pokered/music/pokeredmusicdisasm/AbstractData.h

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#ifndef ABSTRACTDATA_H
#define ABSTRACTDATA_H
#include <string>
// All information types inherit from here
class AbstractData
{
public:
AbstractData();
virtual std::string GenAsm(); // Generate Assembly Output
virtual bool Parse(unsigned char* byte); // Parse Given Data
virtual bool GetError(); // Get Error (No Write, Error is read only)
virtual bool IsValid(unsigned char* byte); // Check for byte validity
virtual unsigned int Arguments(); // Number of arguments taken
protected:
bool error; // Whether there's an error in parsing or not
};
#endif