pokered/audio.asm

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AUDIO_1 EQU $2
AUDIO_2 EQU $8
AUDIO_3 EQU $1f
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INCLUDE "constants.asm"
SECTION "Sound Effect Headers 1", ROMX, BANK[AUDIO_1]
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INCLUDE "audio/headers/sfxheaders02.asm"
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SECTION "Sound Effect Headers 2", ROMX, BANK[AUDIO_2]
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INCLUDE "audio/headers/sfxheaders08.asm"
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SECTION "Sound Effect Headers 3", ROMX, BANK[AUDIO_3]
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INCLUDE "audio/headers/sfxheaders1f.asm"
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SECTION "Music Headers 1", ROMX, BANK[AUDIO_1]
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INCLUDE "audio/headers/musicheaders02.asm"
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SECTION "Music Headers 2", ROMX, BANK[AUDIO_2]
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INCLUDE "audio/headers/musicheaders08.asm"
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SECTION "Music Headers 3", ROMX, BANK[AUDIO_3]
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INCLUDE "audio/headers/musicheaders1f.asm"
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SECTION "Sound Effects 1", ROMX, BANK[AUDIO_1]
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INCLUDE "audio/sfx/sfx_02_01.asm"
INCLUDE "audio/sfx/sfx_02_02.asm"
INCLUDE "audio/sfx/sfx_02_03.asm"
INCLUDE "audio/sfx/sfx_02_04.asm"
INCLUDE "audio/sfx/sfx_02_05.asm"
INCLUDE "audio/sfx/sfx_02_06.asm"
INCLUDE "audio/sfx/sfx_02_07.asm"
INCLUDE "audio/sfx/sfx_02_08.asm"
INCLUDE "audio/sfx/sfx_02_09.asm"
INCLUDE "audio/sfx/sfx_02_0a.asm"
INCLUDE "audio/sfx/sfx_02_0b.asm"
INCLUDE "audio/sfx/sfx_02_0c.asm"
INCLUDE "audio/sfx/sfx_02_0d.asm"
INCLUDE "audio/sfx/sfx_02_0e.asm"
INCLUDE "audio/sfx/sfx_02_0f.asm"
INCLUDE "audio/sfx/sfx_02_10.asm"
INCLUDE "audio/sfx/sfx_02_11.asm"
INCLUDE "audio/sfx/sfx_02_12.asm"
INCLUDE "audio/sfx/sfx_02_13.asm"
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Music2_WavePointers: INCLUDE "audio/wave_instruments.asm"
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INCLUDE "audio/sfx/sfx_02_3f.asm"
INCLUDE "audio/sfx/sfx_02_5e.asm"
INCLUDE "audio/sfx/sfx_02_56.asm"
INCLUDE "audio/sfx/sfx_02_57.asm"
INCLUDE "audio/sfx/sfx_02_58.asm"
INCLUDE "audio/sfx/sfx_02_3c.asm"
INCLUDE "audio/sfx/sfx_02_59.asm"
INCLUDE "audio/sfx/sfx_02_5a.asm"
INCLUDE "audio/sfx/sfx_02_5b.asm"
INCLUDE "audio/sfx/sfx_02_5c.asm"
