pokered/engine/battle/e.asm

1564 lines
27 KiB
NASM
Raw Normal View History

2014-05-22 22:13:20 +00:00
Func_39680: ; 39680 (e:5680)
ld a, [H_WHOSETURN] ; $fff3
and a
ld a, [wd060]
ld hl, wBattleMonAttack + 1
2014-05-22 22:13:20 +00:00
jr z, .asm_39691
ld a, [wd065]
ld hl, wEnemyMonAttack + 1
2014-05-22 22:13:20 +00:00
.asm_39691
ld c, $4
ld b, a
.asm_39694
srl b
call c, Func_3969f
inc hl
inc hl
dec c
ret z
jr .asm_39694
Func_3969f: ; 3969f (e:569f)
ld a, [hl]
add a
ld [hld], a
ld a, [hl]
rl a
ld [hli], a
ret
Func_396a7: ; 396a7 (e:56a7)
ld a, [H_WHOSETURN] ; $fff3
and a
ld a, [wd061]
ld hl, wBattleMonAttack
2014-05-22 22:13:20 +00:00
jr z, .asm_396b8
ld a, [wd066]
ld hl, wEnemyMonAttack
2014-05-22 22:13:20 +00:00
.asm_396b8
ld c, $4
ld b, a
.asm_396bb
srl b
call c, Func_396c6
inc hl
inc hl
dec c
ret z
jr .asm_396bb
Func_396c6: ; 396c6 (e:56c6)
ld a, [hl]
srl a
ld [hli], a
rr [hl]
or [hl]
jr nz, .asm_396d1
ld [hl], $1
.asm_396d1
dec hl
ret
_ScrollTrainerPicAfterBattle: ; 396d3 (e:56d3)
; Load the enemy trainer's pic and scrolls it into
; the screen from the right.
xor a
ld [wEnemyMonSpecies2], a
2014-05-22 22:13:20 +00:00
ld b, $1
call GoPAL_SET
callab _LoadTrainerPic
FuncCoord 19, 0
2014-05-22 22:13:20 +00:00
ld hl, Coord
ld c, $0
.asm_396e9
inc c
ld a, c
cp $7
ret z
ld d, $0
push bc
push hl
.asm_396f2
call Func_39707
inc hl
ld a, $7
add d
ld d, a
dec c
jr nz, .asm_396f2
ld c, $4
call DelayFrames
pop hl
pop bc
dec hl
jr .asm_396e9
Func_39707: ; 39707 (e:5707)
push hl
push de
push bc
ld e, $7
.asm_3970c
ld [hl], d
ld bc, $14
add hl, bc
inc d
dec e
jr nz, .asm_3970c
pop bc
pop de
pop hl
ret
; creates a set of moves that may be used and returns its address in hl
; unused slots are filled with 0, all used slots may be chosen with equal probability
AIEnemyTrainerChooseMoves: ; 39719 (e:5719)
ld a, $a
ld hl, wHPBarMaxHP ; init temporary move selection array. Only the moves with the lowest numbers are chosen in the end
2014-05-22 22:13:20 +00:00
ld [hli], a ; move 1
ld [hli], a ; move 2
ld [hli], a ; move 3
ld [hl], a ; move 4
ld a, [W_ENEMYDISABLEDMOVE] ; forbid disabled move (if any)
swap a
and $f
jr z, .noMoveDisabled
ld hl, wHPBarMaxHP
2014-05-22 22:13:20 +00:00
dec a
ld c, a
ld b, $0
add hl, bc ; advance pointer to forbidden move
ld [hl], $50 ; forbid (highly discourage) disabled move
.noMoveDisabled
ld hl, TrainerClassMoveChoiceModifications ; 589B
ld a, [W_TRAINERCLASS]
ld b, a
.loopTrainerClasses
dec b
jr z, .readTrainerClassData
.loopTrainerClassData
ld a, [hli]
and a
jr nz, .loopTrainerClassData
jr .loopTrainerClasses
.readTrainerClassData
ld a, [hl]
and a
jp z, .useOriginalMoveSet
push hl
.nextMoveChoiceModification
pop hl
ld a, [hli]
and a
jr z, .loopFindMinimumEntries
push hl
ld hl, AIMoveChoiceModificationFunctionPointers ; $57a3
dec a
add a
ld c, a
ld b, $0
add hl, bc ; skip to pointer
ld a, [hli] ; read pointer into hl
ld h, [hl]
ld l, a
ld de, .nextMoveChoiceModification ; set return address
push de
jp [hl] ; execute modification function
.loopFindMinimumEntries ; all entries will be decremented sequentially until one of them is zero
ld hl, wHPBarMaxHP ; temp move selection array
ld de, wEnemyMonMoves ; enemy moves
2014-05-22 22:13:20 +00:00
ld c, $4
.loopDecrementEntries
ld a, [de]
inc de
and a
jr z, .loopFindMinimumEntries
dec [hl]
jr z, .minimumEntriesFound
inc hl
dec c
jr z, .loopFindMinimumEntries
jr .loopDecrementEntries
.minimumEntriesFound
ld a, c
.loopUndoPartialIteration ; undo last (partial) loop iteration
inc [hl]
dec hl
inc a
cp $5
jr nz, .loopUndoPartialIteration
ld hl, wHPBarMaxHP ; temp move selection array
ld de, wEnemyMonMoves ; enemy moves
2014-05-22 22:13:20 +00:00
ld c, $4
.filterMinimalEntries ; all minimal entries now have value 1. All other slots will be disabled (move set to 0)
