pokered/scripts/CeladonMansion3F.asm

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NASM
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CeladonMansion3F_Script:
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jp EnableAutoTextBoxDrawing
CeladonMansion3F_TextPointers:
def_text_pointers
dw_const CeladonMansion3FProgrammerText, TEXT_CELADONMANSION3F_PROGRAMMER
dw_const CeladonMansion3FGraphicArtistText, TEXT_CELADONMANSION3F_GRAPHIC_ARTIST
dw_const CeladonMansion3FWriterText, TEXT_CELADONMANSION3F_WRITER
dw_const CeladonMansion3FGameDesignerText, TEXT_CELADONMANSION3F_GAME_DESIGNER
dw_const CeladonMansion3FGameProgramPCText, TEXT_CELADONMANSION3F_GAME_PROGRAM_PC
dw_const CeladonMansion3FPlayingGamePCText, TEXT_CELADONMANSION3F_PLAYING_GAME_PC
dw_const CeladonMansion3FGameScriptPCText, TEXT_CELADONMANSION3F_GAME_SCRIPT_PC
dw_const CeladonMansion3FDevRoomSignText, TEXT_CELADONMANSION3F_DEV_ROOM_SIGN
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CeladonMansion3FProgrammerText:
text_far _CeladonMansion3FProgrammerText
text_end
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CeladonMansion3FGraphicArtistText:
text_far _CeladonMansion3FGraphicArtistText
text_end
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CeladonMansion3FWriterText:
text_far _CeladonMansion3FWriterText
text_end
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CeladonMansion3FGameDesignerText:
text_asm
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ld hl, wPokedexOwned
ld b, wPokedexOwnedEnd - wPokedexOwned
call CountSetBits
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ld a, [wNumSetBits]
cp NUM_POKEMON - 1 ; discount Mew
jr nc, .completed_dex
ld hl, .Text
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jr .done
.completed_dex
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ld hl, .CompletedDexText
.done
call PrintText
jp TextScriptEnd
.Text:
text_far _CeladonMansion3FGameDesignerText
text_end
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.CompletedDexText:
text_far _CeladonMansion3FGameDesignerCompletedDexText
text_promptbutton
text_asm
callfar DisplayDiploma
ld a, TRUE
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ld [wDoNotWaitForButtonPressAfterDisplayingText], a
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jp TextScriptEnd
CeladonMansion3FGameProgramPCText:
text_far _CeladonMansion3FGameProgramPCText
text_end
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CeladonMansion3FPlayingGamePCText:
text_far _CeladonMansion3FPlayingGamePCText
text_end
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CeladonMansion3FGameScriptPCText:
text_far _CeladonMansion3FGameScriptPCText
text_end
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CeladonMansion3FDevRoomSignText:
text_far _CeladonMansion3FDevRoomSignText
text_end