INCLUDE "audio/sfx/sfx_02_40.asm"
INCLUDE "audio/sfx/sfx_02_5d.asm"
INCLUDE "audio/sfx/sfx_02_3d.asm"
INCLUDE "audio/sfx/sfx_02_43.asm"
INCLUDE "audio/sfx/sfx_02_3e.asm"
INCLUDE "audio/sfx/sfx_02_44.asm"
INCLUDE "audio/sfx/sfx_02_45.asm"
INCLUDE "audio/sfx/sfx_02_46.asm"
INCLUDE "audio/sfx/sfx_02_47.asm"
INCLUDE "audio/sfx/sfx_02_48.asm"
INCLUDE "audio/sfx/sfx_02_49.asm"
INCLUDE "audio/sfx/sfx_02_4a.asm"
INCLUDE "audio/sfx/sfx_02_4b.asm"
INCLUDE "audio/sfx/sfx_02_4c.asm"
INCLUDE "audio/sfx/sfx_02_4d.asm"
INCLUDE "audio/sfx/sfx_02_4e.asm"
INCLUDE "audio/sfx/sfx_02_4f.asm"
INCLUDE "audio/sfx/sfx_02_50.asm"
INCLUDE "audio/sfx/sfx_02_51.asm"
INCLUDE "audio/sfx/sfx_02_52.asm"
INCLUDE "audio/sfx/sfx_02_53.asm"
INCLUDE "audio/sfx/sfx_02_54.asm"
INCLUDE "audio/sfx/sfx_02_55.asm"
INCLUDE "audio/sfx/sfx_02_5f.asm"
INCLUDE "audio/sfx/sfx_02_unused.asm"
INCLUDE "audio/sfx/sfx_02_1d.asm"
INCLUDE "audio/sfx/sfx_02_37.asm"
INCLUDE "audio/sfx/sfx_02_38.asm"
INCLUDE "audio/sfx/sfx_02_25.asm"
INCLUDE "audio/sfx/sfx_02_39.asm"
INCLUDE "audio/sfx/sfx_02_17.asm"
INCLUDE "audio/sfx/sfx_02_23.asm"
INCLUDE "audio/sfx/sfx_02_24.asm"
INCLUDE "audio/sfx/sfx_02_14.asm"
INCLUDE "audio/sfx/sfx_02_22.asm"
INCLUDE "audio/sfx/sfx_02_1a.asm"
INCLUDE "audio/sfx/sfx_02_1b.asm"
INCLUDE "audio/sfx/sfx_02_19.asm"
INCLUDE "audio/sfx/sfx_02_1f.asm"
INCLUDE "audio/sfx/sfx_02_20.asm"
INCLUDE "audio/sfx/sfx_02_16.asm"
INCLUDE "audio/sfx/sfx_02_21.asm"
INCLUDE "audio/sfx/sfx_02_15.asm"
INCLUDE "audio/sfx/sfx_02_1e.asm"
INCLUDE "audio/sfx/sfx_02_1c.asm"
INCLUDE "audio/sfx/sfx_02_18.asm"
INCLUDE "audio/sfx/sfx_02_2d.asm"
INCLUDE "audio/sfx/sfx_02_2a.asm"
INCLUDE "audio/sfx/sfx_02_2f.asm"
INCLUDE "audio/sfx/sfx_02_26.asm"
INCLUDE "audio/sfx/sfx_02_27.asm"
INCLUDE "audio/sfx/sfx_02_28.asm"
INCLUDE "audio/sfx/sfx_02_32.asm"
INCLUDE "audio/sfx/sfx_02_29.asm"
INCLUDE "audio/sfx/sfx_02_2b.asm"
INCLUDE "audio/sfx/sfx_02_30.asm"
INCLUDE "audio/sfx/sfx_02_2e.asm"
INCLUDE "audio/sfx/sfx_02_31.asm"
INCLUDE "audio/sfx/sfx_02_2c.asm"
INCLUDE "audio/sfx/sfx_02_33.asm"
INCLUDE "audio/sfx/sfx_02_34.asm"
INCLUDE "audio/sfx/sfx_02_35.asm"
INCLUDE "audio/sfx/sfx_02_36.asm"
SECTION "Sound Effects 2", ROMX, BANK[AUDIO_2]
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INCLUDE "audio/sfx/sfx_08_01.asm"
INCLUDE "audio/sfx/sfx_08_02.asm"
INCLUDE "audio/sfx/sfx_08_03.asm"
INCLUDE "audio/sfx/sfx_08_04.asm"
INCLUDE "audio/sfx/sfx_08_05.asm"
INCLUDE "audio/sfx/sfx_08_06.asm"
INCLUDE "audio/sfx/sfx_08_07.asm"
INCLUDE "audio/sfx/sfx_08_08.asm"
INCLUDE "audio/sfx/sfx_08_09.asm"
INCLUDE "audio/sfx/sfx_08_0a.asm"
INCLUDE "audio/sfx/sfx_08_0b.asm"
INCLUDE "audio/sfx/sfx_08_0c.asm"