ld a, [de]
and a
jr nz, .moveExisting ; 0x3978a $1
ld [hl], a
.moveExisting
ld a, [hl]
dec a
jr z, .slotWithMinimalValue
xor a
ld [hli], a ; disable move slot
jr .next
.slotWithMinimalValue
ld a, [de]
ld [hli], a ; enable move slot
.next
inc de
dec c
jr nz, .filterMinimalEntries
ld hl, wHPBarMaxHP ; use created temporary array as move set
2014-05-22 22:13:20 +00:00
ret
.useOriginalMoveSet
ld hl, wEnemyMonMoves ; use original move set
2014-05-22 22:13:20 +00:00
ret
AIMoveChoiceModificationFunctionPointers: ; 397a3 (e:57a3)
dw AIMoveChoiceModification1
dw AIMoveChoiceModification2
dw AIMoveChoiceModification3
dw AIMoveChoiceModification4 ; unused, does nothing
; discourages moves that cause no damage but only a status ailment if player's mon already has one
AIMoveChoiceModification1: ; 397ab (e:57ab)
ld a, [wBattleMonStatus]
2014-05-22 22:13:20 +00:00
and a
ret z ; return if no status ailment on player's mon
ld hl, wBuffer - 1 ; temp move selection array (-1 byte offest)
ld de, wEnemyMonMoves ; enemy moves
2014-05-22 22:13:20 +00:00
ld b, $5
.nextMove
dec b
ret z ; processed all 4 moves
inc hl
ld a, [de]
and a
ret z ; no more moves in move set
inc de
call ReadMove
ld a, [W_ENEMYMOVEPOWER]
and a
jr nz, .nextMove
ld a, [W_ENEMYMOVEEFFECT]
push hl
push de
push bc
ld hl, StatusAilmentMoveEffects
ld de, $0001
call IsInArray
pop bc
pop de
pop hl
jr nc, .nextMove
ld a, [hl]
add $5 ; discourage move
ld [hl], a
jr .nextMove
StatusAilmentMoveEffects ; 57e2
db $01 ; some sleep effect?
db SLEEP_EFFECT
db POISON_EFFECT
db PARALYZE_EFFECT
db $FF
; slightly encourage moves with specific effects
AIMoveChoiceModification2: ; 397e7 (e:57e7)
ld a, [wccd5]
2014-05-22 22:13:20 +00:00
cp $1
ret nz
ld hl, wBuffer - 1 ; temp move selection array (-1 byte offest)
ld de, wEnemyMonMoves ; enemy moves
2014-05-22 22:13:20 +00:00
ld b, $5
.nextMove
dec b
ret z ; processed all 4 moves
inc hl
ld a, [de]
and a
ret z ; no more moves in move set
inc de
call ReadMove
ld a, [W_ENEMYMOVEEFFECT]
cp ATTACK_UP1_EFFECT
jr c, .nextMove
cp BIDE_EFFECT
jr c, .preferMove
cp ATTACK_UP2_EFFECT
jr c, .nextMove
cp POISON_EFFECT
jr c, .preferMove
jr .nextMove
.preferMove
dec [hl] ; slighly encourage this move
jr .nextMove
; encourages moves that are effective against the player's mon
AIMoveChoiceModification3: ; 39817 (e:5817)
ld hl, wBuffer - 1 ; temp move selection array (-1 byte offest)
ld de, wEnemyMonMoves ; enemy moves
2014-05-22 22:13:20 +00:00
ld b, $5
.nextMove
dec b
ret z ; processed all 4 moves
inc hl
ld a, [de]
and a
ret z ; no more moves in move set
inc de
call ReadMove
push hl
push bc
push de
callab AIGetTypeEffectiveness
pop de
pop bc
pop hl
ld a, [wd11e]
2014-05-22 22:13:20 +00:00
cp $10
jr z, .nextMove
jr c, .notEffectiveMove
dec [hl] ; slighly encourage this move
jr .nextMove
.notEffectiveMove ; discourages non-effective moves if better moves are available
push hl
push de
push bc
ld a, [W_ENEMYMOVETYPE]
ld d, a
ld hl, wEnemyMonMoves ; enemy moves
2014-05-22 22:13:20 +00:00
ld b, $5
ld c, $0
.loopMoves
dec b
jr z, .done
ld a, [hli]
and a
jr z, .done
call ReadMove
ld a, [W_ENEMYMOVEEFFECT]
cp SUPER_FANG_EFFECT
jr z, .betterMoveFound ; Super Fang is considered to be a better move
cp SPECIAL_DAMAGE_EFFECT
jr z, .betterMoveFound ; any special damage moves are considered to be better moves
cp FLY_EFFECT
jr z, .betterMoveFound ; Fly is considered to be a better move
ld a, [W_ENEMYMOVETYPE]
cp d
jr z, .loopMoves
ld a, [W_ENEMYMOVEPOWER]
and a
jr nz, .betterMoveFound ; damaging moves of a different type are considered to be better moves
jr .loopMoves
.betterMoveFound
ld c, a
.done
ld a, c
pop bc
pop de
pop hl
and a
jr z, .nextMove
inc [hl] ; slighly discourage this move
jr .nextMove
