatedJoypadStatesEnd
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ld de, RLEList_PewterGymPlayer
call DecodeRLEList
dec a
ld [wSimulatedJoypadStatesIndex], a
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ld a, $1
ld [wd12f], a
predef PewterGuys
ld hl, wNPCMovementDirections2
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ld de, RLEList_PewterGymGuy
call DecodeRLEList
ld hl, wd72e
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res 7, [hl]
ld hl, wd730
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set 7, [hl]
ld a, $1
ld [wNPCMovementScriptFunctionNum], a
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ret
RLEList_PewterGymPlayer: ; 1a5cd (6:65cd)
db 0, $01
db D_RIGHT, $02
db D_DOWN, $05
db D_LEFT, $0B
db D_UP, $05
db D_LEFT, $0F
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db $FF
RLEList_PewterGymGuy: ; 1a5da (6:65da)
db $00, $02
db $80, $0F
db $40, $05
db $80, $0B
db $00, $05
db $C0, $03
db $FF
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FreezeEnemyTrainerSprite: ; 1a5e7 (6:65e7)
ld a, [W_CURMAP]
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cp POKEMONTOWER_7
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ret z ; the Rockets on Pokemon Tower 7F leave after battling, so don't freeze them
ld hl, RivalIDs
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ld a, [wEngagedTrainerClass]
ld b, a
.loop
ld a, [hli]
cp $ff
jr z, .notRival
cp b
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ret z ; the rival leaves after battling, so don't freeze him
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jr .loop
.notRival
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ld a, [wSpriteIndex]
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ld [H_SPRITEINDEX], a
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jp SetSpriteMovementBytesToFF
RivalIDs: ; 1a605 (6:6605)
db SONY1 + $c8
db SONY2 + $c8
db SONY3 + $c8
db $ff