INCLUDE "audio/sfx/sfx_08_0d.asm"
INCLUDE "audio/sfx/sfx_08_0e.asm"
INCLUDE "audio/sfx/sfx_08_0f.asm"
INCLUDE "audio/sfx/sfx_08_10.asm"
INCLUDE "audio/sfx/sfx_08_11.asm"
INCLUDE "audio/sfx/sfx_08_12.asm"
INCLUDE "audio/sfx/sfx_08_13.asm"
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Music8_WavePointers: INCLUDE "audio/wave_instruments.asm"
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INCLUDE "audio/sfx/sfx_08_40.asm"
INCLUDE "audio/sfx/sfx_08_3f.asm"
INCLUDE "audio/sfx/sfx_08_3c.asm"
INCLUDE "audio/sfx/sfx_08_3d.asm"
INCLUDE "audio/sfx/sfx_08_3e.asm"
INCLUDE "audio/sfx/sfx_08_77.asm"
INCLUDE "audio/sfx/sfx_08_41.asm"
INCLUDE "audio/sfx/sfx_08_42.asm"
INCLUDE "audio/sfx/sfx_08_43.asm"
INCLUDE "audio/sfx/sfx_08_44.asm"
INCLUDE "audio/sfx/sfx_08_45.asm"
INCLUDE "audio/sfx/sfx_08_pokeflute_ch3.asm"
INCLUDE "audio/sfx/sfx_08_47.asm"
INCLUDE "audio/sfx/sfx_08_48.asm"
INCLUDE "audio/sfx/sfx_08_49.asm"
INCLUDE "audio/sfx/sfx_08_4a.asm"
INCLUDE "audio/sfx/sfx_08_4b.asm"
INCLUDE "audio/sfx/sfx_08_4c.asm"
INCLUDE "audio/sfx/sfx_08_4d.asm"
INCLUDE "audio/sfx/sfx_08_4e.asm"
INCLUDE "audio/sfx/sfx_08_4f.asm"
INCLUDE "audio/sfx/sfx_08_50.asm"
INCLUDE "audio/sfx/sfx_08_51.asm"
INCLUDE "audio/sfx/sfx_08_52.asm"
INCLUDE "audio/sfx/sfx_08_53.asm"
INCLUDE "audio/sfx/sfx_08_54.asm"
INCLUDE "audio/sfx/sfx_08_55.asm"
INCLUDE "audio/sfx/sfx_08_56.asm"
INCLUDE "audio/sfx/sfx_08_57.asm"
INCLUDE "audio/sfx/sfx_08_58.asm"
INCLUDE "audio/sfx/sfx_08_59.asm"
INCLUDE "audio/sfx/sfx_08_5a.asm"
INCLUDE "audio/sfx/sfx_08_5b.asm"
INCLUDE "audio/sfx/sfx_08_5c.asm"
INCLUDE "audio/sfx/sfx_08_5d.asm"
INCLUDE "audio/sfx/sfx_08_5e.asm"
INCLUDE "audio/sfx/sfx_08_5f.asm"
INCLUDE "audio/sfx/sfx_08_60.asm"
INCLUDE "audio/sfx/sfx_08_61.asm"
INCLUDE "audio/sfx/sfx_08_62.asm"
INCLUDE "audio/sfx/sfx_08_63.asm"
INCLUDE "audio/sfx/sfx_08_64.asm"
INCLUDE "audio/sfx/sfx_08_65.asm"
INCLUDE "audio/sfx/sfx_08_66.asm"
INCLUDE "audio/sfx/sfx_08_67.asm"
INCLUDE "audio/sfx/sfx_08_68.asm"
INCLUDE "audio/sfx/sfx_08_69.asm"
INCLUDE "audio/sfx/sfx_08_6a.asm"
INCLUDE "audio/sfx/sfx_08_6b.asm"
INCLUDE "audio/sfx/sfx_08_6c.asm"
INCLUDE "audio/sfx/sfx_08_6d.asm"
INCLUDE "audio/sfx/sfx_08_6e.asm"
INCLUDE "audio/sfx/sfx_08_6f.asm"
INCLUDE "audio/sfx/sfx_08_70.asm"
INCLUDE "audio/sfx/sfx_08_71.asm"
INCLUDE "audio/sfx/sfx_08_72.asm"
INCLUDE "audio/sfx/sfx_08_73.asm"
INCLUDE "audio/sfx/sfx_08_74.asm"
INCLUDE "audio/sfx/sfx_08_75.asm"
INCLUDE "audio/sfx/sfx_08_76.asm"
INCLUDE "audio/sfx/sfx_08_unused.asm"
INCLUDE "audio/sfx/sfx_08_1d.asm"
INCLUDE "audio/sfx/sfx_08_37.asm"
INCLUDE "audio/sfx/sfx_08_38.asm"
INCLUDE "audio/sfx/sfx_08_25.asm"
INCLUDE "audio/sfx/sfx_08_39.asm"