AIMoveChoiceModification4: ; 39883 (e:5883)
ret
ReadMove: ; 39884 (e:5884)
push hl
push de
push bc
dec a
ld hl,Moves
ld bc,6
call AddNTimes
ld de,W_ENEMYMOVENUM
2014-05-22 22:13:20 +00:00
call CopyData
pop bc
pop de
pop hl
ret
; move choice modification methods that are applied for each trainer class
; 0 is sentinel value
TrainerClassMoveChoiceModifications: ; 3989b (e:589b)
db 0 ; YOUNGSTER
db 1,0 ; BUG CATCHER
db 1,0 ; LASS
db 1,3,0 ; SAILOR
db 1,0 ; JR__TRAINER_M
db 1,0 ; JR__TRAINER_F
db 1,2,3,0; POKEMANIAC
db 1,2,0 ; SUPER_NERD
db 1,0 ; HIKER
db 1,0 ; BIKER
db 1,3,0 ; BURGLAR
db 1,0 ; ENGINEER
db 1,2,0 ; JUGGLER_X
db 1,3,0 ; FISHER
db 1,3,0 ; SWIMMER
db 0 ; CUE_BALL
db 1,0 ; GAMBLER
db 1,3,0 ; BEAUTY
db 1,2,0 ; PSYCHIC_TR
db 1,3,0 ; ROCKER
db 1,0 ; JUGGLER
db 1,0 ; TAMER
db 1,0 ; BIRD_KEEPER
db 1,0 ; BLACKBELT
db 1,0 ; SONY1
db 1,3,0 ; PROF_OAK
db 1,2,0 ; CHIEF
db 1,2,0 ; SCIENTIST
db 1,3,0 ; GIOVANNI
db 1,0 ; ROCKET
db 1,3,0 ; COOLTRAINER_M
db 1,3,0 ; COOLTRAINER_F
db 1,0 ; BRUNO
db 1,0 ; BROCK
db 1,3,0 ; MISTY
db 1,3,0 ; LT__SURGE
db 1,3,0 ; ERIKA
db 1,3,0 ; KOGA
db 1,3,0 ; BLAINE
db 1,3,0 ; SABRINA
db 1,2,0 ; GENTLEMAN
db 1,3,0 ; SONY2
db 1,3,0 ; SONY3
db 1,2,3,0; LORELEI
db 1,0 ; CHANNELER
db 1,0 ; AGATHA
db 1,3,0 ; LANCE
TrainerPicAndMoneyPointers: ; 39914 (e:5914)
; trainer pic pointers and base money.
; money received after battle = base money × level of highest-level enemy mon
dw YoungsterPic
db 0,$15,0
dw BugCatcherPic
db 0,$10,0
dw LassPic
db 0,$15,0
dw SailorPic
db 0,$30,0
dw JrTrainerMPic
db 0,$20,0
dw JrTrainerFPic
db 0,$20,0
dw PokemaniacPic
db 0,$50,0
dw SuperNerdPic
db 0,$25,0
dw HikerPic
db 0,$35,0
dw BikerPic
db 0,$20,0
dw BurglarPic
db 0,$90,0
dw EngineerPic
db 0,$50,0
dw JugglerPic
db 0,$35,0
dw FisherPic
db 0,$35,0
dw SwimmerPic
db 0,$05,0
dw CueBallPic
db 0,$25,0
dw GamblerPic
db 0,$70,0
dw BeautyPic
db 0,$70,0
dw PsychicPic
db 0,$10,0
dw RockerPic
db 0,$25,0
dw JugglerPic
db 0,$35,0
dw TamerPic
db 0,$40,0
dw BirdKeeperPic
db 0,$25,0
dw BlackbeltPic
db 0,$25,0
dw Rival1Pic
db 0,$35,0
dw ProfOakPic
db 0,$99,0
dw ChiefPic
db 0,$30,0
dw ScientistPic
db 0,$50,0
dw GiovanniPic
db 0,$99,0
dw RocketPic
db 0,$30,0
dw CooltrainerMPic
db 0,$35,0
dw CooltrainerFPic
db 0,$35,0
dw BrunoPic
db 0,$99,0
dw BrockPic
db 0,$99,0
dw MistyPic
db 0,$99,0
dw LtSurgePic
db 0,$99,0
dw ErikaPic
db 0,$99,0
dw KogaPic
db 0,$99,0
dw BlainePic
db 0,$99,0
dw SabrinaPic
db 0,$99,0
dw GentlemanPic
db 0,$70,0
dw Rival2Pic
db 0,$65,0
dw Rival3Pic
db 0,$99,0
dw LoreleiPic
db 0,$99,0
dw ChannelerPic
db 0,$30,0
dw AgathaPic
db 0,$99,0
dw LancePic
db 0,$99,0
INCLUDE "text/trainer_names.asm"
Func_39b87: ; 39b87 (e:5b87)
ld hl, wd0dc
ld de, wd0e1
2014-05-22 22:13:20 +00:00
ld b, $0
.asm_39b8f
ld a, [hli]
and a
jr z, .asm_39bc1
push hl
ld [wd0b5], a
2014-05-22 22:13:20 +00:00
ld a, $2c
ld [wPredefBank], a
2014-05-22 22:13:20 +00:00
ld a, MOVE_NAME
ld [W_LISTTYPE], a
call GetName
ld hl, wcd6d
2014-05-22 22:13:20 +00:00
.asm_39ba7
ld a, [hli]
cp $50
jr z, .asm_39bb0
ld [de], a
inc de
jr .asm_39ba7
.asm_39bb0
ld a, b
ld [wcd6c], a
2014-05-22 22:13:20 +00:00
inc b
ld a, $4e
ld [de], a
inc de
pop hl
ld a, b
cp $4
jr z, .asm_39bd1
jr .asm_39b8f
.asm_39bc1
ld a, "-"
ld [de], a
inc de
inc b
ld a, b
cp $4
jr z, .asm_39bd1
ld a, $4e
ld [de], a
inc de
jr .asm_39bc1
.asm_39bd1
ld a, "@"
ld [de], a
ret
Func_39bd5: ; 39bd5 (e:5bd5)
ld a, [wd11b]
2014-05-22 22:13:20 +00:00
cp $1
jr nz, .asm_39be6
ld hl, wEnemyPartyCount ; wEnemyPartyCount
ld de, wEnemyMonOT ; wd9ac OT names of other player
2014-05-22 22:13:20 +00:00
ld a, $6
jr .asm_39c18
.asm_39be6
cp $4
jr nz, .calcAttackStat4
ld hl, wPartyCount ; wPartyCount
ld de, wPartyMonOT ; wd273
2014-05-22 22:13:20 +00:00
ld a, $5
jr .asm_39c18
.calcAttackStat4
cp $5
