pokered/constants/battle_constants.asm

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MAX_LEVEL EQU 100
NUM_MOVES EQU 4
NUM_STATS EQU 5
NUM_STAT_MODS EQU 8
NUM_DVS EQU 2
; D733 flags
BIT_TEST_BATTLE EQU 0
; battle type constants
const_def
const BATTLE_TYPE_NORMAL ; 0
const BATTLE_TYPE_OLD_MAN ; 1
const BATTLE_TYPE_SAFARI ; 2
; damage limits before type effectiveness
MIN_NEUTRAL_DAMAGE EQU 2
MAX_NEUTRAL_DAMAGE EQU 999
; fixed damage constants
SONICBOOM_DAMAGE EQU 20
DRAGON_RAGE_DAMAGE EQU 40
; type effectiveness factors, scaled by 10
SUPER_EFFECTIVE EQU 20
MORE_EFFECTIVE EQU 15
EFFECTIVE EQU 10
NOT_VERY_EFFECTIVE EQU 05
NO_EFFECT EQU 00
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; non-volatile statuses
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SLP EQU %111 ; sleep counter
const_def 3
const PSN ; 3
const BRN ; 4
const FRZ ; 5
const PAR ; 6
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MAX_STAT_VALUE EQU 999
; trainer dvs
ATKDEFDV_TRAINER EQU $98
SPDSPCDV_TRAINER EQU $88
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; volatile statuses 1
const_def
const STORING_ENERGY ; 0 ; Bide
const THRASHING_ABOUT ; 1 ; e.g. Thrash
const ATTACKING_MULTIPLE_TIMES ; 2 ; e.g. Double Kick, Fury Attack
const FLINCHED ; 3
const CHARGING_UP ; 4 ; e.g. Solar Beam, Fly
const USING_TRAPPING_MOVE ; 5 ; e.g. Wrap
const INVULNERABLE ; 6 ; charging up Fly/Dig
const CONFUSED ; 7
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; volatile statuses 2
const_def
const USING_X_ACCURACY ; 0
const PROTECTED_BY_MIST ; 1
const GETTING_PUMPED ; 2 ; Focus Energy
const_skip ; 3 ; unused
const HAS_SUBSTITUTE_UP ; 4
const NEEDS_TO_RECHARGE ; 5 ; Hyper Beam
const USING_RAGE ; 6
const SEEDED ; 7
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; volatile statuses 3
const_def
const BADLY_POISONED ; 0
const HAS_LIGHT_SCREEN_UP ; 1
const HAS_REFLECT_UP ; 2
const TRANSFORMED ; 3