INCLUDE "audio/sfx/sfx_08_17.asm"
INCLUDE "audio/sfx/sfx_08_23.asm"
INCLUDE "audio/sfx/sfx_08_24.asm"
INCLUDE "audio/sfx/sfx_08_14.asm"
INCLUDE "audio/sfx/sfx_08_22.asm"
INCLUDE "audio/sfx/sfx_08_1a.asm"
INCLUDE "audio/sfx/sfx_08_1b.asm"
INCLUDE "audio/sfx/sfx_08_19.asm"
INCLUDE "audio/sfx/sfx_08_1f.asm"
INCLUDE "audio/sfx/sfx_08_20.asm"
INCLUDE "audio/sfx/sfx_08_16.asm"
INCLUDE "audio/sfx/sfx_08_21.asm"
INCLUDE "audio/sfx/sfx_08_15.asm"
INCLUDE "audio/sfx/sfx_08_1e.asm"
INCLUDE "audio/sfx/sfx_08_1c.asm"
INCLUDE "audio/sfx/sfx_08_18.asm"
INCLUDE "audio/sfx/sfx_08_2d.asm"
INCLUDE "audio/sfx/sfx_08_2a.asm"
INCLUDE "audio/sfx/sfx_08_2f.asm"
INCLUDE "audio/sfx/sfx_08_26.asm"
INCLUDE "audio/sfx/sfx_08_27.asm"
INCLUDE "audio/sfx/sfx_08_28.asm"
INCLUDE "audio/sfx/sfx_08_32.asm"
INCLUDE "audio/sfx/sfx_08_29.asm"
INCLUDE "audio/sfx/sfx_08_2b.asm"
INCLUDE "audio/sfx/sfx_08_30.asm"
INCLUDE "audio/sfx/sfx_08_2e.asm"
INCLUDE "audio/sfx/sfx_08_31.asm"
INCLUDE "audio/sfx/sfx_08_2c.asm"
INCLUDE "audio/sfx/sfx_08_33.asm"
INCLUDE "audio/sfx/sfx_08_34.asm"
INCLUDE "audio/sfx/sfx_08_35.asm"
INCLUDE "audio/sfx/sfx_08_36.asm"
SECTION "Sound Effects 3", ROMX, BANK[AUDIO_3]
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INCLUDE "audio/sfx/sfx_1f_01.asm"
INCLUDE "audio/sfx/sfx_1f_02.asm"
INCLUDE "audio/sfx/sfx_1f_03.asm"
INCLUDE "audio/sfx/sfx_1f_04.asm"
INCLUDE "audio/sfx/sfx_1f_05.asm"
INCLUDE "audio/sfx/sfx_1f_06.asm"
INCLUDE "audio/sfx/sfx_1f_07.asm"
INCLUDE "audio/sfx/sfx_1f_08.asm"
INCLUDE "audio/sfx/sfx_1f_09.asm"
INCLUDE "audio/sfx/sfx_1f_0a.asm"
INCLUDE "audio/sfx/sfx_1f_0b.asm"
INCLUDE "audio/sfx/sfx_1f_0c.asm"
INCLUDE "audio/sfx/sfx_1f_0d.asm"
INCLUDE "audio/sfx/sfx_1f_0e.asm"
INCLUDE "audio/sfx/sfx_1f_0f.asm"
INCLUDE "audio/sfx/sfx_1f_10.asm"
INCLUDE "audio/sfx/sfx_1f_11.asm"
INCLUDE "audio/sfx/sfx_1f_12.asm"
INCLUDE "audio/sfx/sfx_1f_13.asm"
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Music1f_WavePointers: INCLUDE "audio/wave_instruments.asm"
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INCLUDE "audio/sfx/sfx_1f_3f.asm"
INCLUDE "audio/sfx/sfx_1f_56.asm"
INCLUDE "audio/sfx/sfx_1f_57.asm"
INCLUDE "audio/sfx/sfx_1f_58.asm"
INCLUDE "audio/sfx/sfx_1f_3c.asm"
INCLUDE "audio/sfx/sfx_1f_59.asm"
INCLUDE "audio/sfx/sfx_1f_5a.asm"
INCLUDE "audio/sfx/sfx_1f_5b.asm"
INCLUDE "audio/sfx/sfx_1f_5c.asm"
INCLUDE "audio/sfx/sfx_1f_40.asm"
INCLUDE "audio/sfx/sfx_1f_5d.asm"
INCLUDE "audio/sfx/sfx_1f_3d.asm"
INCLUDE "audio/sfx/sfx_1f_43.asm"
INCLUDE "audio/sfx/sfx_1f_3e.asm"
INCLUDE "audio/sfx/sfx_1f_44.asm"
INCLUDE "audio/sfx/sfx_1f_45.asm"
INCLUDE "audio/sfx/sfx_1f_46.asm"
INCLUDE "audio/sfx/sfx_1f_47.asm"