jr nz, .asm_39c02
ld hl, wStringBuffer2 + 11
2014-05-22 22:13:20 +00:00
ld de, MonsterNames ; $421e
ld a, $1
jr .asm_39c18
.asm_39c02
cp $2
jr nz, .asm_39c10
ld hl, wNumBagItems ; wNumBagItems
2014-05-22 22:13:20 +00:00
ld de, ItemNames ; $472b
ld a, $4
jr .asm_39c18
.asm_39c10
ld hl, wStringBuffer2 + 11
2014-05-22 22:13:20 +00:00
ld de, ItemNames ; $472b
ld a, ITEM_NAME
.asm_39c18
ld [W_LISTTYPE], a
ld a, l
ld [wcf8b], a
2014-05-22 22:13:20 +00:00
ld a, h
ld [wcf8c], a
2014-05-22 22:13:20 +00:00
ld a, e
ld [wcf8d], a
2014-05-22 22:13:20 +00:00
ld a, d
ld [wcf8e], a
2014-05-22 22:13:20 +00:00
ld bc, ItemPrices ; $4608
ld a, c
ld [wcf8f], a
2014-05-22 22:13:20 +00:00
ld a, b
ld [wcf90], a
2014-05-22 22:13:20 +00:00
ret
Func_39c37: ; 39c37 (e:5c37)
ld hl, wPartySpecies
ld a, [wcc49]
2014-05-22 22:13:20 +00:00
and a
jr z, .asm_39c4b
dec a
jr z, .asm_39c48
ld hl, wBoxSpecies
2014-05-22 22:13:20 +00:00
jr .asm_39c4b
.asm_39c48
ld hl, wEnemyPartyMons
2014-05-22 22:13:20 +00:00
.asm_39c4b
ld d, $0
add hl, de
ld a, [hl]
ld [wcf91], a
2014-05-22 22:13:20 +00:00
ret
ReadTrainer: ; 39c53 (e:5c53)
; don't change any moves in a link battle
ld a,[W_ISLINKBATTLE]
and a
ret nz
; set [wEnemyPartyCount] to 0, [wEnemyPartyMons] to FF
2014-05-22 22:13:20 +00:00
; XXX first is total enemy pokemon?
; XXX second is species of first pokemon?
ld hl,wEnemyPartyCount
xor a
ld [hli],a
dec a
ld [hl],a
; get the pointer to trainer data for this class
ld a,[W_CUROPPONENT]
sub $C9 ; convert value from pokemon to trainer
add a,a
ld hl,TrainerDataPointers
ld c,a
ld b,0
add hl,bc ; hl points to trainer class
ld a,[hli]
ld h,[hl]
ld l,a
ld a,[W_TRAINERNO]
ld b,a
; At this point b contains the trainer number,
; and hl points to the trainer class.
; Our next task is to iterate through the trainers,
; decrementing b each time, until we get to the right one.
.outer
dec b
jr z,.IterateTrainer
.inner
ld a,[hli]
and a
jr nz,.inner
jr .outer
; if the first byte of trainer data is FF,
; - each pokemon has a specific level
; (as opposed to the whole team being of the same level)
; - if [W_LONEATTACKNO] != 0, one pokemon on the team has a special move
; else the first byte is the level of every pokemon on the team
.IterateTrainer
ld a,[hli]
cp $FF ; is the trainer special?
jr z,.SpecialTrainer ; if so, check for special moves
ld [W_CURENEMYLVL],a
.LoopTrainerData
ld a,[hli]
and a ; have we reached the end of the trainer data?
jr z,.FinishUp
ld [wcf91],a ; write species somewhere (XXX why?)
2014-05-22 22:13:20 +00:00
ld a,1
ld [wcc49],a
2014-05-22 22:13:20 +00:00
push hl
call AddPokemonToParty
pop hl
jr .LoopTrainerData
.SpecialTrainer
; if this code is being run:
; - each pokemon has a specific level
; (as opposed to the whole team being of the same level)
; - if [W_LONEATTACKNO] != 0, one pokemon on the team has a special move
ld a,[hli]
and a ; have we reached the end of the trainer data?
jr z,.AddLoneMove
ld [W_CURENEMYLVL],a
ld a,[hli]
ld [wcf91],a
2014-05-22 22:13:20 +00:00
ld a,1
ld [wcc49],a
2014-05-22 22:13:20 +00:00
push hl
call AddPokemonToParty
pop hl
jr .SpecialTrainer
.AddLoneMove
; does the trainer have a single monster with a different move
ld a,[W_LONEATTACKNO] ; Brock is 01, Misty is 02, Erika is 04, etc
and a
jr z,.AddTeamMove
dec a
add a,a
ld c,a
ld b,0
ld hl,LoneMoves
add hl,bc
ld a,[hli]
ld d,[hl]
ld hl,wEnemyMon1Moves + 2
ld bc,wEnemyMon2 - wEnemyMon1
2014-05-22 22:13:20 +00:00
call AddNTimes
ld [hl],d
jr .FinishUp
.AddTeamMove
; check if our trainer's team has special moves
; get trainer class number
ld a,[W_CUROPPONENT]
sub $C8
ld b,a
ld hl,TeamMoves
; iterate through entries in TeamMoves, checking each for our trainer class
.IterateTeamMoves
ld a,[hli]
cp b
jr z,.GiveTeamMoves ; is there a match?
