pokered/vc/pokeblue.constants.asm

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; These are all the asm constants needed to make the blue_vc patch.
MACRO vc_const
DEF x = \1
PRINTLN "00:{04x:x} \1" ; same format as rgblink's .sym file
ENDM
; [FPA 001 Begin]
vc_const "M"
vc_const "E"
vc_const "G"
vc_const "A"
vc_const "P"
vc_const "S"
vc_const "L"
vc_const "F"
vc_const "X"
vc_const MEGA_PUNCH
; [FPA 001 End]
vc_const EXPLOSION
; [FPA 002 Begin]
vc_const "U"
vc_const "I"
vc_const GUILLOTINE
; [FPA 002 End]
vc_const "K"
vc_const MEGA_KICK
; [FPA 004 Begin]
vc_const "B"
vc_const "Z"
vc_const BLIZZARD
; [FPA 005 Begin]
vc_const BUBBLEBEAM
; [FPA 005 End]
vc_const HYPER_BEAM
; [FPA 006 Begin]
vc_const "H"
vc_const "Y"
; [FPA 007 Begin]
vc_const "T"
vc_const "N"
vc_const THUNDERBOLT
; [FPA 008 Begin]
vc_const "R"
vc_const REFLECT
; [FPA 009 Begin]
vc_const SELFDESTRUCT
; [FPA 010 Begin]
vc_const "D"
vc_const DREAM_EATER
; [FPA 011 Begin]
vc_const "O"
vc_const SPORE
; [FPA 012 Begin]
vc_const "C"
vc_const ROCK_SLIDE