INCLUDE "audio/sfx/sfx_1f_48.asm"
INCLUDE "audio/sfx/sfx_1f_49.asm"
INCLUDE "audio/sfx/sfx_1f_4a.asm"
INCLUDE "audio/sfx/sfx_1f_4b.asm"
INCLUDE "audio/sfx/sfx_1f_4c.asm"
INCLUDE "audio/sfx/sfx_1f_4d.asm"
INCLUDE "audio/sfx/sfx_1f_4e.asm"
INCLUDE "audio/sfx/sfx_1f_4f.asm"
INCLUDE "audio/sfx/sfx_1f_50.asm"
INCLUDE "audio/sfx/sfx_1f_51.asm"
INCLUDE "audio/sfx/sfx_1f_52.asm"
INCLUDE "audio/sfx/sfx_1f_53.asm"
INCLUDE "audio/sfx/sfx_1f_54.asm"
INCLUDE "audio/sfx/sfx_1f_55.asm"
INCLUDE "audio/sfx/sfx_1f_5e.asm"
INCLUDE "audio/sfx/sfx_1f_5f.asm"
INCLUDE "audio/sfx/sfx_1f_60.asm"
INCLUDE "audio/sfx/sfx_1f_61.asm"
INCLUDE "audio/sfx/sfx_1f_62.asm"
INCLUDE "audio/sfx/sfx_1f_63.asm"
INCLUDE "audio/sfx/sfx_1f_64.asm"
INCLUDE "audio/sfx/sfx_1f_65.asm"
INCLUDE "audio/sfx/sfx_1f_66.asm"
INCLUDE "audio/sfx/sfx_1f_67.asm"
INCLUDE "audio/sfx/sfx_1f_unused.asm"
INCLUDE "audio/sfx/sfx_1f_1d.asm"
INCLUDE "audio/sfx/sfx_1f_37.asm"
INCLUDE "audio/sfx/sfx_1f_38.asm"
INCLUDE "audio/sfx/sfx_1f_25.asm"
INCLUDE "audio/sfx/sfx_1f_39.asm"
INCLUDE "audio/sfx/sfx_1f_17.asm"
INCLUDE "audio/sfx/sfx_1f_23.asm"
INCLUDE "audio/sfx/sfx_1f_24.asm"
INCLUDE "audio/sfx/sfx_1f_14.asm"
INCLUDE "audio/sfx/sfx_1f_22.asm"
INCLUDE "audio/sfx/sfx_1f_1a.asm"
INCLUDE "audio/sfx/sfx_1f_1b.asm"
INCLUDE "audio/sfx/sfx_1f_19.asm"
INCLUDE "audio/sfx/sfx_1f_1f.asm"
INCLUDE "audio/sfx/sfx_1f_20.asm"
INCLUDE "audio/sfx/sfx_1f_16.asm"
INCLUDE "audio/sfx/sfx_1f_21.asm"
INCLUDE "audio/sfx/sfx_1f_15.asm"
INCLUDE "audio/sfx/sfx_1f_1e.asm"
INCLUDE "audio/sfx/sfx_1f_1c.asm"
INCLUDE "audio/sfx/sfx_1f_18.asm"
INCLUDE "audio/sfx/sfx_1f_2d.asm"
INCLUDE "audio/sfx/sfx_1f_2a.asm"
INCLUDE "audio/sfx/sfx_1f_2f.asm"
INCLUDE "audio/sfx/sfx_1f_26.asm"
INCLUDE "audio/sfx/sfx_1f_27.asm"
INCLUDE "audio/sfx/sfx_1f_28.asm"
INCLUDE "audio/sfx/sfx_1f_32.asm"
INCLUDE "audio/sfx/sfx_1f_29.asm"
INCLUDE "audio/sfx/sfx_1f_2b.asm"
INCLUDE "audio/sfx/sfx_1f_30.asm"
INCLUDE "audio/sfx/sfx_1f_2e.asm"
INCLUDE "audio/sfx/sfx_1f_31.asm"
INCLUDE "audio/sfx/sfx_1f_2c.asm"
INCLUDE "audio/sfx/sfx_1f_33.asm"
INCLUDE "audio/sfx/sfx_1f_34.asm"
INCLUDE "audio/sfx/sfx_1f_35.asm"
INCLUDE "audio/sfx/sfx_1f_36.asm"
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SECTION "Audio Engine 1", ROMX, BANK[AUDIO_1]
PlayBattleMusic:: ; 0x90c6
xor a
ld [wMusicHeaderPointer], a
ld [wLowHealthAlarm], a
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dec a
ld [wc0ee], a
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call PlaySound ; stop music
call DelayFrame
ld c, BANK(Music_GymLeaderBattle)
ld a, [W_GYMLEADERNO]
and a
jr z, .notGymLeaderBattle
ld a, MUSIC_GYM_LEADER_BATTLE