inc hl ; if not, go to the next entry
inc a
jr nz,.IterateTeamMoves
; no matches found. is this trainer champion rival?
ld a,b
cp SONY3
jr z,.ChampionRival
jr .FinishUp ; nope
.GiveTeamMoves
ld a,[hl]
ld [wEnemyMon5Moves + 2],a
2014-05-22 22:13:20 +00:00
jr .FinishUp
.ChampionRival ; give moves to his team
; pidgeot
ld a,SKY_ATTACK
ld [wEnemyMon1Moves + 2],a
2014-05-22 22:13:20 +00:00
; starter
ld a,[W_RIVALSTARTER]
cp STARTER3
ld b,MEGA_DRAIN
jr z,.GiveStarterMove
cp STARTER1
ld b,FIRE_BLAST
jr z,.GiveStarterMove
ld b,BLIZZARD ; must be squirtle
.GiveStarterMove
ld a,b
ld [wEnemyMon6Moves + 2],a
2014-05-22 22:13:20 +00:00
.FinishUp ; XXX this needs documenting
xor a ; clear D079-D07B
ld de,wd079
2014-05-22 22:13:20 +00:00
ld [de],a
inc de
ld [de],a
inc de
ld [de],a
ld a,[W_CURENEMYLVL]
ld b,a
.LastLoop
ld hl,wd047
2014-05-22 22:13:20 +00:00
ld c,2
push bc
ld a,$B
call Predef
pop bc
inc de
inc de
dec b
jr nz,.LastLoop
ret
INCLUDE "data/trainer_moves.asm"
INCLUDE "data/trainer_parties.asm"
TrainerAI: ; 3a52e (e:652e)
;XXX called at 34964, 3c342, 3c398
and a
ld a,[W_ISINBATTLE]
dec a
ret z ; if not a trainer, we're done here
ld a,[W_ISLINKBATTLE]
cp 4
ret z
ld a,[W_TRAINERCLASS] ; what trainer class is this?
dec a
ld c,a
ld b,0
ld hl,TrainerAIPointers
add hl,bc
add hl,bc
add hl,bc
ld a,[wAICount]
and a
ret z ; if no AI uses left, we're done here
inc hl
inc a
jr nz,.getpointer
dec hl
ld a,[hli]
ld [wAICount],a
.getpointer
ld a,[hli]
ld h,[hl]
ld l,a
call Random
2014-05-22 22:13:20 +00:00
jp [hl]
TrainerAIPointers: ; 3a55c (e:655c)
; one entry per trainer class
; first byte, number of times (per Pokémon) it can occur
; next two bytes, pointer to AI subroutine for trainer class
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,JugglerAI ; juggler_x
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,JugglerAI ; juggler
dbw 3,GenericAI
dbw 3,GenericAI
dbw 2,BlackbeltAI ; blackbelt
dbw 3,GenericAI
dbw 3,GenericAI
dbw 1,GenericAI ; chief
dbw 3,GenericAI
dbw 1,GiovanniAI ; giovanni
dbw 3,GenericAI
dbw 2,CooltrainerMAI ; cooltrainerm
dbw 1,CooltrainerFAI ; cooltrainerf
dbw 2,BrunoAI ; bruno
dbw 5,BrockAI ; brock
dbw 1,MistyAI ; misty
dbw 1,LtSurgeAI ; surge
dbw 1,ErikaAI ; erika
dbw 2,KogaAI ; koga
dbw 2,BlaineAI ; blaine
dbw 1,SabrinaAI ; sabrina
dbw 3,GenericAI
dbw 1,Sony2AI ; sony2
dbw 1,Sony3AI ; sony3
dbw 2,LoreleiAI ; lorelei
dbw 3,GenericAI
dbw 2,AgathaAI ; agatha
dbw 1,LanceAI ; lance
JugglerAI: ; 3a5e9 (e:65e9)
cp $40
ret nc
jp Func_3a72a
BlackbeltAI: ; 3a5ef (e:65ef)
cp $20
ret nc
jp AIUseXAttack
GiovanniAI: ; 3a5f5 (e:65f5)
cp $40
ret nc
jp AIUseGuardSpec
CooltrainerMAI: ; 3a5fb (e:65fb)
cp $40
ret nc
jp AIUseXAttack
CooltrainerFAI: ; 3a601 (e:6601)
cp $40
ld a,$A
call Func_3a7cf
jp c,AIUseHyperPotion
ld a,5
call Func_3a7cf
ret nc
jp Func_3a72a
BrockAI: ; 3a614 (e:6614)
; if his active monster has a status condition, use a full heal
ld a,[wEnemyMonStatus]
2014-05-22 22:13:20 +00:00
and a
ret z
jp AIUseFullHeal
MistyAI: ; 3a61c (e:661c)
cp $40
ret nc
jp AIUseXDefend
LtSurgeAI: ; 3a622 (e:6622)
cp $40
ret nc
jp AIUseXSpeed
ErikaAI: ; 3a628 (e:6628)
