pokered/scripts/PokemonTower6F.asm

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PokemonTower6F_Script:
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call EnableAutoTextBoxDrawing
ld hl, PokemonTower6TrainerHeaders
ld de, PokemonTower6F_ScriptPointers
ld a, [wPokemonTower6FCurScript]
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call ExecuteCurMapScriptInTable
ld [wPokemonTower6FCurScript], a
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ret
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PokemonTower6Script_60b02:
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xor a
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ld [wJoyIgnore], a
ld [wPokemonTower6FCurScript], a
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ld [wCurMapScript], a
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ret
PokemonTower6F_ScriptPointers:
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dw PokemonTower6Script0
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dw DisplayEnemyTrainerTextAndStartBattle
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dw EndTrainerBattle
dw PokemonTower6Script3
dw PokemonTower6Script4
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PokemonTower6Script0:
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CheckEvent EVENT_BEAT_GHOST_MAROWAK
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jp nz, CheckFightingMapTrainers
ld hl, CoordsData_60b45
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call ArePlayerCoordsInArray
jp nc, CheckFightingMapTrainers
xor a
ldh [hJoyHeld], a
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ld a, $6
ldh [hSpriteIndexOrTextID], a
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call DisplayTextID
ld a, RESTLESS_SOUL
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ld [wCurOpponent], a
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ld a, 30
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ld [wCurEnemyLVL], a
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ld a, $4
ld [wPokemonTower6FCurScript], a
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ld [wCurMapScript], a
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ret
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CoordsData_60b45:
dbmapcoord 10, 16
db -1 ; end
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PokemonTower6Script4:
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ld a, [wIsInBattle]
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cp $ff
jp z, PokemonTower6Script_60b02
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ld a, $ff
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ld [wJoyIgnore], a
ld a, [wd72d]
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bit 6, a
ret nz
call UpdateSprites
ld a, $f0
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ld [wJoyIgnore], a
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ld a, [wBattleResult]
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and a
jr nz, .asm_60b82
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SetEvent EVENT_BEAT_GHOST_MAROWAK
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ld a, $7
ldh [hSpriteIndexOrTextID], a
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call DisplayTextID
xor a
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ld [wJoyIgnore], a
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ld a, $0
ld [wPokemonTower6FCurScript], a
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ld [wCurMapScript], a
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ret
.asm_60b82
ld a, $1
ld [wSimulatedJoypadStatesIndex], a
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ld a, $10
ld [wSimulatedJoypadStatesEnd], a
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xor a
ld [wSpritePlayerStateData2MovementByte1], a
ld [wOverrideSimulatedJoypadStatesMask], a
ld hl, wd730
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set 7, [hl]
ld a, $3
ld [wPokemonTower6FCurScript], a
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ld [wCurMapScript], a
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ret
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PokemonTower6Script3:
ld a, [wSimulatedJoypadStatesIndex]
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and a
ret nz
call Delay3
xor a
ld [wPokemonTower6FCurScript], a
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ld [wCurMapScript], a
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ret
PokemonTower6F_TextPointers:
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dw PokemonTower6Text1
dw PokemonTower6Text2
dw PokemonTower6Text3
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dw PickUpItemText
dw PickUpItemText
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dw PokemonTower6Text6
dw PokemonTower6Text7
PokemonTower6TrainerHeaders:
def_trainers
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PokemonTower6TrainerHeader0:
trainer EVENT_BEAT_POKEMONTOWER_6_TRAINER_0, 3, PokemonTower6BattleText1, PokemonTower6EndBattleText1, PokemonTower6AfterBattleText1
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PokemonTower6TrainerHeader1:
trainer EVENT_BEAT_POKEMONTOWER_6_TRAINER_1, 3, PokemonTower6BattleText2, PokemonTower6EndBattleText2, PokemonTower6AfterBattleText2
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PokemonTower6TrainerHeader2:
trainer EVENT_BEAT_POKEMONTOWER_6_TRAINER_2, 2, PokemonTower6BattleText3, PokemonTower6EndBattleText3, PokemonTower6AfterBattleText3
db -1 ; end
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PokemonTower6Text1:
text_asm
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ld hl, PokemonTower6TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
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PokemonTower6Text2:
text_asm
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ld hl, PokemonTower6TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
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PokemonTower6Text3:
text_asm
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ld hl, PokemonTower6TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
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PokemonTower6Text7:
text_asm
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ld hl, PokemonTower2Text_60c1f
call PrintText
ld a, RESTLESS_SOUL
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call PlayCry
call WaitForSoundToFinish
ld c, 30
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call DelayFrames
ld hl, PokemonTower2Text_60c24
call PrintText
jp TextScriptEnd
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PokemonTower2Text_60c1f:
text_far _PokemonTower2Text_60c1f
text_end
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PokemonTower2Text_60c24:
text_far _PokemonTower2Text_60c24
text_end
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PokemonTower6BattleText1:
text_far _PokemonTower6BattleText1
text_end
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PokemonTower6EndBattleText1:
text_far _PokemonTower6EndBattleText1
text_end
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PokemonTower6AfterBattleText1:
text_far _PokemonTower6AfterBattleText1
text_end
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PokemonTower6BattleText2:
text_far _PokemonTower6BattleText2
text_end
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PokemonTower6EndBattleText2:
text_far _PokemonTower6EndBattleText2
text_end
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PokemonTower6AfterBattleText2:
text_far _PokemonTower6AfterBattleText2
text_end
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PokemonTower6BattleText3:
text_far _PokemonTower6BattleText3
text_end
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PokemonTower6EndBattleText3:
text_far _PokemonTower6EndBattleText3
text_end
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PokemonTower6AfterBattleText3:
text_far _PokemonTower6AfterBattleText3
text_end
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PokemonTower6Text6:
text_far _PokemonTower6Text6
text_end