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jr .playSong
.notGymLeaderBattle
ld a, [W_CUROPPONENT]
cp $c8
jr c, .wildBattle
cp SONY3 + $c8
jr z, .finalBattle
cp LANCE + $c8
jr nz, .normalTrainerBattle
ld a, MUSIC_GYM_LEADER_BATTLE ; lance also plays gym leader theme
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jr .playSong
.normalTrainerBattle
ld a, MUSIC_TRAINER_BATTLE
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jr .playSong
.finalBattle
ld a, MUSIC_FINAL_BATTLE
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jr .playSong
.wildBattle
ld a, MUSIC_WILD_BATTLE
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.playSong
jp PlayMusic
INCLUDE "audio/engine_1.asm"
; an alternate start for MeetRival which has a different first measure
Music_RivalAlternateStart:: ; 0x9b47
ld c, BANK(Music_MeetRival)
ld a, MUSIC_MEET_RIVAL
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call PlayMusic
ld hl, wc006
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ld de, Music_MeetRival_branch_b1a2
call Music2_OverwriteChannelPointer
ld de, Music_MeetRival_branch_b21d
call Music2_OverwriteChannelPointer
ld de, Music_MeetRival_branch_b2b5
Music2_OverwriteChannelPointer: ; 0x9b60
ld a, e
ld [hli], a
ld a, d
ld [hli], a
ret
; an alternate tempo for MeetRival which is slightly slower
Music_RivalAlternateTempo:: ; 0x9b65
ld c, BANK(Music_MeetRival)
ld a, MUSIC_MEET_RIVAL
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call PlayMusic
ld hl, wc006
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ld de, Music_MeetRival_branch_b119
jp Music2_OverwriteChannelPointer
; applies both the alternate start and alternate tempo
Music_RivalAlternateStartAndTempo:: ; 0x9b75
call Music_RivalAlternateStart
ld hl, wc006
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ld de, Music_MeetRival_branch_b19b
jp Music2_OverwriteChannelPointer
; an alternate tempo for Cities1 which is used for the Hall of Fame room
Music_Cities1AlternateTempo:: ; 0x9b81
ld a, $a
ld [wcfc8], a
ld [wcfc9], a
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ld a, $ff
ld [wMusicHeaderPointer], a
ld c, 100
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call DelayFrames
ld c, BANK(Music_Cities1)
ld a, MUSIC_CITIES1
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call PlayMusic
ld hl, wc006
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ld de, Music_Cities1_branch_aa6f
jp Music2_OverwriteChannelPointer
SECTION "Audio Engine 2", ROMX, BANK[AUDIO_2]
Music_DoLowHealthAlarm:: ; 2136e (8:536e)
ld a, [wLowHealthAlarm]
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cp $ff
jr z, .disableAlarm
bit 7, a ;alarm enabled?