cp $80
ret nc
ld a,$A
call Func_3a7cf
ret nc
jp AIUseSuperPotion
KogaAI: ; 3a634 (e:6634)
cp $40
ret nc
jp AIUseXAttack
BlaineAI: ; 3a63a (e:663a)
cp $40
ret nc
jp AIUseSuperPotion
SabrinaAI: ; 3a640 (e:6640)
cp $40
ret nc
ld a,$A
call Func_3a7cf
ret nc
jp AIUseHyperPotion
Sony2AI: ; 3a64c (e:664c)
cp $20
ret nc
ld a,5
call Func_3a7cf
ret nc
jp AIUsePotion
Sony3AI: ; 3a658 (e:6658)
cp $20
ret nc
ld a,5
call Func_3a7cf
ret nc
jp AIUseFullRestore
LoreleiAI: ; 3a664 (e:6664)
cp $80
ret nc
ld a,5
call Func_3a7cf
ret nc
jp AIUseSuperPotion
BrunoAI: ; 3a670 (e:6670)
cp $40
ret nc
jp AIUseXDefend
AgathaAI: ; 3a676 (e:6676)
cp $14
jp c,Func_3a72a
cp $80
ret nc
ld a,4
call Func_3a7cf
ret nc
jp AIUseSuperPotion
LanceAI: ; 3a687 (e:6687)
cp $80
ret nc
ld a,5
call Func_3a7cf
ret nc
jp AIUseHyperPotion
GenericAI: ; 3a693 (e:6693)
and a ; clear carry
ret
; end of individual trainer AI routines
DecrementAICount: ; 3a695 (e:6695)
ld hl,wAICount
dec [hl]
scf
ret
Func_3a69b: ; 3a69b (e:669b)
ld a,(SFX_08_3e - SFX_Headers_08) / 3
jp PlaySoundWaitForCurrent
AIUseFullRestore: ; 3a6a0 (e:66a0)
call AICureStatus
ld a,FULL_RESTORE
ld [wcf05],a
2014-05-22 22:13:20 +00:00
ld de,wHPBarOldHP
ld hl,wEnemyMonHP + 1
2014-05-22 22:13:20 +00:00
ld a,[hld]
ld [de],a
inc de
ld a,[hl]
ld [de],a
inc de
ld hl,wEnemyMonMaxHP + 1
2014-05-22 22:13:20 +00:00
ld a,[hld]
ld [de],a
inc de
ld [wHPBarMaxHP],a
ld [wEnemyMonHP + 1],a
2014-05-22 22:13:20 +00:00
ld a,[hl]
ld [de],a
ld [wHPBarMaxHP+1],a
ld [wEnemyMonHP],a
2014-05-22 22:13:20 +00:00
jr Func_3a718
AIUsePotion: ; 3a6ca (e:66ca)
; enemy trainer heals his monster with a potion
ld a,POTION
ld b,20
jr AIRecoverHP
AIUseSuperPotion: ; 3a6d0 (e:66d0)
; enemy trainer heals his monster with a super potion
ld a,SUPER_POTION
ld b,50
jr AIRecoverHP
AIUseHyperPotion: ; 3a6d6 (e:66d6)
; enemy trainer heals his monster with a hyper potion
ld a,HYPER_POTION
ld b,200
; fallthrough
AIRecoverHP: ; 3a6da (e:66da)
; heal b HP and print "trainer used $(a) on pokemon!"
ld [wcf05],a
ld hl,wEnemyMonHP + 1
2014-05-22 22:13:20 +00:00
ld a,[hl]
ld [wHPBarOldHP],a
add b
ld [hld],a
ld [wHPBarNewHP],a
ld a,[hl]
ld [wHPBarOldHP+1],a
ld [wHPBarNewHP+1],a
jr nc,.next
inc a
ld [hl],a
ld [wHPBarNewHP+1],a
.next
inc hl
ld a,[hld]
ld b,a
ld de,wEnemyMonMaxHP + 1
2014-05-22 22:13:20 +00:00
ld a,[de]
dec de
ld [wHPBarMaxHP],a
sub b
ld a,[hli]
ld b,a
ld a,[de]
ld [wHPBarMaxHP+1],a
sbc b
jr nc,Func_3a718
inc de
ld a,[de]
dec de
ld [hld],a
ld [wHPBarNewHP],a
ld a,[de]
ld [hl],a
ld [wHPBarNewHP+1],a
; fallthrough
Func_3a718: ; 3a718 (e:6718)
call AIPrintItemUse_
FuncCoord 2, 2
2014-05-22 22:13:20 +00:00
ld hl,Coord
xor a
ld [wListMenuID],a
2014-05-22 22:13:20 +00:00
ld a,$48
call Predef
jp DecrementAICount
Func_3a72a: ; 3a72a (e:672a)
ld a,[wEnemyPartyCount]
ld c,a
ld hl,wEnemyMon1HP
2014-05-22 22:13:20 +00:00
ld d,0 ; keep count of unfainted monsters
; count how many monsters haven't fainted yet
.loop
ld a,[hli]
ld b,a
ld a,[hld]
or b
jr z,.Fainted ; has monster fainted?
inc d
.Fainted
push bc
ld bc,$2C
add hl,bc
pop bc
dec c
jr nz,.loop
ld a,d ; how many available monsters are there?
