pokered/engine/menu/players_pc.asm

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5.7 KiB
NASM
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PlayerPC: ; 78e6 (1:78e6)
ld hl, wd730
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set 6, [hl]
ld a, ITEM_NAME
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ld [wNameListType], a
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call SaveScreenTilesToBuffer1
xor a
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ld [wBagSavedMenuItem], a
ld [wParentMenuItem], a
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ld a, [wFlags_0xcd60]
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bit 3, a ; accessing player's PC through another PC?
jr nz, PlayerPCMenu
; accessing it directly
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ld a, (SFX_02_45 - SFX_Headers_02) / 3
call PlaySound
ld hl, TurnedOnPC2Text
call PrintText
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PlayerPCMenu: ; 790c (1:790c)
ld a, [wParentMenuItem]
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ld [wCurrentMenuItem], a
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ld hl, wFlags_0xcd60
set 5, [hl]
call LoadScreenTilesFromBuffer2
hlCoord 0, 0
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ld b, $8
ld c, $e
call TextBoxBorder
call UpdateSprites
hlCoord 2, 2
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ld de, PlayersPCMenuEntries
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call PlaceString
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ld hl, wTopMenuItemY
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ld a, 2
ld [hli], a ; wTopMenuItemY
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dec a
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ld [hli], a ; wTopMenuItemX
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inc hl
inc hl
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ld a, 3
ld [hli], a ; wMaxMenuItem
ld a, A_BUTTON | B_BUTTON
ld [hli], a ; wMenuWatchedKeys
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xor a
ld [hl], a
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ld hl, wListScrollOffset
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ld [hli], a ; wListScrollOffset
ld [hl], a ; wMenuWatchMovingOutOfBounds
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ld [wPlayerMonNumber], a
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ld hl, WhatDoYouWantText
call PrintText
call HandleMenuInput
bit 1, a
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jp nz, ExitPlayerPC
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call PlaceUnfilledArrowMenuCursor
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ld a, [wCurrentMenuItem]
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ld [wParentMenuItem], a
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and a
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jp z, PlayerPCWithdraw
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dec a
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jp z, PlayerPCDeposit
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dec a
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jp z, PlayerPCToss
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ExitPlayerPC: ; 796d (1:796d)
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ld a, [wFlags_0xcd60]
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bit 3, a ; accessing player's PC through another PC?
jr nz, .next
; accessing it directly
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ld a, (SFX_02_46 - SFX_Headers_02) / 3
call PlaySound
call WaitForSoundToFinish
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.next
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ld hl, wFlags_0xcd60
res 5, [hl]
call LoadScreenTilesFromBuffer2
xor a
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ld [wListScrollOffset], a
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ld [wBagSavedMenuItem], a
ld hl, wd730
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res 6, [hl]
xor a
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ld [wDoNotWaitForButtonPressAfterDisplayingText], a
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ret
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PlayerPCDeposit: ; 7995 (1:7995)
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xor a
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ld [wCurrentMenuItem], a
ld [wListScrollOffset], a
ld a, [wNumBagItems]
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and a
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jr nz, .loop
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ld hl, NothingToDepositText
call PrintText
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jp PlayerPCMenu
.loop
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ld hl, WhatToDepositText
call PrintText
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ld hl, wNumBagItems
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ld a, l
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ld [wListPointer], a
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ld a, h
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ld [wListPointer + 1], a
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xor a
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ld [wPrintItemPrices], a
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ld a, ITEMLISTMENU
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ld [wListMenuID], a
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call DisplayListMenuID
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jp c, PlayerPCMenu
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call IsKeyItem
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ld a, 1
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ld [wItemQuantity], a
ld a, [wIsKeyItem]
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and a
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jr nz, .next
; if it's not a key item, there can be more than one of the item
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ld hl, DepositHowManyText
call PrintText
call DisplayChooseQuantityMenu
cp $ff
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jp z, .loop
.next
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ld hl, wNumBoxItems
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call AddItemToInventory
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jr c, .roomAvailable
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ld hl, NoRoomToStoreText
call PrintText