ret z ;nope
and $7f ;low 7 bits are the timer.
jr nz, .asm_21383 ;if timer > 0, play low tone.
call .playToneHi
ld a, 30 ;keep this tone for 30 frames.
jr .asm_21395 ;reset the timer.
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.asm_21383
cp 20
jr nz, .asm_2138a ;if timer == 20,
call .playToneLo ;actually set the sound registers.
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.asm_2138a
ld a, $86
ld [wc02a], a ;disable sound channel?
ld a, [wLowHealthAlarm]
and $7f ;decrement alarm timer.
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dec a
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.asm_21395
; reset the timer and enable flag.
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set 7, a
ld [wLowHealthAlarm], a
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ret
.disableAlarm
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xor a
ld [wLowHealthAlarm], a ;disable alarm
ld [wc02a], a ;re-enable sound channel?
ld de, .toneDataSilence
jr .playTone
;update the sound registers to change the frequency.
;the tone set here stays until we change it.
.playToneHi
ld de, .toneDataHi
jr .playTone
.playToneLo
ld de, .toneDataLo
;update sound channel 1 to play the alarm, overriding all other sounds.
.playTone
ld hl, rNR10 ;channel 1 sound register
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ld c, $5
xor a
.copyLoop
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ld [hli], a
ld a, [de]
inc de
dec c
jr nz, .copyLoop
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ret
;bytes to write to sound channel 1 registers for health alarm.
;starting at FF11 (FF10 is always zeroed), so these bytes are:
;length, envelope, freq lo, freq hi
.toneDataHi
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db $A0,$E2,$50,$87
.toneDataLo
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db $B0,$E2,$EE,$86
;written to stop the alarm
.toneDataSilence
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db $00,$00,$00,$80
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INCLUDE "engine/menu/bills_pc.asm"
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INCLUDE "audio/engine_2.asm"
Music_PokeFluteInBattle:: ; 22306 (8:6306)
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ld a, SFX_BATTLE_06 ; PokeFlute outside of battle
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call PlaySoundWaitForCurrent
ld hl, wc00e
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ld de, SFX_08_PokeFlute_Ch1
call Music8_OverwriteChannelPointer
ld de, SFX_08_PokeFlute_Ch2
call Music8_OverwriteChannelPointer
ld de, SFX_08_PokeFlute_Ch3
Music8_OverwriteChannelPointer: ; 2231d (8:631d)
ld a, e
ld [hli], a
ld a, d
ld [hli], a
ret
SECTION "Audio Engine 3", ROMX, BANK[AUDIO_3]
PlayPokedexRatingSfx:: ; 7d13b (1f:513b)
ld a, [$ffdc]
ld c, $0
ld hl, OwnedMonValues
.getSfxPointer
cp [hl]
jr c, .gotSfxPointer
inc c
inc hl
jr .getSfxPointer
.gotSfxPointer
push bc
ld a, $ff
ld [wc0ee], a
call PlaySoundWaitForCurrent
pop bc
ld b, $0
ld hl, PokedexRatingSfxPointers
add hl, bc
add hl, bc
ld a, [hli]
ld c, [hl]