cp 2 ; don't bother if only 1 or 2
jp nc,Func_3a74b
and a
ret
Func_3a74b: ; 3a74b (e:674b)
; prepare to withdraw the active monster: copy hp, number, and status to roster
ld a,[wEnemyMonPartyPos]
ld hl,wEnemyMon1HP
ld bc,wEnemyMon2 - wEnemyMon1
2014-05-22 22:13:20 +00:00
call AddNTimes
ld d,h
ld e,l
ld hl,wEnemyMonHP
2014-05-22 22:13:20 +00:00
ld bc,4
call CopyData
ld hl, AIBattleWithdrawText
call PrintText
ld a,1
ld [wd11d],a
2014-05-22 22:13:20 +00:00
callab EnemySendOut
xor a
ld [wd11d],a
2014-05-22 22:13:20 +00:00
ld a,[W_ISLINKBATTLE]
cp 4
ret z
scf
ret
AIBattleWithdrawText: ; 3a781 (e:6781)
TX_FAR _AIBattleWithdrawText
db "@"
AIUseFullHeal: ; 3a786 (e:6786)
call Func_3a69b
call AICureStatus
ld a,FULL_HEAL
jp AIPrintItemUse
AICureStatus: ; 3a791 (e:6791)
; cures the status of enemy's active pokemon
ld a,[wEnemyMonPartyPos]
ld hl,wEnemyMon1Status
ld bc,wEnemyMon2 - wEnemyMon1
2014-05-22 22:13:20 +00:00
call AddNTimes
xor a
ld [hl],a ; clear status in enemy team roster
ld [wEnemyMonStatus],a ; clear status of active enemy
ld hl,W_ENEMYBATTSTATUS3
2014-05-22 22:13:20 +00:00
res 0,[hl]
ret
AIUseXAccuracy: ; 0x3a7a8 unused
call Func_3a69b
ld hl,W_ENEMYBATTSTATUS2
2014-05-22 22:13:20 +00:00
set 0,[hl]
ld a,X_ACCURACY
jp AIPrintItemUse
AIUseGuardSpec: ; 3a7b5 (e:67b5)
call Func_3a69b
ld hl,W_ENEMYBATTSTATUS2
2014-05-22 22:13:20 +00:00
set 1,[hl]
ld a,GUARD_SPEC_
jp AIPrintItemUse
AIUseDireHit: ; 0x3a7c2 unused
call Func_3a69b
ld hl,W_ENEMYBATTSTATUS2
2014-05-22 22:13:20 +00:00
set 2,[hl]
ld a,DIRE_HIT
jp AIPrintItemUse
Func_3a7cf: ; 3a7cf (e:67cf)
ld [H_DIVISOR],a
ld hl,wEnemyMonMaxHP
2014-05-22 22:13:20 +00:00
ld a,[hli]
ld [H_DIVIDEND],a
ld a,[hl]
ld [H_DIVIDEND + 1],a
ld b,2
call Divide
ld a,[H_QUOTIENT + 3]
ld c,a
ld a,[H_QUOTIENT + 2]
ld b,a
ld hl,wEnemyMonHP + 1
2014-05-22 22:13:20 +00:00
ld a,[hld]
ld e,a
ld a,[hl]
ld d,a
ld a,d
sub b
ret nz
ld a,e
sub c
ret
AIUseXAttack: ; 3a7f2 (e:67f2)
ld b,$A
ld a,X_ATTACK
jr AIIncreaseStat
AIUseXDefend: ; 3a7f8 (e:67f8)
ld b,$B
ld a,X_DEFEND
jr AIIncreaseStat
AIUseXSpeed: ; 3a7fe (e:67fe)
ld b,$C
ld a,X_SPEED
jr AIIncreaseStat
AIUseXSpecial: ; 3a804 (e:6804)
ld b,$D
ld a,X_SPECIAL
; fallthrough
AIIncreaseStat: ; 3a808 (e:6808)
ld [wcf05],a
2014-05-22 22:13:20 +00:00
push bc
call AIPrintItemUse_
pop bc
ld hl,W_ENEMYMOVEEFFECT
2014-05-22 22:13:20 +00:00
ld a,[hld]
push af
ld a,[hl]
push af
push hl
ld a,$AF
ld [hli],a
ld [hl],b
callab StatModifierUpEffect
pop hl
pop af
ld [hli],a
pop af
ld [hl],a
jp DecrementAICount
AIPrintItemUse: ; 3a82c (e:682c)
ld [wcf05],a
2014-05-22 22:13:20 +00:00
call AIPrintItemUse_
jp DecrementAICount
AIPrintItemUse_: ; 3a835 (e:6835)
; print "x used [wcf05] on z!"
ld a,[wcf05]
ld [wd11e],a
2014-05-22 22:13:20 +00:00
call GetItemName
ld hl, AIBattleUseItemText
jp PrintText
AIBattleUseItemText: ; 3a844 (e:6844)
TX_FAR _AIBattleUseItemText
db "@"
DrawAllPokeballs: ; 3a849 (e:6849)
call LoadPartyPokeballGfx
call SetupOwnPartyPokeballs
ld a, [W_ISINBATTLE] ; W_ISINBATTLE
2014-05-22 22:13:20 +00:00
dec a
ret z ; return if wild pokémon
jp SetupEnemyPartyPokeballs
DrawEnemyPokeballs: ; 0x3a857
call LoadPartyPokeballGfx
jp SetupEnemyPartyPokeballs
LoadPartyPokeballGfx: ; 3a85d (e:685d)
ld de, PokeballTileGraphics ; $697e
2014-05-29 08:31:46 +00:00
ld hl, vSprites + $310
2014-05-22 22:13:20 +00:00
ld bc, (BANK(PokeballTileGraphics) << 8) + $04
jp CopyVideoData
SetupOwnPartyPokeballs: ; 3a869 (e:6869)
call PlacePlayerHUDTiles
ld hl, wPartyMon1
ld de, wPartyCount ; wPartyCount
2014-05-22 22:13:20 +00:00
call SetupPokeballs
ld a, $60
ld hl, W_BASECOORDX ; wd081
2014-05-22 22:13:20 +00:00
ld [hli], a
ld [hl], a
ld a, $8
ld [wTrainerEngageDistance], a
2014-05-22 22:13:20 +00:00
ld hl, wOAMBuffer
jp Func_3a8e1
