pokered/scripts/celadonmartelevator.asm

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NASM
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CeladonMartElevatorScript: ; 48600 (12:4600)
ld hl, wd126
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bit 5, [hl]
res 5, [hl]
push hl
call nz, CeladonMartElevatorScript_4861c
pop hl
bit 7, [hl]
res 7, [hl]
call nz, CeladonMartElevatorScript_48654
xor a
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ld [wAutoTextBoxDrawingControl], a
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inc a
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ld [wDoNotWaitForButtonPressAfterDisplayingText], a
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ret
CeladonMartElevatorScript_4861c: ; 4861c (12:461c)
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ld hl, wWarpEntries
ld a, [wd73b]
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ld b, a
ld a, [wd73c]
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ld c, a
call CeladonMartElevatorScript_4862a
CeladonMartElevatorScript_4862a: ; 4862a (12:462a)
inc hl
inc hl
ld a, b
ld [hli], a
ld a, c
ld [hli], a
ret
CeladonMartElevatorScript_48631: ; 48631 (12:4631)
ld hl, CeladonMartElavatorFloors
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call LoadItemList
ld hl, CeldaonMartElevatorWarpMaps
ld de, wcc5b
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ld bc, $000a
jp CopyData
CeladonMartElavatorFloors: ; 48643 (12:4643)
db $05 ; num elements in list
db $56, $57, $58, $59, $5A ; "1F", "2F", "3F", "4F, "5F"
db $FF ; terminator
CeldaonMartElevatorWarpMaps: ; 4864a (12:464a)
; first byte is warp number
; second byte is map number
; These specify where the player goes after getting out of the elevator.
db $05, CELADON_MART_1
db $02, CELADON_MART_2
db $02, CELADON_MART_3
db $02, CELADON_MART_4
db $02, CELADON_MART_5
CeladonMartElevatorScript_48654: ; 48654 (12:4654)
ld b, BANK(ShakeElevator)
ld hl, ShakeElevator
jp Bankswitch
CeladonMartElevatorTextPointers: ; 4865c (12:465c)
dw CeladonMartElevatorText1
CeladonMartElevatorText1: ; 4865e (12:465e)
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TX_ASM
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call CeladonMartElevatorScript_48631
ld hl, CeldaonMartElevatorWarpMaps
predef Func_1c9c6
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jp TextScriptEnd