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jp .loop
.roomAvailable
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ld hl, wNumBagItems
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call RemoveItemFromInventory
call WaitForSoundToFinish
ld a, (SFX_02_55 - SFX_Headers_02) / 3
call PlaySound
call WaitForSoundToFinish
ld hl, ItemWasStoredText
call PrintText
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jp .loop
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PlayerPCWithdraw: ; 7a12 (1:7a12)
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xor a
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ld [wCurrentMenuItem], a
ld [wListScrollOffset], a
ld a, [wNumBoxItems]
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and a
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jr nz, .loop
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ld hl, NothingStoredText
call PrintText
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jp PlayerPCMenu
.loop
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ld hl, WhatToWithdrawText
call PrintText
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ld hl, wNumBoxItems
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ld a, l
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ld [wListPointer], a
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ld a, h
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ld [wListPointer + 1], a
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xor a
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ld [wPrintItemPrices], a
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ld a, ITEMLISTMENU
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ld [wListMenuID], a
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call DisplayListMenuID
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jp c, PlayerPCMenu
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call IsKeyItem
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ld a, 1
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ld [wItemQuantity], a
ld a, [wIsKeyItem]
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and a
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jr nz, .next
; if it's not a key item, there can be more than one of the item
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ld hl, WithdrawHowManyText
call PrintText
call DisplayChooseQuantityMenu
cp $ff
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jp z, .loop
.next
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ld hl, wNumBagItems
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call AddItemToInventory
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jr c, .roomAvailable
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ld hl, CantCarryMoreText
call PrintText
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jp .loop
.roomAvailable
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ld hl, wNumBoxItems
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call RemoveItemFromInventory
call WaitForSoundToFinish
ld a, (SFX_02_55 - SFX_Headers_02) / 3
call PlaySound
call WaitForSoundToFinish
ld hl, WithdrewItemText
call PrintText
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jp .loop
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PlayerPCToss: ; 7a8f (1:7a8f)
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xor a
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ld [wCurrentMenuItem], a
ld [wListScrollOffset], a
ld a, [wNumBoxItems]
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and a
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jr nz, .loop
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ld hl, NothingStoredText
call PrintText
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jp PlayerPCMenu
.loop
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ld hl, WhatToTossText
call PrintText
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ld hl, wNumBoxItems
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ld a, l
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ld [wListPointer], a
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ld a, h
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ld [wListPointer + 1], a
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xor a
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ld [wPrintItemPrices], a
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ld a, ITEMLISTMENU
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ld [wListMenuID], a
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push hl
call DisplayListMenuID
pop hl
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jp c, PlayerPCMenu
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push hl
call IsKeyItem
pop hl
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ld a, 1
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ld [wItemQuantity], a
ld a, [wIsKeyItem]
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and a
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jr nz, .next
ld a, [wcf91]
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call IsItemHM
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jr c, .next
; if it's not a key item, there can be more than one of the item
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push hl
ld hl, TossHowManyText
call PrintText
call DisplayChooseQuantityMenu
pop hl
cp $ff
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jp z, .loop
.next
call TossItem ; disallows tossing key items
jp .loop
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PlayersPCMenuEntries: ; 7af5 (1:7af5)
db "WITHDRAW ITEM"
next "DEPOSIT ITEM"
next "TOSS ITEM"
next "LOG OFF@"
TurnedOnPC2Text: ; 7b22 (1:7b22)
TX_FAR _TurnedOnPC2Text
db "@"
WhatDoYouWantText: ; 7b27 (1:7b27)
TX_FAR _WhatDoYouWantText
db "@"
WhatToDepositText: ; 7b2c (1:7b2c)
TX_FAR _WhatToDepositText
db "@"
DepositHowManyText: ; 7b31 (1:7b31)
TX_FAR _DepositHowManyText
db "@"
ItemWasStoredText: ; 7b36 (1:7b36)
TX_FAR _ItemWasStoredText
db "@"
NothingToDepositText: ; 7b3b (1:7b3b)
TX_FAR _NothingToDepositText
db "@"
NoRoomToStoreText: ; 7b40 (1:7b40)
TX_FAR _NoRoomToStoreText
db "@"
WhatToWithdrawText: ; 7b45 (1:7b45)
TX_FAR _WhatToWithdrawText
db "@"
WithdrawHowManyText: ; 7b4a (1:7b4a)
TX_FAR _WithdrawHowManyText
db "@"
WithdrewItemText: ; 7b4f (1:7b4f)
TX_FAR _WithdrewItemText
db "@"
NothingStoredText: ; 7b54 (1:7b54)
TX_FAR _NothingStoredText
db "@"
CantCarryMoreText: ; 7b59 (1:7b59)
TX_FAR _CantCarryMoreText
db "@"
WhatToTossText: ; 7b5e (1:7b5e)
TX_FAR _WhatToTossText
db "@"
TossHowManyText: ; 7b63 (1:7b63)
TX_FAR _TossHowManyText
db "@"