call PlayMusic
jp PlayDefaultMusic
PokedexRatingSfxPointers: ; 7d162 (1f:5162)
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db SFX_DENIED, BANK(SFX_1f_51)
db SFX_POKEDEX_RATING, BANK(SFX_02_41)
db SFX_GET_ITEM_1, BANK(SFX_02_3a)
db SFX_BATTLE_06, BANK(SFX_08_46)
db SFX_LEVEL_UP, BANK(SFX_08_3a)
db SFX_GET_KEY_ITEM, BANK(SFX_02_42)
db SFX_GET_ITEM_2, BANK(SFX_02_3b)
OwnedMonValues: ; 7d170 (1f:5170)
db 10, 40, 60, 90, 120, 150, $ff
INCLUDE "audio/engine_3.asm"
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SECTION "Music 1", ROMX, BANK[AUDIO_1]
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INCLUDE "audio/music/pkmnhealed.asm"
INCLUDE "audio/music/routes1.asm"
INCLUDE "audio/music/routes2.asm"
INCLUDE "audio/music/routes3.asm"
INCLUDE "audio/music/routes4.asm"
INCLUDE "audio/music/indigoplateau.asm"
INCLUDE "audio/music/pallettown.asm"
INCLUDE "audio/music/unusedsong.asm"
INCLUDE "audio/music/cities1.asm"
INCLUDE "audio/sfx/sfx_02_3a.asm"
INCLUDE "audio/music/museumguy.asm"
INCLUDE "audio/music/meetprofoak.asm"
INCLUDE "audio/music/meetrival.asm"
INCLUDE "audio/sfx/sfx_02_41.asm"
INCLUDE "audio/sfx/sfx_02_3b.asm"
INCLUDE "audio/sfx/sfx_02_42.asm"
INCLUDE "audio/music/ssanne.asm"
INCLUDE "audio/music/cities2.asm"
INCLUDE "audio/music/celadon.asm"
INCLUDE "audio/music/cinnabar.asm"
INCLUDE "audio/music/vermilion.asm"
INCLUDE "audio/music/lavender.asm"
INCLUDE "audio/music/safarizone.asm"
INCLUDE "audio/music/gym.asm"
INCLUDE "audio/music/pokecenter.asm"
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SECTION "Music 2", ROMX, BANK[AUDIO_2]
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INCLUDE "audio/sfx/sfx_08_pokeflute.asm"
INCLUDE "audio/sfx/sfx_08_unused2.asm"
INCLUDE "audio/music/gymleaderbattle.asm"
INCLUDE "audio/music/trainerbattle.asm"
INCLUDE "audio/music/wildbattle.asm"
INCLUDE "audio/music/finalbattle.asm"
INCLUDE "audio/sfx/sfx_08_3a.asm"
INCLUDE "audio/sfx/sfx_08_3b.asm"
INCLUDE "audio/sfx/sfx_08_46.asm"
INCLUDE "audio/music/defeatedtrainer.asm"
INCLUDE "audio/music/defeatedwildmon.asm"
INCLUDE "audio/music/defeatedgymleader.asm"
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SECTION "Music 3", ROMX, BANK[AUDIO_3]
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INCLUDE "audio/music/bikeriding.asm"
INCLUDE "audio/music/dungeon1.asm"
INCLUDE "audio/music/gamecorner.asm"
INCLUDE "audio/music/titlescreen.asm"
INCLUDE "audio/sfx/sfx_1f_3a.asm"
INCLUDE "audio/music/dungeon2.asm"
INCLUDE "audio/music/dungeon3.asm"
INCLUDE "audio/music/cinnabarmansion.asm"
INCLUDE "audio/sfx/sfx_1f_41.asm"
INCLUDE "audio/sfx/sfx_1f_3b.asm"
INCLUDE "audio/sfx/sfx_1f_42.asm"
INCLUDE "audio/music/oakslab.asm"
INCLUDE "audio/music/pokemontower.asm"
INCLUDE "audio/music/silphco.asm"
INCLUDE "audio/music/meeteviltrainer.asm"
INCLUDE "audio/music/meetfemaletrainer.asm"
INCLUDE "audio/music/meetmaletrainer.asm"
INCLUDE "audio/music/introbattle.asm"
INCLUDE "audio/music/surfing.asm"
INCLUDE "audio/music/jigglypuffsong.asm"
INCLUDE "audio/music/halloffame.asm"
INCLUDE "audio/music/credits.asm"