pokered/music/pokeredmusicdisasm/Parser.h

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#ifndef PARSER_H
#define PARSER_H
#include <fstream>
#include <string>
#include <vector>
#include "AbstractData.h"
#include "Call.h"
#include "Console.h"
#include "Duty.h"
#include "Jump.h"
#include "Modulation.h"
#include "Note.h"
#include "Octave.h"
#include "Stop.h"
#include "Tempo.h"
#include "Velocity.h"
#include "Volume.h"
#include "UnkCode.h"
#include "UnkEB.h"
// This is the final class, it takes all of the data types, abstract class, and helper functions and uses them
// for parsing
// the final decided plan was to read the whole file into memory (a rom isn't exactly a big memory breaker)
class Parser
{
public:
// Constructors
Parser();
Parser(std::string filename);
// Deconstructors
~Parser();
// Getters / Setters
std::string GetFilename();
void SetFilename(std::string value);
unsigned int GetStopAddress();
void SetStopAddress(unsigned int value);
std::string GetParsedAsm();
// File Operations
void Read();
// Code Operations
void Parse(unsigned int offset);
void ParseNext(); // Parses the block immidiately following
// Templates
template<class T>
bool ParseData(unsigned int& pos, bool reado = false);
const enum dataType : unsigned char
{
DATA_NA,
DATA_CALL,
DATA_DUTY,
DATA_JUMP,
DATA_MODULATION,
DATA_NOTE,
DATA_OCTAVE,
DATA_STOP,
DATA_TEMPO,
DATA_UNKCODE,
DATA_UNKEB,
DATA_VELOCITY,
DATA_VOLUME
};
private:
std::string filename;
std::vector<AbstractData*> parsedBytes;
std::vector<std::string> parsedString;
char* rawBytes;
unsigned char* rawBytesFixed;
unsigned int fileLength;
unsigned int filePos;
bool stop;
// Optional Settings
unsigned int stopAddress;
};
#endif