mirror of
https://github.com/pret/pokered.git
synced 2024-10-24 07:25:21 +00:00
58 lines
3.5 KiB
NASM
58 lines
3.5 KiB
NASM
|
SpriteFacingAndAnimationTable: ; 4000 (1:4000)
|
||
|
dw SpriteFacingDownAndStanding, SpriteOAMParameters ; facing down, walk animation frame 0
|
||
|
dw SpriteFacingDownAndWalking, SpriteOAMParameters ; facing down, walk animation frame 1
|
||
|
dw SpriteFacingDownAndStanding, SpriteOAMParameters ; facing down, walk animation frame 2
|
||
|
dw SpriteFacingDownAndWalking, SpriteOAMParametersFlipped ; facing down, walk animation frame 3
|
||
|
dw SpriteFacingUpAndStanding, SpriteOAMParameters ; facing up, walk animation frame 0
|
||
|
dw SpriteFacingUpAndWalking, SpriteOAMParameters ; facing up, walk animation frame 1
|
||
|
dw SpriteFacingUpAndStanding, SpriteOAMParameters ; facing up, walk animation frame 2
|
||
|
dw SpriteFacingUpAndWalking, SpriteOAMParametersFlipped ; facing up, walk animation frame 3
|
||
|
dw SpriteFacingLeftAndStanding, SpriteOAMParameters ; facing left, walk animation frame 0
|
||
|
dw SpriteFacingLeftAndWalking, SpriteOAMParameters ; facing left, walk animation frame 1
|
||
|
dw SpriteFacingLeftAndStanding, SpriteOAMParameters ; facing left, walk animation frame 2
|
||
|
dw SpriteFacingLeftAndWalking, SpriteOAMParameters ; facing left, walk animation frame 3
|
||
|
dw SpriteFacingLeftAndStanding, SpriteOAMParametersFlipped ; facing right, walk animation frame 0
|
||
|
dw SpriteFacingLeftAndWalking, SpriteOAMParametersFlipped ; facing right, walk animation frame 1
|
||
|
dw SpriteFacingLeftAndStanding, SpriteOAMParametersFlipped ; facing right, walk animation frame 2
|
||
|
dw SpriteFacingLeftAndWalking, SpriteOAMParametersFlipped ; facing right, walk animation frame 3
|
||
|
dw SpriteFacingDownAndStanding, SpriteOAMParameters ; ---
|
||
|
dw SpriteFacingDownAndStanding, SpriteOAMParameters ; This table is used for sprites $a and $b.
|
||
|
dw SpriteFacingDownAndStanding, SpriteOAMParameters ; All orientation and animation parameters
|
||
|
dw SpriteFacingDownAndStanding, SpriteOAMParameters ; lead to the same result. Used for immobile
|
||
|
dw SpriteFacingDownAndStanding, SpriteOAMParameters ; sprites like items on the ground
|
||
|
dw SpriteFacingDownAndStanding, SpriteOAMParameters ; ---
|
||
|
dw SpriteFacingDownAndStanding, SpriteOAMParameters
|
||
|
dw SpriteFacingDownAndStanding, SpriteOAMParameters
|
||
|
dw SpriteFacingDownAndStanding, SpriteOAMParameters
|
||
|
dw SpriteFacingDownAndStanding, SpriteOAMParameters
|
||
|
dw SpriteFacingDownAndStanding, SpriteOAMParameters
|
||
|
dw SpriteFacingDownAndStanding, SpriteOAMParameters
|
||
|
dw SpriteFacingDownAndStanding, SpriteOAMParameters
|
||
|
dw SpriteFacingDownAndStanding, SpriteOAMParameters
|
||
|
dw SpriteFacingDownAndStanding, SpriteOAMParameters
|
||
|
dw SpriteFacingDownAndStanding, SpriteOAMParameters
|
||
|
|
||
|
SpriteFacingDownAndStanding: ; 4080 (1:4080)
|
||
|
db $00,$01,$02,$03
|
||
|
SpriteFacingDownAndWalking: ; 4084 (1:4084)
|
||
|
db $80,$81,$82,$83
|
||
|
SpriteFacingUpAndStanding: ; 4088 (1:4088)
|
||
|
db $04,$05,$06,$07
|
||
|
SpriteFacingUpAndWalking: ; 408c (1:408c)
|
||
|
db $84,$85,$86,$87
|
||
|
SpriteFacingLeftAndStanding: ; 4090 (1:4090)
|
||
|
db $08,$09,$0a,$0b
|
||
|
SpriteFacingLeftAndWalking: ; 4094 (1:4094)
|
||
|
db $88,$89,$8a,$8b
|
||
|
|
||
|
SpriteOAMParameters: ; 4098 (1:4098)
|
||
|
db $00,$00, $00 ; top left
|
||
|
db $00,$08, $00 ; top right
|
||
|
db $08,$00, OAMFLAG_CANBEMASKED ; bottom left
|
||
|
db $08,$08, OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right
|
||
|
SpriteOAMParametersFlipped: ; 40a4 (1:40a4)
|
||
|
db $00,$08, OAMFLAG_VFLIPPED
|
||
|
db $00,$00, OAMFLAG_VFLIPPED
|
||
|
db $08,$08, OAMFLAG_VFLIPPED | OAMFLAG_CANBEMASKED
|
||
|
db $08,$00, OAMFLAG_VFLIPPED | OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA
|