SetupEnemyPartyPokeballs: ; 3a887 (e:6887)
call PlaceEnemyHUDTiles
ld hl, wEnemyMons
ld de, wEnemyPartyCount ; wEnemyPartyCount
2014-05-22 22:13:20 +00:00
call SetupPokeballs
ld hl, W_BASECOORDX ; wd081
2014-05-22 22:13:20 +00:00
ld a, $48
ld [hli], a
ld [hl], $20
ld a, $f8
ld [wTrainerEngageDistance], a
ld hl, wOAMBuffer + $18
2014-05-22 22:13:20 +00:00
jp Func_3a8e1
SetupPokeballs: ; 0x3a8a6
ld a, [de]
push af
ld de, wBuffer
ld c, $6 ; max num of partymons
ld a, $34 ; empty pokeball
.emptyloop
ld [de], a
inc de
dec c
jr nz, .emptyloop ; 0x3a8b2 $fb
pop af
ld de, wBuffer
.monloop
push af
call PickPokeball
inc de
pop af
dec a
jr nz, .monloop
ret
PickPokeball: ; 3a8c2 (e:68c2)
inc hl
ld a, [hli]
and a
jr nz, .alive
ld a, [hl]
and a
ld b, $33 ; crossed ball (fainted)
jr z, .done_fainted
.alive
inc hl
inc hl
ld a, [hl] ; status
and a
ld b, $32 ; black ball (status)
jr nz, .done
dec b ; regular ball
jr .done
.done_fainted
inc hl
inc hl
.done
ld a, b
ld [de], a
ld bc, $0028 ; rest of mon struct
add hl, bc
ret
Func_3a8e1: ; 3a8e1 (e:68e1)
ld de, wHPBarMaxHP
2014-05-22 22:13:20 +00:00
ld c, $6
.asm_3a8e6
ld a, [W_BASECOORDY] ; wd082
2014-05-22 22:13:20 +00:00
ld [hli], a
ld a, [W_BASECOORDX] ; wd081
2014-05-22 22:13:20 +00:00
ld [hli], a
ld a, [de]
ld [hli], a
xor a
ld [hli], a
ld a, [W_BASECOORDX] ; wd081
2014-05-22 22:13:20 +00:00
ld b, a
ld a, [wTrainerEngageDistance]
2014-05-22 22:13:20 +00:00
add b
ld [W_BASECOORDX], a ; wd081
2014-05-22 22:13:20 +00:00
inc de
dec c
jr nz, .asm_3a8e6
ret
PlacePlayerHUDTiles: ; 3a902 (e:6902)
ld hl, PlayerBattleHUDGraphicsTiles ; $6916
ld de, wTrainerFacingDirection
2014-05-22 22:13:20 +00:00
ld bc, $3
call CopyData
FuncCoord 18, 10
2014-05-22 22:13:20 +00:00
ld hl, Coord
ld de, rIE ; $ffff
jr PlaceHUDTiles
PlayerBattleHUDGraphicsTiles: ; 3a916 (e:6916)
; The tile numbers for specific parts of the battle display for the player's pokemon
db $73 ; unused ($73 is hardcoded into the routine that uses these bytes)
db $77 ; lower-right corner tile of the HUD
db $6F ; lower-left triangle tile of the HUD
PlaceEnemyHUDTiles: ; 3a919 (e:6919)
ld hl, EnemyBattleHUDGraphicsTiles ; $692d
ld de, wTrainerFacingDirection
2014-05-22 22:13:20 +00:00
ld bc, $3
call CopyData
FuncCoord 1, 2
2014-05-22 22:13:20 +00:00
ld hl, Coord
ld de, $1
jr PlaceHUDTiles
EnemyBattleHUDGraphicsTiles: ; 3a92d (e:692d)
; The tile numbers for specific parts of the battle display for the enemy
db $73 ; unused ($73 is hardcoded in the routine that uses these bytes)
db $74 ; lower-left corner tile of the HUD
db $78 ; lower-right triangle tile of the HUD
PlaceHUDTiles: ; 3a930 (e:6930)
ld [hl], $73
ld bc, $14
add hl, bc
ld a, [wTrainerScreenY]
2014-05-22 22:13:20 +00:00
ld [hl], a
ld a, $8
.asm_3a93c
add hl, de
ld [hl], $76
dec a
jr nz, .asm_3a93c
add hl, de
ld a, [wTrainerScreenX]
2014-05-22 22:13:20 +00:00
ld [hl], a
ret
SetupPlayerAndEnemyPokeballs: ; 3a948 (e:6948)
call LoadPartyPokeballGfx
ld hl, wPartyMon1Species ; wPartyMon1Species (aliases: wPartyMon1)
ld de, wPartyCount ; wPartyCount
2014-05-22 22:13:20 +00:00
call SetupPokeballs
ld hl, W_BASECOORDX ; wd081
2014-05-22 22:13:20 +00:00
ld a, $50
ld [hli], a
ld [hl], $40
ld a, $8
ld [wTrainerEngageDistance], a
2014-05-22 22:13:20 +00:00
ld hl, wOAMBuffer
call Func_3a8e1
ld hl, wEnemyMons ; wEnemyMon1Species
ld de, wEnemyPartyCount ; wEnemyPartyCount
2014-05-22 22:13:20 +00:00
call SetupPokeballs
ld hl, W_BASECOORDX ; wd081
2014-05-22 22:13:20 +00:00
ld a, $50
ld [hli], a
ld [hl], $68
ld hl, wOAMBuffer + $18
2014-05-22 22:13:20 +00:00
jp Func_3a8e1
; four tiles: pokeball, black pokeball (status ailment), crossed out pokeball (faited) and pokeball slot (no mon)
PokeballTileGraphics:: ; 3a97e (e:697e)
INCBIN "gfx/pokeball.2bpp"