pokered/data/text/text_1.asm

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NASM
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_CardKeySuccessText1::
text "Bingo!@"
text_end
_CardKeySuccessText2::
text_start
line "The CARD KEY"
cont "opened the door!"
done
_CardKeyFailText::
text "Darn! It needs a"
line "CARD KEY!"
done
_TrainerNameText::
text_ram wNameBuffer
text ": @"
text_end
_NoNibbleText::
text "Not even a nibble!"
prompt
_NothingHereText::
text "Looks like there's"
line "nothing here."
prompt
_ItsABiteText::
text "Oh!"
line "It's a bite!"
prompt
_ExclamationText::
text "!"
done
_GroundRoseText::
text "Ground rose up"
line "somewhere!"
done
_BoulderText::
text "This requires"
line "STRENGTH to move!"
done
_MartSignText::
text "All your item"
line "needs fulfilled!"
cont "#MON MART"
done
_PokeCenterSignText::
text "Heal Your #MON!"
line "#MON CENTER"
done
_FoundItemText::
text "<PLAYER> found"
line "@"
2021-08-28 21:02:20 +00:00
text_ram wStringBuffer
text "!@"
text_end
_NoMoreRoomForItemText::
text "No more room for"
line "items!"
done
_OaksAideHiText::
text "Hi! Remember me?"
line "I'm PROF.OAK's"
cont "AIDE!"
para "If you caught @"
text_decimal hOaksAideRequirement, 1, 3
text_start
line "kinds of #MON,"
cont "I'm supposed to"
cont "give you an"
cont "@"
text_ram wOaksAideRewardItemName
text "!"
para "So, <PLAYER>! Have"
line "you caught at"
cont "least @"
text_decimal hOaksAideRequirement, 1, 3
text " kinds of"
cont "#MON?"
done
_OaksAideUhOhText::
text "Let's see..."
line "Uh-oh! You have"
cont "caught only @"
text_decimal hOaksAideNumMonsOwned, 1, 3
text_start
cont "kinds of #MON!"
para "You need @"
text_decimal hOaksAideRequirement, 1, 3
text " kinds"
line "if you want the"
cont "@"
text_ram wOaksAideRewardItemName
text "."
done
_OaksAideComeBackText::
text "Oh. I see."
para "When you get @"
text_decimal hOaksAideRequirement, 1, 3
text_start
line "kinds, come back"
cont "for @"
text_ram wOaksAideRewardItemName
text "."
done
_OaksAideHereYouGoText::
text "Great! You have"
line "caught @"
text_decimal hOaksAideNumMonsOwned, 1, 3
text " kinds "
cont "of #MON!"
cont "Congratulations!"
para "Here you go!"
prompt
_OaksAideGotItemText::
text "<PLAYER> got the"
line "@"
text_ram wOaksAideRewardItemName
text "!@"
text_end
_OaksAideNoRoomText::
text "Oh! I see you"
line "don't have any"
cont "room for the"
cont "@"
text_ram wOaksAideRewardItemName
text "."
done